This game sucks nuts

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Drolgin Steingrinder
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This game sucks nuts

Post by Drolgin Steingrinder »

Yes, it does!

I can't find any people that I know online, the server won't let me on half the time, and ... I suck at it.

TAKE PITY ON ME PLZ!

:-({|=
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Post by Boogahz »

more cheese!

Some aren't "in" at all yet :/
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Post by *~*stragi*~* »

You really have to find a role that you're good at before you stop sucking... I think i found mine last night.. i really dig anti-vehicular weapons/MAX
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Post by Zamtuk »

infil/hack works for me.
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Post by noel »

I have created new characters at LEAST 15 times trying to find the right combination of certifications that works for me.

There are some skills/weapons which have dubious usefulness in the real game.

Servers were up virtually all day yesterday until about 1AMish PST. Then they went down and seemed to be down last night all night.

Shaion was saying he was having problems with a stable connection yesterday when most of the US peeps were saying it was stable, Drol. Not sure if there's some problem connecting in Europe or not.
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Post by Deward »

I suck pretty bad at this game too. I must of been killed 8 times in a row by some fucker who was cloaked. Gets old really fucking quick. I tried playing a medic but people seem to die so fast that there is no point trying to heal them.

The vehicles are cool but I could never figure out how to stop the damn car.

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Post by Kilmoll the Sexy »

Infiltrators are always going to try and shoot you in the back. If you suspect an inf is in the area and cloaked, the best way to catch them is to make sudden fast stops and spin around. You will sometimes catch a glimpse of them as they move to get a shot. Once you see one, he is finished as their armor is weak and their weapons are fairly weak. You can also take the darklight implant to help you locate them. They also have a real aversion to plasma grenades when they are hidden in a command center.
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Post by Zamtuk »

QUIT GIVING AWAY MY WEAKNESSES ASS!!!!
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Post by Xouqoa »

I think I prefer UT2003 to PlanetSide, but I'll have to give it a bit more play before I can say for sure.
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Post by noel »

Xouqoa wrote:I think I prefer UT2003 to PlanetSide, but I'll have to give it a bit more play before I can say for sure.
UT2003 is a far more accessible game than Planetside.

When playing UT2003, you can pretty much shoot everything that moves and you'll be ok. You almost never have to worry about friendly fire. You never have to worry about shooting friendly equipment. You don't have to worry about learning to fly or drive any vehicles.

Pretty much UT2003 is just aim and shoot while attempting to not be shot. Once you learn the maps, you're pretty much set.
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Re: This game sucks nuts

Post by Salis »

Drolgin Steingrinder wrote:Yes, it does!

I can't find any people that I know online, the server won't let me on half the time, and ... I suck at it.

TAKE PITY ON ME PLZ!

:-({|=
I'm usually on during UK daytime, give me a /tell!
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Post by Fairweather Pure »

So far PS is a needlessly more complex and futuristic version of Battlefield 1942. The learning curve is a bit too much for a FPS. It's also a bit too repetitive to pay a monthy fee IMO.
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Post by Zamtuk »

Fairweather Pure wrote:So far PS is a needlessly more complex and futuristic version of Battlefield 1942. The learning curve is a bit too much for a FPS. It's also a bit too repetitive to pay a monthy fee IMO.
A lot of people say that but then forget to realize that they have been playing BF1942 for the past 8 months, which is also repetitive.
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Post by noel »

People still play Counterstrike... and Tribes... 1 :shock:

Seriously though, the game takes a good 3 days to learn to be competent in, and perhaps a week, week and a half to get good. They're going to be implementing an offline training portion to the game, which might get new players up to speed much faster.

I agree it's somewhat repetitive. They will be adding additional content/features down the road, and the battles will be larger than anything seen in a FPS to date, so it has those things going for it. Kind of the nice thing is that cheating will be squashed much faster than in games like CS, or Tribes and like CS or Tribes you can pretty much start the client and see some action really quickly even if you only have an hour or so to play. So having a subscription for me isn't a bad thing.

I predict there will be a lot of people who buy it and get bored with it in the first 3 months or so. I am guessing I'll play longer than that. /shrug
Last edited by noel on April 15, 2003, 4:37 am, edited 1 time in total.
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Post by Zamtuk »

I agree the pressure is on SOE to provide new and better things. Expansions will have to come at a greater pace than eq's. But I will still subscribe.
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Post by Boogahz »

yeah, people still play all of those older games....but they don't pay a monthly fee for them. I personally pull out the old FPS games once in a while, but being able to leave them sitting around for months just to play them later is nice. Without having been in-game in Planetside yet, I can't really say if I would pay the monthly fee to continue playing it. Has there even been any mention of WHAT kind of content would be worth waiting for? I know there was mention of possibly new weapons/vehicles/continents/etc., but what would REALLY be worth paying to play this game?
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Post by Kilmoll the Sexy »

For me, the teamwork and interaction with other people working towards taking a base is worth what the subscription price will be. It was basically the same with EQ. For the last 6-8 months of EQ, the only thing that I logged in for was the people who I had become friends with. With Planetside, people from Veeshan from every guild are working together to crush those bastard NCs.

Only thing I haven't seen is a Leyor. :vv_bj3:
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Post by Boogahz »

I think the first few months after release may be something to avoid. Just thinking about how fast some of the asses from other online games last before getting bored of paying for the game and leave. I agree that the teamwork may be worth it though. I am definitely interested in the game, but I am also just curious as to what will be done to keep it from getting stale.
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Post by Salis »

I'd pay 20 bucks a month for cheat free CS :p

I think it'll do pretty well, it's OMGIAMRETARDEDCAUSEALOTISTWOWORDS broader in scope than any pvp out there and the gaming world has been crying out for this scale of pvp. I also think there's OMGIAMRETARDEDCAUSEALOTISTWOWORDS more to it than you see at first. Give it 2-3 months and there will be big outfits, with specialised squads hitting bases in an organised fashion with tons of vehicles, airdrops etc. And the defence will be the same (just get rid of phoenix plz!). I think it'll get pretty interesting ^_^

It's also good because it is the kind of thing you can take a break from if you're bored of it (like CS), and not suffer any consequences (like EQ).
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Post by Fairweather Pure »

The killer is the monthly fee. If it's over $4.95 (which it will be) then I simply do not see myself playing for more than a month or so. It really is the same thing over and over and over. Battles are condensed to an extremely tiny area, even though the "world" is huge. Those tiny areas are generally cut and paste battles with very little use of cover, terrain, or surprise. Sure, once in awhile you can use all 3 of those, but generally once things get underway, it's cut/paste tactics.

Furthermore, the battles are generally rock/scissors/paper. If you have rock and they have paper, just bend over because you're fucked. I also dislike having to travel 3-4 minutes to get to a battle only to be capped with 2 shots from someone I never even see, respawn, reload my weapon layout, remake another vehicle, then get capped all over again. I consider it a victory when I take out 2+ guys before I die. In a full-on firefight, I'm fucking impressed if I last more than 2 minutes before it's back to the spawn point for another weapons/vehicle load out. That 2 minutes isn't spent fighting either. It's spent trying to figure out who the fuck is shooting me and from where.

Planetside is a mess right now IMO. Sure, tactics will be refined and the game certianly strives to offer more depth and planning than the average FPS. However, in the end I think it fails due to a critical lack of communication and diversity in gameplay objectives. Maybe once I get the voice commands working it will change my opinion. However, right now I'm playing every night to test for bugs and do my part to Beta test the game and nothing more. Right now the frustration factor far outweighs the fun factor. I fully admit that the potential is immense, and that alone would be the main reason I continue playing after Beta.

I see PS doing very well for the first couple of moths, then fading out as players get bored and reconsider the monthy expense. Maybe I'll be wrong though.

BF1942 >>> Planetside

Better battles, better graphics, better areas to fight, and just more fun IMO. Oh yeah, it's also free to play.
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Post by Kilmoll the Sexy »

I think a lot of what you have seen is due to the areas you have seen Fair. We were on a very hilly continent last night and the cover was used a ton. There was also an assault from Vanu onto a base that was very close to the tower they had captured. It was one of the best fights I have seen yet, as it used nearly every element of the game. Snipers were of use, heavy weapons, vehicles, mines, spitfires, manned turrets, MAXes, infiltrators, grenades, sappers (run in with frag and take a room down with you). The best part is it lasted nearly an hour. I never thought one time during that fight about someone being overpowered. It was a very even battle....although I would still say that Vanu needs a minor tweak up as NC needs a minor tweak down. If that had been NC, there would have been no way to take that tower from them as phoenixes would have been raining from the doorways and crushed everything coming out the doors of the base.
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Post by Salis »

Fairweather Pure wrote:The killer is the monthly fee. If it's over $4.95 (which it will be) then I simply do not see myself playing for more than a month or so. It really is the same thing over and over and over. Battles are condensed to an extremely tiny area, even though the "world" is huge. Those tiny areas are generally cut and paste battles with very little use of cover, terrain, or surprise. Sure, once in awhile you can use all 3 of those, but generally once things get underway, it's cut/paste tactics.
Well from what I gather the population (at absolute peak) is only around 1/2 of planned at the moment. So sure it's going to be somewhat uninhabited. OMGIAMRETARDEDCAUSEALOTISTWOWORDS of any MMOG map will be in beta.

As for lack of use of cover terrain and surprise, are we playing the same game?! If it gets into heavy assault then yes it does get cut/paste rushing, but there's not much organisation in the factions as yet, this can only improve.
Furthermore, the battles are generally rock/scissors/paper. If you have rock and they have paper, just bend over because you're fucked. I also dislike having to travel 3-4 minutes to get to a battle only to be capped with 2 shots from someone I never even see, respawn, reload my weapon layout, remake another vehicle, then get capped all over again. I consider it a victory when I take out 2+ guys before I die. In a full-on firefight, I'm fucking impressed if I last more than 2 minutes before it's back to the spawn point for another weapons/vehicle load out. That 2 minutes isn't spent fighting either. It's spent trying to figure out who the fuck is shooting me and from where.
Well, I'd have to disagree with the rock/scissors/paper. In many cases a little thought and planning/use of above cover/terrain/surprise can make a huge difference. You can easily take out an enemy max as infantry (indoors) if you use fighting retreat, grenades, exploit their slow movement for example. Kilmoll mentioned flying low through hills in Mosquito to find phoenix's. Would anyone call Mosquito vs. Phoenix fair? I'd say the game has so many variables for use of tactics and strategy that if you say it's rock/scissors/paper you must be missing something pretty big.

As for spawn issues, one thing - AMS. It's possible to live for a long time if you don't rush in, move with the assault, retreat to repair/heal etc etc.
Planetside is a mess right now IMO. Sure, tactics will be refined and the game certianly strives to offer more depth and planning than the average FPS. However, in the end I think it fails due to a critical lack of communication and diversity in gameplay objectives. Maybe once I get the voice commands working it will change my opinion. However, right now I'm playing every night to test for bugs and do my part to Beta test the game and nothing more. Right now the frustration factor far outweighs the fun factor. I fully admit that the potential is immense, and that alone would be the main reason I continue playing after Beta.
Well, I think you're expecting FAR too much at this stage in the beta, many people have only been playing for a week or two, testing new factions, messing around. The outfit system isn't in place, squads are generally pickup. Why would there be communication or planning? I think that shit comes in the mature stages of a game, not in beta :p
I see PS doing very well for the first couple of moths, then fading out as players get bored and reconsider the monthy expense. Maybe I'll be wrong though.

BF1942 >>> Planetside

Better battles, better graphics, better areas to fight, and just more fun IMO. Oh yeah, it's also free to play.
Fair enough on the free play, I think that's where PS will stand or fall. I know I don't mind paying for it, hell 10-15 bucks is what I spend on 3 drinks in bar in an hour.

1942 is ok, but it's OMGIAMRETARDEDCAUSEALOTISTWOWORDS more rock/scissors/paper than PS!!! Plane>Tank, Tank>Inf, Inf (AA gun)>Plane.
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Post by Fairweather Pure »

I've had some really cool moments in this game too. I came upon a ridge where 3 snipers were laying down covering fire for an advancing infantry squad. I took the long way around in my Mosquito, flying low over a river, and popped up directly behind them. They never saw what hit ‘em. I was shot down immediately by something I never saw either though.

I'm not saying the game is bad by any means. However, I feel it suffers a severe case of "average". I often think about what I would do or suggest to make it more fun, and that translates directly into changing the fundamentals of the game. ie: Attack, Hack, and Defend. That's it. I'm not oversimplifying it either. While being quite fun for now, I don't think it's going to keep my interest long enough for me to be paying for it on a monthly basis.

Don't get me wrong, terrain can and does play a role, however, that role is overshadowed by zerging, which happens in every single battle I have played. Either bases are under-defended or over-defended. Granted, it's fun when the sides are roughly equal, but really, how often does that happen? Maybe I'm just having shitty luck or something.

I don't want to turn this into a BF1942 vs. PS thread, but BF1942 definitely got OMGIAMRETARDEDCAUSEALOTISTWOWORDS of things right as far as the rock/scissors/paper problem. Granted, I think that has OMGIAMRETARDEDCAUSEALOTISTWOWORDS to do with having less variety of weapons/vehicles, as well as balancing available vehicles for each individual map. The bases in PS are just plain generic. "Seen one, seen 'em all" syndrome.

Also, I don't believe I am looking for too much out of a Beta game. The fundamentals are in place now, and that is where I feel the game is lacking the most in terms of holding a player's interest for more than 2-3 weeks. Basically it's just balancing, stress testing, and bug reporting. I doubt they'll be adding tunnels, trenches, aquatic warfare, or anything drastic like that prior to release. The game is very much complete other than the testing I mentioned above. Communication is killer. You simply don't stop and type while playing a FPS of this nature. Single key strokes or macros would go a long way in defeating that problem.

Anyway, just stating my opinions and concerns

EDIT: My spelling was relly, realy, badd
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Post by Salis »

Guess we'll wait and see how it turns out, I'll be playing it for a few months at least I think. They are adding voice communication too by the way, that should eliminate some of the typing issues.
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Post by noel »

The best part thus far for me, has been watching my fellow VVers fall into a 'role', and back each other up almost flawlessly. When we first started playing together, we did ok. But as we've learned the game, and gotten used to the way things work, our tactics have gotten tighter and tighter.

Zamtuk - Awesome infiltrator/hacker
Sartori - Shock Troop/Tank driver/Hacker
Salis - Engineer/MAX/Shock Troop
Kyoukan - Dropship Pilot/Infiltrator/Hacker
Kilmoll - Mosquito Pilot/Heavy Assault
Pyrella - Mosquito Pilot/Sniper
Vannoth - Crazy bus driver
Brittney - Probably the best Reaver pilot I've seen
Shaion - Shock Troop/Pilot/Engineer/Infiltrator
Erolz - Engineer/Infiltrator/Hacker/Pilot
Me - Shock Troop/Hacker/Sometime Medic

The thing is, when everyone's playing together, backing each other up, and coordinating well, it's a sight to behold. Many and opposing force has been decimated by the above. That's what's fun for me.
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Post by Fairweather Pure »

Btw, I haven't overlooked the possibility that I just plain suck. Or, at the very least, I need to put in even more time to find my role.

To be honest, I would consider myself easily above average at twitch games and I am more than a little surprised to have my ass handed to me more often than not in PS. I'll try a new toon tonight and keep searching for the my best role.

I'll be on JimmyPopAli tonight, servers willing. We all still terrans?
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Post by Mort »

I can't fucking wait, me and the bro in law have been waiting for this. You guys save room for us!! Comp should be done soon.....
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Post by noel »

Fairweather Pure wrote:Btw, I haven't overlooked the possibility that I just plain suck. Or, at the very least, I need to put in even more time to find my role.

To be honest, I would consider myself easily above average at twitch games and I am more than a little surprised to have my ass handed to me more often than not in PS. I'll try a new toon tonight and keep searching for the my best role.

I'll be on JimmyPopAli tonight, servers willing. We all still terrans?
Yeah, we're all still Terrans.

The first week or so of playing was really frustrating for me. I'm not used to playing a FPS game where I'm getting killed more than I'm killing. There is definitely a learning curve to the game. Having a regular squad to group with is a huge help. Getting used to all the controls, skills, weapon systems, and effective tactics are a big help as well.
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Post by kurzweil »

Saw the Dirty Dozen in action last night, and they were quite the sight to behold. Although seeing Aranuil run down by an ANT was a bit of a letdown ;)
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Post by noel »

kurzweil wrote:Saw the Dirty Dozen in action last night, and they were quite the sight to behold. Although seeing Aranuil run down by an ANT was a bit of a letdown ;)
I wasn't run down. I blew the damn thing up, but I was standing too close. Took out the driver tho. :P
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Post by Salis »

Along the lines of Aranuil's classification I was thinking about what I wanted to have cert-wise at level 20 (kind of a final build), here's what I think I'll go for,

Dual Cycler MAX, Engineering, Combat Engineering, Medium Assault, Re-Enforced Suit, Infiltration Suit, Sniper, Mosquito (I think this will be swapped OMGIAMRETARDEDCAUSEALOTISTWOWORDS, for weapon or other vehicles), Harrasser.

I like the Harrasser/Sniper set up for outdoors, Harrasser is decent, can off-road well, and you can transport one person in it as a gunner. Then switching to MAX/Combat Engineer for base assault as needed. Once they fix engineer grief, combat engineering is great fun for defence too :D
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Post by Sabek »

Is there a continent you all play on more than another?
The solo zergling of a bunch of folks attacking base is getting a little old. Would be cool to be part of some tactics.
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Post by noel »

Salis wrote:I like the Harrasser/Sniper set up for outdoors, Harrasser is decent, can off-road well, and you can transport one person in it as a gunner. Then switching to MAX/Combat Engineer for base assault as needed. Once they fix engineer grief, combat engineering is great fun for defence too :D
The best part of the Harasser IMHO is the ability to drive it while wearing a reinforced Exosuit.

I haven't really decided on a final build. I really wanted to be a combat medic, but as things are now you're far better off with advanced hacking and AMS. I'm thinking something along the lines of:
Med Weapons - 2
AMS - 2
Basic Hacking - 3
Advanced Hacking - 2
Reinforced Exosuit - 3
Harasser - 2
Special Weapons - 3
Sniper/Basic Med - 3
Mosquito/Galaxy/Deliverer/Sunderer - 3 (still undecided)
Last edited by noel on April 16, 2003, 12:06 am, edited 1 time in total.
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Post by Truant »

cd's should be here any day theoretically...give me a couple days to figure out where i fit in (you know me, i'm the sneaky type)

I'm looking forward to running with you cats :)
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Post by noel »

Sweet. :D
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Post by retiredwikit »

Tonight is the first night I was really able to play for a couple hours continuously. All I can say to this game is HELL YEAH!!!!! I screwed up the first time I played and spent my cert points in stupid stuff, but I still had a great time playing.
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Post by noel »

retiredwikit wrote:I screwed up the first time I played and spent my cert points in stupid stuff...
We all did. ;)
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Post by cid »

Ive remade Cidvicious like 10 times. Thank God it is in beta ;)


Hmmmm should I start my Pleant Side guide and start selling it on PA?

;)
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Post by Kilmoll the Sexy »

I have a basic idea of what I want to do and what my role has been, but I haven't thought enough about where I will be at BR 20. I think I have found that the Mosquito owns the Reaver and will drop the cert for the Reaver. Afer that, I think I may grab the Galaxy cert and probably engineering and sniping. It sucks that Pud is the only one with the Galaxy to get people around, so that one is a must.

I guess something along the lines of

Mosquito - 3
Med Weapons - 3
Heavy Weapons - 4
Galaxy - 3
Engineering - 2
Sniper - 3
Combat Engineer - 3

If we get enough people that already have the engineering and advanced engineering, then I may have to grab a cert in something else that would fit in with what we already have.
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Post by Drolgin Steingrinder »

I'm pretty adaptable, the only thing I am really bad at is playing shock-troops - so whatever we're short on I'll go for, just lemme know.
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Post by Zamtuk »

Special Assault is a fucking waste of 3 cert points.

Mine will go as follows in order:

Infil - 2
Wraith - 2
Hack - 3
Adv Hack - 2
Reaver - 4
AMS - 2
Medium Assault - 2
Sniping - 3
Reinforced Exo Suit - 3

Implants:

Regeneration
Darklight (so funny to see other stealthers)
Adv Targeting
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noel
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Post by noel »

Zamtuk wrote:Special Assault is a fucking waste of 3 cert points.

Mine will go as follows in order:

Infil - 2
Wraith - 2
Hack - 3
Adv Hack - 2
Reaver - 4
AMS - 2
Medium Assault - 2
Sniping - 3
Reinforced Exo Suit - 3

Implants:

Regeneration
Darklight (so funny to see other stealthers)
Adv Targeting
You may be right about special assault, but I really like the Decimator /shrug.

Along the same lines, I would highly recommend dropping Advanced Targetting and replacing it with Surge. :)
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Post by Zamtuk »

Actually that third implant I haven't fully decided on. (not to mention that it is weeks away from obtaining) As for the decimator, its cool, but I hate the fact that it poofs after using the pathetic three round clip.
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Post by noel »

Yes but... It does more damage than any other anti vehicular weapon, and take no inventory space. It can also be used in it's alternate fire mode to do aerial recon. :)
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Post by Sylvus »

How do you open up the additional implant slots? Is it with BR or CR or something else?
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Post by Kilmoll the Sexy »

I love the advanced targetting implant. If I see multiple MAX units on the field, I immediately switch to the lowest health and rip them up with the chaingun. The more large units I can remove from the battle as quickly as possible, the more effective our infantry units will be. Also, as a sniping tool you can target people that will drop with one shot.

It is a great feature if you have a couple of people sniping and another couple throwing serious amount of fire across the field. the snipers will be able to rack up kills on slightly wounded people with ease.
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Post by noel »

I don't know what level you have to be to get your first implant (I'm guessing BR6?) but you get your second available at BR12. All you need do is go to an implant station at either your sanctuary or a bio lab facility, and choose which one you want.
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Post by Sylvus »

Yeah, I had gotten the first, just wondered when i'd be able to use the other two slots. Unfortunately I'm only like halfway through 11 right now.

Speaking of which, Planetside really needs to use the 'Ding' sound from EQ. It would really help me to level if they elicited the Pavlovian response that I'm already conditioned to.
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Post by Ebumar »

Are we making a VV outfit? I think we should...
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Post by noel »

Ebumar wrote:Are we making a VV outfit? I think we should...
There will very likely be such an outfit that will consist of mostly VV posters, and their friends. It will not be a 'whomever applies gets in' type of outfit. If people are good players, who are willing to work together in a team to accomplish the goals of the game, they'll get in for sure.

I'll say right now that bullshit personal issues, or RL problems/drama won't be tolerated at all. I saw enough of this in EQ, that I won't be dealing with it in PS. :)
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