Neriak 3rd Gate Question

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Cotto
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Neriak 3rd Gate Question

Post by Cotto »

Friend of mine and I were in Neriak 3rd Gate the other day, he was talking about a door that was locked and has been bugging him for ages. I got there and turns out this 'door' is a firepot, when trying to lockpick it, you get "This lock is unpickable".

Now, when I looked around the area, pressing up to the wall and such, I see a passage leading down somewhere right next to the firepot. I've checked EQAtlas and it doesnt show up. Anyone have any idea whats down there, or what key you need to unlock it?
It could be that the only purpose for your every existence, is to serve as a warning to others.
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Dregor Thule
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Post by Dregor Thule »

Wow, this is going back. I believe there were 2 generally accepted hypothesis about these. They were a) some GM teleport system (which is kinda redundant so I doubt), or b) was some secret, high-level transit system they'd had planned but never went through with. Of course, could be c) a bug.

:shrug:
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Vetiria
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Post by Vetiria »

EQ Zone Viewer

I don't have EQ installed or I'd check it out.
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Post by Arborealus »

Does one of the firepots in TD go to 3rd Gate? Maybe that's the other side and weren't those one way?...I honestly never used them much just a maybe...
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Post by Canelek »

I think it may just be leftovers from the zone design and never got 'erased'. Of course that is just a guess. I am quite surprised I had never managed to jam myself into it and have to shadowstep out like that one time in Droga... ;)
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Post by Siji »

At one time there was a plan to have a transit system via the firepots (ala Timorous Deep's firepot room), but it never got done.

As for the tunnel that you're likely talking of, back in beta there were NPC's in there (a merchant I believe) but again, it fell by the wayside and that area of the zone/city never got used again.

Dunno if it's still around, but there was a whole web site at one time dedicated to the "Firepot Mystery" in EverQuest. In the past Brad (McQuaid) had even commented a few times on it.
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Post by Nilaman »

I thought it was for the firepots in TD...

You know, click on the one in TD and if it is the neriak one you get ported there.
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Post by Kithyen »

The port room is in the far SW corner of TD. You can see the spires popping up out of the water and in the middle of it there's a hole thru the ocean floor that leads into this port room. Before PoK I used to use these from time to time just for the helluva it. You can use them to get to the cities but I don't believe you can use them to get back (Hence why you can't unlock it).

North Left: (fire on floor) to Grobb (entrance)
North Center: (6 side gray) to Oggok (entrance)
North Right: (6 side tall) to Erudin (near dock)
East Left: (6 side gray) to Neriak Commons (entrance)
East Center: (4 side wood) to Greater Faydark (under Kelethin)
East Right: (6 side rust) to Northern Felwithe (entrance)
South Left: (Brown box) to Halas (near dock)
South Center: (Dark with blue) to East Freeport (on dock)
South Right: (tall gold vase) to Cabilis West (entrance)
West Left: (White marble) to South Kaladim (entrance)
West Center: (Lava Lamp) to Ak’anon (entrance)
West Right: (torch stand) to Rivervale (entrance)
Oh, and your poet Eliot had it all wrong:
THIS is the way the world ends.

Cortana
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Post by Siji »

I believe he's referring to the random pots in Neriak (others exist in other cities also) that give a 'locked' message when clicked on. These were like this at the original EQ release time, before Kunark came out with the firepot room. Another of the 'unfinished' things in EQ.
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Post by Salis »

One of the oldest urban legends around.

http://come.to/thehighway
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