Upcoming melee changes

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Drolgin Steingrinder
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Upcoming melee changes

Post by Drolgin Steingrinder »

IT'S HARD TO PUT YOUR FINGER ON IT; SOMETHING IS WRONG
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Post by Pahreyia »

I'm seeming to read this as something that you'd see for the 1-45 crowd. What with the combat "foci" (for lack of the appropriate term) items in PoTime, I don't suspect you'll see a significant amount of these "openings" at the top end of the game.

Either way, /bye to /attack on, /afk mode for melee. :P
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Post by Aslanna »

Still sounds like "twitch gameplay" to me. I haven't seen it yet... But I don't like it!
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Post by Akaran_D »

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Post by Sabek »

Someone on the beastlord board made a nice point. If you have to use the new skills to get to your old DPS its bad, but if the new skills will allow you to increase above what you have already it could be nice.
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Post by vn_Tanc »

I haven't seen it yet... But I don't like it!
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Post by Ennia »

I agree with adding that on top of normal abilities we've had so far, but if they want to totally replace how melee combat works in EQ now, 4 years after release, I can only see a lot of pissed of folk.
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Post by Aabidano »

No more auto attack, DPS depends on how fast you can click!
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Post by IeailandDokktur »

Aabidano wrote:No more auto attack, DPS depends on how fast you can click!
Well that is bullshit! time to quit EQ!
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Post by Fallanthas »

I hope this is pure melee only and not hybrids as well.


Otherwise, bards just became casters.
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Post by Akaran_D »

Hybrids will receive a limited Endurance pool for their disciplines
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Post by Drolgin Steingrinder »

Hybrids as well, but to a lesser extent.

And it doesn't matter if this is 'added on'. They will tune future encounters with this in mind - they will have to, or they will be made too easy for the ones who choose to use the new DRAGONPUNCH COMBO! or whatever they are going to call these 'moves'. And they will fuck it up.
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Post by Zaelath »

Sabek wrote:Someone on the beastlord board made a nice point. If you have to use the new skills to get to your old DPS its bad, but if the new skills will allow you to increase above what you have already it could be nice.
Chances are it will be about a 10% deal... with more casting of worthless refresh spells to keep the million clerics busy. ie, you'll do 90% of your current DPS w/ autoattack, 110% if you button mash like a 5 year old playing mortal combat.
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Post by Sionistic »

I dont think hybrids should even get these new skills. If they do, I will be very pissed off if they even come to be 50% of the power of thier pure melee counterparts.
Hybrids: Our end. skills dont even come close to pure melees!
PureMelee: Thats been the point since the damn begining
SoE: Good point, hybrids need a boostin
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Post by Jice Virago »

I think the whole point is to rework mele combat, since games like FF11 (and Daoc) require mele to make at least limited decisions and control input during a fight. I don't think turning mele combat into a computerized version of whack a mole was the right way to go about it. As for hybrids being involved in this, well I'm guessing its the 10% deal like someone said previously. Every mele who does not jam buttons is probably going to lose a little DPS overall, but the mele who actually pay attention will get some boost. If you leave the Hybrids out of it, then a pure mele loses DPS from being AFK/Assist but a hybrid doesnt (mele wise), which I am sure would be far less acceptable. I hope to hell the expand the hotbutton bar or something, as most hybrids barely have room enough for critical combat keys on the one page they have, between spells and assist keys. PErsonally, I think combat sliders Offense - Defense, Speed - Accuracy, Damage - Agro Evasion, ect, would have been better, setting those sliders much much wider for pure meles than hybrids.

This really solves nothing beyond the boredom factor for pure mele, honestly.
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Post by Zaelath »

It will also make it *much* harder for Furor to run around posting 18 hour parses... =)
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Post by Fallanthas »

Well, it depends on what the changes actually DO.

If they just mean more button pushing, it doesn't solve anything. If the changes allow higher DPS, more mitigation, more hate, etc warriors could end up in much better shape.


Just have to wait and see.
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Post by Aabidano »

Jice Virago wrote:I don't think turning mele combat into a computerized version of whack a mole was the right way to go about it.
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