Patch - 5/26

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Akaran_D
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Patch - 5/26

Post by Akaran_D »

Headlines!
-------------------
New Tutorial now live!
CS Assist allows use of Knowledge Base in-game

Tutorial
-------------------
- Does your significant other find EQ too hard to learn? Our new Tutorial is Live and ready to teach them to play. Creating a new character will give you the option to go through the new tutorial. You can choose to leave the tutorial at anytime and can return until your character reaches level 5. The tutorial will walk you through gameplay with easy to follow instructions in text and voice.
- Hybrids will now receive mana at level 1 as they now receive a spell in the tutorial.

CS Assist
-------------------
A new CS tool is available for use and should provide you with a better interface when petitioning. You can also access our self help option through the knowledge base. You can bring up the new window by pressing the 'P' key, typing /petition, or clicking the "Customer Service" button from the help window.

Cabalis Quests
-------------------
Iksar Warriors and Necromancers have some quests to finish!
Iksar Beastlords have a new quest.


UI Changes
-------------------
- There's a new button in the Options->Display tab to toggle between full screen and windowed mode.
- Presto Change-O! There's a new button on the bazaar window to hide all traders. Clicking a trader in the search window will make them appear (limited to the last trader you clicked)
- New text filters have been added for Pet Crits, Pet Rampage/Flurry, System Messages, Focus Effects, Exp Messages, and Who list.
- The Guild Management window should be better organized.
- There's a new /outputfile command to allow creation of text-file dumps of your Guild, Raid, Inventory and spell books.


Improved Collisions
-------------------
- There have been numerous collision system fixes and improvements.
- Collision system improvements have made elevators much safer.
- Getting out of water should be a little easier for short races. We wouldn't want all those Halflings to drown, now would we?
- Rogues should be able to more easily exit water while sneaking, although I think it would be hard to sneak with wet trousers.

Misc.
-------------------
- You now have the ability to "AutoBank" in the Bank Window.
- Casting a spell while sitting will stand you up.
- Camping while standing will sit you down automatically.
- NPC's will not begin regenerating immediately if fleeing or combat ends.
- Improved the Iqthinxa Karnkvi event in Qvic
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Post by Ashur »

Improved the Iqthinxa Karnkvi event in Qvic
It's sentences like this that made me glad I left EQ. Can you use plat to buy a vowel yet?
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Post by Cartalas »

"Casting a spell while sitting will stand you up.
- Camping while standing will sit you down automatically"



OMG
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Post by Aslanna »

Ashur wrote:
Improved the Iqthinxa Karnkvi event in Qvic
It's sentences like this that made me glad I left EQ. Can you use plat to buy a vowel yet?
I see lots of vowels in Iqthinxa Karnkvi!

If odd names scare you off guess you weren't having much fun to begin with!
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Re: Patch - 5/26

Post by Sabek »

Akaran_D wrote:Headlines!
-------------------
Cabalis Quests
-------------------
Iksar Warriors and Necromancers have some quests to finish!
Iksar Beastlords have a new quest.
Looks like the finished the iksar warrior pikes and necro skullcaps perhaps.
Advanced Iksar Technology is teh win!
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Post by Akaran_D »

Yeah, there was a thread about it on the EQ forums a couple weeks ago, where they said they knew about it and were going to be fixing it soon to finish it off.

Grats Iskars. :)


/em still waiting for a good quest to come out of Freeport for Human Paladins.
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Post by Sabek »

I wonder if my ex-wife deleted my old iksar warrior from her account. He had the highest level iksar pike avail.
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Post by Ashur »

Sythrian Cazictalon!!
- Ash
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Post by Ashur »

Akaran_D wrote:/em still waiting for a good quest to come out of Freeport for Human Paladins.
Wasn't that your epic 1.0?
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Post by Akaran_D »

That was never a good weapon. :(
edit: and by good, I mean a scaleable series of upgrades.. like the Iskar quests. Aside fromt hat, we got to collect shark skins for a shield worse than a buckler, and turn in militia helms to further kill our faction with FP merchants.
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Post by Avryce »

Sony no longer feels like naming mobs/zones so they just drop a keyboard on the floor to see what name they come up with.
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Post by Winnow »

- Presto Change-O! There's a new button on the bazaar window to hide all traders. Clicking a trader in the search window will make them appear (limited to the last trader you clicked)
Nice! I don't use the bazaar much but when I do it will me much easier. We should have the option to hide people that are on /ignore as well!

/hide <target> could be useful on raids for certain times.

/hide rangers
/hide manginas
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Post by Pahreyia »

Winnow wrote: /hide <target> could be useful on raids for certain times.

/hide rangers
/hide manginas
And the PVP griefers rejoice!
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Re: Patch - 5/26

Post by Siji »

- Presto Change-O! There's a new button on the bazaar window to hide all traders. Clicking a trader in the search window will make them appear (limited to the last trader you clicked)
That's pretty nifty..
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Post by Aslanna »

- There have been numerous collision system fixes and improvements.
Good job on the collision system fixes and improvements SOE!

Retards.
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Post by Proctus »

Aslanna wrote:
- There have been numerous collision system fixes and improvements.
Good job on the collision system fixes and improvements SOE!

Retards.
I don't think SoE will ever get this right to be honest.
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Post by Pherr the Dorf »

Proctus wrote:
Aslanna wrote:
- There have been numerous collision system fixes and improvements.
Good job on the collision system fixes and improvements SOE!

Retards.
I don't think SoE will ever get this right to be honest.
At least for me /rewind is broke, which I won't need because they fixed collision issues, ohhh and I got stuck 10 minutes into playing and logged
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Post by Mort »

We had a wonderful time on Emp lastnight... the new wall bug feature is teh win! "You cannot see your target".


Thx SoE, sure can't wait for you to put out another shitpile.
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Post by Akaran_D »

Yeah, let's not talk about the collision Fixes last night.
Sent some nasty feedback, hope they choke on it.
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Post by Hesten »

I liked the new collision system, quite an upgrade for me actually.
At DX9 release, i got stuck 12 times between PoFire ZI and Castle2, tonight they finally managed to cut it down to 3. And the 2 "clingy spots of death" that got introduced at my Field2 kite area are also gone :)

Never got stuck on DX8 engine though.
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Post by Aslanna »

Hesten wrote:I liked the new collision system, quite an upgrade for me actually.
At DX9 release, i got stuck 12 times between PoFire ZI and Castle2, tonight they finally managed to cut it down to 3. And the 2 "clingy spots of death" that got introduced at my Field2 kite area are also gone :)

Never got stuck on DX8 engine though.
The main problem isn't with the collision detection between the player and the environment.

The bigger problem is the collision detection between mobs and the environment. Basically you can't let any mob touch any wall.
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