Patch message, March 23rd, 2004

Everquest related info only here, quests, help, info, recruiting, etc.
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Drolgin Steingrinder
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Patch message, March 23rd, 2004

Post by Drolgin Steingrinder »

March 23rd, 2004
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Headlines
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DirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir!
Stormhammer received a new adventure zone.
Another story for you to peruse in your storybook.
Screenshots in .JPG? What will they think of next!
More Grammar changes (no not Grandma, Grammar)


DirectX 9
-------------------------
-We have added more detail to the gamma correction slider, which means you may need to adjust your gamma settings which are located under video options
-All zones will temporarily have the same sky while we refine DirectX 9 functionality.
-Corpses should now be easier to target.
-We have added a new command, /rewind, which should free your character if they become stuck in geometry.
-There are now independent window resolutions for full screen and windowed mode.



Stormhammer
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If you are a Legends subscriber you can visit the Lost Pyramid of Galuuk Korr. This midlevel adventure zone will allow you to explore a monument from the lost elvish city of Takish Hiz!

Now you must find what was left beneath the sands. Good luck.


Screenshots
--------------------------
-Screenshots will now save to a "Screenshot" folder in your EQ directory
-You can now change the format your screenshots are saved in by adding the "ScreenshotType=" line in your eqclient.ini file, which is in your EverQuest directory. To save in jpg format you would change or add the line to read "ScreenshotType=jpg". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in bmp format unless this line is added.


Items
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-More items have had endurance added to them.
-Some Fabled items have been tweaked a bit.
-Added recommended levels to some fabled items.
-You will now need to be of at least the 50th level to complete the beastlord epic.

NPC
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-Guards in Everfrost Peaks will once again help those in trouble.
-Soulbinders should now show in the Find window.
-Fabled NPC's will now appropriately reflect their difficulty.

Spells
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-Elemental Draw will no longer Crit on your pets.

Miscellaneous
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-Uqua should be a bit more playable now.
-Ikkinz raids have been upgraded slightly.
IT'S HARD TO PUT YOUR FINGER ON IT; SOMETHING IS WRONG
I'M LIKE THE UNCLE WHO HUGGED YOU A LITTLE TOO LONG
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Dregor Thule
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Post by Dregor Thule »

More Grammar changes (no not Grandma, Grammar)
Ma... fetch me my gun.
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Winnow
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Re: Patch message, March 23rd, 2004

Post by Winnow »

Drolgin Steingrinder wrote: -We have added a new command, /rewind, which should free your character if they become stuck in geometry.
Hmmmm, /rewind 120

Rewind back past failed attempts. Added time parameter available only on Stormhammer!
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Aslanna
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Post by Aslanna »

-Ikkinz raids have been upgraded slightly.
When SOE uses the word 'slightly' my first response is 'Uh oh'
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Post by Sionistic »

edit: looks like i could have been wrong
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Post by Hesten »

Bah, still no door fixes :(. Have they totall dropped fixing the doors?
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Post by Dregor Thule »

What's wrong with doors?
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Post by Hesten »

Nothing, but they had 3 or 4 patches a year back where they announced the fixed door_XXX, and since that no more door fixes, and still plenty of doors that open the wrong way.
So im waiting for more door fixed on each patch.
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Post by Lor »

At least level 50 to complete Bst epic..............BAH !!!!!
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Post by eOmniz »

Patch message, March 23rd, 2004 wrote:-Completely destroyed EQ's graphic engine and managed to make small races get stuck on stairs. Take that gnomes!
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Post by Breagen »

Don't forget breaking the collision engine so you can't corner tank a lot of mobs now!
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Post by Spang »

the boat to abysmal is fucked now....the boat arrives and departs with no problems, but the people don't move with it.

maybe it's just me :(
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Post by Pahreyia »

Same with the boat to Timerous.

Took me almost 30 minutes waiting on that damn thing to finally zone in on it.
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Post by Voronwë »

Breagen wrote:Don't forget breaking the collision engine so you can't corner tank a lot of mobs now!
any word on improvements to archery line of site?
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Post by miir »

Voronwë wrote:
Breagen wrote:Don't forget breaking the collision engine so you can't corner tank a lot of mobs now!
any word on improvements to archery line of site?
Our rangers were quite pleased they could use their bows on raid mobs.
I found it rather funny that stray arrows now stay stuck in walls for quite a while.

The corners of POEb are nicely perforated after last night.
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Post by Mort »

Patch message, March 23rd, 2004 wrote:-Added a new autoduck feature when in close proximity to a wall, well because we're fucking idiots
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Post by Pherr the Dorf »

miir wrote:
Voronwë wrote:
Breagen wrote:Don't forget breaking the collision engine so you can't corner tank a lot of mobs now!
any word on improvements to archery line of site?
Our rangers were quite pleased they could use their bows on raid mobs.
I found it rather funny that stray arrows now stay stuck in walls for quite a while.

The corners of POEb are nicely perforated after last night.
We didn't have to gnome to corner, even fat ogres can corner again
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Post by miir »

Pherr the Dorf wrote:
miir wrote:
Voronwë wrote:
Breagen wrote:Don't forget breaking the collision engine so you can't corner tank a lot of mobs now!
any word on improvements to archery line of site?
Our rangers were quite pleased they could use their bows on raid mobs.
I found it rather funny that stray arrows now stay stuck in walls for quite a while.

The corners of POEb are nicely perforated after last night.
We didn't have to gnome to corner, even fat ogres can corner again
Might even be a better idea to have an ogre do the corner pin.
More pixels for mobs to get stuck on.
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Post by Pherr the Dorf »

Ok they fucked everything up. Falling thru walls, having MT's stuck IN walls (heals don't land but the mob can kill you) warping warping warping. The game really sucks now to raid, and seeing as all I do is raid, the game kinda sucks.
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Post by Aslanna »

Pherr the Dorf wrote:Ok they fucked everything up. Falling thru walls, having MT's stuck IN walls (heals don't land but the mob can kill you) warping warping warping. The game really sucks now to raid, and seeing as all I do is raid, the game kinda sucks.
Nah, it just makes it a little more challenging.
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