http://www.thesteelwarrior.org/forum/sh ... eadid=4109
Good luck I guess

Read the link... and this link http://www.archoverseers.org/Voronwë wrote:1. i'm not reading the link
2. i can tell you what it is about anyways. waa waa SKs and paladins tank better in LDoN than i do.
who cares, clerics can fucking tank LDoN.
As for other classes tanking mobbs /shrug they have over 10k and 2k ac also. I mean put a 9khp cleric in there with a 1 sec heal rot and a few DI saves you would prolly win... Point is if you have a fast nuff heal Rot anyone can tank pretty much!!
Good bards are fairly hard to come by, there's lots of mediocre to shitty ones around. Those with enough FT to make semi constant use of FM are even harder to find. I made my bard 3(?) years ago after watching a buddy AE bugs in WKPahreyia wrote:...obscenely overpowered with enough FT to regen the mana every few minutes.
Pahreyia wrote: I'd like to see rangers get a little more taunt power, thus making them viable tank choices in LDoN.
You know as well as I that in a high DPS group rangers have a tough time holding aggro. I'm not saying up the skill to 250. 200, maybe 210 seems fair enough to me. Just so that, as a rogue, I'm not having to turn off autoattack 2 seconds before I have to evade so I don't steal aggro.Voronwë wrote:Pahreyia wrote: I'd like to see rangers get a little more taunt power, thus making them viable tank choices in LDoN.
LOL rangers arent viable tanks in LDoN, because of taunt? do the rangers you group with not know how to use their spells? rangers like all melee can tank in LDoN. hell what class cant tank in LDoN? seriously?
rangers don't need taunt at all to get agro, but we have it and it certainly doesnt need to be upped. they dont need any tweaking at all.
You're quite right. I totally forgot about 2hs/dw issues.the only issue that may or may not be relevant is one that broadly effects melee, and that is 2h damage is a bit out of balance with duel wield in my opinion, so duel wield should be upped just a touch. 2h should still be a viable and powerful option.
Let's call it an early morning and no coffee for my morning I.V.you missed the class that can sustain 440+ DPS over the entirety of a boss mob fight.
I've seen 20 or people make this same statement, I've yet to see a valid comparison between a monk\bst with equivilant gear\AAs and against the same mob(s). With resistant mobs you knock off a third of a bsts DPS as well.Pahreyia wrote:There's no reason they (bsts) should be parsing 20-40 dps higher than monks with equivalant AA.
i dont, and none of the rangers in my guild do that i've seen in that position. beyond that, i guess i can't speak to it, as i haven't grouped with any for LDoN outside of guild.You know as well as I that in a high DPS group rangers have a tough time holding aggro.
Nearly elemental flagged ranger. 4300 unbuffed hp, ~1240ac, ~1350 unbuffed atk. Original player, not ebayed. I was stealing aggro like it was nobody's business. Granted, I have neglected to purchase the hastened evade AAs, which would have cut a pretty significant amount of time off of my use of evade, but even without that, and successful evade rolls, I was taking aggro within a couple of rounds (by round, I count the refresh timer on Hide/Evade, so roughly 8 seconds.)Voronwë wrote:i dont, and none of the rangers in my guild do that i've seen in that position. beyond that, i guess i can't speak to it, as i haven't grouped with any for LDoN outside of guild.You know as well as I that in a high DPS group rangers have a tough time holding aggro.
i dont know if we are talking about the same level/equipment types of toons, which maybe would explain the differences that you are seeing verses what i am seeing.
I'm still waiting for confirmation that that's what he was talking about. If so, I'm eagerly constructing my Burst DPS/time = squish! and 3 second parses don't make for documentable proof of that level of DPS.Raistin wrote:Dont even try and point fingers to wizards!
I said in a high DPS group.Gamei wrote:I'm a very far from elemental flagged ranger with 3500 unbuffed hps and 1150 or so unbuffed ac, and I can tank and hold agro just fine in LDoN.
If your ranger can't hold agro then he needs to learn to use his fucking spells or play a warrior. I, as a ranger, have never relied solely on melee/taunt skill to hold agro for me, and I never will.
shh vor, I don't do that much, I was just making sure people wanted to give silk legs to wiz =pyou missed the class that can sustain 440+ DPS over the entirety of a boss mob fight.
Necros, shaman and druids too for that matter if they unload on something a the begining of a fight. Proximity is a lot of it too.Jice Virago wrote:...if a Beastlord goes balls to the walls, I have to work my ass off to hold agro over them.
You could make the exact same statement a single enchanter buffing a whole raid...Even a mediocre bard can simply sit in an all rogue group putting up warcry and Rizonas and ultimately contribute more DPS than any single rogue in the group would individually.
Please excuse me taking your idea into action to propose a small retort.Fallanthas wrote:Ok, let's take this point by point.
The fact that they _can_ overrules your logic. Although I would expect that bards would be on the low end of itemization for plate classes, check out any elemental guild's bards. Lots upon lots of love.Bards don't tank well. First, itemization puts bards pretty close to the bottom of the list for both weapons and armor, so saying a bard CAN have the same hit points and AC as a knight is like saying a human CAN fly if they flap their arms hard enough. Not to mention bards get a lesser return on Hps from stamina AND start with the base HPs of a ranger.
Which goes to versatility. The fact that they _can_ overrules the difficulty or skill that goes along in doing it. The restrictions in place on other classes in similar situations makes it impossible for them to do the same, not merely "difficult."Second, bards are bitching that LULL is useless in hard adventures (closing on an 80% resist rate), much less mez. The only way a bard is going to CC against highly MR mobs is by single pulling.
Hi Hi 40 people and 3 hours. Vulak is certainly not a difficult ring at this point. To their credit, OtB farms that ring with as little as 35 (I hear). Vulak is certainly within the power of KoE to farm, and most guilds who see the later progression of Luclin and PoP will have passed through NToV and Ssra/VT and will have had access to those spells.Chain-mezzing a non-mezzable mob? What the fuck are you smoking? Bards get one unresistable mez. It's an ancient song (Hi Hi Vulak!) and you can't lock more than one mob with it due to the recast.
While I agree with you, I have seen bards peel aggro from my rogue pretty damn easily without me having to hit my evade/escape. I won't offer any clue as to how it was done, but it was certainly a surprise when it happened.Aggro? I can run four dots and a warrior can walk in, hit taunt and peel the mob away from me when it's at 60% health. No aggro, no tank. Period.
Yes, and I get that same ability once every 72 minutes. And at the bare minimum, role-play value alone would suggest that I be able to escape combat more quickly than that.Yes, I can execute any single pull with FM. Then I can wait for mana to recharge so I can do it again. In my case, it's about ten minutes to get the mana back from a Fade. For a really well equipped bard, it's four and a half minutes. How many times can you FD in four and a half minutes?
While in some parts I do agree with you Falla, and your points are very true to what you have seen and experienced in EQ so far, I would challenge you to speak to bards in guilds who have advanced through PoP. Bards are the end all class to be right now. Most guilds would get along perfectly well with 2 warriors, 10 clerics, a few bards and some wizards. Most every other class is marginally helpful, save for buffing. You can replace any non-buff DPS class with a wizard at an overall gain to your raid DPS.Bards are overpowered in one area right now, versatility. Other than that, there isn't anything (Other than maybe pulling) another class can't do better. Your assertion that bards are godly, more powerful than any class in EQ history is not only wrong, it shows your ignorance of where other classes have been in the past. I can come up with three classes off the top of my head that have eclipsed any ability any bard has ever had.
At the very top end, dual wield appears to be competitive, at least with monks and warriors. There is a thread on steel warriors that has a thread comparing a lot of the configurations.Voronwë wrote:the only issue that may or may not be relevant is one that broadly effects melee, and that is 2h damage is a bit out of balance with duel wield in my opinion, so duel wield should be upped just a touch. 2h should still be a viable and powerful option.
FFS, Lull is wank anyway.. I've 2 boxed through hard adventures with a druid/chanter. Lull is all about wasting a lot of time faffing about unless you're talking about a room of 6 in one pull. And the MR on hard aventure mobs is SOOOO high that the enchanter gets about 10% resist rate on mez w/o tash... I call shenannigans!Pahreyia wrote:Which goes to versatility. The fact that they _can_ overrules the difficulty or skill that goes along in doing it. The restrictions in place on other classes in similar situations makes it impossible for them to do the same, not merely "difficult."Fallanthas wrote: Second, bards are bitching that LULL is useless in hard adventures (closing on an 80% resist rate), much less mez. The only way a bard is going to CC against highly MR mobs is by single pulling.
Well, try to mezz a 900 hitter in a robe, then do it on your bard. The bard does it SO much easier, it's ridiculous. You can: Run while mezzing, aren't interrupted by normal hits, have a disc that lets you simply NOT get hit, and.. you can fade to shake the mobs if you're in trouble and mez again. That is MUCH better than what an enchanter can do, which is put up a 2000 point rune, spam bliss/pop eldrich and soak up mana from your cleric.A bard can CC as well as an enchanter? Try doing a hrad adventure and get back to me.
What elemental+ folks need to keep in mind is that their guilds aren't representative of guilds in general. There are some huge power jumps as you pass NToV, Ssra, VT, etc..Pahreyia wrote:You're not wrong in what you're saying Falla, but in terms of context, you'll understand where Jice is coming from the closer you get to elementals.