PoM?

Everquest related info only here, quests, help, info, recruiting, etc.
Post Reply
User avatar
Aabidano
Way too much time!
Way too much time!
Posts: 4861
Joined: July 19, 2002, 2:23 pm
Gender: Male
Location: Florida

PoM?

Post by Aabidano »

Anyone know what they did in the zone revamp? It sucked some major booty before... They'd just about have to delete it and start over IMO.
"Life is what happens while you're making plans for later."
User avatar
Aslanna
Super Poster!
Super Poster!
Posts: 12476
Joined: July 3, 2002, 12:57 pm

Re: PoM?

Post by Aslanna »

Aabidano wrote:Anyone know what they did in the zone revamp? It sucked some major booty before... They'd just about have to delete it and start over IMO.
If the zone in is the same place it was before (In ToV) it still sucks.
Have You Hugged An Iksar Today?

--
User avatar
Llaffer
Star Farmer
Star Farmer
Posts: 451
Joined: October 18, 2002, 3:43 am

Post by Llaffer »

With what I heard from reading other boards, the zone-in is in GD now, and they did change just about everything within the zone.

I've seen a little bit of the old one. And look forward to trying out the new one. (I've never been further than the 2nd dragin in W-TOV, so I've not been in the zone myself)
User avatar
Nilaman
Almost 1337
Almost 1337
Posts: 795
Joined: July 3, 2002, 3:33 pm

Post by Nilaman »

Um...what exactly is the second dragon in WToV?

Anywho yeah the new PoM is in GD and from all accounts on Stormhammer, it sucks. The old PoM was kinda fun for a bit, it was decent cash and exp, and the chance of cards was nice.
User avatar
Breagen
Star Farmer
Star Farmer
Posts: 279
Joined: April 3, 2003, 7:01 am
Gender: Male
Location: Chico, CA.

Post by Breagen »

The old PoM was actually fairly fun the first few times through it. Combine the extreme randomness of the various mobs and what they would do in terms of spells/procs/damage output with the confusing nature in getting around and you had a interesting zone.

The card quests sucked for the most part but the resist flowers are still highly sought after and fairly easy to get the initial couple ones done (DR/PR).

As to having to get to NToV to zone in...it really wasnt that bad at all. If you were not in a guild that could clear to the zone in, which you could always do when no named were up and only have to deal with a few flurry's there is always alternate possibilites. Think bard; selo's + DA.

Edit: 2nd dragon in WToV is most likely Gozzrem if your clearing from the three-way. Only three dragons in west if its not Gozzrem; Telkorenar and Lendiniara the Keeper being the other two.
Forest Stalker - EQ Retired
User avatar
Adex_Xeda
Way too much time!
Way too much time!
Posts: 2278
Joined: July 3, 2002, 7:35 pm
Location: The Mighty State of Texas

Post by Adex_Xeda »

I haven't played in a while, does anyone work NToV anymore?
Voronwë
Super Poster!
Super Poster!
Posts: 7176
Joined: July 3, 2002, 12:57 pm
Location: Atlanta, GA

Post by Voronwë »

Adex_Xeda wrote:I haven't played in a while, does anyone work NToV anymore?
yeah small guilds are definitely keeping it clear.
User avatar
Jice Virago
Way too much time!
Way too much time!
Posts: 1644
Joined: July 4, 2002, 5:47 pm
Gender: Male
PSN ID: quyrean
Location: Orange County

Post by Jice Virago »

TOV still sees lots of traffic. It was fairly euro guild dominated this past spring and summer, and once they moved on to Luclin the smaller guilds (ie Corps, Hooac, AG, Brewing Company, Dead Templar, to name a few) moved in, since it is pretty much the last zone in the game you can raid before you hit massive time sinks and/or the need to zerg up to move forward.

That said, the original Plane of Mischief had some problems with it, namely the rarity of certain drops and the inaccessability of the zone for mele. The mob distrobution and behavior were just fine, and truely unique in EQ. They should not have redone all the mobs, and the drops they have put on them are hideously bad. They took a one of a kind experience in the game and turned it into another Plane of Growth, but with subpar loot. What they should have done, is upped some of the drops and added entrances in more accessable places (The BB picture in ToFS 8th floor was always rumored to be an entrance, the locked door behind the bank in NFP, and maybe the portal in the Permafrost caves would have been excellent ides for alternate ways to the plane) and put in a spawnable Bristlebane requiring farming of zone drops, similar to Garudon in Veksar.
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .

Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)

"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."

Dwight Eisenhower
Post Reply