Today's patch.

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Akaran_D
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Today's patch.

Post by Akaran_D »

Wednesday, April 30th (not yet available)

Changes include:

1) Users that have Darklight Vision will now display an icon next to their name when the implant is active. This can provide warning to Infiltration Suit users and helps to make Darklight from being 100% effective all the time because stealthers *can* get a bit of warning. Currently, you'll be able to see that icon when within 40m of the implant user. That range may be tweaked after further playtests.

2) Ground vehicles get more "time to be disabled" when underwater. Also, there is no "instant disable" because the water is too deep. You'll always at least get a *chance* to get out...no matter how slim.

3) Galaxies can now carry Lightnings.

4) The secondary fire modes on Decimators and Strikers now have the same sized CoF as the primary modes.

5) Revive has been reduced to a cost of 25 units instead of 50 (for reload purposes). Additionally, the revived person now comes back to life at 100 health (although stamina and armor are still reduced). NOTE: This is just a small bump-up for the Medics. It's not all the attention we intend to give them.

6) Respawn timers have changed. If you respawn at a Facility, it takes 20 seconds. At an AMS is 30 seconds. At a Tower is 40 seconds. These timers are drastic. This was done intentionally. The numbers will be adjusted after watching gameflow tonight. Your constructive feedback is appreciated on the forums.

7) Found a few server issues that *may* increase zone stability significantly tonight.

8) The following maps were updated with fixes. Those fixes range from things you *will* notice (like a couple Towers that had basements underwater) and things you probably *won't* notice (like a tree interpenetrating another tree, or a floating rock grounded down properly). The maps involved are Solsar, Ishundar, Searhus, Amerish, and all three Sanctuaries.
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noel
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Re: Today's patch.

Post by noel »

1) Users that have Darklight Vision will now display an icon next to their name when the implant is active. This can provide warning to Infiltration Suit users and helps to make Darklight from being 100% effective all the time because stealthers *can* get a bit of warning. Currently, you'll be able to see that icon when within 40m of the implant user. That range may be tweaked after further playtests.
I don't need an icon to tell you that nearly everyone is using darklight.
3) Galaxies can now carry Lightnings.
The fact that they can now carry lightnings, but not deliverers is bullshit (I realize they're doing this to limit the number of people that the galaxy can transport but I DON'T HAVE TO LIKE IT)
5) Revive has been reduced to a cost of 25 units instead of 50 (for reload purposes). Additionally, the revived person now comes back to life at 100 health (although stamina and armor are still reduced). NOTE: This is just a small bump-up for the Medics. It's not all the attention we intend to give them.

6) Respawn timers have changed. If you respawn at a Facility, it takes 20 seconds. At an AMS is 30 seconds. At a Tower is 40 seconds. These timers are drastic. This was done intentionally. The numbers will be adjusted after watching gameflow tonight. Your constructive feedback is appreciated on the forums.
The combination of spawn timers changing (a fantastic idea) and medical getting looked at, medical is creeping back toward usefulness.
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Post by Avestan »

Rar those times were my suggestion the beta board. I am teh pwn.
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noel
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Post by noel »

Avestan wrote:Rar those times were my suggestion the beta board. I am teh pwn.
Nice Stan. :)

On an unrelated note... pixplz!
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