Patch message - February 4, 2003
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Aaeamdar
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Patch message - February 4, 2003
February 4, 2003 3:00 am
------------------------------
Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.
ALSO NOTE: We have changed a lot of UI Files. Here's the list:
** UI File Changes **
EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml
EQUI_FacePick.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
window_pieces04.tga
EQUI_JournalCatWnd.xml - NEW FILE
EQUI_JournalTextWnd.xml - NEW FILE
EQUI_JournalNPCWnd.xml - NEW FILE
EQUI_BigBankWnd.xml - NEW FILE
** Interface and Gameplay **
- The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.
- Increased the size of the Notes window in the new UI.
- /viewport fixed.
- Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.
- Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.
** Spells **
- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells
- Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.
- Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.
- All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.
- Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.
- Divine Barrier now does all of its healing in a single burst instead of as regeneration.
- Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.
** Quests **
- Dillon the Drowned should now respond properly when hailed.
- Corrected a problem with a 'quest' for the hermit in South Karana.
- Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).
- Noirin Khalen now gives out the proper jewelry book.
- Supreme Loachsmith Psorin now returns items that he does not need or want.
** Items **
- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
- Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.
- The Nathsar Greatsword and Fester now have the proper inventory icon.
** Tradeskills **
- Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.
- Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.
- Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.
- Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.
- Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".
- Fixed the recipe for the potion "Troll's Essence".
- Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.
- General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.
- Silicorrosive Grease is now tradable and stackable.
- Potions Aquatic Haunt and Serpents Drink no longer require reagents.
- Grandmaster Alchemist will now have a way to prove their ability.
** Alternate Advancement **
- Extended Notes now works on area of Effect songs as well as group songs.
** PvP **
- Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.
- Fixed a bug with mesmerization spells being unbreakable by normal means.
** Zones **
- Fixed some text and grammar errors in Skyshrine.
- Ikurenm the Sly should no longer disappear when trying to chase his enemies.
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.
- The Golem Master in Charasis now looks like a golem.
- The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).
- The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.
- Moved an oven in North Freeport that was poking through a ceiling.
- Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.
- Corrected some respawn issues in the Plane of Air.
- Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...
** Miscellaneous **
- Changed "wode" to "woad" in the face picker.
- Corrected a spelling error in the text of the Purify Body ability (affect to effect).
- PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.
- Vah Shir will now see "punches" when punching instead of "hits".
------------------------------
Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.
ALSO NOTE: We have changed a lot of UI Files. Here's the list:
** UI File Changes **
EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml
EQUI_FacePick.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
window_pieces04.tga
EQUI_JournalCatWnd.xml - NEW FILE
EQUI_JournalTextWnd.xml - NEW FILE
EQUI_JournalNPCWnd.xml - NEW FILE
EQUI_BigBankWnd.xml - NEW FILE
** Interface and Gameplay **
- The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.
- Increased the size of the Notes window in the new UI.
- /viewport fixed.
- Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.
- Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.
** Spells **
- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells
- Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.
- Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.
- All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.
- Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.
- Divine Barrier now does all of its healing in a single burst instead of as regeneration.
- Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.
** Quests **
- Dillon the Drowned should now respond properly when hailed.
- Corrected a problem with a 'quest' for the hermit in South Karana.
- Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).
- Noirin Khalen now gives out the proper jewelry book.
- Supreme Loachsmith Psorin now returns items that he does not need or want.
** Items **
- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
- Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.
- The Nathsar Greatsword and Fester now have the proper inventory icon.
** Tradeskills **
- Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.
- Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.
- Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.
- Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.
- Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".
- Fixed the recipe for the potion "Troll's Essence".
- Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.
- General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.
- Silicorrosive Grease is now tradable and stackable.
- Potions Aquatic Haunt and Serpents Drink no longer require reagents.
- Grandmaster Alchemist will now have a way to prove their ability.
** Alternate Advancement **
- Extended Notes now works on area of Effect songs as well as group songs.
** PvP **
- Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.
- Fixed a bug with mesmerization spells being unbreakable by normal means.
** Zones **
- Fixed some text and grammar errors in Skyshrine.
- Ikurenm the Sly should no longer disappear when trying to chase his enemies.
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.
- The Golem Master in Charasis now looks like a golem.
- The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).
- The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.
- Moved an oven in North Freeport that was poking through a ceiling.
- Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.
- Corrected some respawn issues in the Plane of Air.
- Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...
** Miscellaneous **
- Changed "wode" to "woad" in the face picker.
- Corrected a spelling error in the text of the Purify Body ability (affect to effect).
- PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.
- Vah Shir will now see "punches" when punching instead of "hits".
- Aabidano
- Way too much time!

- Posts: 4861
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I know 4-5 people that lost this pain in the ass mob due to this. Nice change, way overdue.Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.
Shissar AEs the puller, then the Amys beat it down and you get to wait another month or so. Having a ranger train the whole Amy temple around for a bit works
"Life is what happens while you're making plans for later."
Re: Patch message - February 4, 2003
They did this last week actually. And I'm pissed.- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
There goes any chance of me coming back!!- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
<a href="http://www.fictionpress.com/~mjlb">See the other side...</a>
Feel free to share your thoughts~
Feel free to share your thoughts~
- Soriathus Serpentine
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They already have the fixes posted on eqinterface.com. Just edit your file with notpad and have some cheese with your wine.
And reguarding the Elegant Darkwood Katana, you shouldn't be wining about that either since rogues A. have a kill of 0 in 2HS so your ATK stucks wiith the weapon and B. it has been a long stanging bug anyhow, rogues should have never have been on the class list for this weapon.
I personally am interrested in what the heck they are talking about in reference to the proposed alchemy changes and references to grandster aclchemist.
And reguarding the Elegant Darkwood Katana, you shouldn't be wining about that either since rogues A. have a kill of 0 in 2HS so your ATK stucks wiith the weapon and B. it has been a long stanging bug anyhow, rogues should have never have been on the class list for this weapon.
I personally am interrested in what the heck they are talking about in reference to the proposed alchemy changes and references to grandster aclchemist.
Soriathus Serpentine - Epic Luminary of the Scaled Mystics
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
- Hammerstalker PE
- Way too much time!

- Posts: 1153
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- Contact:
Good one Hammer!
heheheDexail wrote:what's the definition of sarcasm?
Soriathus Serpentine - Epic Luminary of the Scaled Mystics
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
- noel
- Super Poster!

- Posts: 10003
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Could you be any more self-centered?Soriathus Serpentine wrote:They already have the fixes posted on eqinterface.com. Just edit your file with notpad and have some cheese with your wine.
And reguarding the Elegant Darkwood Katana, you shouldn't be wining about that either since rogues A. have a kill of 0 in 2HS so your ATK stucks wiith the weapon and B. it has been a long stanging bug anyhow, rogues should have never have been on the class list for this weapon.
I personally am interrested in what the heck they are talking about in reference to the proposed alchemy changes and references to grandster aclchemist.
Oh, my God; I care so little, I almost passed out.
- Hammerstalker PE
- Way too much time!

- Posts: 1153
- Joined: July 3, 2002, 3:22 pm
- Location: Rancho Santa Margarita, Ca. USA
- Soriathus Serpentine
- Gets Around

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- Joined: November 25, 2002, 6:16 pm
- Location: Portland, OR
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I'm just stating the facts because:Aranuil wrote:Could you be any more self-centered?
A. it's necissary if people want new features for SoE to have to update the animations file, so if you want to use a custom UI, just fix it, it takes 4-5 seconds to do so.
B. people saying "F'ing SoE." because they finally fixed a long standing item bug is bullshit. That person's self centered, not me.
Soriathus Serpentine - Epic Luminary of the Scaled Mystics
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
- Dregor Thule
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- Posts: 5994
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- Dregor Thule
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- Posts: 5994
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As for the katana bug, it really had zero effect on the game. The item sucked, rogues have no 2hs skill. (yeah i'm telling you that you're right, surprised?)Sorianthus Serpentine wrote:And reguarding the Elegant Darkwood Katana, you shouldn't be wining about that either since rogues A. have a kill of 0 in 2HS so your ATK stucks wiith the weapon and B. it has been a long stanging bug anyhow, rogues should have never have been on the class list for this weapon.
HOWEVER, the weapon drops from the general or his henchmen for the rogue epic quest, i can't remember which. There's going to be a rogue there, and nobody else would want that sword, aside from a rogue looking for a new toy. It was fun playing around in the arena with a 2hs weapon convincing newbies that you're a warrior.
Now, rogues won't be able to use it, nobody else is gonna want it. It's just a waste of memory.
<a href="http://www.fictionpress.com/~mjlb">See the other side...</a>
Feel free to share your thoughts~
Feel free to share your thoughts~
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And also my bitching was due to the fact that we havta update our equi.xml or equi_animations every other patch. This isn't all new content...Dregor Thule wrote:The person who said "F'ing SoE" was the guy bitching about the UI animations file changes, not some longstanding bug. You totally missed the fact that they were joking about the katana changes, and instead used the pole up your ass to sketch out a schematic of how you're a fool in the sand.
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Not everyone has the time/knowledge to do this and in case you haven't noticed, the default UI sucks. Try having a little empathy for other people.Soriathus Serpentine wrote:I'm just stating the facts because:Aranuil wrote:Could you be any more self-centered?
A. it's necissary if people want new features for SoE to have to update the animations file, so if you want to use a custom UI, just fix it, it takes 4-5 seconds to do so.
Other than the fact that SOE says it is, explain to me how the darkwood katana was a bug.B. people saying "F'ing SoE." because they finally fixed a long standing item bug is bullshit. That person's self centered, not me.
Edit: It wasn't a bug. It didn't adversely affect gameplay in any way. Rogues couldn't do insane damage with it... hell, they couldn't do ANY damage with it. Do you know why so many Rogues had that sword... wait for it... BECAUSE IT SUCKS ASS. No one else wanted it. Last I checked, pure casters don't have a 1hs skill, yet if you look around you might notice a LOT of high level casters walking around with swords. This is no different. Are all of those swords bugged too?
Bottom line is that it has been this way for TWO YEARS or more, had NO ILL-EFFECT on the game, and was just something fun that rogues could pull out when they wanted to goof around.
Last edited by noel on February 4, 2003, 3:02 pm, edited 2 times in total.
Oh, my God; I care so little, I almost passed out.
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Sabek
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I call Hammer a racist on this bullshit. He is using broad generalizations. I happen to be an Iksar and am not dumb as a stump.Hammerstalker PE wrote:Sori SPELL check is an awesome tool just updated this patch to include Iksars. Although since Iksars are as dumb as a stump I bet next patch they remove it.
Damn fucking Anti-Iksarites.
Sabek
Just Sabek

Just Sabek

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Hehehe...Sabek wrote:I call Hammer a racist on this bullshit. He is using broad generalizations. I happen to be an Iksar and am not dumb as a stump.Hammerstalker PE wrote:Sori SPELL check is an awesome tool just updated this patch to include Iksars. Although since Iksars are as dumb as a stump I bet next patch they remove it.
Damn fucking Anti-Iksarites.
Oh, my God; I care so little, I almost passed out.
STFU handbag!Sabek wrote:I call Hammer a racist on this bullshit. He is using broad generalizations. I happen to be an Iksar and am not dumb as a stump.Hammerstalker PE wrote:
Sori SPELL check is an awesome tool just updated this patch to include Iksars. Although since Iksars are as dumb as a stump I bet next patch they remove it.
Damn fucking Anti-Iksarites.
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yeah, Sabek is AT LEAST as smart as a shrub.
Akaran of Mistmoore, formerly Akaran of Veeshan
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
-
Sabek
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Oh now Akran wants to smart off.Akaran_D wrote:yeah, Sabek is AT LEAST as smart as a shrub.
At least I was smart enough not to be a Paladin.
Ok got three Anti-Iksarites now.
Hammerstalker
Sunserae
Akaran
Anyone else want on the list? I am contacting lawyers on behalf of "The foundation for opressed Iksars". We are talking class action lawsuit here.
Sabek
Just Sabek

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Yeah, but at least I don't have to worry about polishing my scales.
Or having someone pull on my tail.. =p
Or having someone pull on my tail.. =p
Akaran of Mistmoore, formerly Akaran of Veeshan
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
First, the requisite admonition about copying your default UI folder into your custom UI folder: just don't do it! Never ever ever put any files into your custom folder unless they have been modified. Putting in extra, unnecessary files will only cause you headaches in the future and make you more likely to crash or see that "your xml files are not compatible" message after every patch.
That said, if you're tired of having to change your EQUI_Animations.xml and.or EQUI.xml files with every patch, check out this thread:
http://www.eqgui.com/showthread.php?s=&threadid=3848
The EQUI.xml fix suggested in this thread is an easy one and IMO can be done by anyone even if you know nothing about XML or modding the EQ UI. All you have to know is which files in your custom UI directory were created by whoever made your mod. For instance, my UI contains a file called EQUI_EtasiAnimations.xml. This file is obviously unique to my custom UI and as such must have it's own Include entry in my custom EQUI.xml file.
The only reason to have EQUI.xml in your custom folder is because your UI has added files such as the one in my example. All you need to do to make it "unbreakable" is figure out which files are unique to your custom UI, delete all of the Include lines from EQUI.xml *except* those pertaining to the special files for your custom UI, and then add in an include at the top of the list that says <Include>../default/EQUI.xml</Include>
The fix for EQUI_Animations.xml is a bit more difficult, because you'll have to figure out which portions of EQUI_Animations.xml were changed by your mod developer, remove them from EQUI_Animations.xml, put them in a new file (or, if they pertain only to one window of your UI, in the XML file for that window), rename them, and then rename all instances of them in the individual window XML files to match. The most annoying things to fix are window borders, since you'd have to mod every single file in your UI, or just leave the lesser used ones with the default and try not to cringe too much when you see them. The one thing you may have to sacrifice to implement this fix is your custom cursor (see that link above for more details).
Feel free to PM or email me if you have any questions about how to make changes to either of these files. Sorry for the long post!
That said, if you're tired of having to change your EQUI_Animations.xml and.or EQUI.xml files with every patch, check out this thread:
http://www.eqgui.com/showthread.php?s=&threadid=3848
The EQUI.xml fix suggested in this thread is an easy one and IMO can be done by anyone even if you know nothing about XML or modding the EQ UI. All you have to know is which files in your custom UI directory were created by whoever made your mod. For instance, my UI contains a file called EQUI_EtasiAnimations.xml. This file is obviously unique to my custom UI and as such must have it's own Include entry in my custom EQUI.xml file.
The only reason to have EQUI.xml in your custom folder is because your UI has added files such as the one in my example. All you need to do to make it "unbreakable" is figure out which files are unique to your custom UI, delete all of the Include lines from EQUI.xml *except* those pertaining to the special files for your custom UI, and then add in an include at the top of the list that says <Include>../default/EQUI.xml</Include>
The fix for EQUI_Animations.xml is a bit more difficult, because you'll have to figure out which portions of EQUI_Animations.xml were changed by your mod developer, remove them from EQUI_Animations.xml, put them in a new file (or, if they pertain only to one window of your UI, in the XML file for that window), rename them, and then rename all instances of them in the individual window XML files to match. The most annoying things to fix are window borders, since you'd have to mod every single file in your UI, or just leave the lesser used ones with the default and try not to cringe too much when you see them. The one thing you may have to sacrifice to implement this fix is your custom cursor (see that link above for more details).
Feel free to PM or email me if you have any questions about how to make changes to either of these files. Sorry for the long post!
Etasi Answer - Cestus Dei
Cut the kids in half
Cut the kids in half
- Soriathus Serpentine
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Maybe it's the Quality Engineer in me, but um.... technically yes.Last I checked, pure casters don't have a 1hs skill, yet if you look around you might notice a LOT of high level casters walking around with swords. This is no different. Are all of those swords bugged too?
If it was something that had no melee ability at all like the cerimonial wedding sword, and you wanted something just for show just to fool around, then yeah that wouldn't be a bug. I didn't realize that this sword had no impact on the playability of the game, but that doesn't negate that it actually IS a bug and wining about it is pointless.
And again it's really easy to fix broken XML files, within hours of a patch usually eqinterface.com has a universal fix on how to repair your broke UI's. I don't know anything about how to code in XML, but if you follow their guides you can fix your animations.xml in seconds, all you have to do is use the find feature of wordpad to search for one section of the file, then on the next line, copy and past from the guide into your file, save, done.
Yet again, even though I don't try to do it, my skill at pissing people off has somehow improved.
Soriathus Serpentine - Epic Luminary of the Scaled Mystics
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
You're not getting off so easy Etasi! Jackass!
<a href=http://www.magelo.com/eq_view_profile.h ... pollyon</a>
Forest Stalker, Cestus Dei
Forest Stalker, Cestus Dei

