AOC - Dark Templar

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Winnow
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AOC - Dark Templar

Post by Winnow »

See main thread for initial discussions on the class but anything else will be posted here!

Dark Templars are an excellent PvE class and excellent Group PvP class at the higher levels. Not so good in one on one PvP at lower levels.

High survivability, multi mob killing class. The main force behind a DT is sucking the life out of your opponent using several life draining taps while at the same time using multiple healing taps. Mostly kill by damage over time but if you spec right, you have one big hitter spell to help finish off mobs/bosses.

-can use Single Handed Edged or Blunt Weapons in combination with either a shield or talisman in the other hand
-able to wear light, medium or heavy armor
-all sorts of ways to convert hit points into stamina or mana (DT's don't really use Mana in combat but can use it as a HP shield where you don't take damage until your mana is gone from taking damage as if it were hit points)
-decent DPS but not as good as the more pure fighter classes but they aren't going to last as long as you with hps being replenished each time you're hit or you hit your opponent.

As for Feats. Put five points into recovery in the general tree and then ignore the rest of that tree and focus on Depravity or Desecration. Depravity is more offensive while desecration will make you a better tank.

In groups, DT is the ultimate support class and high DPS off tank although they can be the main tank as well if spec'd right.

Great class. Lots of versatility so you don't get bored as you can respec and make character play quite a bit differently.

A more complete DT guide in PDF format:

http://www.dptreuhand.ch/pictures/dt_guide.pdf
Last edited by Winnow on June 4, 2008, 10:18 pm, edited 2 times in total.
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Boogahz
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Re: AOC - Dark Templar

Post by Boogahz »

Oh yeah, that guide I sent you via PM is okay to host and link if you would like :P
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Re: AOC - Dark Templar

Post by noel »

Been real impressed with mine so far. The leeching ability allows me to survive shit that would have killed my conqueror. Really nice. Thanks for the overview. I'll try to do something similar for Barb.
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Re: AOC - Dark Templar

Post by Winnow »

Linked DT guide Booger sent me earlier!

http://www.dptreuhand.ch/pictures/dt_guide.pdf

Also in first post.
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Re: AOC - Dark Templar

Post by Spang »

I'll write up a necro guide in its own dedicated thread as soon as they're fixed. Even though they're broken, it's still a fun class, and very solo friendly if you have patience.

I can't wait to get bored with the necro, so I can start up a new class!

Anyways, back to your regularly scheduled dark templar program already in progress.
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Re: AOC - Dark Templar

Post by Faerin »

Here's my current feat plan: http://feats.goonheim.com/darktemplar#t ... t2a5b5c5i3
It doesn't add much for soloing, but it's working incredibly well for me in a raid/group setting. DPS is immense, survivability is excellent and tanking is still sufficient when the main tank bites it.
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Re: AOC - Dark Templar

Post by Winnow »

This is an entertaining read from a level 80 Dark Templar that only cares about PvP which isn't the DT's srtong suit but he does OK anyway:
My experiences with a level 80 DT

Let me preface this by saying I don't give a squat about PvE. I came here to do work on scrubs.

Current Feat Spec

http://hybes.de/featPlaner.php?class=Da ... 23,4000-25

I come from shadowbane and I picked this class because I remember killing 5+ solo with the ridiculousness that you could achieve in that game with a good spec, some good runes, and some skill. The dark templar is on the low end of the tiers right now in terms of pvp when I compare it to the glory days of Templars in shadowbane, but its not as bad as people here make it out to be.

You might look at my spec and say well it could be improved by going down into this and getting that. Well I've tried that, and nearly every talent that looks good that I don't have is broken in that it doesnt work or that its utter garbage.

The first spec I tried had me putting 11 points further into depravity to get masochism, sadistic veagence, and ravenous eater. Masochism is garbage, 5 points in and it procs a sadism maybe 5% of the time. Covenanent of veangence is crap because it requires you to be a target in pvp. Last time I checked my group aims to kill healers and casters, not soldiers with 7k hp and a shield.

So now that I've spent 10 points on complete crap, I get the only good looking level 70 talent. Wrong, a 10 second buff that adds 20.6 melee damage per WHITE SWING. Our combos take way to long to cook up to be running around casters that have CC for white damage to be of any use. You cook a combo up, and dump that final swing on someone.

So I took those 11 feat points and went further into desecration, and found some good talents. Namely covenant of arms, approach of death, and improved soul covenants. Covenant of arms procs for 100-200 unholy, and approach of death can go upwards of 300. Add in touch of death on a mystic bane IV combo, and you just one shotted a caster. The combat log would look something like this...

Mystic bane IV hits scrubmcdump for 300.
Mystic bane IV hits scrubmcdump for 320.
Mystic bane IV hits scrubmcdump for 330.
Mystic bane IV hits scrubmcdump for 350.
Mystic bane IV burns 596 mana.
Mystic bane IV hits scrubmcdump for 800 unholy damage.
Touch of death hits scrubmcdump for 250 unholy damage.
Covenant of arms hits scrubmcdump for 190 unholy damage.
Approach of death hits hits scrubmcdump for 210 unholy damage.
Blighted touch hits scrubmcdump for 185 unholy damage.
scrubmcdump dies.

Total damage: 2935

This combo is the only reason I still play DT. Now the above is a pretty best case scenario that happens maybe 75% of the time. It has to be on a class that has mana as well. You wont gib a bearshaman, you wont gib a priest of mitra, and you wont gib a ToS. All the mage classes die.

What I do is work in tandem with my barbarian friend who drops a knockdown on a cluster of casters, and we goto work. I run around in normal stance, cook up a combo, and a third of a second before I drop the bomb on someone, I switch to frenzy stance and land the final blow. We have a decent single target stun, and a pretty good cone. You can safely run into the aoe of a bunch of casters, drop that aoe stun, and watch as your demonolgist and TOS friend blow everyone sky high.

If you want to see big numbers and kill people, pick a different class. If you want to be the behind the scenes assister, peeler, and do some caster killing, you will see that this class suits your needs.

The problem in this game is that casters don't have to put up with the bullshit that melee do. ToS push one button and hit everyone for 3k. We push 5-8 buttons, run around frantically trying to get on top of someone, only to have our 1500-3000 damage combo miss. If you like the idea behind the class, stick with it because it isn't gimp. Nothing can kill you 1 on 1 at level 80. Killing them is a different story, but all melee treat you as a god because they just can't touch your regen, your drains, your stuns and your damage.

What needs to be fixed

Unhallowed Blight looks like the meaty combo to kill non casters with. Until you read its description and see that it lowers their resistance by 2%. A whopping 2%?? Make it like 10-15% so you actually can see a difference instead of wondering if that was the 2% or just damage variance.

Dread fury at level 80 procs every once and a while for 40 unholy damage on white swings. 40 unholy damage... Make it proc a stamina drain and mana drain, and on top of it adds 100 unholy damage, and it can proc on each swing of a combo.

Volcanic rage needs to effect all damage, not just white damage. If they fixed this one feat DT would be borderline overpowered, 20% of 3000 is an extra 600 damage on a combo.

Sadism needs some flair. 10% damage to everyone is great but it could be so much more useful. Conquerers get an aoe in combat battle res that procs when they swing, sadism needs to be the anti conquerer, preventing all battle resses in an area.

Mind shatter is a decent stun, but requires you to get a stack of people around you, it either needs to work as a cone in front of you regardless of whether you hit someone or not, or it needs to be a ground stomp, where everyone is stunned around you as well.

Improved martyrdom could be so much better. Make it an aoe damage buff as well, or increase the healing with 5 points in it. Spice this **** up a bit.

Drain strength = garbage. Gore fiend = garbage. Ether reap = garbage. Devouring blood frenzy = garbage. Volcanic rage = garbage. The lower half of desecration = garbage. 2 points in dark burden = garbage. 2 points in corrupt weapon = garbage.

Covenants need to be chance on damage instead of chance on hit, otherwise covenant of arms will be the only viable pvp covenant.
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Re: AOC - Dark Templar

Post by Boogahz »

lol, I have had several fights end with the other person saying something along the lines of "WTF Class are you, and why won't you JUST DIE???"
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Re: AOC - Dark Templar

Post by Kwonryu DragonFist »

They're like that new Diablo 3-class WitchDoctor yes?

With curses and dots and fear?
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