A Company of Heroes

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Winnow
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A Company of Heroes

Post by Winnow »

I haven't seen a lot mentioned about this game. I grabbed the demo off the newsgroups which is exclusive to PC Gamer Magazine I think. (alt.ginaries.games posted 16 days ago). It's from the same people that produced Dawn of War.

Anyone into RTS games is going to wet their pants when they get their hands on this game. I'm not a fan of RTS but this is the best ever that I've seen. The demo is 1.5 GB and is basically the tutorial part of the game. Amazing graphics for an RTS.

I resized some 1920X1200 screenshots to 1280X800 but they're still probably too wide for browser viewing so click on them if you want full size.

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The red smoke is me calling in an airstrike. Unfortunately I picked a position too close to my newly built sandbag wall defense.

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Friendly fire casualties!

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Sending in engineers to repair my damaged tank

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Special units to plow through tank traps

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Minding my own business torching krauts and a german tank rolls up on me

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Company of Heroes is a highly polished game. It has just enough different units to make it interesting but not overwhelming. The level of detail is impressive considering you won't normally zoom in close to see it all but all the fine details of slow deaths, blood splatters, etc are all there.

The game comes out Sept 11th.
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Post by Fairweather Pure »

Relic also did Dawn of War, so this is the next generation of that type of RTS. The Dark Crusade demo just came out too, and let's you play Tau, which rock pretty hard.

I'll be buying this game for sure on release day, and Dark Crusade should be out pretty soon as well if they have a demo.

Relic has easily replaced Blizzard for my RTS gaming fix.
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Post by Winnow »

Fairweather Pure wrote:Relic also did Dawn of War, so this is the next generation of that type of RTS. The Dark Crusade demo just came out too, and let's you play Tau, which rock pretty hard.

I'll be buying this game for sure on release day, and Dark Crusade should be out pretty soon as well if they have a demo.

Relic has easily replaced Blizzard for my RTS gaming fix.
Relic has been doing some great stuff. This weekend, I played The Outfit (Relic game) on the 360 in Co-Op mode with a friend and it was the most fun we had out of about 10 360 games we tried out in multiplayer (multiplayer on same 360, not over Live).

The Outfit only scored a 71 over on Metacritic:

http://www.metacritic.com/games/platfor ... t?q=outfit

but a lot of that is because people weren't happy with how vehicles were handled. It's difficult to drive them but I think that's a good thing as a good tank is very powerful, if you could cruise around in it with no difficulty, you'd slaughter most things.

I checked around but don't see any other game in development from Relic after this.

If you're looking for a good Co-Op/Split Screen multiplayer 360 game, The Outfit is an outstanding game. Another fun one was Blazing Angels, a WWII air combat game. Another low scoed on Metacritic (68 ) that's a blast in multiplayer:

http://www.metacritic.com/games/platfor ... g%20angels


The planes handle well and you have options to go head to head ot CO-OP in multiplayer mode. My friend and I went two on eight against Zeros over Pearl Harbor and it was a fun times.
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Post by Niffoni »

Looks like C&C. If it played like C&C I might wanna play =)
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Post by Sionistic »

Demo is on Fileplanet now
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Post by Leonaerd »

Nice screens, Winnow. I'm psyched in a Warcraft III kind of way.
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Post by Leonaerd »

oops
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Post by Neziroth »

I picked this up on release day because of this thread.

This game is great.

I haven't touched the campaign yet, but I did the tutorials and like 12 or so Skirmishes against the CPU (Last 45 min or so each).

It's a RTS but it's not a twitch RTS like WC3 was. This game is about balancing a quick build order / dominating parts of the map for resources / controlling units / strategizing / holding the 3 or so "victory points" on the map for longer than the opponent to win. (you can play annihilation mode too where all you have to do is kill everything but its not nearly as fun)

You can occupy buildings and fight from there, but they can be destroyed with a satchel charge from some infantry units, or by a bombing run, or by a tank.

The environment is all dynamic. The areas around the victory points in the game start out with a lot of cover, like buildings, walls, trees, monuments, etc - They stay that way until players get the abilities to call in bombing runs, artillery strikes and soforth. After that they soon become craters, rubble and other debris, which can also be used for cover in different ways as well.

I assume it would be awesome multiplayer too, but I dont have broadband so I didnt try.

I give this game a 9 / 10 for being the best RTS I've played since WC3.

Buy it.
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Post by Fairweather Pure »

Neziroth wrote:I picked this up on release day because of this thread.

This game is great.

I haven't touched the campaign yet, but I did the tutorials and like 12 or so Skirmishes against the CPU (Last 45 min or so each).

It's a RTS but it's not a twitch RTS like WC3 was. This game is about balancing a quick build order / dominating parts of the map for resources / controlling units / strategizing / holding the 3 or so "victory points" on the map for longer than the opponent to win. (you can play annihilation mode too where all you have to do is kill everything but its not nearly as fun)

You can occupy buildings and fight from there, but they can be destroyed with a satchel charge from some infantry units, or by a bombing run, or by a tank.

The environment is all dynamic. The areas around the victory points in the game start out with a lot of cover, like buildings, walls, trees, monuments, etc - They stay that way until players get the abilities to call in bombing runs, artillery strikes and soforth. After that they soon become craters, rubble and other debris, which can also be used for cover in different ways as well.

I assume it would be awesome multiplayer too, but I dont have broadband so I didnt try.

I give this game a 9 / 10 for being the best RTS I've played since WC3.

Buy it.
Now.
Have you played Dawn of War? If not, you should pick that up asap. This game uses modified and improved cover rules from DoW. DoW is still a fantastic game though. If you like Company of Heros, it's a guaranteed hit and vice versa.
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Post by Leonaerd »

but I dont have broadband so I didnt try.
So you must be the reason AOL is still in business.
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Post by Neziroth »

I live in the fucking hick capital of NY

Cable and DSL aren't available at my place, and Satellite internet leaves you with a .5 ms (~500 ping) ping in any game, so that's out too.

Not on AOL though
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Post by cadalano »

I'm Boxer on relic net if anyone runs into me.
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Post by Fairweather Pure »

The more I play it, the more I like it. Fantastic RTS game.
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Post by Xanupox »

I play it... name is "Scar"
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Post by Leonaerd »

OMGOD every store near me is sold out. I'm crying inside.
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Post by Kwonryu DragonFist »

Waiting for DoW 2 which is rumored to utilize the CoH-engine.
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Post by Neziroth »

Does anybody find the computer extremely hard to beat in Skirmish mode on anything other than Easy?

I've been playing 2x2 maps, with 3 computers all on normal mode and it seems like the enemies (axis) gets tanks so fucking quick and SO many of them.

Wtf.
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Post by Boogahz »

I believe that is part of the Blitzkrieg abilities :P
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Post by Neziroth »

Then I need some l33t stratz to beat that please.
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Post by cadalano »

Neziroth wrote:Does anybody find the computer extremely hard to beat in Skirmish mode on anything other than Easy?

I've been playing 2x2 maps, with 3 computers all on normal mode and it seems like the enemies (axis) gets tanks so fucking quick and SO many of them.

Wtf.
if you have spare engineer time at the start.. it helps to wire off victory and med/high points with a very small ring of wire directly surrounding the point. works exceptionally well against the computer who is not smart enough to do much except shoot at it until they get some heavy vehicles up. but even when up against real players, it lets you more or less abandon a point entirely early in the game and know that you will have some temporary safety there.

Learn the maps and especially pay attention to areas where the computer's troops are constantly moving. If you drop some mines or a garrison there it'll basically serve you as a chokepoint until the AI kicks in and he stops sending troops through it. Plus some maps have some actual nasty choke points.. like the eastern part of Semois has a few ditches and a bridge which are sexy for mines or garrisons.

the worst part about playing the computer is the harassment you get from his pioneers early in the game, which occurs at virtually any difficulty setting. the harder the setting is.. the more your shit will get snapped up from behind you by a few roving squads of pioneers. A single Jeep with an engineer en route is usually what I go with to take out whatever leaks over. A jeep that's being repaired can handle 2 squads of pioneers(without flamethrowers, unless you micromanage the jeep and kite them).

As for anti tank shit.. The CPU axis almost always churn out Stugs, Half Tracks, and Armored Cars en masse before you'll see a panzer. They are not as tough as they look and you shouldn't think of them as "OH SHIT THEY HAVE FUCKING *TANKS*!!!!", but yeah.. they will fuck you up if all you have ready is infantry. I suggest going Airborne if you have a hard time against tanks. AT airdrops cost almost as much manpower as a manufactured one, but they are created instantly... without a motor pool.. and are obviously not exposed to the enemy until you drop them. Plus you can drop them exactly where you need them which is crucial because AT guns might as well be fixed emplacements for all the mobility they have. Drop them plenty far away from the target they will be attacking (you want the enemy tanks to be engaged before your AT guns attack or the tanks will aggro the AT gun and fuck it up close range) and always go for a flank/rear position if possible. Use Armor Piercing rounds liberally.. a stug, for example, will take 4-5 frontal rounds before dropping, or 2 frontal Armor Piercing rounds.

Sticky Bombs are also ridiculous against armor. They never miss and do almost as much damage as an AT round. Stickies are very expensive however and you should never use them as a full-time alternative to AT guns. The only problem with actually using them is that your riflemen usually get raped in the process. Ostwinds, for example, are particularly nasty to try to take down with sticky bombs because it takes quite a few to actually kill one and your riflemen are usually all dead by then.
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Post by Neziroth »

Going out of your way to control the fuel points early in the game and then backing them up with garrisoned MG squads really slows down their tank and armor progress, btw.

I can take them 1 on 1 most of the time, but 2x2 my computer Ally just sucks ass and we get overrun.
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Post by cadalano »

med/high fuel points, yeah. Thats why I'm saying you need to seal those off with wire. Once its sealed off from infantry and light vehicles, it will be awhile before they even have the physical ability to capture that point (they need to have a means to clear the wire), and you can forget about the MG garrison.. saving you an assload of time and an assload of manpower.
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Post by Neziroth »

More experience if you kill 'em as they try to take it though, heh.

Really, there's so much strategy to this game it's unbelievable. Instead of just having loads of units and zerging everything you really have to watch where you put everyone. I love that part of the game.
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