2 friends and I are gonna play wow

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Clatis
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2 friends and I are gonna play wow

Post by Clatis »

1 wants to be a paladin, the other doesnt know, and im gonna round off the group based on their decisions.

Whats a good class to be after being a monk in eq? no way in hell will be a priest. and I think the other person is going to be a hunter or a rogue.

any good tips ?
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Post by Mr Bacon »

If the third person chooses hunter or rogue, then you're sort of a wildcard - you can be anything. I play horde, but paladins as far as I know are pretty self sufficient regarding heals. If you want a little backup healing (which wouldn't be a bad idea) you could play a druid and still get the damage dealing you appreciated as a monk in EQ.

If you've never played before, I'd recommend toying a bit with each of the classes instead of assuming X or Y will be best for you. A friend of mine has been playing melee only characters since EQ and absolutely loves his mage in WoW. Go figure.
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Post by Bubba Grizz »

Druid. There is no more versitile class in the game. Only problem is that you have to be a faggy night elf.
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Post by Xyphir »

The hunter has a feign death ability, and can solo quite nicely with a pet. I spec'ed out with a heavy concentration in Beastmastery. Also, hunters are less reliant on armor since the pet does the tanking. I haven't played any other classes yet, since I only started playing in March. I played a monk in EQ too.
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Post by cadalano »

3 paladins can kill almost anything in the game. that would be my suggestion.
















make them on a PVP server
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Post by Xouqoa »

I second the PvP suggestion. I don't think I could ever go back to my warrior on a PvE server after leveling a hunter to 60 on a PvP one.

(Unless Pyrella would give me mad cyb0rs.)
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Post by Cotto »

Beat the shit out of the paladin dude and play horde, anything, cause youll win.
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Post by Bubba Grizz »

cadalano wrote:3 paladins can kill almost anything in the game. that would be my suggestion.
















make them on a PVP server
Now that is funny. :twisted:
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Post by Boogahz »

cadalano wrote:3 paladins can kill almost anything in the game. that would be my suggestion.
Wouldn't this all depend on if anyone had to log before the mob died?
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Post by vn_Tanc »

cadalano wrote:3 paladins can kill almost anything in the game given a week or so to do it. that would be my suggestion.
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Post by Fairweather Pure »

Pallie, Feral Druid, Priest (Alliance)

Shaman, Feral Druid, Priest (Horde)

That would be pretty much the best all round 3 man in the game IMO. While leveling, the Pallie would be able to buff the other 2 player's abilities by a significant degree. My wife and I play a pallie/priest combo as alts and her judgment spell makes my smite and holy fire spells do some very impressive dmg. I regurarly crit in the 500+ with smite at lvl 39 and I have no +spell dmg items, it's all +heal. As the priest, I pretty much chain cast nukes and we drop elites that are 2-3 levels above us in about 5 casts. Pallies also have spells that help with mana regen, health regen, can stop mobs from running, and have an assortment of very nice stat enhancing buffs.

Also, the versitility of 3 healers, 3 rezzers, and 2 tanks would allow you to never be afraid to push the envelope. For single pulls, the druid can go cat and tear it up with the pallie attempts to tank. I say attempt because they do not have the easist time holding aggro. That's why they're much better as an offtank. The druid would be tanking when the time comes.

Don't fear playing a priest in WoW. It's much different that EQ. You are not chained to just healing until you start raiding, but even then you still have the ability to add dps when called upon to do so with wands and mana efficent nukes. I really enjoy my preist alt, and you couldn't pay me to play a Cleric in EQ.

EDIT: Pallie/Druid/Priest = the best buffs in the game. You're only really missing INT buff from a mage.
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Post by Sionistic »

love my war :)
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Post by Xzion »

i play a frost mage and its by far the funnest class i have played as a primary in eq1,2 or wow (berserkers in eq2 are close)...but then again no matter the game i always play a class geared towards high dps, my secondary is a enhancement shaman and they are a lot of fun too
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-great in pvp (only classes im scared of are shadow priests, warlocks and hunters, everyone else i can generally kill with ease, specially rogues and warriors)
-vital to nearly all instances
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Post by masteen »

Best Horde 3 man is War/Lock/Priest. Extra rez and totems are nice, but you can't beat the combo of single target and AOE DPS a good lock can bring.
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Post by cadalano »

warlock?


unless youre trying to make the most ultimate 3-man summoning crew ever..... i'd say thats a no
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Post by Fairweather Pure »

A warlock wouldn't even be on my radar for a 3-man group. They're a decent class for full groups as a 5th and great dps for raids, but other classes contribute so much more to a 3 man group that they definately fall to the back of the line IMO.

Also, never select a warrior over a feral druid. Ever.
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Post by vn_Tanc »

Also, never select a warrior over a feral druid. Ever.
Says the Feral Druid :P

In a duo I'd take the druid. When you're up to 3 I'd take Warrior, Priest and wtf ever else you feel like.
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Post by cadalano »

I just picked a warrior over a feral druid in my fantasy 3-man group. What are you going to do about it? Shapeshift into a butterfly or some shit, Nancy? Haha. Feral druids.








okay start the countdown to Lengthy-Response-From-Butthurt-Feral-Druid.

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Post by Boogahz »

Fairweather Pure wrote:Also, never select a warrior over a feral druid. Ever.
There's a big difference between a feral druid and a good feral druid. That's the problem. I was playing my Alliance priest on Thunderlord over the weekend when a "feral" druid was invited to our Scarlet Monastery group. This "feral" druid refused to tank, heal, buff, or anything else if he had to leave cat form. The only thing he would cast was Feral Faerie Fire.
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Post by Bubba Grizz »

Boogahz wrote:
Fairweather Pure wrote:Also, never select a warrior over a feral druid. Ever.
There's a big difference between a feral druid and a good feral druid. That's the problem. I was playing my Alliance priest on Thunderlord over the weekend when a "feral" druid was invited to our Scarlet Monastery group. This "feral" druid refused to tank, heal, buff, or anything else if he had to leave cat form. The only thing he would cast was Feral Faerie Fire.
What a pussy. :twisted:
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Post by Fairweather Pure »

vn_Tanc wrote:
Also, never select a warrior over a feral druid. Ever.
Says the Feral Druid :P

In a duo I'd take the druid. When you're up to 3 I'd take Warrior, Priest and wtf ever else you feel like.
I speak from experiance :) What the hell is a Protection specced warrior going to bring to the table? If it were a dps warrior, I'd give more credit, but the druid is still a much better all round choice for a 3 man thanks to versitility.
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Post by Morgrym »

Feral Druid, Priest, Rogue and there is nothing you can't do. Substitute Priest with Pally if you want. Or Rogue with Hunter for that matter.
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Post by Zamtuk »

2 mages and a priest. points in arcane and frost -> cone of cold -> IAE -> loot
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Post by Morgrym »

And enjoy your superior down time.
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Post by masteen »

Morgrym wrote:And enjoy your superior down time.
All 15 seconds of it while they guzzle summoned water and loot the dozen corpses?

What the hell do you need versatility for if you are picking your group composition?
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Post by Zamtuk »

yeah a few friends and i started over on Zuluhed, i went mage (respeccing to fire when i hit 60) as did a friend, and our other buddy went priest. we average roughly 35-45k exp in an hour, sweep through most lower level instances (we are all 30s) in about 20 minutes. its utterly rediculous how much damage we do and how fast we can do it.

lets not even get into how much better it will be once 1.11 is implemented.
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Post by Clatis »

I went druid, one went pally, and the other is about to make up his mind on if he wants to be a rogue or a hunter when his ram gets in so he can run the game.
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Post by Mr Bacon »

Clatis wrote:...when his ram gets in so he can run the game.
wtf? You can run wow on a toaster.
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Post by Xyun »

A protection warrior brings absolutely nothing to the table until raid time. I loved my arms/fury warrior though, especially in team pvp.

In my opinion the best combo is warrior / priest / mage.
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Post by vn_Tanc »

Fairweather Pure wrote:
vn_Tanc wrote:
Also, never select a warrior over a feral druid. Ever.
Says the Feral Druid :P

In a duo I'd take the druid. When you're up to 3 I'd take Warrior, Priest and wtf ever else you feel like.
I speak from experiance :) What the hell is a Protection specced warrior going to bring to the table? If it were a dps warrior, I'd give more credit, but the druid is still a much better all round choice for a 3 man thanks to versitility.
Who's talking about Prot Spec? Arms/Fury can tank plenty good enough for anything you're going to fight as a 3-man. And also speak from experience. If you take a warrior and a priest you don't need a druid to tank or heal so if ou have one all you have is substandard DPS and crowd control which is why I suggest one of the cloth casters as the third.
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Post by Morgrym »

But, if it's a well played druid, you have decent dps, an off tank, and a spot healer. It's the perfect "shit has hit the fan" class.

Sure, mages can burn stuff down rather quickly and they are a great class and an even better vending machine. I guess my opinion is biased having played one to burn out phase. They are putting in some nice easy mode changes for mages though and that will make the class a bit more user friendly. Still think they need to up the damage per mana spent or lower their mana costs though.
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Post by Xzion »

people bitch about downtime for mages, but i never really have any, maybe its because of high INT and whatnot, but at most il have to drink some water for 10 seconds every 3 kills if im solo
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Post by Morgrym »

The downtime is not that noticable. But, when compared to any other class, it certainly stands out. Perhaps priests pre shadow form have some as well. All of those 10 second pit stops and sometimes 20 second double drink sessions add up. I never noticed all that much until I played other classes and downtime was nothing but half a bandage session. Again, not knocking mages, they are perhaps my favorite class in the game.
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Post by cadalano »

The downtime is definitely there. When I have to rest my mage its very rarely just for 10 seconds unless I'm topping off or not regaining full mana (evocation excluded). Usually a full drink session unless I just recently got the next rank of water.

On the other hand, I can fight indefinitely on my hunter as long as I conserve my mana and still kill shit at a respectable rate... with the rogue it was usually a bandage or a snack after a couple of fights.
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Post by Fairweather Pure »

vn_Tanc wrote:
Fairweather Pure wrote:
vn_Tanc wrote:
Also, never select a warrior over a feral druid. Ever.
Says the Feral Druid :P

In a duo I'd take the druid. When you're up to 3 I'd take Warrior, Priest and wtf ever else you feel like.
I speak from experiance :) What the hell is a Protection specced warrior going to bring to the table? If it were a dps warrior, I'd give more credit, but the druid is still a much better all round choice for a 3 man thanks to versitility.
Who's talking about Prot Spec? Arms/Fury can tank plenty good enough for anything you're going to fight as a 3-man. And also speak from experience. If you take a warrior and a priest you don't need a druid to tank or heal so if ou have one all you have is substandard DPS and crowd control which is why I suggest one of the cloth casters as the third.
..and warriors cannot battle rez, stealth, nuke, AE, CC, or heal. If druids could only do one of the previous it might be close, but a druid can do everything so it's not even in the same ballpark for 3-5 man encounters. In your group, when the priest dies, the group is fucked. In my group, you can have 2 out of 3 die and be just fine. Even if you had a complete wipe, the druid can stealth back and rez. If you really have a boner for dps, then drop the pallie in my group and get a rogue. At least they can vanish out and live and offer some sort of CC. Warriors are a completely wasted slot no matter how you slice it.

Downtime with mages can be annoying, but only if you wait till the mage is full of mana every pull, which most people never do. When I am in healing gear with my druid, the downtime for the group doubles because of my large mana pool. I can heal Instances just fine, but expect to be waiting on my mana!
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Post by miir »

I can't believe you retards are arguing about downtime and which classes to include in your best groups. The game has no fucking downtime and it's ridiculously easy leveling up.

Pretty fucking sad when the game you play is reduced to: One class is better than another because they can gain more XP/hour.


Some people insist on playing the optimal class, doing the most dps, gaining the highest xp/hour so they can level to 60 the fastest then roll another alt to do the same fucking sprint to 60 then make another alt.


I don't know about you guys, but one of the things I enjoy most about MMOGs is grouping with friends, killing shit while chatting and being social. WoW just seemed so RUSH-RUSH-RUSH to do everything... rush through X instance/raid... must go faster... XP/hour is slipping... don't invite X class because they don't do enough DPS and will slow down our XP... hurry up and pull.... blah blah blah...
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Post by Morgrym »

Yeah, because medding for 5+ minutes in EQ was the cats ass :roll:
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Post by miir »

Morgrym wrote:Yeah, because medding for 5+ minutes in EQ was the cats ass :roll:
How long did you play EQ anyway?

I'm not talking about taking downtime to an extreme.
But you guys are arguing about 10-15 seconds of downtime. :roll:
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Post by Boogahz »

It's not a WoW thing, it's a player issue. The same damn thing was going around back in EQ as well.
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Post by miir »

Boogahz wrote:It's not a WoW thing, it's a player issue. The same damn thing was going around back in EQ as well.
At least there was an excuse for it in EQ. The whole game was a huge timesink. It took ages to get to 50/60/65/etc. Unless you had a solid group, grinding AAs was slow as fuck... and a lot of places you needed a specific group makeup otherwise it would be really fucking difficult.


In WoW, anyone with half a clue how to play the game can get from 1-60 in like 2 weeks. Solo. Leveling up to 60 in WoW is easier and less risky than bottomfeeding XP in EQ.


I just find it hard to believe that you guys are still playing (and enjoying) such a shallow, easy game.
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Post by laneela »

Hey, Miir. Tell me what you think... Which is better? EQII or Wow?
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Post by cadalano »

Fairweather Pure wrote: ..and warriors cannot battle rez, stealth, nuke, AE, CC, or heal. If druids could only do one of the previous it might be close, but a druid can do everything so it's not even in the same ballpark for 3-5 man encounters. In your group, when the priest dies, the group is fucked. In my group, you can have 2 out of 3 die and be just fine. Even if you had a complete wipe, the druid can stealth back and rez. If you really have a boner for dps, then drop the pallie in my group and get a rogue. At least they can vanish out and live and offer some sort of CC. Warriors are a completely wasted slot no matter how you slice it.

Downtime with mages can be annoying, but only if you wait till the mage is full of mana every pull, which most people never do. When I am in healing gear with my druid, the downtime for the group doubles because of my large mana pool. I can heal Instances just fine, but expect to be waiting on my mana!
battle rez and stealth... what value are those to a 3 man crew? utility is pointless if you are just grinding.

nukes are DPS... which a warrior can still outperform... while tanking the mob.

warriors can do vastly more AE damage than a druid.

crowd control? its called taunt.. (you didnt mean root, did you? if so.. ROOFLES)

heals are what the priest is for.


Seriously dude. There are reasons that feral druids are CONSTANTLY on the defensive in the WoW community. There is no WoW stereotype more pathetic than a feral druid trying to prove his worth.. except maybe a raiding shadow priest.

masteen said it best, i think... versatility is pointless. Its like when youre at the grocery store, and you see that someone came up with the idea to put jelly and peanut butter together in the same jar. And you think, holy shit, I will purchase this superior product! But when you get home, you realize that it tastes like shit and throw it in the garbage. Then you whip out a motherfuckin' jar of chunky and a jar of preserves. Just like god intended.
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Post by cadalano »

Miir I like WoW and not EQ2 can you please help me?
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Post by Morgrym »

miir wrote:
Morgrym wrote:Yeah, because medding for 5+ minutes in EQ was the cats ass :roll:
How long did you play EQ anyway?

I'm not talking about taking downtime to an extreme.
But you guys are arguing about 10-15 seconds of downtime. :roll:
About 5 years.

I don't think anyone is bitching all that much about down time. The point was that one class in particular has about 5 times more down time than any other class. The fact that shitty itemization and lack of damage scaling exists as well makes me wonder how the class still exists. Other than it's damn fun to play.
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Post by miir »

laneela wrote:Hey, Miir. Tell me what you think... Which is better? EQII or Wow?
They are both good games, for different reasons.
1-59, WoW blows away EQ2. It gives instant gratification and steady advancement and the only real timesinks involve traveling.
Unfortunately, once you play up a horde and alliance to 60, the content/fun level goes completely to shit.

I personally prefer EQ2 because there is just so much to do. There are different types of personal goals players can set for themselves which don't involve max dps or max XP/hour. You can work on status points, tradeskills, clean up some backquests, work on heritage quests, city faction/writs... hell, you can even work on decorating your house. The game is more fun for me since I started playing again because I'm taking my time leveling up. I just got my first character in the 60s after being back for over 6 months. I can log on for a few hours and get zero XP yet still feel like I got shit accomplished.
I suppose I can understand how that wouldn't appeal to some... especially those who are used to only measuring their accomplishments in XP gained.
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Post by Boogahz »

miir wrote:At least there was an excuse for it in EQ. The whole game was a huge timesink. It took ages to get to 50/60/65/etc. Unless you had a solid group, grinding AAs was slow as fuck... and a lot of places you needed a specific group makeup otherwise it would be really fucking difficult.


In WoW, anyone with half a clue how to play the game can get from 1-60 in like 2 weeks. Solo. Leveling up to 60 in WoW is easier and less risky than bottomfeeding XP in EQ.


I just find it hard to believe that you guys are still playing (and enjoying) such a shallow, easy game.
:-({|=

Try trolling the EQ2 forum to bitch about WoW a little more. Maybe people who play that game will be able to go outside and play with you. We know you don't like WoW. Get the fuck over it and move on. Maybe you could have tried doing in WoW what you say you do in EQ2. That's what I do.
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Post by miir »

Boogahz wrote: Maybe you could have tried doing in WoW what you say you do in EQ2. That's what I do.
5 level 60s in about 6 months, the game has little left to offer except a few raids a week and grinding.
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Post by Dregor Thule »

miir wrote:
laneela wrote:Hey, Miir. Tell me what you think... Which is better? EQII or Wow?
They are both good games, for different reasons.
1-59, WoW blows away EQ2. It gives instant gratification and steady advancement and the only real timesinks involve traveling.
Unfortunately, once you play up a horde and alliance to 60, the content/fun level goes completely to shit.

I personally prefer EQ2 because there is just so much to do. There are different types of personal goals players can set for themselves which don't involve max dps or max XP/hour. You can work on status points, tradeskills, clean up some backquests, work on heritage quests, city faction/writs... hell, you can even work on decorating your house. The game is more fun for me since I started playing again because I'm taking my time leveling up. I just got my first character in the 60s after being back for over 6 months. I can log on for a few hours and get zero XP yet still feel like I got shit accomplished.
I suppose I can understand how that wouldn't appeal to some... especially those who are used to only measuring their accomplishments in XP gained.
*woosh*
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Post by Boogahz »

miir wrote:
Boogahz wrote: Maybe you could have tried doing in WoW what you say you do in EQ2. That's what I do.
5 level 60s in about 6 months, the game has little left to offer except a few raids a week and grinding.
So, you're saying that you played it to level to 60 then level to 60 again. No wonder you're such a bitter ass when it comes to other people talking about and enjoying WoW. Try playing for other reasons. Max tradeskills, max factions, socialize, etc..
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Post by Morgrym »

miir wrote:
Boogahz wrote: Maybe you could have tried doing in WoW what you say you do in EQ2. That's what I do.
5 level 60s in about 6 months, the game has little left to offer except a few raids a week and grinding.
Nothing like sitting down and playing 8 hours + per day. And then have the nut sack to sit there and bitch about people pushing the content.
Sounds like you are toning it down in EQII like you should have done in WoW. No game is going to be good if you push the envelope non stop.

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