DDO
Moderators: Funkmasterr, noel
DDO
NDA lifted. Who else has played this game?
Big let down for me. I even liked Guild Wars better than DDO.
The totally instanced encounters turned me off from both games.
You max out at lvl 10, then from there you die of boredom. No raid content. I like guild runs and raids, killing boss monsters with a big guild.
Cant solo past lvl 2. You have to get a group to do anything and the only thing to do are instances. No common world to hunt in. So much for the casual player.
Glad I played the beta, wont be buying it.
Big let down for me. I even liked Guild Wars better than DDO.
The totally instanced encounters turned me off from both games.
You max out at lvl 10, then from there you die of boredom. No raid content. I like guild runs and raids, killing boss monsters with a big guild.
Cant solo past lvl 2. You have to get a group to do anything and the only thing to do are instances. No common world to hunt in. So much for the casual player.
Glad I played the beta, wont be buying it.
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I was impressed with how much they were able to translate over to this game. It is not your typical MMO due to the fact that it is designed more for group play than soloing. I had a few missions that I was able to solo through as a priest that I could not with other classes, and I had some where the priest could not make it when a barbarian might have. A group means a lot when adventuring, but a group can also make things more difficult as in other games. Sticking together as a party is a good idea, and knowing what each member is capable of is priceless. I could tell who came from different games based on their reactions when I would tank as a cleric. They didn't realize how strong a plate caster could be.
The interface, while different, was actually pretty easy to get used to, and watching all of the people randomly swinging/firing weapons was amusing once you realized why they did it. The interactive items within adventures gave the areas a feeling that you could actually do something within them rather than just running along killing things. Your experience received at the end of a mission would be influenced by different things you did/accomplished within it. This included #/% of kills, #/% of broken items (crates, barrels, etc.), traps found/disarmed, secret doors found, etc.. You could see a running total of what amount of experience you would receive through the interface. If someone in your group was getting more kills/crates than you, you know who to follow.
Advancement, while limited to 10 actual levels, has tiers within each level. For instance, you would level from a Level 1 Rank 1 character to Level 1 Rank 2, Rank 3, etc. You would receive an "Action point" which you could then spend on different traits and abilities for your character. Examples of this would be getting a skill to give mana to others which would use a "charge" of your Turn Undead ability as a cleric, Increased Spell damage/healing/etc., additional weapon proficiencies, and more.
One additional thing which makes this game different, and this is a big one, is that casters get a limited number of spell points. These points can really only be regained in a couple ways. The primary method is to rest in an inn (just standing in one regens spell points slowly and drink speeds it up). You can also use a "one-shot" rest shrine which is located within most missions. Each party member can use the shrine only one time, so there can be some strategy to who uses it when. This also prevents people from just chain casting spells non-stop as they travel through with the group. This could be one of the more annoying features of the game when in the wrong group, hehe.
Overall, I liked what they were able to translate into an MMO format, but I do not know if it will manage to get the broad appeal needed to compete with today's games. The lack of real solo play will appeal to the more social gamer, but they will leave the loners out (not that it's really a bad thing...).
The interface, while different, was actually pretty easy to get used to, and watching all of the people randomly swinging/firing weapons was amusing once you realized why they did it. The interactive items within adventures gave the areas a feeling that you could actually do something within them rather than just running along killing things. Your experience received at the end of a mission would be influenced by different things you did/accomplished within it. This included #/% of kills, #/% of broken items (crates, barrels, etc.), traps found/disarmed, secret doors found, etc.. You could see a running total of what amount of experience you would receive through the interface. If someone in your group was getting more kills/crates than you, you know who to follow.

Advancement, while limited to 10 actual levels, has tiers within each level. For instance, you would level from a Level 1 Rank 1 character to Level 1 Rank 2, Rank 3, etc. You would receive an "Action point" which you could then spend on different traits and abilities for your character. Examples of this would be getting a skill to give mana to others which would use a "charge" of your Turn Undead ability as a cleric, Increased Spell damage/healing/etc., additional weapon proficiencies, and more.
One additional thing which makes this game different, and this is a big one, is that casters get a limited number of spell points. These points can really only be regained in a couple ways. The primary method is to rest in an inn (just standing in one regens spell points slowly and drink speeds it up). You can also use a "one-shot" rest shrine which is located within most missions. Each party member can use the shrine only one time, so there can be some strategy to who uses it when. This also prevents people from just chain casting spells non-stop as they travel through with the group. This could be one of the more annoying features of the game when in the wrong group, hehe.
Overall, I liked what they were able to translate into an MMO format, but I do not know if it will manage to get the broad appeal needed to compete with today's games. The lack of real solo play will appeal to the more social gamer, but they will leave the loners out (not that it's really a bad thing...).
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I feel bad for all the people who just want to play an emersive game on their computer without relying on other people to make it entertaining or worth it for them.Boogahz wrote: The lack of real solo play will appeal to the more social gamer, but they will leave the loners out (not that it's really a bad thing...).
Downloaded DDO and got a key from fileplanet but it looks like I have to wait till the 19th to try it out.
Fash
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MMOGs of all types NEED to have a solo aspect to them so people can hop on for 15 minutes and kill a couple mobs.Fash wrote: I feel bad for all the people who just want to play an emersive game on their computer without relying on other people to make it entertaining or worth it for them.
I liked the game when I was grouped going through adventures. But, the lack of solo content killed it for me too. I want to able to advance my character without hanging out with people just long enough to get what I need for my character, that is tacky. If there was any sort of solo advancement, even just to fill in some cracks, I would buy it for sure.
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Spankes wrote:MMOGs of all types NEED to have a solo aspect to them so people can hop on for 15 minutes and kill a couple mobs.
I liked the game when I was grouped going through adventures. But, the lack of solo content killed it for me too. I want to able to advance my character without hanging out with people just long enough to get what I need for my character, that is tacky. If there was any sort of solo advancement, even just to fill in some cracks, I would buy it for sure.
That sort of defeats the purpose, no?
There's plenty of good single player RPGs.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
Certainly not. The ability to play a game with friends is why I play online games. However, missing a session with them and not having a chance to catch up is disheartening in a leval based game. I am not looking for the game to have a section where I can grind out levels as a single player. But having *something* I can do solo would be nice, even if there was a sort of single player xp penalty.
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I'm currently playing the 3 day preview they have going for it. Login server issues have been.. frustrating. But I've played a few missions, even grouped with someone once omgosh, and it's been not half bad. There's some mechanic choices that I don't like.. the whole right mouse button swing thing the one that keeps tripping me up. I try to move the camera around my character like in WoW and nope! Still haven't figured out how to do that.
I think maybe this isn't the right game for a monthly subscription. Guild Wars, whether you think it was good or bad, has shown that it's possible to break that pattern for the right kind of game. As it is, there's 99.9999999% likelihood I won't buy this game. If it were a one time payment, then buying expansion packs for added content, I'd probably buy it.
Anyways, I'm playing on the first server on the list (forget the name, not Wayfinder), name is Vargon, a rogue. They've done a nice job of adding content for rogues from what I've seen so far at least... enough that I'm actually playing one, but only because druids aren't implemented yet
I think maybe this isn't the right game for a monthly subscription. Guild Wars, whether you think it was good or bad, has shown that it's possible to break that pattern for the right kind of game. As it is, there's 99.9999999% likelihood I won't buy this game. If it were a one time payment, then buying expansion packs for added content, I'd probably buy it.
Anyways, I'm playing on the first server on the list (forget the name, not Wayfinder), name is Vargon, a rogue. They've done a nice job of adding content for rogues from what I've seen so far at least... enough that I'm actually playing one, but only because druids aren't implemented yet

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Pretty sure camera movement has to do with the numpad, but I haven't logged in for a few days.Dregor Thule wrote:I'm currently playing the 3 day preview they have going for it. Login server issues have been.. frustrating. But I've played a few missions, even grouped with someone once omgosh, and it's been not half bad. There's some mechanic choices that I don't like.. the whole right mouse button swing thing the one that keeps tripping me up. I try to move the camera around my character like in WoW and nope! Still haven't figured out how to do that.

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- Kwonryu DragonFist
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Re: DDO
Well, looks like ultimately I was right!
I signed up for the beta of the DDO Unlimited service. I figure it's worth checking out again for free. There was some stuff I liked way back in the beta for the original game. And I like the idea that you can earn more content just by playing and accruing points rather than paying, but we'll see how viable that really is.1. What is Dungeons & Dragons Online™: Eberron Unlimited™?
Dungeons & Dragons Online™: Eberron Unlimited™ (DDO Unlimited) is the free digital upgrade to DDO, the most exciting MMO with the best combat. DDO Unlimited raises the level cap to the natural D&D© limit of 20, introduces a new class, and makes subscriptions optional with unlimited free play. Set in the vast and dangerous online world of Eberron, gamers discover hidden treasure, pummel monsters, and look to evade traps left behind by an ancient race. By leveraging the most active, most realistic combat system of any online game, DDO Unlimited players deliver and feel every blow that goes into a baddie's demise.
2. FREE? For Real?
Yes, for real. DDO Unlimited is free to play as long as you want without subscription and—most importantly—without your credit card digits. Just log in and start battling your way to elite status without so much as reaching for your wallet. Along the way, you'll even earn points equal to your level of success to spend in the DDO Store. It's like we're paying you to play!
3. What's This DDO Store You Speak of?
Funny you should ask. The DDO Store is a vendor within DDO Unlimited, where you can spend your hard-fought points or real, hard-earned dollars (if you wish) to enhance your gaming experience. While the best gear can still only be found by adventuring in-game, the store offers a bevy of convenience items, in addition to premium adventure packs, extra character slots, hirelings, potions, unique character customization, and much more than this page will allow us to list! Items in the DDO Store are purchased with Turbine Points.
4. What are Turbine Points?
Turbine Points are the currency of the DDO store, and you can buy them with credit cards, PayPal, or at participating POSA retailers (coming soon). They are available in various point denominations. You can also earn Turbine Points for certain achievements in-game. Turbine Points never expire and can be used to pay for anything in the DDO Store.
5. What is a DDO VIP?
Sounds important, right? Well, it is. DDO VIPs are players who want unlimited access to all of the content DDO has to offer. This newly optional subscription program also allows its gamers to enjoy a number of other exclusive benefits, such as a monthly grant of Turbine Points, priority access to servers, the ability to play all classes and races, additional character slots, a shared bank slot, and much more. The cost of becoming a DDO VIP is only $14.99 per month.
6. Do I have to Purchase Turbine Points to Create an Account and Begin Playing the Game?
Nope. Purchasing Turbine Points is 100% optional. And is only required if you wish to heighten your gaming experience by purchasing something from the DDO Store.
7. Will I Still Be Able to Play and Enjoy the Game Without Buying Items from the Turbine/DDO Store, or Is That My Only Option for Gaining Weapons, Armor, Potions, and Other Battle Goodies?
You are absolutely under NO obligation to purchase anything from the DDO Store in order to play and progress in the game. Gear is available for gamers who would like to improve some aspect of their in-game experience right away. While the store offers items of convenience, content, and character customization, there is no substitute for the glory and rewards that await you in the dungeons of DDO Unlimited.
8. Will I Be Able to Sell My In-Game Items to Other Players In Exchange for Turbine Points?
Turbine Points are non-transferable and, like most of the items available for purchase in the DDO Store, completely bound to you and your character(s)/account.
9. Do I Need A Credit Card to Play the Game?
Absolutely not. The only time you'll ever have to wield your plastic, or use an alternate payment method, is when purchasing Turbine Points at the DDO Store.
10. If I Don't Have a DDO Subscription, How Much Game Content Can I Access?
Frankly, that all depends on what kind of gamer you are. Free content is widely available for low-level characters and becomes sparser as a character's level increases. However, additional premium adventure packs are available for purchase through the DDO Store. Once the adventure pack has been added to your account, it will be permanently available to all your characters.
Re: DDO
Cool. The DDO alpha/beta was mega-fun (mostly because feather fall was broken and low-grav MMO sploits were totally for the win!), but I remember one total overcon run (we were like level 5 doing a hard run meant for level 7s or something like that, Minotaurs and Giants and Trolls and shit, it was pretty own) where 2 of our group split almost immediately.
Furor told this imbecile he could avoid getting charged by the minotaurs by moving out of the way (you know, like a matador - the minos did the whole stomp and snort thing before they charged) and the guy launched into him spouting off about how (Furor) hadn't a clue about these games and that he was playing MMOs while (Furor) was still playing with Voltron (lol). I wish I has that conversation recorded, it was one for the ages. After he left the bard cried about how mean we were and had no chance to succeed and so she quit too.
So for VOLTRON! we did the instance with just the four of us and it took every fucking wand and potion we had. I remember Furor and someone else (Darph?) were down and Sylvos and I were taking turns blowing the shit out of this boss mino while the other one trained it in a circle, when the person shooting got aggro, we'd switch roles.
Another time we were looting the fuck out of this dungeon where half the shit that dropped we couldn't even equip (required level 11 in a game with a cap of 10, ha!), but it vendored well! It was "the run of death" where you hauled ass to this room where the floor collapsed and jumped to the side where all the loot was while being chased by demons and shit. If you stumbled or made a wrong turn or made any fuck up, you were dead. Otherwise lewts!
I'll probably check this out, but will probably miss some of the broken stuff.
P.S. I hate Eberron, it should have been Forgotten Realms or Greyhawk
Furor told this imbecile he could avoid getting charged by the minotaurs by moving out of the way (you know, like a matador - the minos did the whole stomp and snort thing before they charged) and the guy launched into him spouting off about how (Furor) hadn't a clue about these games and that he was playing MMOs while (Furor) was still playing with Voltron (lol). I wish I has that conversation recorded, it was one for the ages. After he left the bard cried about how mean we were and had no chance to succeed and so she quit too.
So for VOLTRON! we did the instance with just the four of us and it took every fucking wand and potion we had. I remember Furor and someone else (Darph?) were down and Sylvos and I were taking turns blowing the shit out of this boss mino while the other one trained it in a circle, when the person shooting got aggro, we'd switch roles.
Another time we were looting the fuck out of this dungeon where half the shit that dropped we couldn't even equip (required level 11 in a game with a cap of 10, ha!), but it vendored well! It was "the run of death" where you hauled ass to this room where the floor collapsed and jumped to the side where all the loot was while being chased by demons and shit. If you stumbled or made a wrong turn or made any fuck up, you were dead. Otherwise lewts!
I'll probably check this out, but will probably miss some of the broken stuff.

P.S. I hate Eberron, it should have been Forgotten Realms or Greyhawk
- Ash
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Re: DDO
Oh yeah?Ashur wrote:...and Sylvos and I were taking turns blowing the shit out of this boss mino...
I never messed around with this game during its beta, but played around with it a bit with the freebie trial they had. I thought it was kind of fun, but wasn't good enough to entice me to pay for it. I may have to give it another look now. I don't mind Eberron. I've not played anything in that setting beyond the DDO demo, but I've read up a bit on it via a.b.e-book.rpg postings. I'm sick to death of classical fantasy settings, so some of the Eberron elements intrigue me, though I have no idea how much of that sort of thing makes it into the game.
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Re: DDO
Good to know gem!Gemily wrote:NDA lifted. Who else has played this game?
Big let down for me. I even liked Guild Wars better than DDO.
The totally instanced encounters turned me off from both games.
You max out at lvl 10, then from there you die of boredom. No raid content. I like guild runs and raids, killing boss monsters with a big guild.
Cant solo past lvl 2. You have to get a group to do anything and the only thing to do are instances. No common world to hunt in. So much for the casual player.
Glad I played the beta, wont be buying it.

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Re: DDO
Uhh dude, that's 3 and a half year old info...Kwonryu DragonFist wrote:Good to know gem!
Might wanna read the new posts in the thread.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
Re: DDO
http://kotaku.com/5284548/dungeons-and- ... -goes-free
(North America only. Sorry third-world countries !)
The Eberron Unlimited upgrade for Dungeons and Dragons Online is coming this summer, bringing new quests, a new class, a cash store, and a higher level cap, all while introducing a new free-to-play business model.
The gates to Eberron will swing wide this summer, as the Eberron Unlimited upgrade transforms Turbine's DDO from a subscription-based massively multiplayer online game to a free-to-play one, relying on VIP subscriptions and the new DDO store as dual sources of income. Free players will be able to join the game, create characters, and level all the way up to 20, the new, logical class limit for a Dungeons and Dragons game. Limitations included having to pay for specific races and classes, limited chat, auction, and mail capabilities, and access restricted to the city of Stormreach and its immediate vicinity.
Paying a monthly fee for VIP status grants you unlimited access to all of these features, as well as full customer support, with free players limited to automated support only.
Free players will still be able to use the new DDO store, however, accumulating points equal to their levels to spend on special items, which the official website likens to being paid to play. Players can also spend their cash money on upgrades, which is a feature that I feel kills the Dungeons and Dragons experience completely.
Being able to pay for new equipment using funds from outside of the game is the same thing as getting free items and experience for being the girlfriend of the Dungeon Master. I suppose technically that's in keeping with the grand tradition of the tabletop game after all. This DM just happens to have a lot of girlfriends.
Check out the offical website for more information on the new free-to-play Dungeons and Dragons Online.
(North America only. Sorry third-world countries !)
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Re: DDO
Hrm, that remains to be seen. So far my experience in RoM wasn't stellar. But in RoM's defense, at least it doesn't have fucking robot people (warforged).Siji wrote:RoM > DDO !
- Ash
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Re: DDO
Just got a beta invite. I probably won't subscribe after Beta, but if anyone else got an invite I'd like to do some groupage!
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Re: DDO
Hmm. I seem to be experiencing technical issues between certain software and Windows 7 RC1 x64.. Unsupported software on both ends though so it isn't surprising..
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Re: DDO
Yeah, I'm in too. Man, I'd forgotten how ghetto some aspects of this game were! The diablo-esque melee combat is a bit much. Playing as a rogue, Nothor, at least the traps and shit are fun. I'd hate to be doing these dungeons as someone that could detect/disarm/pick them all.
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Re: DDO
I'm in as Naskani, a human cleric. Shoot me a tell!
- Fash
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Re: DDO
Mine was failing (also w7 rc1 x64) on installing dependencies, .net framework 1.1 sp1... the solution was to download both the 1.1 framework and the sp1, and slipstream the sp into the 1.1 install... then uninstall 1.1 and install using the slipstreamed version.Animalor wrote:Hmm. I seem to be experiencing technical issues between certain software and Windows 7 RC1 x64.. Unsupported software on both ends though so it isn't surprising..
linky here, instructions on the slipstream are about 20% down the page
Fash
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Re: DDO
Actually what I ended up doing was uninstalling the game and then re-running the downloader/installer again with administrator privileges. Game works fine now. =) Thanks though Fash
Re: DDO
4 years later:
Proving once again that people really enjoy free games, Turbine announces that more than a million new players have joined Dungeons & Dragons Online: Eberron Unlimited since its re-launch as a free-to-play game last September.
Having just experienced the joys of IHOP's free pancake day, I can personally attest to the fact that things taste better when you don't have to pay for them. Take Dungeons & Dragons Online. Not only have more than a million new players signed up for the massively multiplayer online role-playing game since September, players signing up for the optional paid subscription have more than doubled.
Things are looking up in the game's new DDO store, where players have been buying items and new content at a rate three times higher than industry average, increasing the franchise's revenue more than 500%.
I'd say this is one of the most successful MMO turnarounds in the history of the genre. A few years ago, Dungeons & Dragons Online was floundering, and now, it's flourishing.
"The response from players to DDO Unlimited has been nothing short of phenomenal," said Jim Crowley, president and CEO of Turbine, Inc. "We've known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we've successfully expanded our reach and injected new energy into the game. Without a doubt, DDO Unlimited is a hit!"
Well done, Turbine! Lure them in with free pancakes, and they'll stay for the large country fried steak with sausage gravy.
- Kaldaur
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Re: DDO
Turbine runs a quality product. They may not make the best game decisions, or balancing content, but they do try. LoTRO was one of the most cared for mmo's I played, and if I recall, Asheron's Call was Turbine as well? That's a track record right there. Glad to see they made something of DDO.
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Re: DDO
That number includes people like me who tried it for a couple of hours and relaised yep... it still sucks.Turbine announces that more than a million new players have joined Dungeons & Dragons Online: Eberron Unlimited since its re-launch as a free-to-play game last September
A couple of my co-workers gave it a try last month and got bored of it after a couple of weeks.
There's a ton of shitty, free to play, asian MMOs that boast player subs in the millions...
Yea, there's a 50/50 chance that Turbine's next game will bomb.That's a track record right there.
DDO and AC2 were failures.
AC and LoTRO weren't.
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Re: DDO
I almost wish we would see an AC3, based more on the original than the flawed concepts from 2. AC1 was an excellent game, not without its own problems, but in terms of story almost unmatched in any game today.
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Re: DDO
It is still a decent game for people who like the D&D environment. I have to say that even though I am not one who cares much about the graphics on games (and usually turn them down to bare minimums for performance), there is something about this game that just has some stunning stuff to it.
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Re: DDO
I haven't tried DDO but i'm in the Age of Conan Trial! 
Quite fun!

Quite fun!
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- Joined: July 12, 2002, 6:48 am
Re: DDO
But can you customize as good as in AoC in DDO?Ashur wrote:But Kwon... they have MONKS!
In AOC you have a more realistic look than lets say WoW or Aion, in AoC you can actually see your definition on the muscle, decide lats and pecs-size etc
I made one shorter Assassin with insane definition and was ripped! (looked like Bruce Lee) and another Huge dude with a lot more Bulk with a red beard (Viking-style).
You can also customize boob and glute-size in AoC!
How is customization in DDO?

Re: DDO
Does AoC still have only one set of armor for every 10 levels or so? Do the level 20 people still look the same as level 40? AoC, of all MMORPGs I've played, had the least customization and major lack in variety of armor and accessories.
- Kwonryu DragonFist
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- Posts: 5413
- Joined: July 12, 2002, 6:48 am
Re: DDO
I replaced items quite often from lvl 20 to 30, but it's not much fancy lookin' clothes from lvl 1-30 
Much leather and such, but it gets better as you progress. (heard there were some prettier stuff around 30s)
There are also "social" clothes you can find/buy on the AH.

Much leather and such, but it gets better as you progress. (heard there were some prettier stuff around 30s)
There are also "social" clothes you can find/buy on the AH.

Re: DDO
No Kwon. Zero customization for the body in DDO, Everyone of the same race/sex has the same overall body type and none show much skin. You can't even mix/match equipment. The body has essentially one inventory slot where armor/robe/outfit (example +2 Full Plate, you don't collect all the pieces parts) goes. It's very D&D in that regard. Cloaks aren't even visible.
- Ash