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Hasafraker
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Post by Hasafraker »

I don't normally post here but this fucking bug is not something I would even wish on people I don't like.

November 6th I logged in still 65th level, after about noon I was killed on a Terris Thule run and arrived at my bind point level 50. After rez, 51. I've been all over the Guide staff who say wait for a GM, I've emailed the GM's who haven't written me back or anything.

As you're logging in, assuming you have all expansions up to PoP, make sure it says at the server select screen, "all expansions enabled" if it does NOT, log completely out, reboot, restart the game and varify that "all expansions enabled" is showing in nice pretty green letters. According to the tards at SoE that's how you avoid it. Well I'm here to tell you that's not entirely true. I've been watching for it, not once did I see anything out of the ordinary. It's alarming how many more reports I'm hearing about this bug now. 10 min ago I hear another person in my guild has been struck by this bug. This bug is fucked, SoE customer service is even more fucked. If I ever hear back from a GM or get an email address for someone who has the ability to help I'll post back to this thread with it. Please pay attention as you're logging in, don't let this "rare bug" (my ass) get you too. :evil:

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Post by Bubba Grizz »

Oofta. That has got to suck. And know the speed of the GMs you should get a reply somewhere around Christmas. Maybe it isn't a bug but it is in there by design. This will give the powergamers something to do and keep you on the leash much longer than you need to be. Sucks though.
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Post by Voronwë »

Calistaah (an ench in Ixltan) lost 63 to 60 from this bug. GM restored it without wiping any items or anything. Took her several days to resolve it, but it got taken care of.
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Post by Forthe »

That sucks Kithal. I'm sure it will get fixed, hopefully sooner than later.

Look on the bright side, yer damn uber for lvl 51!
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Post by Hasafraker »

ya I spose there is that, did the nostalgia tour last night and killed Naggy with some folks... can you say 51st lvl warrior with 6.5k hp?

but it's not the same :cry:

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Post by Voronwë »

take the opportunity to do some mass AA farming.

you got a few days, and there are a lot of easy mobs for you to kill out there that are now blue/white/yellow.
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Post by Hasafraker »

all exp/aa's earned while bugged will be lost when they "restore" my character file.

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Post by Voronwë »

they didnt for Calistaah.

she kept the xp she got. they didn't have to restore from backup. She got an AoW ring that didnt get wiped either.

but you never know with VI.
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Post by Kilmoll the Sexy »

I can verify that the GMs can add exp to your character without doing a restore. There was an incident in NToV that wiped out a ton of people due to a bug. GM had to come in and pull bodies and rez. One person got the GM "rez" twice by mistake and actually ended up with more exp than they started with.
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Post by Hasafraker »

Hmmm...interesting, one side note, regarding this bug, if you find that your xp bar is maxed and you cannot ding or you simply find your normal xp bar is filled for no reason, ie, you didn't fill it yourself. You are probably bugged. The last person I heard to get bugged also like myself, died and arrived at their bind level 50. So if you suspect you're bugged...don't die. Just petition the exp bug I believe it's the same fix. A friend of mine camped GM's for 30 hours yesterday till he caught one this morning at 6am and got himself fixed.

I would very much hope to be simply given the xp back and my levels. We'll see what happens.

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Most likely

Post by Xanupox »

Well,

Its an exp bug not a level bug. Most likely you lost a digit on your exp when you died, they are prolly having some issues with the level 65 buffer of EXP.

That is why in EQ you CAN lose levels, if your total character exp drops below the level requirement for your level. There used to be some charts posted on the SEQ boards when it tracked EXP, for how much you need per level. If you could compare how much EXP is needed at 65, I bet if you knocked off a digit, you would have the amount that you had when you "donged down" to levle 50-51.

You could EXP now and gain exp with no prob.. all the GM would have to do, is take whatever your EXP would be once you got some service on this matter, subtract the base level 51 EXP requirement from what you had... then make a note of that.. say it was 5,000,000 exp more.

He would adjust your total character EXP to that of a level 65 with MAX exp in level, then award that 5,000,000 exp you aquired while you were lower level. The sad thing is though, 5,000,000 exp or whatever the number may be is going to be significantly lower than what you would be achieving if you were lvl 65 and killing things over the same amount of time.

The things you EXP off of at 65 would be generating MUCH more exp for you overtime, versus the things you could kill and gain exp from at level 50. So you CAN still play and should still get exp.. its just not going to be equivelant as to what you will be expecting to get from it at 65.

In other words, if you can exp at lvl65 for 12 hours and get 3 AA from it based purely on EXP earned... if you exp'd at lvl 50 for 12 hours, the total amount of EXP you recieve MAY get you a quarter of an AA.

Just a heads up.
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Also just to test this

Post by Xanupox »

Has anyone tried this out, just thought about it.

If AA points are determined by a set number of EXP points awarded to the AA pool.. then it would be MUCH more difficult for someone level 50 to get a single AA point versus someone that is 65.

If a lvl 65 person kills a low blue he would be getting more exp because the mob level would be higher... so more exp would be put into the AA point pool.

If a level 50 person kills a low blue the exp would be much lower, but is the requiremnt for the AA based on your level, or is it static across the board.

In Theory if the AA point pool is in anyway scaled against your level, then if you had a lvl 50 in a group of lvl 65's leeching and putting all exp toward AA.. then that person should gain AA points at a much more rapid pace due to the mobs being killed most likely being several levels over the level 50 player... worth testing.

To check take 2 people, one lvl65 and the other lvl 50. Make a note of thier current EXP level in AA exp bar. Group them up and kill until you gain a full AA level. Measure the progress.

If they both gain AA at the same pace, then that means not only is the EXP being scaled and shared between the two players.. the 65 getting more and the 50 getting less... but this also means that the AA pool points are scaled for the level you are when trying to achieve a point.

If the lvl 65 player gets an AA point and the lvevl 50 has hardly had the bar move.. then that means the AA point pools are static. Meaning, no matter your level you need RAW "X" ammount of exp to get each point. Thus the higher levle you are the easier this would be, as you get more exp at higher levels.

If the first is true... then you could really power level by putting a lvl 50 into an AE group and leech AA exp. Since it would be scaling, and the rate the lvl50 would get exp, I would guess that you could get an AA every 15-20 minutes. Heh, If I still played I would check it out.. let me know if someone does.
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Post by Millie »

I've heard of several instances of this bug since PoP release. It can be a real hassle -- seeing as how, at level 50 or 51, you cannot loot half the "Recommended level 60+" items you have on your corpse.
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Post by Forthe »

Level is determined by your exp total. I played around with a server emulator where you could modify your characters exp total via commands and the client would ding\unding you to the level corresponding to your exp total.

Xan is correct that AA moves faster for higher levels. Exp required per AA is constant regardless of level. AA fly exping on PoP mobs, 1hr 10mins is my best time for an AA so far. I'd be happy with 2AA in a full day pre pop.
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Well

Post by Xanupox »

Well,

If what Forthe says is correct, and I have a feeling it is.. then I suggest you get all the "rapid gain AA" you can while you can.

When AA were introduced, the level for most players was 60. The required amount of EXP needed to earn an AA was based on what a level 60 could churn in overtime. If you recall this was once already adjusted after the release of Luclin, they increased the needed number of total EXP per AA point, just alittle.

Now that the EXPing folks are level 65.. the rate at which the overall XP flows in is prolly that 5x greater. Your leveling exp bar will move along the same pace, because each LEVEL requires significantly more exp to push it across... however the AA point is a static number from lvl 51 to lvl 65... it never considers your level, it just wants RAW EXP.

The more people to get 65, I think the overall number of AA's gained will drastically shoot up.. increasing.

Around that time I would expect either a nerf, increasing the number of EXP required per AA... or the system will be scaled against your level for the requirement.
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Post by Baracus »

Kilmoll the Sexy wrote:I can verify that the GMs can add exp to your character without doing a restore. There was an incident in NToV that wiped out a ton of people due to a bug. GM had to come in and pull bodies and rez. One person got the GM "rez" twice by mistake and actually ended up with more exp than they started with.
Not saying this is what they will do for you, but I'll also confirm that a GM can bump up your XP whether they rezz you or not. I got stuck in WW when someone triggered the Benevolence quest, and anyone who cast was getting summoned. I contacted the GM that was there to sort the mess out and told him that even though I'd been rezzed, no xp had been restored. He found me, asked me about where I had been in my level. I told him 40% though, and he said check now. When I looked I had 50% xp.

Again, who knows what they'll do, but theyCAN just give you XP as an option available to them.

Good luck in getting your levels restored.

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Post by Kilmoll the Sexy »

The reason Forthe is getting so much exp is that the exp on the mobs in some of the new planes is just ridiculous. I was doing Valor and could gain an AA in 2 hours easy with a full group. I then went and soloed dark blue mobs in Maidens Eye and it would have taken 6+ hours to get an AA. It did not have so much to do with the level as the exp awarded for the mobs.
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Post by Winnow »

Sitting at level 64, I'm debating on whether to switch to full AA exp or not. I was able to blast through 63 in one day of Valor XPing. It would seem a nerf is on it's way...it's also possible the SOE knows EQ is near the end of its life and will let everyone go nuts with XP and AAs as there isn't as much concern about balancing now as there was a year ago.

Keep the people happy with uber XP for the next few months then sell them on SWG and EQ2. If this was early on in the life cycle of EQ you would see a quicker nerf to prolong the end game....not that more than a few percent of EQ players see the end zones anyway unless they have an emulator.
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Post by Voronwë »

it is quite possible the 'learning curve' on the flag-giving quests/mobs for the upper tier zones is really the bottleneck on progression with PoP, and they aren't so terribly concerned that people can get good xp flow.

there are lots of AAs still to get as well. So the journey isnt over at 65 anyways.
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