Luclin ports?
Moderator: TheMachine
Luclin ports?
From Caster's Realm
quote:
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NEW PORTS FOR LUCLIN, AUGUST 10, 2002
Hi all,
Thought you'd be interested to know that we're adding in Luclin ports and putting them on Test server this weekend. These spells will be available to both druids and wizards as convenient vendor sold scrolls.
We've added a Nexus port for druids, and ports to Dawnshroud, Twilight Sea, and Grimling Forest for wizards and druids. This should help cut the travel time to the remote areas of Luclin, and it's something that a lot of players have been asking for.
Take care,
- Rich
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What do you guys think of this? Personally, in an era where everone has constant SoW, SOE or at least Jboots/run3 to fall back on, I see this as a wasted effort. I think a spell allowing druids to port to the Nexus, like wizzies isn't a bad idea, but the additional ports seem redundant to me. SH may be painful to zone into for some but most of these are small zones to pass through. I would rather seem the dev team working on existing bugs/problems or adding content for the high level game, than on something like this which does nothing except add a new place for people to spam for ports to, instead of running there in the 5 min it takes...
quote:
--------------------------------------------------------------------------------
NEW PORTS FOR LUCLIN, AUGUST 10, 2002
Hi all,
Thought you'd be interested to know that we're adding in Luclin ports and putting them on Test server this weekend. These spells will be available to both druids and wizards as convenient vendor sold scrolls.
We've added a Nexus port for druids, and ports to Dawnshroud, Twilight Sea, and Grimling Forest for wizards and druids. This should help cut the travel time to the remote areas of Luclin, and it's something that a lot of players have been asking for.
Take care,
- Rich
--------------------------------------------------------------------------------
What do you guys think of this? Personally, in an era where everone has constant SoW, SOE or at least Jboots/run3 to fall back on, I see this as a wasted effort. I think a spell allowing druids to port to the Nexus, like wizzies isn't a bad idea, but the additional ports seem redundant to me. SH may be painful to zone into for some but most of these are small zones to pass through. I would rather seem the dev team working on existing bugs/problems or adding content for the high level game, than on something like this which does nothing except add a new place for people to spam for ports to, instead of running there in the 5 min it takes...
Wulfran Moondancer
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Stupid Sidekick of the Lambent Dorf
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- Bubba Grizz
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Personally I think that most of those who came into the game after the first years prolly don't even know how to run from zone to zone. They have always had a porter of some sort available to them, be it a guild member or buying the port. Hell, I know a few porters who don't know more than the immediate surrounds of the port in the zones they go to. So, who cares if they add more ports. I see it as a way of decreasing the timesink we already suffer.
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The restriction was put in to stop people from rushing certian zones and to force people to learn thier way around. 8+ months have passed and those reasons no longer hold any meaning, much like Velious Teleport Keys.
This was discussed endlessly when SoL first came out, and many of us always knew we'd get ports to Nexus and other parts of Luclin, it was just a matter of time. I was the first to tell everyone "I told you so".
This was discussed endlessly when SoL first came out, and many of us always knew we'd get ports to Nexus and other parts of Luclin, it was just a matter of time. I was the first to tell everyone "I told you so".
- Aabidano
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It didn't workforce people to learn thier way around

There isn't anyplace in the world that takes more than 10-15 minutes to get to now, not including port time to the nexus. This just lets people (esp rangers) get lost in a more timely manner

I talked to folks in the mid-late 50s that still couldn't use sense heading or /loc.
I hope it's a <=34 port, I don't wanna PL my wizzy any higher.
Last edited by Aabidano on August 13, 2002, 2:25 pm, edited 1 time in total.
"Life is what happens while you're making plans for later."
Ever been to Dalnir? That was the sickest joke to play on monks. Mid-level NO DROP (crappy) monk gear in a dungeon whose closest port is DL. What a waste of space.Aabidano wrote:There isn't anyplace in the world that takes more than 10-15 minutes to get to now, not including port time to the nexus.
I still remember running across the Karanas around level 15 to get to High Hold Pass to get a chance at a PGT. It was about this time I created a druid.
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This is how my demented brain reads it.
With every expansion they have hindered mass force movement, in some way or another, to the high end game.
VI KNOWS that high end players are going to bitch and complain. They also know that the high end players will deal with it, keep paying, and keep playing.
I think this buys a bit more time for VI to half ass together their next expansion. But it also creates a need for greater organization to be able to compete against fellow matched guilds. (Quite possibly the ONLY good thing this could create)
Once the current expansion is defeated and the new one is about to come out. VI makes that expansion more easily accessible to the non-high end player. Because the non-high end player WILL quit playing, paying, if it's a hassle and a pain.
Kunark evacs.
Velious Keys.
Luclin ports.
I would imagine post PoP that many of the Luclin timesinks will be nerfed to make them more accessible. I would also expect PoP to be very limited in mass movement as well.
Just my ideas...
edit - forgot a comma
T
With every expansion they have hindered mass force movement, in some way or another, to the high end game.
VI KNOWS that high end players are going to bitch and complain. They also know that the high end players will deal with it, keep paying, and keep playing.
I think this buys a bit more time for VI to half ass together their next expansion. But it also creates a need for greater organization to be able to compete against fellow matched guilds. (Quite possibly the ONLY good thing this could create)
Once the current expansion is defeated and the new one is about to come out. VI makes that expansion more easily accessible to the non-high end player. Because the non-high end player WILL quit playing, paying, if it's a hassle and a pain.
Kunark evacs.
Velious Keys.
Luclin ports.
I would imagine post PoP that many of the Luclin timesinks will be nerfed to make them more accessible. I would also expect PoP to be very limited in mass movement as well.
Just my ideas...
edit - forgot a comma
T
- Aabidano
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As my guild has recently rebuilt our druid horde, mobilization should be much faster now. I think half the guild were druids when I joined 2 years ago. 
Anyways,
Both
EJ > FoB > WW
and
SF > OT > WW
would have worked, but as we could rarely get ports, it was hoof it from FV time
The shortcut through the gobby tunnels in LoIL took a lot of time off the trip.

Anyways,
Both
EJ > FoB > WW
and
SF > OT > WW
would have worked, but as we could rarely get ports, it was hoof it from FV time

The shortcut through the gobby tunnels in LoIL took a lot of time off the trip.
"Life is what happens while you're making plans for later."
- Aabidano
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Okay,
This is coming from a actual Test Server Wizard =)
Yes, Nexus Gate/Portal/Translocate do work from Old World Verified by me.
Yes, Druid portal spells have been found in Rivervale.
No, we haven't found the wizard spells. I myself have checked Shadow Haven, Katta, Tox Library and Guild, Temple of Solusek Ro, Neriak Scorned and Library. I will check again later this evening. We formed a loose channel we could talk on for finding the spells. If you would like to come onto Test, /join Spells
Lalfec Stormsage
58th Wizard of Test
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/Boggle
Anyone else have a problem with why Druids can port to the moon?
Wizards create Dimensional portals, ie manipulators of time and space.
Druids poof with the wind. err, am I missing something that makes it all make sense in a Verant storyline kinda thing?
Idea behind the spires was that the Scions held the secret and the power to create a focused beam of energy to luclin or something like that.
Just hate the inconsistencies with the storylines in EQ sometimes.
It's like watching an awesome movie... then getting slapped in the face by some inconsistency that blows the whole thing.
Heddyl
Anyone else have a problem with why Druids can port to the moon?
Wizards create Dimensional portals, ie manipulators of time and space.
Druids poof with the wind. err, am I missing something that makes it all make sense in a Verant storyline kinda thing?
Idea behind the spires was that the Scions held the secret and the power to create a focused beam of energy to luclin or something like that.
Just hate the inconsistencies with the storylines in EQ sometimes.
It's like watching an awesome movie... then getting slapped in the face by some inconsistency that blows the whole thing.
Heddyl
/sighXyphir wrote:Ever been to Dalnir? That was the sickest joke to play on monks. Mid-level NO DROP (crappy) monk gear in a dungeon whose closest port is DL. What a waste of space.Aabidano wrote:There isn't anyplace in the world that takes more than 10-15 minutes to get to now, not including port time to the nexus.
- Akaran_D
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you guys DO know that there has been a port into skyfire that while intiially made you be in a dungeon to cast it, you can evac there now..
Skyfire = next to OT..
Skyfire = next to OT..
Akaran of Mistmoore, formerly Akaran of Veeshan
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.