Unreal 2

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Elidain
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Unreal 2

Post by Elidain »

I'm wondering if I should buy this game I keep hearing mixed reviews on it. Does anyone have it if so what ya think of it?
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Post by kyoukan »

I don't like it. It has really nice graphics but that's about it.

It adds nothing to the genre and it even takes away things that I expect to be staples by now; like multiplayer. Also, there's no decals or environment damage. When you shoot your machine gun at the wall there are no bullet holes or even little puffs where the bullets should be hitting. Glass doesn't even break when you fire at it; nothing happens. When you shoot a monster it just falls over and dies (but it does have a nice ragdoll animation for models).

Weapons are just standard crap. Pistol, machine gun, shottie, stupid thing that shoots balls of light, etc.

The cutscenes are pretty boring as well.

Also, there's no sense of linearity or accomplishment. All you do is land on a planet and kill everything under the pretense of "doing a mission" and then go to another planet and do it all over again, as opposed to the original Unreal where you just sort of woke up in the middle of a disaster and there was a linear progression of having to get from here to there.

Gameplay is boring and level design is weak. The entire game is basically walking into a room and killing everything and then walking into the next room.
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Post by Vaemas »

/nods

Add the fact that you can't skip the cut scenes...
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Post by Taly »

Any InstaGib?
I want to cast...........MAGIC MISSLE!
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Post by Xouqoa »

I hate that InstaGib shit on UT2003 ... and almost every damn CTF server has it turned on, wtf.

I miss Quake ... the original Quake.
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Post by Elidain »

Thx for the info I guess I'll pass on it then. I miss playing LMCTF for Quake2. Off Hand Grapple hook was the shit
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Post by *~*stragi*~* »

The one thing I did find interesting in U2 were the missions where you got to place turrets, those were fun.. the game totally lacks locational damage, which takes pretty much any notion of skill out of it, and it lacks multiplay which are it's two biggest faults.. and it runs choppy as hell on a lot of systems.
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Post by Fairweather Pure »

I thought it was fun. My only real complaint was that it was extremely short. I think I beat it in around 10-12 hours on medium difficulty.

Not having multi-player is a sin.
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Post by Janx »

Played it, beat it,deleted it. Really standard stuff. Thinking back I'd have to say I didnt even enjoy the experience. The last level was pretty cool but thats 'bout it.
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Post by emmer »

There is a small amount of environment damage if you turn your settings up (bulletholes) , but it still sucks.

Loki's Minions CTF was the fucking bomb, probably the most fun I've ever had playing a computer game was in lmctf zipping around midair in the enemy's base with their flag, blowing would-be pursuers away from across the map with my power rune railgun... so many memories. :(
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Post by Elidain »

Aye Emmer those were the days I would play all night kicking ass with the Damage rune and railgun. I was amazing with the rail and the soundeffects you could put into the game ruled. My friends and I are thinking about starting a Q2LMCTF server just for fun.
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