Brink
Moderators: Funkmasterr, noel
- Kilmoll the Sexy
- Super Poster!
- Posts: 5295
- Joined: July 3, 2002, 3:31 pm
- Gender: Male
- XBL Gamertag: bunkeru2k
- Location: Ohio
Brink
Discuss
Re: Brink
Brink
1.
a. The upper edge of a steep or vertical slope: the brink of a cliff.
b. The margin of land bordering a body of water.
2.
The point at which something is likely to begin; the verge: "Time and again the monarchs and statesmen of Europe approached the brink of conflict" (W. Bruce Lincoln). See Synonyms at border.
1.
a. The upper edge of a steep or vertical slope: the brink of a cliff.
b. The margin of land bordering a body of water.
2.
The point at which something is likely to begin; the verge: "Time and again the monarchs and statesmen of Europe approached the brink of conflict" (W. Bruce Lincoln). See Synonyms at border.
-
- Super Poster!
- Posts: 8509
- Joined: July 3, 2002, 1:06 pm
- XBL Gamertag: SillyEskimo
- Animalor
- Super Poster!
- Posts: 5902
- Joined: July 8, 2002, 12:03 pm
- Gender: Male
- XBL Gamertag: Anirask
- PSN ID: Anirask
- Location: Canada
Re: Brink
I picked the game up yesterday and played it for a few hours. There's a lot to like here.
The core of the game is objective-based gameplay. There's a campaign that setup up a story around the string of objective-based maps that you will be fighting for. From what I've seen thus far, there are defend/capture the objective and escort missions.
The players have access to 4 different classes, a Soldier, Engineer, Medic and Operative. There are specific skills that you can buy for each classes as you gain levels to make for a move powerful and/or versative character if you pick and choose from each tree. There's also a universal skill tree with general purposes skill that you can get that work for all classes.
You can dynamically pick and choose which class you will play during the flow of the match depending on the current circumstances. Guns seems to be universal so you can pick your favorites and stick with those or mix it up also depending on the situation.
There's a parcour element to the game where your characters can jump, climb and generally kinda free-flow around the environment (depending on the body-type you choose for yourself - Heavy, Average or Light, with the damage soaking ability inherant to each). I've had my issues with the mechanic where is frequently don't go where I want to or misjudge what my heavy character can do and end up looking at a ledge while I'm getting shot in the back. I won't judge this until I've played more with it though.
There are 3 game modes, Compaign, Freeplay and Challenges. The first 2 are pretty self-explanatory. Challenge mode is where you'll get familiar with the game in a hurry and also unlocks some good gear after succeeding the challenges. I've gotten through the 1 star on all of them but the difficulty ramps up ridiculously quickly on them so they are a challenge as the game-type claims. (Parcour ends up being easy to to the 2 star and 3 star incarnations though)
There are some technical issues with tecture pop-ins that are annoying.
The game handles host-drops quick gracefully. None of the gameplay is lost and the game just chooses a new host, resets people to the starting positions and keeps going at the exact same point where the match was. Much better than flushing the whole game and having people lose experience accumulated.
Not a game I can recommend if you don't plan on playing multi-player or have a good online community playing it.
Overall it's a fun game. Time will tell if it's a game with any sticking power at all. That all depends on if/how Splash Damage and Bethesda support it now that it's out.
The core of the game is objective-based gameplay. There's a campaign that setup up a story around the string of objective-based maps that you will be fighting for. From what I've seen thus far, there are defend/capture the objective and escort missions.
The players have access to 4 different classes, a Soldier, Engineer, Medic and Operative. There are specific skills that you can buy for each classes as you gain levels to make for a move powerful and/or versative character if you pick and choose from each tree. There's also a universal skill tree with general purposes skill that you can get that work for all classes.
You can dynamically pick and choose which class you will play during the flow of the match depending on the current circumstances. Guns seems to be universal so you can pick your favorites and stick with those or mix it up also depending on the situation.
There's a parcour element to the game where your characters can jump, climb and generally kinda free-flow around the environment (depending on the body-type you choose for yourself - Heavy, Average or Light, with the damage soaking ability inherant to each). I've had my issues with the mechanic where is frequently don't go where I want to or misjudge what my heavy character can do and end up looking at a ledge while I'm getting shot in the back. I won't judge this until I've played more with it though.
There are 3 game modes, Compaign, Freeplay and Challenges. The first 2 are pretty self-explanatory. Challenge mode is where you'll get familiar with the game in a hurry and also unlocks some good gear after succeeding the challenges. I've gotten through the 1 star on all of them but the difficulty ramps up ridiculously quickly on them so they are a challenge as the game-type claims. (Parcour ends up being easy to to the 2 star and 3 star incarnations though)
There are some technical issues with tecture pop-ins that are annoying.
The game handles host-drops quick gracefully. None of the gameplay is lost and the game just chooses a new host, resets people to the starting positions and keeps going at the exact same point where the match was. Much better than flushing the whole game and having people lose experience accumulated.
Not a game I can recommend if you don't plan on playing multi-player or have a good online community playing it.
Overall it's a fun game. Time will tell if it's a game with any sticking power at all. That all depends on if/how Splash Damage and Bethesda support it now that it's out.
- Funkmasterr
- Super Poster!
- Posts: 9022
- Joined: July 7, 2002, 9:12 pm
- Gender: Male
- XBL Gamertag: Dandelo19
- PSN ID: ToPsHoTTa471
Re: Brink
This one never interested me, just seemed like a rip off of team fortress 2, which I didn't care for.
Then it came out and is getting pretty bad reviews. I won't be getting it, but I kinda had hoped it would be better cause with psn still down and the gears beta ending, me and my buddies aren't going to have anything to play for a few weeks.
Then it came out and is getting pretty bad reviews. I won't be getting it, but I kinda had hoped it would be better cause with psn still down and the gears beta ending, me and my buddies aren't going to have anything to play for a few weeks.
Winnow wrote:I'm not interested in this game but I appreciate the nice review Animalor.
- Animalor
- Super Poster!
- Posts: 5902
- Joined: July 8, 2002, 12:03 pm
- Gender: Male
- XBL Gamertag: Anirask
- PSN ID: Anirask
- Location: Canada
Re: Brink
I wouldn't base your buying decisions on my taste for FPS games I haven't bought a COD since MW1 and played more Shadowrun than Halo 3, Reach, Gears 1 and 2 combined.
-
- Super Poster!
- Posts: 8509
- Joined: July 3, 2002, 1:06 pm
- XBL Gamertag: SillyEskimo
Re: Brink
I heard online is dead as fuck. Since the game is an online team based shooter at heart, I passed even at 20$.