Latest Talent Calculator and Test Patch notes

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Fairweather Pure
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Latest Talent Calculator and Test Patch notes

Post by Fairweather Pure »

http://talent.mmo-champion.com/

World of Warcraft PTR Patch 3.1.0

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/under ... realm.html

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

General

All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.worldofwarcraft.com/board ... umId=11572
Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.

PvP
Battlegrounds

Players will now be able to queue for battlegrounds from any location.
Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from anywhere in the zone

Classes: General

Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.

Death Knight (Skills List / Talent + Glyph Calc.)

Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
Blood Plague: Now lasts 15 seconds untalented.
Death Pact: This heal cannot be a critical.
Frost Fever: Now lasts 15 seconds untalented.
Pestilence does no damage and has only one rank.
Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
Raise Ally has a >15 min cooldown to keep it out of Arena.
Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
Rune of Cinderglacier now procs per minute instead of a 5% chance.
Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
Strangulate no longer does damage and has been reduced to 1 rank.

Talents
Blood

Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes now increases Blood Boil damage instead of Pestilence.
Bloodworms now heal more.
Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.

Frost

The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
Blood of the North is 3 ranks instead of 5 for the same effect.
Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
Endless Winter: Moved to position currently occupied by Chillblains.
Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
Icy Talons - This talent how has a new icon.
Runic Power Mastery down to 2 ranks.

Unholy

Blood-caked Blade: Now has a 3 second cooldown on the effect.
Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
Necrosis: Can now only be triggered by main hand attacks.
New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
Outbreak bonus for Scourge Strike lowered to 10/20/30%.
Scourge Strike: Damage increased.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druid (Skills List / Talent + Glyph Calc.)

Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.

Talents
Balance

Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.

Feral

New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
Savage Roar is now considered an Enrage effect.

Restoration

Living Seed: This talent now accounts for your ineffective healing, rather than effective.
Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
Tree of Life: You can now use Nature's Grasp and Thorns while within this form.

Hunter (Skills List / Talent + Glyph Calc.)

Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.

Talents
Beast Mastery

Improved Aspect of the Hawk now has a new spell effect.
Improved Wing Clip: This talent has been removed.

Marksmanship

Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.

Survival

Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.

Pets

Roar of Sacrifice can be used on the hunter only.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

Mage (Skills List / Talent + Glyph Calc.)

Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.

Talents
Frost

Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.

Paladin (Skills List / Talent + Glyph Calc.)

Auras will now persist through death.
Blessing of Kings is now trainable at level 20. Removed from talent trees.

Talents
Protection

New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
Sacred Duty (Protection) rank 1 now increases Stamina by 4%.

Retribution

Benediction (Retribution) now affects Hand of Reckoning.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
Repentance no longer resets the Paladin's melee swing timer.
Righteous Vengeance reduced to 3 ranks for 10/20/30%.

Priest (Skills List / Talent + Glyph Calc.)

Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
Devouring Plague: This spell now has a new icon.
Divine Spirit is now trainable at level 31.
Holy Nova: Mana cost reduced approximately 20%.
Hymn of Hope: This spell has been removed.
Improved Holy Concentration removed.
Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

Talents
Discipline

Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
Grace: Duration increased to 15 seconds, but now is only limited to one target.
Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
Power Infusion: This effect now has a new spell effect and sound.
Reflective Shield:This talent has been removed.
Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.

Holy

Circle of Healing: Healing increased by approximately 40%.
Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.

Shadow

Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
Silence: Range increased to 30 yards.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

Rogue (Skills List / Talent + Glyph Calc.)
Talents
Assassination

Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.

Combat

Adrenaline Rush cooldown reduced to 3 min.
Killing Spree: Now also increases all damage done by the Rogue while active by 20%.

Savage Combat improved to 2/4% increased damage against poisoned targets.
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.

Subtlety

Shadow Dance now opens a new action bar when used.

Shaman (Skills List / Talent + Glyph Calc.)

Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.

Talents
Enhancement

Lava Lash now has a new icon.
New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.

Elemental

New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

Restoration

Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
Cleanse Spirit now has a new icon.
Riptide: This spell has a new icon.

Warlock (Skills List / Talent + Glyph Calc.)

Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
Curse of Recklessness has been removed.
Curse of Weakness - Now also reduces the armor of the target by 5%.
Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.

Talents
Affliction

Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
Malediction: No longer increases the effect of Curse of the Elements.
Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
Suppression: Now increases spell hit for all of your spells.

Demonology

Demonic Empathy has been removed.
Demonic Empowerment: This talent spell now has a unique spell effect and sound.
Demonic Sacrifice:This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

Destruction

Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Master Conjuror: Increased from 15/30% up to 150/300%.
Molten Core: This talent has been moved to Demonology (Tier 8 ).
Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warrior (Skills List / Talent + Glyph Calc.)
Talents
Arms

Blood Frenzy improved to 2/4% increased damage.
Heroic Throw missile speed increased.

Professions
Alchemy

Blackmouth Oil and Fire Oil no longer require a vial.
Increased the health granted by the Flask of Stoneblood.
The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.

Blacksmithing

Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
Added a new recipe for the Titansteel Spellblade.
Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.

Cooking

Grub now sells the Dig Rat Stew recipe to players who completed the quest.
Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.

Enchanting

Added a recipe for enchanting staves with spell power.
Several recipes in the 250-300 skill range have been rebalanced.

Jewelcrafting

Added a new recipe to cut black diamonds.

Leatherworking

Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.

Quests

The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.

Dungeons and Raids
Eye of Eternity

Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.

Naxxramas

The Chains of Kel'Thuzad will no longer reset the raid's threat.
The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.

User Interface

New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
A new Color Blind option is available under the Interface panel.
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items
Glyphs

Glyph of Blood Boil: Now only applies a snare to diseased targets.
Glyph of Holy Light: Can no longer crit and has had its range updated.
Glyph of Mocking Blow correctly increases damage of the ability by 25%.
Glyph of Shocking's tooltip has been corrected.
Glyph of Sprint no longer reduces the duration.
Darkmoon Cards of the North will now take three seconds per card to create.
Divine Hymn will now trigger Illustration of the Dragon Soul.
Frozen Scepter of Necromancy now sounds like other maces.
Heavy Junkboxes will no longer have deprecated poison materials.
Magic Dust now has a 10 second PvP duration.
Old Naxxramas Shoulder Enchants will now soulbind items.
Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
Pack of Endless Pockets can now be mailed.
Patroller's Pack now sounds like a bag.
PvP Trinkets will now break Shackle Undead.
Several beverages missing from the "Beverages Consumed" statistic have been added.
Several foods missing from the Food Eaten statistic have been added.
Thunder Capacitor again requires four charges.
Thunder Capacitor's cooldown functions.
White Tickbird Hatchling is now classified as a Pet.

Bug Fixes

Dartol's Rod of Transformation has had its tooltip corrected.
Mace of Unyielding Life is correctly a 2H weapon.
Many Northrend maces now make correct noises when sheathed and unsheathed.
Many items with 110 attack power now correctly grant 110 ranged attack power.
Oracle Talisman of Ablution's spell data has been clarified.
Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
Several Hateful and Deadly plate helms were over budget and have been corrected.
Yaaarrrr! now has a detailed tooltip.

Shaman (Skills List / Talent + Glyph Calc.)

Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec
Looks like many classes are getting some nice changes! I know my feral druid is looking forward to the new and imporved talents.
Fairweather Pure
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Re: Latest Talent Calculator and Test Patch notes

Post by Fairweather Pure »

New mounts and pets
New Pets

Spring Rabbit - Right Click to summon and dismiss your Spring Rabbit.
Plump Turkey - Right Click to summon and dismiss your Plump Turkey.
Teldrassil Sproutling - Right Click to summon and dismiss your Teldrassil Sproutling.
Tirisfal Batling - Right Click to summon and dismiss your Tirisfal batling.
Dun Morogh Cub - Right Click to summon and dismiss your Dun Morogh Cub.
Durotar Scorpion - Right Click to summon and dismiss your Durotar scorpion.
Alarming Clockbot - Right Click to summon and dismiss your Alarming Clockbot.
Elwynn Lamb - Right Click to summon and dismiss your Elwynn lamb.
Mulgore Hatchling - Right Click to summon and dismiss your Mulgore hatchling.
Ammen Vale Lashling - Right Click to summon and dismiss your Ammen Vale lashling.
Strand Crawler - Right Click to summon and dismiss your Darkspear Strand crawler.
Enchanted Broom - Right Click to summon and dismiss your enchanted broom.
Argent Squire - Right Click to summon and dismiss your Argent Crusade squire.
Mechanopeep - Right Click to summon and dismiss your Mechanopeep.
Argent Gruntling - Right Click to summon and dismiss your Argent Crusade gruntling.
Curious Gorloc Hatchling - Right Click to call or shoo away a Curious Gorloc Hatchling.
Curious Wolvar Pup - Right Click to call or shoo away a Curious Wolvar Pup.
Gorloc Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
Wolvar Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
Murkimus the Gladiator - Right Click to summon and dismiss Murkimus the Gladiator.
Sen'jin Fetish - Right Click to summon and dismiss your Sen'jin fetish.

New Mounts

Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
Swift Stormwind Steed - Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
Great Azuremyst Elekk - Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
Swift Darnassian Mistsaber - Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
Swift Silvermoon Hawkstrider - Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
Great Mulgore Kodo - Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
Turbostrider - Summons and dismisses a rideable Turbostrider. This is a very fast mount.
Swift Ironforge Ram - Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
Swift Sen'jin Raptor - Summons and dismisses a rideable Swift Sen'jin Raptor. This is a very fast mount.
Forsaken Warhorse - Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
Swift Orgrimmar Wolf - Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.
Mimiron's Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend.
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Re: Latest Talent Calculator and Test Patch notes

Post by Bubba Grizz »

I'm disappointed that there is nothing for the inscriptionist. Granted being able to create a lexicon is nice but I'd like to see glyphs recipes as drops in dungeons like other crafts have.
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Re: Latest Talent Calculator and Test Patch notes

Post by Aardor »

Bubba Grizz wrote:I'm disappointed that there is nothing for the inscriptionist. Granted being able to create a lexicon is nice but I'd like to see glyphs recipes as drops in dungeons like other crafts have.
Like what other crafts, and where does the stuff drop??????? JC has no dungeon drops. Not to mention the like 50 new glyphs they added in 3.1.
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Re: Latest Talent Calculator and Test Patch notes

Post by Bubba Grizz »

I've gotten JC drops in regular 5 man's in Wrath. I know a lot of enchantments are drops as well as flask formulas. I believe engineering and tailoring used to have drops as well. I didn't see 50 new glyphs. Maybe I missed something.
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Re: Latest Talent Calculator and Test Patch notes

Post by Aardor »

Bubba Grizz wrote:I've gotten JC drops in regular 5 man's in Wrath.
Actually, you're right, there are a few JC patterns that have 100% drop rate in 5 mans, and 2 that have an extremely low drop rate off elites, both of which I believe are supposed to be added to the JC token vendor (they made a mistake with some JC patterns and have them as rare drops, or they were not in the game till 3.0.8).
I know a lot of enchantments are drops as well as flask formulas.
The only recipes for alchemy that are drops are protection potions, which have been deemed completely useless (and have near 100% drop rate for alchemists). Flasks are most definitely learned from trainers.

The only recipes for enchant that are drops are cloak resists, which are completely, 100% useless due to raidbuffs + resist armor capping you. They're also near 100% drop rate for enchanters.
I believe engineering and tailoring used to have drops as well.
For tailoring in WOTLK, there are some flavor shirts (i.e. for your shirt slot, never provide stats), that are near 100% drop for tailors.

For engineering in WOTLK, there has never been any drop recipes.

As far as "used to," every single profession had dropped recipes before WOTLK, where they made a design change so that you didn't have to farm for a recipe for days. Also, who the fuck misses the days of raid drop recipes that screw your guild because of bad luck?

Sure inscription doesn't have the 4 dropped recipes that most of the other professions have, but I think that's more of a plus. The only useful profession with drops is JC, and it's 1 fucking Meta.
I didn't see 50 new glyphs. Maybe I missed something.
I don't know, maybe you should look at mmo-champion, or the hundreds of other sites that list the PTR changes, instead of just the initial notes Fairweather posted (he did link to MMO-champion too). Complaining about lack of recipes for the profession which had the most added, and is also the biggest money making profession in the game by leaps and bounds is fucking retarded.
Glyph Changes
Quote from Blizzard staff
Death Knight (Skills List / Talent + Glyph Calc.)

* Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
* Glyph of Icebound Fortitude -- Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
* Glyph of Unbreakable Armor -- Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
* Glyph of Plague Strike -- Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
* Glyph of Death Strike -- Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
* Glyph of Hungering Cold *new* -- Reduces the cost of Hungering Cold by 10 runic power.
* Glyph of Unholy Blight *new* -- Increases the duration of Unholy Blight by 10 sec.
* Glyph of Death Coil *new* -- Reduces the cost of Death Coil by 8 runic power.
* Glyph of Pestilence *new* -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
* Glyph of Howling Blast *new* -- Your Howling Blast ability now infects your targets with Frost Fever.


Druid (Skills List / Talent + Glyph Calc.)

* Glyph of Rebirth -- Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
* Glyph of Starfall -- Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
* Glyph of Berserk *new* -- Increases the duration of Berserk by 5 sec.
* Glyph of Wild Growth *new* -- Wild Growth now affects up to 6 targets.
* Glyph of Nourish *new* -- Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
* Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.
* Glyph of Typhoon *new* -- Reduces the cooldown of your Typhoon spell by 3 sec.
* Glyph of Barkskin *new* -- Reduces the chance you'll be critically hit by melee attacks by 1 to 0% while Barkskin is active.


Hunter (Skills List / Talent + Glyph Calc.)

* Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
* Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
* Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
* Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
* Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
* Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
* Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
* Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
* Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
* Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
* Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.


Mage (Skills List / Talent + Glyph Calc.)

* Glyph of Ice Lance -- Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)
* Glyph of Ice Armor -- Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)
* Glyph of Deep Freeze *new* -- Increases the range of Deep Freeze by 10 yards.
* Glyph of Living Bomb *new* -- The periodic damage from your Living Bomb can now be critical strikes.
* Glyph of Arcane Barrage *new* -- Reduces the mana cost of Arcane Barrage by 20%.
* Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
* Glyph of Ice Barrier *new* -- Increases the amount of damage absorbed by your Ice Barrier by 30%.


Paladin (Skills List / Talent + Glyph Calc.)

* Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
* Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
* Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
* Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
* Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
* Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
* Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
* Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
* Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
* Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.


Priest (Skills List / Talent + Glyph Calc.)

* Glyph of Psychic Scream -- Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
* Glyph of Fear Ward -- Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
* Glyph of Fade -- Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
* Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
* Glyph of Mind Control -- Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
* Glyph of Smite -- Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
* Glyph of Dispersion -- Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
* Glyph of Guardian Spirit *new* -- If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
* Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
* Glyph of Mind Sear *new* -- Increases the radius of effect on Mind Sear by 5 yards.
* Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
* Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.


Rogue (Skills List / Talent + Glyph Calc.)

* Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
* Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
* Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
* Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
* Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
* Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
* Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 1% per application.
* Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
* Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
* Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%.
* Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
* Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
* Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.


Shaman (Skills List / Talent + Glyph Calc.)

* Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
* Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
* Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
* Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
* Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
* Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
* Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.


Warlock (Skills List / Talent + Glyph Calc.)

* Glyph of Incinerate -- Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
* Glyph of Imp -- Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)
* Glyph of Haunt *new* -- The bonus damage granted by your Haunt spell is increased by an additional 3%.
* Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec.
* Glyph of Chaos Bolt *new* -- Reduces the cooldown on Chaos Bolt by 2 sec.
* Glyph of Demonic Circle *new* -- Reduces the cooldown on Demonic Circle by 0.4 sec.
* Glyph of Shadowflame *new* -- Your Shadowflame also applies a 70% movement speed slow on its victims.
* Glyph of Soul Link *new* -- Increases the percentage of damage shared via your Soul Link by an additional 5%.
* Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.


Warrior (Skills List / Talent + Glyph Calc.)

* Glyph of Heroic Strike -- Increases the critical strike chance of Heroic Strike by 5%. (Old: You gain 10 rage when you critically strike with your Heroic Strike ability.)
* Glyph of Barbaric Insults -- Your Mocking Blow ability generates 100% additional threat. (Old: Your Mocking Blow ability also taunts the target.)
* Glyph of Sweeping Strikes -- Reduces the rage cost of your Sweeping Strikes ability by 100%. (Old: You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.)
* Glyph of Overpower -- Adds a 100% chance to enable your Overpower when your attacks are parried. (Old: 50%)
* Glyph of Bladestorm *new* -- Reduces the cooldown on Bladestorm by 15 sec.
* Glyph of Shockwave *new* -- Reduces the cooldown on Shockwave by 3 sec.
* Glyph of Vigilance *new* -- Your Vigilance ability transfers an additional 5% of your target's threat to you.
* Glyph of Enraged Regeneration *new* -- Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
* Glyph of Spell Reflection *new* -- Reduces the cooldown on Spell Reflection by 1 sec.
* Glyph of Shield Wall *new* -- Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
62 new recipes WAHHHHHHHHHHHHHHHH LACK OF INSCRIPTION CHANGES. Glad they fucking balance pve and pvp abilities around a single fucking profession.

Oh, you should probably read MMO or whatever for the undocumented class changes, since Fair only posted the notes from patching to the 3.1 PTR client.
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Re: Latest Talent Calculator and Test Patch notes

Post by Bubba Grizz »

Well excuse the flying fuck out of me. I only read what was posted here and what was on the Blizzard fucking site. I didn't go to all those other sites so take your elitist bullshit and go fuck yourself.

Well now I am just fucking elated that we got a shitload of new glyphs. yah happy fucking me! Now leave me the fuck alone while I go scour these other sites.
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Re: Latest Talent Calculator and Test Patch notes

Post by Aardor »

Bubba Grizz wrote:Well excuse the flying fuck out of me. I only read what was posted here and what was on the Blizzard fucking site. I didn't go to all those other sites so take your elitist bullshit and go fuck yourself.

Well now I am just fucking elated that we got a shitload of new glyphs. yah happy fucking me! Now leave me the fuck alone while I go scour these other sites.
Continue being ignorant and making stupid complaints then, shitflinger.

Edit: OH, and elitist? That's fucking hilarious. Fair linked to the site in the first post. I guess being able to click a link, read, and comprehend makes me elitist, but that's not really a surprising proposition, coming from you.
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Re: Latest Talent Calculator and Test Patch notes

Post by Bubba Grizz »

First I want to thank you for the information you provided. Next, I call you elitist because you come off as all knowing in your statement and I felt as if you were attacking me just because I didn't know the same shit as you. I can't reach most of the sites you mentioned while at work and to be honest I didn't know there was more information out other than what is posted in the patch notes on the WoW home page. So, coming from me, I appreciate the enlightenment even it is coming from you.

This is VV afterall I guess. I should expect comments like that from people like you. :lol:
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Re: Latest Talent Calculator and Test Patch notes

Post by Sinzar »

Bubba Grizz wrote:Granted being able to create a lexicon is nice
Just to clarify, this was removed. The Dual Spec feature was changed to be usable anywhere without a reagent (which is how it is on the current PTR, and confirmed that's the current design intent).
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Re: Latest Talent Calculator and Test Patch notes

Post by Bubba Grizz »

Well now that is disappointing. Thanks for the info.
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Re: Latest Talent Calculator and Test Patch notes

Post by Nick »

Did they just try and turn frostbolt into some glorified fucking mod rod?
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Re: Latest Talent Calculator and Test Patch notes

Post by Zaelath »

Nick wrote:Did they just try and turn frostbolt into some glorified fucking mod rod?
They've added replenishment as a buff to a lot of classes, and it's the same buff, so you can have a shadow priest giving 10 people replenishment, and a surv hunter, and a frost mage now apparently.

The stupid part is this is all part of the "take the player, not the class" ethos that was supposed to pervade WOTLK and up, except wait, the first boss in military quarter of Naxx requires 2 priests with hit gear minimum.....
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Re: Latest Talent Calculator and Test Patch notes

Post by Dregor Thule »

Yeah, they've eluded to screwing up with Razuvious in terms of bring the player not the class. Should have made it like the 10 man and had control crystals. I control one of them on 10man for my guild, it's fun :D
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Re: Latest Talent Calculator and Test Patch notes

Post by Fairweather Pure »

The druid tanking changes are too much for me to try and care about. I think I'll go play Xbox instead.
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Re: Latest Talent Calculator and Test Patch notes

Post by Bagar- »

To be entirely fair, you can do razuvious without priests. It's just a fucking pain. Have some hunters / warriors / paladins positioned at different corners of his room, and do taunt rotations, he just runs in circles. But if you get a resist or someone fucks it up, people die.
Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
Wow I just noticed this. What a load of shit.
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Re: Latest Talent Calculator and Test Patch notes

Post by Xouqoa »

Bagar- wrote:To be entirely fair, you can do razuvious without priests. It's just a fucking pain. Have some hunters / warriors / paladins positioned at different corners of his room, and do taunt rotations, he just runs in circles. But if you get a resist or someone fucks it up, people die.
Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
Wow I just noticed this. What a load of shit.
I think I read that in 3.1 taunt will have diminishing returns as well, so that won't be an option any longer.
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Re: Latest Talent Calculator and Test Patch notes

Post by Fenna »

Does anyone know if this patch is going live today? I heard there was server downtime; I can't check anything from work.
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Re: Latest Talent Calculator and Test Patch notes

Post by Aardor »

Fenna wrote:Does anyone know if this patch is going live today? I heard there was server downtime; I can't check anything from work.
It's not. Probably sometime in early April, they still have a bunch of testing/balancing to do, and there are tons of items without Art/Stats.
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Re: Latest Talent Calculator and Test Patch notes

Post by Bagar- »

Fenna wrote:Does anyone know if this patch is going live today? I heard there was server downtime; I can't check anything from work.

There's server downtime every Tuesday, generally.

As stated, patch won't be out for at least a month. There's still a decent amount of PTR testing going on. You'll know a week ahead of time because they'll disable the PTRs and crap.
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