EQ1 - Still better in its day, than games released since...

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Kwonryu DragonFist
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Re: EQ1 - Still better in its day, than games released since...

Post by Kwonryu DragonFist »

We are all getting older, and i do not think we ever will experience the same feeling as when EQ1 was released since it was so new, innovative and groundbreaking at the time.

No game could ever capture that feeling, mostly because we all are so much older now and that it is hard to be really groundbreaking in this genre these days.

It has to be something really special to get at least a little bit of the same reaction/feeling.

Maybe virtual reality-goggles with lifelike characters and environments can get the old veeshan-old schooler to raise an eyebrow! :D
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Re: EQ1 - Still better in its day, than games released since...

Post by Winnow »

Xyun wrote: It comes down to getting older, and shifting priorities from virtual world goals to real world goals. If the same amount of ambition is applied... well... let's just say I'm a level 31 blogger, and I'm already thinking about my epic.

I agree with shifting priorities but it has nothing to do with getting older. Some of us were older than you are now when we played EQ1. I think I'd be all over EQ1 at age 60 if that's how old I was in 1998/99 when it came out.

Don't forget the shifting age for gamers. Some of the current generation 20's-30's will be playing games possibly their whole life. We didn't see older gamers 10 years ago because gaming is something you pick up as a kid and it grows with you. There were no games for the previous generation.

EQ = right time, right place. It's unique for existing before MMORPGS's matured to solve some of the issues which caused all sorts of drama and before the gaming population was pussified into brain dead questing and zero risk adventures.

EQ's will remain special for the social element that seems lost on the new MMORPGs. You still have your guilds but the server wide interaction is lacking IMO.
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Re: EQ1 - Still better in its day, than games released since...

Post by Daboohk »

Xyun wrote:...with that gay enchanter dude (who's name escapes me) and Masumy.
Latharek.
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Re: EQ1 - Still better in its day, than games released since...

Post by Clatis »

Daboohk wrote:
Xyun wrote:...with that gay enchanter dude (who's name escapes me) and Masumy.
Latharek.

one of my fav guild leaders... i can't remember the name of the guild tho...
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Re: EQ1 - Still better in its day, than games released since...

Post by Daboohk »

Clatis wrote:
Daboohk wrote:
Xyun wrote:...with that gay enchanter dude (who's name escapes me) and Masumy.
Latharek.

one of my fav guild leaders... i can't remember the name of the guild tho...
Instinct, unless there is one I'm forgetting. IIRC, he was a member of Legion as well as Voice of the Voiceless with Snugs/Ceffin.
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Re: EQ1 - Still better in its day, than games released since...

Post by Xyun »

Yah Latharek. He was australian. He played on my WoW server for a very short while when the game was first released. He and i made some wicked AE groups. It was sick when we would get a pally to pull for us in the deep.
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Re: EQ1 - Still better in its day, than games released since...

Post by Clatis »

Daboohk wrote:
Clatis wrote:
Daboohk wrote:
Xyun wrote:...with that gay enchanter dude (who's name escapes me) and Masumy.
Latharek.

one of my fav guild leaders... i can't remember the name of the guild tho...
Instinct, unless there is one I'm forgetting. IIRC, he was a member of Legion as well as Voice of the Voiceless with Snugs/Ceffin.
yeah, that's it, and I remember ceffin, and you dab... you big ogre you. I had a lot of fun in that guild
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Re: EQ1 - Still better in its day, than games released since...

Post by Noysyrump »

I remeber groupin with xyun and braxter in sebelis way back when...

Lath was a good guy. had some times with him as well. Ahhh the old days.
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Re: EQ1 - Still better in its day, than games released since...

Post by Daboohk »

Clatis wrote:
Daboohk wrote:
Clatis wrote:
Daboohk wrote:
Xyun wrote:...with that gay enchanter dude (who's name escapes me) and Masumy.
Latharek.

one of my fav guild leaders... i can't remember the name of the guild tho...
Instinct, unless there is one I'm forgetting. IIRC, he was a member of Legion as well as Voice of the Voiceless with Snugs/Ceffin.
yeah, that's it, and I remember ceffin, and you dab... you big ogre you. I had a lot of fun in that guild
I played a troll.
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Re: EQ1 - Still better in its day, than games released since...

Post by Winnow »

Overthere Gate

The Hammer of the Overthere is slightly different because the teleportation spell is a proc effect on the weapon. Tank-types should listen very carefully: having used the hammer for fast travel to Jarsath Wastes, please remember to unequip it after you have ported, before tanking for your group. If you manage to proc yourself out of the instance, your group will wipe and you will be in for weeks of teasing.

That said, gaining the item with the Overthere Gate has a number of prerequisites in order to complete the quest. You must have achieved ally faction with the three main factions in Jarsath Wastes: Danak, Sel’Nok
and Skleross. Each faction holds one piece of the hammer which you will need in order to reconstruct it, but the faction merchant will only sell it to those with over 40,000 faction.

Then you should find Necromancer Corporiss who is standing at the shore at Danak Shipyards. He has four quests for you which will culminate with your speaking to Utandar Rizndown for the quest Hammer in the Morning. He’ll ask you for the three hammer parts and reward you with a Worker Sledgemallet. You’ll see that the hammer has a 50% chance to cast Overthere Gate on a successful attack, which will teleport you to the Danak Shipyard.
heh, I randomly came across this quest today while surfing. I remember Aslanna and Winni had these Worker Sledgemallets. Winni, being agro to the people in the shipyard, if in a bad situation in Howling Stones, would have to hope the hammer proc'd before dying and then would have to skedaddle* out of the shipyard before dying to the mobs there. Just another one of those oddball quests. I think we were able to do it because the faction hits were screwed up in Howling Stones for awhile, giving us the required good faction with Danak, Sel'Nok and Skleross.

For a melee class, it was cool having this item! It could always be used as a last ditch effort to save yourself with a proc as well as some fast travel to that remote corner of Norrath.



*
Skedaddle: Run away; scram; leave in a hurry; escape.

This archetypal American expression has led etymologists a pretty dance in trying to work out where it comes from.

What we do know for certain is that it suddenly appears at the beginning of the Civil War. Out of the blue, it became fashionable in 1862, with lots of examples appearing in American newspapers and books. The focus of all the early examples is the War; without doubt it started out as military slang with the meaning of fleeing the battlefield or retreating hurriedly. Its first appearance in print, in the New York Tribune of 10 August 1861, made this clear: “No sooner did the traitors discover their approach than they ‘skiddaddled’, (a phrase the Union boys up here apply to the good use the seceshers make of their legs in time of danger).” However, it quickly moved into civilian circles with the broader sense of leaving in a hurry. It crossed the Atlantic astonishingly quickly, being recorded in the Illustrated London News in 1862 and then being put in the mouth of a young lady character by Anthony Trollope in his novel The Last Chronicle of Barset in 1867: “ ‘Mamma, Major Grantly has — skedaddled.’ ‘Oh, Lily, what a word!’ ”

So far so good. Where it comes from is almost totally obscure. Was it Greek, as John Hotten argued in his Dictionary of Modern Slang in 1874, derived from skedannumi, to “retire tumultuously”, perhaps “set afloat by some Harvard professor”? It sounds plausible, but probably not. The English Dialect Dictionary, compiled at the end of the nineteenth century, argues that it’s from a Scottish or Northern English dialect word meaning to spill or scatter, in particular to spill milk. This may be from Scots skiddle, meaning to splash water about or spill. Jonathon Green, in the Cassell Dictionary of Slang, suggests this transferred to the US through “the image of blood and corpses being thus ‘spilled and scattered’ on the battlefield before the flight of a demoralised army”.
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Re: EQ1 - Still better in its day, than games released since...

Post by Adex_Xeda »

I miss the teamwork and the social networking necessary to get a good group together.

I miss those rare times when everything was tuned and the group was burning through mobs.

I miss those moments when a boss mob was beating down on me with crazy damage, and somehow staying alive because tons of heals were flying my way. What a rush.

I miss that sense of alertness that settled on everyone when trying to stay alive in a raid zone that didn't want you here.

I've not bumped into real world things that compare to those experiences.

I really miss that sense of expression that I could convey through typed words, rather than vocally stepping on everyone across a teamspeak channel. It's hard step into your character, when when everyone hears your voice.
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Re: EQ1 - Still better in its day, than games released since...

Post by Lalanae »

Hey Adex! Long time no see!
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Re: EQ1 - Still better in its day, than games released since...

Post by miir »

Winnow wrote:heh, I randomly came across this quest today while surfing. I remember Aslanna and Winni had these Worker Sledgemallets. Winni, being agro to the people in the shipyard, if in a bad situation in Howling Stones, would have to hope the hammer proc'd before dying and then would have to skedaddle* out of the shipyard before dying to the mobs there. Just another one of those oddball quests. I think we were able to do it because the faction hits were screwed up in Howling Stones for awhile, giving us the required good faction with Danak, Sel'Nok and Skleross.
That's an EQ2 quest, dumbass.
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Re: EQ1 - Still better in its day, than games released since...

Post by Noysyrump »

I was like, "jarsath wastes? Never heard of it!"
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Re: EQ1 - Still better in its day, than games released since...

Post by Winnow »

double dumbass on you!

been awhile. I'll track down the EQ1 quest.

http://everquest.allakhazam.com/db/item.html?item=473

It's Venril Sathir faction!
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Re: EQ1 - Still better in its day, than games released since...

Post by Canelek »

Seems like every couple weeks we have someone forget to unequip hammer...
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Re: EQ1 - Still better in its day, than games released since...

Post by Aslanna »

Winnow wrote:I'm surprised Aslanna is complaining since Bahnanna was one of the few in Obsidian Guard to take the time to get the VP key.
What exactly am I complaining about? Only thing I find funny is all the shit people were complaining about when they played EQ now that they don't they look back at it as "the good ole times" or whatever. The point is just because something is a huge timesink doesn't necessarily mean it's hard or challenging. I still camp stuff but I'm under no illusion that it's what makes the game great or whatever. It's simply a necessary evil if you want to get a certain item.


Yeah, I've had my hammer banked for quite awhile now as it's not really needed. I do remember porting out a few times on accident because I forgot to switch it out with normal weapons.
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Re: EQ1 - Still better in its day, than games released since...

Post by miir »

Winnow wrote:double dumbass on you!
How so?
You linked a quest description for an EQ2 quest.
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Re: EQ1 - Still better in its day, than games released since...

Post by Boogahz »

Winnow wrote:double dumbass on you!

been awhile. I'll track down the EQ1 quest.

http://everquest.allakhazam.com/db/item.html?item=473

It's Venril Sathir faction!
That isn't the same quest you posted, so triple dumbass with cheese on you!
an undead foreman" may be found at +2385, +3305.

You say, 'Hail, an undead foreman'

an undead foreman turns to face you. You can see a faint green glow emanating from his vacant eye sockets. 'Are you a [new worker]? Huh? Speak or go!!'

You say, 'I am a new worker.'

an undead foreman says 'Hmmph!! Too much flesh!! If you want to work, you must first fill my eye sockets with my favorite gem. This shall be your payment for your Sledgehammer.'

His favorite gem is jade. Give him a Jade.

an undead foreman places the gem deep into his hollow eye socket. He pulls a giant sledgehammer from thin air and hands it to you. 'Here!! You shall be assigned to the lower decks of the Scaled Trident.'

You receive a Worker Sledgemallet and no experience, faction hits, or coin
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Re: EQ1 - Still better in its day, than games released since...

Post by Winnow »

The internet needs to delete all of those EQ2 posts.
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Re: EQ1 - Still better in its day, than games released since...

Post by Clatis »

Daboohk wrote:I played a troll.
whatever they looked alike
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