January 15, 2003 3:00 am
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*** Announcing The Legacy of Ykesha ***
The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.
Legacy of Ykesha Features include:
A new playable race: Frogloks
Enhanced Looking For Group Tool
New Cartography System
New Magic Item slot: Charms
Armor Dyes
Dozens of new creatures
Expanded bank capacity
New zones
New spells
For more information, please visit http://www.legacyofykesha.com
*** Patch Information ***
** Gameplay/Features **
- With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations.
- Fixed a problem with tints not properly updating when armor is removed.
- Fixed a bug with character faces displaying incorrectly to other players when you zone in after them.
- Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in.
- Corrected a problem with health and movement updates being delayed.
** Spells **
- NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells.
- Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability.
- Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed.
- Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at http://www.everquest.com.
** Alternate Advancement/Special Abilities **
- The range on the Bard Ability "Boastful Bellow" has been increased slightly.
- Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60.
** User Interface **
- Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled.
- Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish.
- Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them.
- Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window.
** Miscellaneous **
- Sage Quests in Plane of Knowledge have been fixed.
- The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won.
** New/Changed Interface Files **
- EQUI_StoryWnd.xml (actually added with the Jan. 9th patch)
- EQUI_OptionsWnd.xml
Patch message!!! Playable Frogloks!!!!
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Patch message!!! Playable Frogloks!!!!
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VariaVespasa
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fucking website linked in the patch message still says to be announced january 15th.. WTG Sony.. send out the patch message saying go to this site but don't have it updated, but put the item up for pre-order the day before its officially announced..
And Sony wonders why people think they are such morons.
And Sony wonders why people think they are such morons.
Re: Patch message!!! Playable Frogloks!!!!
Huh?This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.
Woohoo
Expanded bank capacity
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SoE wants another $70 plus $13 a month from you to buy a new account and load it up with all of the expansions.Fredonia Coldheart wrote:Drat - I already have all 8 slots filled with characters that I really like to play.
I too have slots fully loaded (few I like to play often, but all I play occasionally, with one exception I bring up every once in a while to see if an Epic NPC is up that needs to be killed. Who's idea was it to make ENCs kill 2 NPCs inside their home towns?!
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FROOOOAAAAKKKKKKKKKK
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Incidentally, if you kill frogs in Seb at the moment, you get the following faction (from memory):
+ Frogloks of Guk
+ Frogloks of Krup (or something of Krup)
+ Legion of Cabilis
- Trakanon
I'm guessing this is to prepare for the new expansion, and I'm guessing that Krup will be the home city for the new Frog race.
Before I knew about the expansion, I was guessing that + Krup was for the Krup frogs in Guk, but this is not the case, if you kill a Krup frog, you get the same faction message as above. I can't remember if there was a - Frogs of Seb message.
+ Frogloks of Guk
+ Frogloks of Krup (or something of Krup)
+ Legion of Cabilis
- Trakanon
I'm guessing this is to prepare for the new expansion, and I'm guessing that Krup will be the home city for the new Frog race.
Before I knew about the expansion, I was guessing that + Krup was for the Krup frogs in Guk, but this is not the case, if you kill a Krup frog, you get the same faction message as above. I can't remember if there was a - Frogs of Seb message.
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The reason any good aligned character could waltz around the live side of Guk without getting attacked. The crocs in UGuk are great XP for any good aligned lowbie. I got my wizard from 17-25 (IIRC) in a few days just killing crocs.Fallanthas wrote:Frogloks are good-aligned?
WTF????
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If you take the time to read ANY of the lore behind the froglok race you would know that they are good because they where created with Mythanial Marr's gift of life. Every god was granted the ability to make 1 race. It wasn't actually Mythanial's choice that the frogs were created. It was actually the demi-god of dreams, Therris-Thule's brother who prevented Therris from robbing Mithanial of his gift of life. Again, there's a lot more story to how it happened, but that's why they are good, valorous, and follow him as a god.Fallanthas wrote:Frogloks are good-aligned?
WTF????
Last edited by Soriathus Serpentine on January 15, 2003, 8:18 pm, edited 2 times in total.
Soriathus Serpentine - Epic Luminary of the Scaled Mystics
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Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
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I'm sure there will be more lore behind how Cazic, Inny, and Theris manipulated the undead and sebilis tribes of the froglok to ally with the trolls, which is where the whole expansion is based around.
The live guk frogs are good as well as the SoNH frogs unless you are either A. an evil race that follows Bertox, Cazic, or Inny. or B. you've killed live frogloks of that faction before.
The live guk frogs are good as well as the SoNH frogs unless you are either A. an evil race that follows Bertox, Cazic, or Inny. or B. you've killed live frogloks of that faction before.
Soriathus Serpentine - Epic Luminary of the Scaled Mystics
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'
Master of All Trades (See my magelo for trade stats)
Proud Member of Keepers of the Elements
Blumgan says, 'If I could bottle his enthusiasm for the game I'd be rich.'


