General
* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore
Quests
* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest "A Dangerous Challenge"
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.
Playfields
* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields
Player Characters
Necromancer
* Necromancer - you no longer lose the Cannibalism spell when investing the second feat
Guardian
* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.
Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level level 40, you will gain these spells at level 45, 50, or 55 instead.)
Dark Templar
*Feat - the Dread Shadow pet will successfully spawn again.
NPCs
* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player's HP becoming desynced.
Crafting
* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors
City Building
* Requirement checks and consumption of resources when building PVE city buildings should be fixed.
GUI
* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the 'Remove from Spellbook' functionality
* OOC chat channel should no longer be inactive after teleports.
Age of Conan - 05/27 Patch Notes
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- Boogahz
- Super Poster!
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Age of Conan - 05/27 Patch Notes
Might as well start new threads instead of going through more pages on the one that exists:
- Spang
- Way too much time!
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Re: Age of Conan - 05/27 Patch Notes
I think the LotRO forum should be replaced with an AoC forum!
For the oppressed, peace is the absence of oppression, but for the oppressor, peace is the absence of resistance.
- Aardor
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Re: Age of Conan - 05/27 Patch Notes
I think we're fine with 1 thread for now. If interest continues in the game for a bit, a forum could be made. I don't know, I have seen a ton of people stop playing AoC recently, after it's initial appeals wore off.Spang wrote:I think the LotRO forum should be replaced with an AoC forum!
Re: Age of Conan - 05/27 Patch Notes
I've barely gotten to give it the time it needs. Hoping to spend some time online with it Thursday.
- Ash
-
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Re: Age of Conan - 05/27 Patch Notes
Ha! well that seals the deal for me. The only fun thing left to do in this game was spam AEing 6 mobs at once for 150-600 dmg per cast.Demonologist
- Cooldowns added to Shockblast, Waves of flame, Living Firestorm, Inferno of Amber and Hellfire stream.
I TOLD YOU ID SHOOT! BUT YOU DIDNT BELIEVE ME! WHY DIDNT YOU BELIEVE ME?