http://www.metacritic.com/games/platfor ... olarempire
It's getting good reviews. I don't like RTS games in general but this one is supposedly a real slow (non twitch) RTS so it might not be so bad. Since many on this board are into the massive space mpire building games, I figured someone might have tried this out.
"Sins of a Solar Empire is a hybrid game, blending elements of 4X strategy games with a contemporary Real Time Strategy philosophy. I hear some of you ask, what is 4X?
4X stands for “Explore, Expand, Exploit, and Exterminate”. Examples of classic 4X games include such titans as Master of Orion, Civilization, Galactic Civilizations, and Space Empires. These types of games are known for turn-based gameplay, depth of play, complex strategies and a lumbering pace"
"Solar Empire has successfully taken all of the hardcore elements of 4X games, including extensive research trees, a mammoth universe to explore, random maps, economic and diplomacy management...and wrapped the entire thing in a Real-Time Strategy game. Think Homeworld meets Galactic Civilizations and you have Sins of a Solar Empire...only it's better than either of those games and represents a stunning achievement."
"...Sins of a Solar Empire makes no apologies for being ambitiously massive and deep..."
"...SSE sports an amazing control structure that finds you hopping around the galaxy with ease, quickly commanding fleets of ships while always having quick access to pertinent information..."
"Visually, SSE is stunning and shows that a lot of love and care was put into every pixel. The fact that you can zoom-in on an individual scout ship and seamlessly zoom-out to a galactic view makes Supreme Commander's zooming feature look like a joke. Add to this a great, atmospheric soundtrack and you have before you a game that delivers on every single front. Hell, Ironclad even included superb multiplayer features using their own custom network that simply works."