PvP Class reviews
It seems there are pvp class reviews (rogue, druid) on the way, according to Vanera's posts.
Rogue (Source)
Some of the things we have commented on before, especially in regards to Vanish. Vanish isn't bugged and it is in fact working as intended, however it is affected by latency, which is what people perceives as being bugged. There are currently no plans for changing the way that Vanish works, which I most certainly know that you don't want to hear. However that does not mean that the developers will dismiss these concerns, because if they find a proper way to address this issue, then such a solution will be implemented.
But in regards to Rogue performance in the Arenas in general, this is something that the developers are looking into. I do not have much more info on this available at this moment in time, but we will keep you informed as soon as we know more about the developers plans to improve the Rogue situation in Arenas.
Many of you have posted good ideas for ways to improve performance and the Rogue class in general, and I would just like to thank you all for that. Keep letting us know what you think, and please keep posting your suggestions
Druid (Source)
The Druid class is somewhat under-represented in the Arenas, which there of course are various reasons for. The developers are looking into the Druids overall performance in the Arenas, so I would say that it is too soon to give up on your Druid just yet.
rogue and druid pvp review?!#$^- yay
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rogue and druid pvp review?!#$^- yay
i arena with both classes. HOORAY FOR ME
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Re: rogue and druid pvp review?!#$^- yay
The Druid class is somewhat under-represented in the Arenas
Jesus, that's putting it gently to say the least. Ferals and Rogues were already at the bottom of the list for perferred classes, that's why when Blizzard decided to nerf Sap and Cyclone, you just had to laugh. WTF were they thinking?
Out of the top rated teams in each battle group, totaling 176 players, there is a single druid (he's feral) and he's not even a full time team member. Druids are consistantly the very back of the line in all top rated arenas (2v2, 3v3, 5v5), if they even make the cut at all.
Why?
Too little dmg in bear, too little survivability in cat, and too easily CCed in tree. I feel like my druid is just where he should be for PvE, so how do they "fix" us for PvP without fucking up PvE?
They should never have nerfed bear dmg so hard to begin with. They nerfed us because we scaled so well, and had really beaten out most classes in terms of reaching our peak sooner than others. Well, now other clases are post Kara+, have season 2 PvP gear, and have surpassed where druids were 4 months ago. The way ferals were nerfed ensures a much slower scaling of power even with significant gear improvements, so now we're behind the curve instead of in front of it. They need to make us equal, but it's prooving very difficult for Blizzard to accomplish.
I'm interested to see the changes. My PvP partner is a rogue, and when we see certian class combos, we know we don't stand a chance. Unfortunately, there seem to be a lot of those exact same cookie cutter combos out there. Warlocks need a goddamn nerf more than any other class out there.
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Re: rogue and druid pvp review?!#$^- yay
will be interesting what they do w/ rogues also. 3s are our strongest suit (part of the FotM) and we do respectably in 2s.. will be a hard balance to make us worth a damn in 5v5 and not overpowered in the other brackets. I'd like to see sap castable regardless of combat status on either entity. Missile mechanic on deadly throw (and silencing shot, while youre at it) needs to be removed. Kick needs to be independent of the GCD. lots of other shit that would be rambling
Druids are kind of in the same boat, arguably the strongest heal class in 2s and 3s (still very low representation in these brackets, yeah.. but i think they are underrated tbh) but generally asstastic in 5s. I play a balance druid in 5v5 and we have a decent standing but the druid is still nothing compared to a shaman, mage, or warlock. I have a feeling any improvements they make will strengthen the feral/resto side of things since thats the vast majority of druid pvpers.
both classes are generally just too killable & controllable to be viable
Druids are kind of in the same boat, arguably the strongest heal class in 2s and 3s (still very low representation in these brackets, yeah.. but i think they are underrated tbh) but generally asstastic in 5s. I play a balance druid in 5v5 and we have a decent standing but the druid is still nothing compared to a shaman, mage, or warlock. I have a feeling any improvements they make will strengthen the feral/resto side of things since thats the vast majority of druid pvpers.
both classes are generally just too killable & controllable to be viable
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Re: rogue and druid pvp review?!#$^- yay
I sincerely think that ret paladins are under druids in regards to popularity. 

Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
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Re: rogue and druid pvp review?!#$^- yay
that would be because ret is a horrible spec. what you have just done is the same thing as a protection warrior complaining about how awful his spec is in arenas. why should paladins get ANOTHER worthwhile 5v5 arena spec when I dont have any? fuck you, ret guy!
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Re: rogue and druid pvp review?!#$^- yay
It's really funny in lower rating arena games, some of the guys on my team just send in a prot warrior and the other team will actually try to focus fire him. Meanwhile a lock and rogue are taking out their guys as a shaman and druid heal. Apparently it worked alright for a few matches. I went in as a Fury warrior because I don't have a decent 2H and didn't feel like paying the respec costs for 3 matches and was laughing at how aweful it was not having dispel/cleanse, I was about as useful as the prot warrior, maybe less. Oh well, we ended up with like a 1502 rating and will get a stupid amount of points for a minimal amount of work. GOAL ACHIEVED.cadalano wrote:that would be because ret is a horrible spec. what you have just done is the same thing as a protection warrior complaining about how awful his spec is in arenas. why should paladins get ANOTHER worthwhile 5v5 arena spec when I dont have any? fuck you, ret guy!
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Re: rogue and druid pvp review?!#$^- yay
CONCUSSION BLOW SHAZAM
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Re: rogue and druid pvp review?!#$^- yay
Kalgan:
The days of the shadowdeath squads are numbered
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Q u o t e:
How about making DoTs affected by resilience sometime in the near future?
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That's going to happen too.
The days of the shadowdeath squads are numbered
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Re: rogue and druid pvp review?!#$^- yay
As a Shadow Priest, this fucking sucks (the resilience on dots thing). The thing with dots is they've always taken a long time to do their thing and mine can all be dispelled. Sure if you get an Affl Lock to toss on UA it'll run, but then I'm still running around with melee stuck to me like glue. Unless they don't go too overboard with how much it reduces damage, it might not be that bad.
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Re: rogue and druid pvp review?!#$^- yay
40 res = 1% DoT reduction
This will also affect bleeds.
This will also affect bleeds.
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Re: rogue and druid pvp review?!#$^- yay
Yeah I finally saw the post on it, 10% really doesn't bother me that much at all. I was expecting to be neutered and I don't see that many people running around with 400 resilience and I definitely don't expecting to be beating them in the first place.
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Re: rogue and druid pvp review?!#$^- yay
they just put a bandaid on a cancer patient- the *only* reason to adjust this at all is shadow damage rushdown teams. Like psyloche said it doesnt disturb the individual and it shouldn't, but it also means jack shit to team builds that are currently overpowered. It also means that teams will still need to bring shadow resist sets into arenas with them if they are serious at all, and the nerf for suit-changing is incoming. This is awful news because now blizzard will assume that, since they attempted to fix it, everything must be just fine.
hopefully they'll do something a little more creative by the time it actually hits production
hopefully they'll do something a little more creative by the time it actually hits production
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