UNBELIEVABLE!!!!!!
Moderator: TheMachine
- KilornCloudwalker
- Almost 1337

- Posts: 600
- Joined: July 3, 2002, 2:32 pm
- Location: Louisiana
- Contact:
- Fallanthas
- Way too much time!

- Posts: 1525
- Joined: July 17, 2002, 1:11 pm
- Midnyte_Ragebringer
- Super Poster!

- Posts: 7062
- Joined: July 4, 2002, 1:59 pm
- Gender: Male
- XBL Gamertag: Daellyn
- Location: Northeast Pennsylvania
- Fallanthas
- Way too much time!

- Posts: 1525
- Joined: July 17, 2002, 1:11 pm
hmmm, I don't have a lag issue with EQW but even with a ATI9700 and speedy computer, the other apps lag on my second monitor. If I cut the textures back to medium and only use the new models that actually look good (like 4 of them) then I can run EQW in 1280X1024 and other apps on the second screen fairly well.Aslanna wrote:As long as I can run in a window I don't care who get's the "Fuck You!". As it is now I can 't use EQW since I lag out and go LD about 2 minutes into the session.
Do i look like a fucking Sony Developer? here's the entire post on the developers corner..
Old UI, We Hardly Knew Ye
After much faithful service, it's time for us to bid a fond farewell to EverQuest's Classic and Velious user interfaces. In yesterday's Test Server patch, the old interfaces were disabled.
While adding many features to the new interface over the past six months, including the built-in MP3 player, item links, compass, and enhanced /bug reporting tool, we've done the best that we could to keep all three interfaces, at the very least, usable.
However, some of the features that we've been quietly working on over the past weeks have unfortunately forced our hand.
We don't want to spoil all of the upcoming changes at once, however, in yesterday's Test Server update, we released the first run of the new EverQuest windowed mode that's been in the works for quite some time now. (In a game that was originally written for a much earlier version of DirectX, it's a lot more work than many would think.) Soon, it will behave in a manner similar to other applications that support both full-screen and windowed mode and can be toggled back and forth. As a part of this change, the account bans related to the use of third-party EverQuest windowing applications have already been reversed.
In addition, the long-rumored "Bard Box" has also been revealed on the Test Server. For those who are not aware, we've been wanting to add a second Effects window that would hold selected short-duration beneficial effects, most notably many bard songs. Initially, for tuning, the new effects area will allow six additional songs to be placed upon your character.
These updates will remain on the Test Server only until after the new year, as we expect that much additional testing will be required.
We hope you'll be as pleased with these latest changes as we are, and we look forward to bringing you many new features in the coming months.
- The EverQuest Development Team
Old UI, We Hardly Knew Ye
After much faithful service, it's time for us to bid a fond farewell to EverQuest's Classic and Velious user interfaces. In yesterday's Test Server patch, the old interfaces were disabled.
While adding many features to the new interface over the past six months, including the built-in MP3 player, item links, compass, and enhanced /bug reporting tool, we've done the best that we could to keep all three interfaces, at the very least, usable.
However, some of the features that we've been quietly working on over the past weeks have unfortunately forced our hand.
We don't want to spoil all of the upcoming changes at once, however, in yesterday's Test Server update, we released the first run of the new EverQuest windowed mode that's been in the works for quite some time now. (In a game that was originally written for a much earlier version of DirectX, it's a lot more work than many would think.) Soon, it will behave in a manner similar to other applications that support both full-screen and windowed mode and can be toggled back and forth. As a part of this change, the account bans related to the use of third-party EverQuest windowing applications have already been reversed.
In addition, the long-rumored "Bard Box" has also been revealed on the Test Server. For those who are not aware, we've been wanting to add a second Effects window that would hold selected short-duration beneficial effects, most notably many bard songs. Initially, for tuning, the new effects area will allow six additional songs to be placed upon your character.
These updates will remain on the Test Server only until after the new year, as we expect that much additional testing will be required.
We hope you'll be as pleased with these latest changes as we are, and we look forward to bringing you many new features in the coming months.
- The EverQuest Development Team
My guess is they'll place spells like torpor in this box as well eventually...or should.Ajran wrote:... been wanting to add a second Effects window that would hold selected short-duration beneficial effects, most notably many bard songs. Initially, for tuning, the new effects area will allow six additional songs to be placed upon your character.
- The EverQuest Development Team
