Multi-Disk Games VS huge capacity drives..
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- Animalor
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Multi-Disk Games VS huge capacity drives..
It's been divulged recently that Blue Dragon will be released on 3 DVD's and clock in at about 40-60 hours of gameplay depending on if you do sidequests or not.
The question is do you care about having to swap disks during a game or would you rather not have to do it.
The question is do you care about having to swap disks during a game or would you rather not have to do it.
Last edited by Animalor on November 22, 2006, 1:14 pm, edited 1 time in total.
I'm thinking you mean swapping discs during game play. I don't like that idea; I haven't had to do that since the Commodore 64 days. If consoles still do that, it would annoy me. Who wants that kind of interruption?
I don't even like multiple install discs on PC games. I buy the DVD whenever possible. But at least that's just on install; no interruptions during play.
I don't even like multiple install discs on PC games. I buy the DVD whenever possible. But at least that's just on install; no interruptions during play.
As booger mentioned, it wouldn't be a big deal if you had to switch disks once every 20 hours. That might force the game to be more linear though as you couldn't pop all over a map for example.Boogahz wrote:I would not mind it if I could start the game from any disk. For instance, if I had advanced to disk 3, I would not want to have to put disc 1 in to load the game, and then insert disk 3 to play it.
An option Microsoft could provide eventually for the 360 would be optional game releases on the HD-DVD drive, like the CD/DVD game releases available today.
~21-27GB of data must include a crapload of cut scenes.
This would be a great way to sell HD-DVD drives. Bundle it with an HD-DVD release of Blue Dragon as an optional delivery method for the game.
- Animalor
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The way multi-disk was done on the PS1 is that you would do the first section of the game and when you got past a certain disk, it would prompt for disk 2 and so on and so forth until you get to the end of the game.
You do swap from disk 3 to 1 to 2 etc etc over and over again. The game is split into sections as you progress to the storyline.
(Square did this masterfully by usually having some huge moment or cataclysmic event in the story and then swapping disks after that)
You do swap from disk 3 to 1 to 2 etc etc over and over again. The game is split into sections as you progress to the storyline.
(Square did this masterfully by usually having some huge moment or cataclysmic event in the story and then swapping disks after that)
if it were done in the vein of the abovementioned FF 7-9, I wouldn't mind swapping at all. And yes in those games, you could start the game from any disk and load your game, assuming you were on that disk.
However, I will admit, that if there is not some kind of big story element combined with a transition from one major part of the game to another to accompany a disk change, I'd be pretty damn annoyed.
However, I will admit, that if there is not some kind of big story element combined with a transition from one major part of the game to another to accompany a disk change, I'd be pretty damn annoyed.
Depend on the size of the game, and the frequensy.
If its one change every 20+ hours, i can live with it, but i prefer a full install on HD that dont require CD checks.
If its because some idiot distributer decided to release it on CD, fireburn the supplier, then download the game.
If its one change every 20+ hours, i can live with it, but i prefer a full install on HD that dont require CD checks.
If its because some idiot distributer decided to release it on CD, fireburn the supplier, then download the game.
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- Dregor Thule
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It should also be noted that this was only really necessary because of the CG sequences as the actual "game" was on all the discs in its entirety.Animalor wrote:The way multi-disk was done on the PS1 is that you would do the first section of the game and when you got past a certain disk, it would prompt for disk 2 and so on and so forth until you get to the end of the game.
You do swap from disk 3 to 1 to 2 etc etc over and over again. The game is split into sections as you progress to the storyline.
(Square did this masterfully by usually having some huge moment or cataclysmic event in the story and then swapping disks after that)
- Jice Virago
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Here is an example of where the whole no native hard drive in the default console thing bites design in the ass. But its not really a big deal for RPGs as most of that shit is just cgi and/or Tweener screens anyhow. Honestly what all the console designers should have done is included native USB hard drive support and let someone else worry about cheap storage.
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .
Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)
"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
Dwight Eisenhower
Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)
"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
Dwight Eisenhower
We in the trade refer to this by the technical term "not having that capability"Winnow wrote:I think the PS3 has that capability although it's not active yet.Jice Virago wrote:Honestly what all the console designers should have done is included native USB hard drive support and let someone else worry about cheap storage.

- Niffoni
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What the hell is wrong with swapping disks?
As long as it's not something you have to do every time you load your game, or every 3 hours or something. Most recent disk-swapping games I've played, you'd be hard pressed to have to swap more often than every few days.
Oh noes! My eject-pushing finger!
EDIT: If you're talking like, those shitty old PC games that required 3 different disks every time you load the fucker up, okay, yeah, that sucks.
As long as it's not something you have to do every time you load your game, or every 3 hours or something. Most recent disk-swapping games I've played, you'd be hard pressed to have to swap more often than every few days.
Oh noes! My eject-pushing finger!
EDIT: If you're talking like, those shitty old PC games that required 3 different disks every time you load the fucker up, okay, yeah, that sucks.
Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all. - Douglas Adams
- Funkmasterr
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I remember feeling the same way. Honestly I don't care about disc swapping, I can admit that I have some lazy tendencies at times, but complaining about swapping a disc out of your gaming console is crazy talk.Leonaerd wrote:I remember getting the prompt to switch to disc 2 for the first time in FF7 and I was psyched that I'd made it that far.