Well I was trying to keep it civil, but what the fuck ever.
Their 'full screen glow' is so poorly implemented they don't even call it by the proper name. Their vertex animaiton and spec ular surfaces are rudimentary at best.
The specular mapping is no more rudimentary than EQs. Full screen glow is full screen glow, as well. I won't argue vertex anims as I don't think I ever ran them when playing EQ2.
Just because the EQ2 engine gives you 6 sliders to tinker with this crap doesn't make it any 'better'.
What the fuck are you talking about?
Give an example where they checked every effect possible on even one single item. You have no idea what you are talking about.
Chuck = slang for "throw". Not check. If you switch on specular in EQ2 every single item in the game turns into shiny plastic, even furry animals. This isn't clever; it's shit.
Quote:
I think WoW makes better use of texturing, lighting and animation than EQ2 and it's particles are fantastic.
Once again, you're talking about a subjective opinion.
That's about as retarded as arguing pie vs cake.
The clue would be where I use the words "I think", wouldn't it? But please try taking your fanboy goggles off for 5 minutes and you might see what I mean. With lower resolution textures but better artists, Blizzard create an atmosphere that pounds EQ2 in the arse. They have dynamic lighting that everyone can see - you're fucked in EQ2 cos 90% of people have to clamp it to 2 lights to avoid powerpoint mode. And WoW does more with simple, yet cleverly built 4-bit animated texture particles than EQ2 manages with 4x the horsepower requirement.
Oh wait.. you think WoW has better lighting? ROFL, are you fucking half blind? Lighting invoves shadows which WoW's engine cannot even render. They had to paint the fucking shadows on the landscape textures. That's almost as ridiculous as painting flames on a pickup truck....
Erm, WoW has dynamic shadows that move with the world lightsource. And anyway your premise if fucked - shadowing and lighting are different sides of the same coin. Or will you refuse to concede that if for example 2 games have no shadows at all, its not possible for one to be better lit than the other?
Trying to compare the merits of the graphic engines of EQ2 and WoW would be like comparing a Carrera GT to a Ferrari Enzo with a Civic engine wedged in the engine compartment. The Enzo looks fantastic but put it on the road and there is nothing to back up it's good looks
You make the mistake of assuming the graphics of EQ2 are good. They really aren't. Technically accomplished yes, but disjointed, poorly animated, and utterly lacking in a coherent style.
You're making another mistake of assuming I'm arguing the relative merits of the engines when I make it quite clear that I'm not at the very outset. The WoW artists made vastly better use of the tools at their disposal than the SOE team though. And the decision to base WoW on rendering technology a 3yr old machine could handle was very shrewd.
All this and I haven't even touched on how much more fun WoW is than EQ2.