Does anyone want to play Stratego?
Moderator: TheMachine
Does anyone want to play Stratego?
I have Stratego.
Adam West has my copy.
Pyrella - Illusionist - Leader of Ixtlan on Antonia Bayle
if you were walking around and you came upon a tulip with tits, would you let it be for the rest of the world to enjoy.. or would you pick it and carry it off to a secluded area to motorboat them?
-Cadalano
if you were walking around and you came upon a tulip with tits, would you let it be for the rest of the world to enjoy.. or would you pick it and carry it off to a secluded area to motorboat them?
-Cadalano
Stratego is too good a game for jokes! Mess with Monopoly or Life(tm), but not Stratego!
Here's a 1998 Stratego game. 485kb!
Stratego 485kb
When asked for code, just hit enter. If you end up liking the game, please go back in time to 1998 and buy it!
Here's a 1998 Stratego game. 485kb!
Stratego 485kb
When asked for code, just hit enter. If you end up liking the game, please go back in time to 1998 and buy it!
What exactly does the spy do again? I actually have a copy of this board game at home but my wife really sucks at any sort of strategy game. She will play cribbage but only if I count the points for her. I might as well play against myself then. SOme day my son will be old enough thougha dn I can pull out all sorts of games I have sitting in my basement.
Deward
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I beat the computer last night playing the game I linked above.
It was close though. The computer took out all of my Miner 8's (the only rank that can defuse bombs) and his flag was surrounded by bombs so I had to win by taking out every other movable piece he had.
Fun game. The Spy can only take out the Marshal (1) Rank 10 but any piece can take out the Spy, including the Marshal if he attacks instead of being attacked.
BTW the rules below are confusing because the game acually ranks pieces in the opposite order on the board...highest ranked has a 1 on it while the scouts have a 9.
Rules:
It was close though. The computer took out all of my Miner 8's (the only rank that can defuse bombs) and his flag was surrounded by bombs so I had to win by taking out every other movable piece he had.
Fun game. The Spy can only take out the Marshal (1) Rank 10 but any piece can take out the Spy, including the Marshal if he attacks instead of being attacked.
BTW the rules below are confusing because the game acually ranks pieces in the opposite order on the board...highest ranked has a 1 on it while the scouts have a 9.
Rules:
Stratego Rules
The Game In Brief
Both players have an army of 40 pieces, including a flag. The object of the game is to capture your opponent’s flag. Before play starts, the players deploy their troops in secret. Stratego is a game of attack and defence in which suspense and surprise are important elements.
Preparation:
Before playing for the first time: Attach the cardboard ranks to the figures, taking care to use the correct colour and putting them the right way up.
Decide who is to play with which colour
Place the board on the table with the word ‘Stratego’ facing the players.
Place the screen across the two central rows. The side with the red pieces facing the ‘Red’ player, the side with the blue pieces facing the ‘Blue’ player. The purpose of the screen is to prevent the players from seeing each other’s deployment. The screen also gives novice players a lot of information. All playing pieces are illustrated on it, in rank, from high to low and with the number of pieces there are from each rank
The pieces are set up on the four rows nearest to each player, one pieces to each square, with the backs of the pieces facing the opponent. The two central rows (with the small lakes) stay empty; the players are not allowed to deploy any pieces here. On the playing pieces you will see the illustration of their rank and a number. This number depicts the value of the rank. The Marshal is the highest rank and therefore has a number 10, the General has number 9, the spy has number 1 and so on. Only the bombs and the flag have no number, because they have a special role. Setting up is an important part of the game; victory or defeat can depend on it. A few tips are given at the end of these rules.
Remove the screen. Put the rules, with the names of the ranks, next to the board where both players can see it. It is much more fun using the names than the numbers.
The following denotes the types of piece, the rank of each piece and how many of each piece are in each army;
Piece Name Rank Quantity
Flag
Marshal 10 One
General 9 One
Colonel 8 Two
Major 7 Three
Captain 6 Four
Lieutenant 5 Four
Sargeant 4 Four
Miner 3 Five
Scout 2 Eight
Spy 1 One
Bomb No Rank Six
Playing The Game
‘Red’ begins. A turn consists of either moving a piece or attacking an opponent’s piece.
Moving:
Pieces are moved one square at a time either forwards, backwards, the right or to the left. The Scout is an exception to this rule, as explained below.
No more than one piece may stand on a square, there is no jumping and no diagonal movement.
The two lakes in the middle of the board may not be entered or crossed.
Pieces may be moved backwards and forwards between two squares a maximum of five times after which the player who initiated the sequence must vary.
The flag and bombs can never be moved.
Scouts (2) can move across any number of vacant squares forwards, backwards or sideways. The cannot, however, jump over their own or enemy pieces. They cannot jump over the lakes. They are the only playing pieces that can attack over a long distance.
Attacking:
A piece, other than a bomb or a flag, may attack an opponent’s piece that stands immediately in front of, behind, or to the right or left of it.
The action involves picking up the attacking piece, tapping the piece attacked and declaring the rank (or the number) of the attacker. The attacked player must then disclose the rant of the piece attacked.
The lower-ranking piece is removed from the board. If the attacker wins, the piece occupies the square vacated by the captured piece; if the defender wins, there is no movement.
If both pieces are equal rank, both are removed.
Attacking is always optional!
A scout can attack from any distance provided the squares between itself and the attacked piece are vacant.
The Ranks Power:
A Marshal (10) defeats a General (9) and all lower ranks.
A General (9) defeats a Colonel (8) and all lower ranks, and so on to the spy (1) which is the lowest rank.
Any piece that attacks a bomb, other than a Miner (3), is destroyed.
If a Miner attacks a bomb it is defused and removed from the board, the miner then occupies the vacated square.
The spy (1) has the lowest rank. Every other piece attacking it wins. He has one specialty though: The spy’s mission is to capture the opposing Marshal (10). If he attacks the Marshal he wins! If the spy is attacked by any other enemy piece, including the marshal, he loses and disappears.
Any piece other than a bomb can capture the flag.
Winning the Game You win if you succeed in capturing your opponent’s flag. You also win if your opponent is unable to move, because he has only the flag and bombs left.
Strategy and Tactics
The result of a game depends to a great extent on the initial deployment.
The flag is the most important piece and it is a good idea to surround it with bombs.
Scouts (2) are important pieces in the later stages of a game.
Miners (3) should be safeguarded until bombs have been identified.
Protect your spy (1): if it is lost the opposing Marshal becomes very powerful.
Put the captured pieces in the tray in the box on the correct number so that your opponent’s strength can be monitored.
If you are playing for the first time, initially deploying your pieces can appear daunting and frustrating as it is difficult to know how the game will pan out. We recommend playing two or three times with a random deployment after which time, you will understand much more about how you should set your pieces out. Don’t worry about winning or losing these initial games, use them simply to understand playing the game and how to set up your army.



