Battlefield 2

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Post by Sumdaor »

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Patch 1.03

Post by Sartori »

Wake Island 2007
That's right, the 1.03 update bundles the first Official map release from EA and DICE. In this case the map is a modern-era update of one of the most popular maps from Battlefield 1942 -- Wake Island.
New Features

Fixes
- Server Favorites and History
- Nickname Prefix - Add and change your clan tag to your account name at will.
- Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map.
- Points for Destroying Command Objects
- Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time
- Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats
- Countermeasures - a reload bar has been added for vehicle countermeasures.

Tweaks
- Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers
- Mod Support - Mods now work properly with the Dedicated Server!
- Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level
- Commander scoring - No more TKs from Artillery
- Vehicle tweaks - No more accidental kills from bumping a friend with your tank
- Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch
- Anti-Air Missiles - These are now much more effective against fast-movers
Oh my, some very welcome changes.

I love playing a Spec Ops on some maps and going for their artillery (especially after being a victim of a strike), but not getting points for blowing up command assets is REALLY shitty. Makes for a low scoring round. Points should have been awarded out-of-the-box, but I'll take what I can get I suppose.

Not sure I'm keen on Wake Island 2007, but I guess we'll see how it turns out.
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Post by Mr Bacon »

Apparently the patch is only a few days away.
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Post by Leonaerd »

Vehicle tweaks - No more accidental kills from bumping a friend with your tank
Thank God.
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Post by Boogahz »

Maybe they can remove the TK count for drivers/pilots when the vehicle gets destroyed by an enemy too!
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Post by Leonaerd »

I never really encountered that problem, or at least I don't remember such an instance. Did it happen a lot?
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Post by Hoarmurath »

It happened to me several times. I believe it's been fixed, assuming that this is correct:
- When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills.
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Post by Hoarmurath »

What the hell, I'll just post the whole changelog for the 1.03 patch...
========================================================================
Patch v1.03
========================================================================


NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their
name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.

* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login
menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a
"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :

reservedSlots.addNick <account name>

where <account name> is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots <number> in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.
* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
it.
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.


GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.


BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits
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Post by Hoarmurath »

The rank changes are interesting, I went from Lance Corporal to Staff Sergeant. The three new unlocks were really nice, too. :)
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Post by Boogahz »

- Commanders no longer accrue a TK when artillery hits
teammates.
This could help some for those people who blindly run into artillery strikes. I can see it being abused by the dumbass commanders though.
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Post by Boogahz »

It seems they removed the tks's by removing the kill count for artillery...I had over 20 artillery kills and got no kill credit for any of them :(
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Post by *~*stragi*~* »

did those faggots at ea change it so you can unlock weapons in singleplayer yet?


i have zero interest in this game online, it's almost worse than counterstrike with all the little retards running around..
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Post by Erolz NTurnet »

Try to find the good servers with admins who are active. They're out there. Finding them is the hard part.

When I play, I'm almost always on this server. Think the folks running it have an alternative server with map packs running. TS server running as well I believe.

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Post by Boogahz »

Yeah, you find dumbasses in any online game. It's just a matter of finding a well "policed" server to play on where they get punished. Ranked servers are your best bet on finding these since most of the people on them care more about their stats than griefing people. I haven't played on a non-ranked server since the week the game was released.

Occasionally you will find servers where the actual admins are worse than the other players though. I was on a "MAFIA" server last weekend where the admin was booting anyone that stole the chopper he wanted to fly. His teammates ended up letting our special ops and anti-tank people just camp him at the helipad. It actually made it fun to take bets on the team as to who would get booted next.

I know that non-ranked servers can have weapons unlocked, and I would imagine that the singleplayer maps may be able to be unlocked as well. I cannot remember the command to do it, but it had something to do with a setting like "allowGlobalUnlock=1" or something like that.
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Post by Skogen »

New patch sounds promising....is it time to buy the game yet?
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Post by Avestan »

Anyone still playing this or the expansion? I picked it up again a couple weeks ago and finally mastered flying choppers. Looking for people to play with.
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Post by Leonaerd »

I've moved on to CoD II. =( You missed the boat on BF by a tad. It was great while it lasted, but I don't have a very big attention span, as is the same with most first-day-purchase shooter fans.
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Post by Boogahz »

Bumped this thread due to the increased interest shown on the "temp" board.

Someone had asked if the Special Forces expansion was worth buying. I had a medium-length post made up saying that it was. :p
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Post by Denadeb »

Although they did kind of fuck up a few things in the new patch but overall I like it.
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Post by Avestan »

I have no clue how to create a unit, but VVetworks will be born again tonight. Does anyone have a ranked server they want to suggest?

Does anyone run a teamspeak server?
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Post by Waran »

Count me in on the new VVetworks :)

Send the server infos when we get it!
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Post by pyrella »

Avestan wrote:I have no clue how to create a unit, but VVetworks will be born again tonight. Does anyone have a ranked server they want to suggest?

Does anyone run a teamspeak server?
VV runs a teamspeak server - if you guys get enough usage, I can set up a dedicated room, just send me a PM.
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Post by Avestan »

I chose a server. . .had a low ping and enough room so that we shouldn't all have trouble getting in. IP is:

70.86.74.82:16567

I am koobiak and will be on the VV teamspeak

edit: changed server, last one sucked
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Post by Avestan »

well, there were 20 people on the server and now it is empty! Yay. Does not seem like people are going to play tonight anyway. Will check tomorrow.
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