Xmen Legends 2

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Xmen Legends 2

Post by Sabek »

Anyone playing Xmen Legends 2?
It seems to be a lot more open and not so linear as the first.
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Post by Leonaerd »

It's the first one all over again, but better. If you haven't played the first one, buy the second. If you've played the first one, rent the second. I still prefer Champions of Norrath to this game, but they implement the entire X-Men experience into a hack-and-slasher very well.
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Post by Winnow »

I grabbed X-Men Legends II and Burnout Revenge off the newgroups last night.

It's a little more polished than the first one. I kind of liked how they used Magma in the first one to introduce you to the game and learn things though. In Legends II, your home base is Magneto's island. You have more playable characters to start out with and can play villains as well from the Brotherhood. Most of the playable characters have two skins to choose from.

I'm thinking a group made up of Magneto, Dark Phoenix (at least her costume is that of Dark Phoenix with 2nd skin), Scarlet Witch and Wolverine would be pretty formidable but I don't know how their power will translate to game powers. Juggernaut might be fun to play.
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Post by Breagen »

I don't know how the second one is, but the first one was really broken in the balance aspect. I would use Jean + Storm + any two others and just AE everything. With the command bonus from Storm and the massive combo bonus from dual AE's + someone like Beast you could level ridiculously fast. When I was doing it the Jean I had was so powerful she could still kill Sentinel's faster than almost everyone else even though they were resistant to psychic or whatever.
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Post by Hesten »

Hehe, im gonna get this game. Download at first, since its not out before the 14th or so in denmark.
Didnt play the first one, since i dont own any consoles, but looking forward to this one.
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Post by noel »

FYI, this one is also available on PC. I picked it up yesterday, but I haven't had enough time with it to comment one way or another.
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Post by Sabek »

I have been doing Magneto, Wolverine, Juggernaut, and Jean Grey as my team so far. I had Bishop for a while but dropped him for Jean Grey. The only thing I miss is someone to put out fires.
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Post by noel »

Been playing this quite a bit. I'm into Act 3, and so far, my only complaint is the horrible controls on the PC. Once you get past that, the game is fairly repetitive, but fairly fun.

My team is more of a classic team with:
Colossus
Cyclops
Storm
Jean Grey

I'm playing through it on easy at the moment to build up some character levels, but I might play through again with like:
Scarlet Witch
Gambit
Rogue
Professor X/Iron-Man/Bishop/Iceman (not sure on this spot)
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Post by Winnow »

noel wrote: Professor X/Iron-Man/Bishop/Iceman (not sure on this spot)
Iron Man's not a mutant! What's he doing in the game!?

The controls for XMen Legends are well laid out for the Xbox controller. I can't picture playing it on the PC. I'd probably end up getting a USB PC controller pad.
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Post by Breagen »

I remember one of the best parts about when I was playing the first one was going through missions playing with my friend. Being able to plan and work together made the game a lot more fun than just relying on the AI to do the right thing.

Plus, the first time I picked him up and threw him off a cliff was priceless... :twisted:
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Post by Zamtuk »

i like this game a lot. i am also trying to find a good team. so far my team reads like this:

wolverine
magneto
colossus
juggernaut

i like the layout so far, but i wondering who the sekrit mutants are.
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Post by Winnow »

Zamtuk wrote:i like this game a lot. i am also trying to find a good team. so far my team reads like this:

wolverine
magneto
colossus
juggernaut

i like the layout so far, but i wondering who the sekrit mutants are.
Always try to have a crowd control character (AE powers) on your team.

In the Legends 1, that was Jean Grey or Storm. Jean Grey is an absolute badass later in the game. Her psyche blasts are nasty. Storm is the most versatile character in the game and the only character that all the powers needed to theoretically complete the game by herself.

It's also a good idea not to play your AE character. They seem to do ok by themselves launching their attacks without direct control and then you mop up with Wolverine or some other melee character.
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Post by noel »

What I'm seeing right now with my:
Colossus
Cyclops
Jean Grey
Storm

Team is utter destruction. Colossus has fully maxed (whichever is his defensive power), and about half on brawler, plus a dabbling in just about everything else. I also completed his Danger Room challenge so he's wearing a green Colossus only Chestplate that fucking owns all. I HIGHLY recommend completing as many Danger Room missions as you possibly can. The rewards for the Finals, and for the individual character missions are stellar.

Cyclops was basically in the group just for his leadership skills for a long time, but now that I'm kicking up his Visor upgrade skill, he's absolutely destroying shit.

Jean Grey is mostly doing memory wipe AE and Dark Phoenix AE. She makes for a nice crowd control character who kind of freezes things in place while...

Storm uses fully maxed electrical mastery and chain lightning to wipe out everything on the planet. She's incredible. I've put about 85% of her points into Focus and focused on her lightning skills and she's just a can of whoopass.

For those that don't know, as soon as you get to Act 3, switch your character uniforms to the Age of Apocalypse style for a nice 100% attack rating bonus.


The unlockable characters on PC are:

Iron Man - Find 4 homing beacons in each of the first four acts, complete secret area to get his armor.
Deadpool - Beat the game.
Professor X - Complete all Danger Room Missions.

BTW, refining choices for my next go through. Now leaning toward:
Nightcrawler
Gambit
Scarlet Witch
Bishop

Scarlet Witch might get traded for Prof X.
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Post by noel »

Not certain how this will format, but here are some team combinations to consider:

Age of Apocalype: +100% attack rating - Any 4 heroes with AoA skins
Agile Warriors: +5% XP - Nightcrawler, Sunfire, Toad, Deadpool
Brotherhood of Evil: +5% XP - Juggernaut, Magneto, Scarlet Witch, Toad
Bruiser Brigade: 20 Energy gained per knockout - Juggernaut, Colossus, Wolverine, Rogue
Dark Past: 5% damages inflicted goes to health - Rogue, Deadpool, Gambit, Wolverine
Double Date: 20 Health gained per knockout - Cyclops, Jean Grey, Gambit, Rougue
Energy Corps: +5% damage - Gambit, Bishop, Cyclops, Iron Man
Family Affair: +5 health regen - Magneto, Professor X, Scarlet Witch, Juggernaut
Femme Fatale: 5% damage inflicted goes to health - Storm, Scarlet Witch, Rogue, Jean Grey
Forces of Nature: +10 to all resistences - Storm, Iceman, Sunfire, Magneto
Heavy Metal: +10 to all Stats - Colossus, Juggernaut, Iron Man, Magneto
New Avengers: +15% max health - Iron Man, Scarlet Witch, Wolverine, Bishop
New X-Men: +15% max health - Nightclawler, Storm, Colossus, Wolverine, Sunfire, Bishop
Old School: +15% Max Energy - Cyclops, Jean Grey, Iceman, Magneto, Toad, Professor X
Raven Knights: +60% techbit drops - Iceman, Professor X, Iron Man, Deadpool
Special Ops: +5% damage - Bishop, Deadpool, Nightcrawler, Gambit
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Post by Breagen »

Wow Deadpool, that's a surprise. Although I guess the relation to Wolverine would be why they picked him.

I remember trying to fool around with a full melee group in the first one, I think it was Wolv/Beast/Colossus/Magma it wasn't nearly as powerful as the AE group but it was a lot of fun tearing stuff up 1v1.

I don't know if he still has it in the new one but Nightcrawler was great on the harder Sentinal missions for his skill that teleports anyone who is about to die away from combat.
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Post by Hesten »

Arrgh, stop talking about this game. I still havent finished downloading it, and its like a month till they bother releasing it here :(
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Post by noel »

Breagen wrote:Wow Deadpool, that's a surprise. Although I guess the relation to Wolverine would be why they picked him.

I remember trying to fool around with a full melee group in the first one, I think it was Wolv/Beast/Colossus/Magma it wasn't nearly as powerful as the AE group but it was a lot of fun tearing stuff up 1v1.

I don't know if he still has it in the new one but Nightcrawler was great on the harder Sentinal missions for his skill that teleports anyone who is about to die away from combat.
He still has it. :)
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Post by Menelaos »

I played through on normal with :
Wolverine
Jean Grey
Storm
Cyclops

Pretty powerful team, and Wolverine with his Reflexes skill has insane Attack+Defense rating :) Plus he does something like 112-148 damage per regular power attack, so his Eviscerate mutant power does like 1800ish damage. He's unstoppable; best melee character maybe.

Jean does a lot of damage as well with her telekenetic power, and that one AE power that lowers enemy dmg for a time is great, with medium dmg a well. Storm is, like others have said, pretty kickass with her chain lightning and lightning mastery bumped up. Her lightning strike is no joke either. Cyclops is there for leadership but his Optic Blast and that one blast that splits, is pretty powerful too! All in all, that group was really really good. A lot of AE power and single target dmg. I played through on normal difficulty, and it seemed a little easy to beat, with this team. A lot of the gear I was seeing I couldn't even use, as Wolverine was the only one to hit level 50, and I was seeing crap for level 70 only? wtf...

Doubt I'll play it through again with another team setup. Would be pretty repetitive; game is as linear as a game can be.
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Post by Lynks »

My team:
Cyclops
Iceman
Storm
Juggernaut


Using Iceman for his building bridges thing and Ice Gloves. Cyclops I use mostly for crowd control with his stun ability. Juggernaut is great, especially with his power where he can kill people in 1 shot for 13 seconds (and its usefull having at least 1 brotherhood mutant on your team).
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Post by noel »

Would anyone else agree that the words 'Weapons Cache' in the context of the game really mean:

Weapon Cache for a character you're not currently playing.

I can't count how many times I got gear for Toad or Sunfire. ><

The green gear I got from the Danger room missions owns. :)
Last edited by noel on October 4, 2005, 1:59 am, edited 1 time in total.
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Post by Zamtuk »

scarlet witch and cyclops are swimming in gear.

that would be awesome if i used it
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Post by Hesten »

Hehe, looks like this game need several replays to experience it all.
Playing Jean Grey, Storm, Iceman (due to stupid fires that storm cant put out yet), and Wolverine/Colossus.
But still experimenting some with the chars.
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Post by Kwonryu DragonFist »

There should be a teambonus for this combo too!

Melee Madness +10 % HP regen - Wolverine, Juggernaut, Colossus, Deadpool

or is Deadpool using guns in this game?
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Post by noel »

In my experience, the fires were more of an annoyance than anything else. When you first encounter them it's annoying, but by the time you get up in levels, most of your characters can practically walk straight through them without a real problem.
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Post by Hesten »

Btw, is it worth saving up skill points?

I considered saving a few for when my chars reached level 7, but noticed that they automaticaly got a few ranks in their new powers?
So is it smarter to just blow the skill points right away (and buy new from Beast), because you will benefit from that right away, AND get some minimum in the skills later?

And good idea wiht a USB keypad, should consider doing that for myself when the game come out here in DK :)
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Post by noel »

IMHO, don't worry about saving them. Once you've played a bit and have an idea of how you want your team to work, just kind of focus, but don't worry about saving points. The cost of doing a full reassignment is so cheap it doesn't make sense to save the points.
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Post by Winnow »

Why is there so much more discussion about X-Men Legends II than the original game? Was the first one not available for the PC? If so, that's a shame as it's a great game as well.

I don't think you could redistribute points in the first one. I like that change. Does Toad still have his AE Tongue Whip attack that slows down time?
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Post by Hesten »

Winnow wrote:Why is there so much more discussion about X-Men Legends II than the original game? Was the first one not available for the PC? If so, that's a shame as it's a great game as well.

I don't think you could redistribute points in the first one. I like that change. Does Toad still have his AE Tongue Whip attack that slows down time?
Nope, the first one were never released on the PC.
And when your day are get up, get to work, get home form work, do some shopping on way home, get on EQ, make dinner while on EQ, raid till you go to bed, theres no real use for a console :)
But when its out on PC i can take some EQ breaks for it :)
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Post by Winnow »

Hesten wrote: Nope, the first one were never released on the PC.
And when your day are get up, get to work, get home form work, do some shopping on way home, get on EQ, make dinner while on EQ, raid till you go to bed, theres no real use for a console :)
But when its out on PC i can take some EQ breaks for it :)
Well, if you had a console, you could have XMen Legends up on your TV screen while playing EQ and be able to play/pause Legends while waiting/participating in EQ raids!

Isn't EQ 50% AFK 50% Raids? :twisted:
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Post by Zamtuk »

has anyone played online yet?
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Post by Kwonryu DragonFist »

Yep, ive tried online!

Scarlet Witch is good support char!
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Post by Kwonryu DragonFist »

noel wrote: BTW, refining choices for my next go through. Now leaning toward:
Nightcrawler
Gambit
Scarlet Witch
Bishop

Scarlet Witch might get traded for Prof X.
OMG! Scarlet Witch is teh best Support char! Dont trade her for PROF! :D

For big boss fights, save some X for Scarlet so she can do her Ultimate Revitalize, Its group C Heal + Aegis HP bonus!

Her heal power is good too! Put her on Normal and rest on Aggressive and let her heal away.

She got good some good powers (both active and passive) that helps the group as well.

She can turn enemies into treasureboxes too! :D

I understand that some people prefer Colossus, but Juggsy is the best Tank Imho!

Path of Destruction for teh win!

Also if you want a good support tank, use Rogue! She got heal too! :)
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Post by Kwonryu DragonFist »

Hesten wrote:Hehe, looks like this game need several replays to experience it all.
Playing Jean Grey, Storm, Iceman (due to stupid fires that storm cant put out yet), and Wolverine/Colossus.
But still experimenting some with the chars.
I think i managed to remove fires with that low lvl Storm power funnels?
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Post by Kwonryu DragonFist »

Good thing with the game is that it has a lot of characters.

Bad thing is that its as linear as Diablo 2.

Best char imho is Rogue. Rogue is the ONLY flying Tank in the game and is the only char that can get to a spot needed for unlocking Iron Man armor.

You cant port to that spot and you need to press a heavy wall, only Rogue can do that.

Beside saving spots for more nukers etc (since you have a flier AND a tank in one char), Rogue brings a lot of support powers as well.

Rogue can taunt enemies away from the others, has a AE dmg Ultimate that Stuns enemies and can HEAL the group as well.

Having both Rogue and Scarlet Witch in same party and you never need to use a healing kit actually.

You can for example assign Rogues Heal power and Scarlets Heal power to the Call button , hack/nuke away with your hero of choice and press C when you need a heal.

Energypoints and energyregen is no problem for Scarlet since she should have a high focus stat with loads of energy points and some/a lot of points in mutant mastery.

If you control Rogue, you could taunt enemies, use the AE/stun Ultimate in a tight spot and for a really tough battle that may be going for the worse, switch so you control Scarlet quick, and use her ultimate Revitalize which is a Complete Heal + HP buff Power.

If you prefer to control Nuker or Melee and have Rogue and Scarlet with their Heal powers assigned on C, you should never need to switch controls to them actually.

-

I used

Scarlet Witch
Rogue
Sunfire
Juggernaut (I used Rogue as support mainly and controlled Jugg just to see how efficient he could be, two tanks are not necessary normally).

While Rogue is the best support-tank(heal,taunt,ae stun) with flying, Juggernaut is the easiest Tank to use imho.

Max his +attack speed power and use his ultimate Path of Destruction for some real carnage.

With the +haste power maxxed alone, you dont actually have to use OMGIAMRETARDEDCAUSEALOTISTWOWORDS of powers, just the normal combos (4,6,6,6) and so on.

With a good striking value, his normal attacks get very deadly thanks to the +attack speed power which i cant remember the name.

Scarlets +to critical hits passive power in the party helps a lot as well.

-

If you are using Pyro or Sunfire, you can get through the game EASILY if you just max his first Firenuke (the blast one, Ignite or something) and max the passive power elemental mastery (raises damage on fire attacks).

You only need that attack period!.

Just one attack assigned in skills! :D

For BigBoss fights that use pure melee, you could kite the Boss if you controlled Pyro/Sunfire.

Run away a bit, The Boss follows you with your three other heroes constantly hitting the boss in the back, use your first Fireblast power when you have some range, run away, spam the fireblast, rinse and repeat.

You could solo the game with Pyro/Sunfire having a high value Fireblast and Elemental Mastery, no other powers needed beside energy regen.

Unfortunately, the game is very linear.

It's exactly like Diablo 2 with more chars imho.

Mephisto-runs? Nah, change that to
[Show]
Abyss/Mikhail/Holocaust/Archangel/Apocalypse
-runs!

Save the game before the Act 1,2,3,4,5 BigBosses and play online for random teams for some fun tho! :D
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Post by noel »

I'm going to say right now that far and away the best characters in the game (though haven't unlocked Prof. X yet) are Iceman and Deadpool, probably in that order.

Currently running with Rogue, Cyclops, Iceman and Deadpool and just cleaning up. I'd happily replace Rogue with Colossus, but I needed a flyer and didn't want to lose leadership or have to take Magneto at all.
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Post by Kwonryu DragonFist »

noel wrote:I'm going to say right now that far and away the best characters in the game (though haven't unlocked Prof. X yet) are Iceman and Deadpool, probably in that order.

Currently running with Rogue, Cyclops, Iceman and Deadpool and just cleaning up. I'd happily replace Rogue with Colossus, but I needed a flyer and didn't want to lose leadership or have to take Magneto at all.
Assign Rogues Heal Power to C and you can heal the party every time you need to Call for Assistance.

I used a gamepad and assigned C to L1, very easy.

Iceman is nifty with his Freeze Beams. Very good in PvP!

Deadpools first attack (the Dot) is very deadly with many points in it (with all the passives near max). One hit and you can move on to the next group of enemies leaving the first ones to bleed to death! :D

Max either the Bleeder or Butterfly Kick imho!

Nitrogen Blast is pure Matrix! :D

Why replace Rogue with Colossus?

Rogue can heal!

Rogue can taunt!

Rogue can fly AND get Might 2! (There is a spot you cant port to and need to push a heavy wall)

Rogue gots AE Stuns!

She a good tank imho.
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Post by noel »

Might be different in PvP, but I never need rogue's heal power. Additionally, I find her to be gimped without Mutant Mastery. I love some of her powers, but I can't spam them if I want like I can with my colossus build. He's slower, but he seems to do a bit more damage per swing. The only reason I have her in my party is because I needed a flyer and I didn't wanna give up Iceman, Deadpool or Cyclops.

For the record, I find Scarlet Witch and Gambit to be the most disappointing characters.
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Post by Kwonryu DragonFist »

noel wrote:Might be different in PvP, but I never need rogue's heal power. Additionally, I find her to be gimped without Mutant Mastery. I love some of her powers, but I can't spam them if I want like I can with my colossus build. He's slower, but he seems to do a bit more damage per swing. The only reason I have her in my party is because I needed a flyer and I didn't wanna give up Iceman, Deadpool or Cyclops.

For the record, I find Scarlet Witch and Gambit to be the most disappointing characters.
Scarlet Witch is THE BEST Support character in the game!

She got heal, group Complete Heal + Aegis Hp Buff, Can turn Enemies into treasureboxes and has passives that help the group.

Her Radial AE Combustion is decent as well if peeps get too close.

I use her totally as support with some HexLockin' and Combustion.

When things get critical on Hard Diff , but out Heal or REVITALIZE!
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noel
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Post by noel »

Looking for some advice for a few characters.

My default group is:
Colossus - Massive Strike, Thunder Clap, Siberian Express, Demolition
Cyclops - Command, Polarized Beam, Optic Slam, Flawless Tactics
Jean Grey - Mental Vortex, Memory Wipe, Psionic Boom, From the Ashes
Iceman - Ice Gloves, Cold Crush, Artic Burst, Cold Snap

I'd say that Jean's powers, esp. Mental Vortex are essential, and Iceman's Cold Crush is my bread and butter. I keep Cyclops in the party mostly for Leadership.

These guys all do great. For the most part applicable passives are all maxed, and these guys just destroy. I'm on hard difficulty, and though I've appreciated Kwon's advice, I've not needed a character with healing ability because frankly I have way more offense than I need to begin with.

My semi-backup team is:
Rogue
Deadpool
Scarlet Witch
Storm

My problem is this: I'm trying to unlock Prof. X. In order to do that, you have to complete all of the Danger Room Missions. On hard difficulty, I'm having a hard time with a few of the solo character danger room missions. Specifically, Gambit, Jean Grey, Scarlet Witch and Sunfire (there may be more, but I've just completed Act 3). The problem is, they just don't have the offense to mow through shit. I've managed to complete the Gambit/Jean Grey missions, though I didn't get all of the bonuses. Anyone have build advice for a Scarlet Witch/Sunfire/Gambit/Jean Grey that does a shitload of offense?
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Post by Winnow »

noel wrote:I keep Cyclops in the party mostly for Leadership.
Why not put Storm in your main group instead of Cyclops? Unless they took them away in Legends II, she has leadership abilities like Cyclops but is much more versatile than Cyclops, having great AE and flying among other things.

Storm and Jean Grey were locks to be in the original Legends groups. Things may have changed though.
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Post by Kwonryu DragonFist »

noel wrote:Looking for some advice for a few characters.

My default group is:
Colossus - Massive Strike, Thunder Clap, Siberian Express, Demolition
Cyclops - Command, Polarized Beam, Optic Slam, Flawless Tactics
Jean Grey - Mental Vortex, Memory Wipe, Psionic Boom, From the Ashes
Iceman - Ice Gloves, Cold Crush, Artic Burst, Cold Snap

I'd say that Jean's powers, esp. Mental Vortex are essential, and Iceman's Cold Crush is my bread and butter. I keep Cyclops in the party mostly for Leadership.

I'd replace Cyke with Magneto or Scarlet! :)

These guys all do great. For the most part applicable passives are all maxed, and these guys just destroy. I'm on hard difficulty, and though I've appreciated Kwon's advice, I've not needed a character with healing ability because frankly I have way more offense than I need to begin with.

Well, are you playing on Hard Difficulty? The only difficulty worth it's salt imho! The others are TOO easy and no fun!


If you keel without danger on Hard, then NP, who need support chars when you do that much damage? How far are you in the story tho? You may need some healing VS Sugerman on hard maybe! Healing is especially good in the later acts.

My semi-backup team is:
Rogue
Deadpool
Scarlet Witch
Storm

Yeah that's a good team, i'd replace Storm though! :D

My problem is this: I'm trying to unlock Prof. X. In order to do that, you have to complete all of the Danger Room Missions. On hard difficulty, I'm having a hard time with a few of the solo character danger room missions. Specifically, Gambit, Jean Grey, Scarlet Witch and Sunfire (there may be more, but I've just completed Act 3). The problem is, they just don't have the offense to mow through shit. I've managed to complete the Gambit/Jean Grey missions, though I didn't get all of the bonuses. Anyone have build advice for a Scarlet Witch/Sunfire/Gambit/Jean Grey that does a shitload of offense?
LOL! Sunfire Offense? Elemental Mastery Passive that raises fire damage to the max, Ignite as much as you can, Add some Mutant mastery for Energy Regen and VOILA! An Offensive Juggernaut, you dont even have to target/face the enemies, just blast away!

Never played Gambit or Jean Grey.
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Post by noel »

Winnow wrote:
noel wrote:I keep Cyclops in the party mostly for Leadership.
Why not put Storm in your main group instead of Cyclops? Unless they took them away in Legends II, she has leadership abilities like Cyclops but is much more versatile than Cyclops, having great AE and flying among other things.

Storm and Jean Grey were locks to be in the original Legends groups. Things may have changed though.
No leadership for Storm now... She probably does more direct damage than Iceman on a single target, but with the stun/slows attached to all of Iceman's attacks, he more than makes up for the lack of damage. Iceman is the equivalent of an enchanter in EQ.

Kwon, I'm killing on hard with impunity. Sugarman is a walk in the park once you know the strategy. Basically, Sugarman only goes after your main character, so if you always keep out of his tongue attack range, and just shoot him from afar with your character of choice, you'll kill him quick. Iceman's ice slide makes him the ideal character for this strategy.

What about Scarlet Witch/Offense?
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Post by Sionistic »

Just got this game the other day. Pretty fun. I havent played much of the first one.
I like going all out offense. I havent made a solid party yet, only on act two so far. However I have noticed a trend with my picking.

Cyclops (decent ranged attacks and passives) or Magneto (Ditto)
Wolverine (I like attack speed, and with his passives I can basically ignore him and hes fine on his own) Or Juggernaut (Me smash)
Iceman (Usually just have him stick back and debuff, estinguishing and bridges)
Jean / Rogue (Depends on how many dudes im fighting, plus flying)
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Post by Kwonryu DragonFist »

noel wrote:
Winnow wrote:
noel wrote:I keep Cyclops in the party mostly for Leadership.
Why not put Storm in your main group instead of Cyclops? Unless they took them away in Legends II, she has leadership abilities like Cyclops but is much more versatile than Cyclops, having great AE and flying among other things.

Storm and Jean Grey were locks to be in the original Legends groups. Things may have changed though.
No leadership for Storm now... She probably does more direct damage than Iceman on a single target, but with the stun/slows attached to all of Iceman's attacks, he more than makes up for the lack of damage. Iceman is the equivalent of an enchanter in EQ.

Kwon, I'm killing on hard with impunity. Sugarman is a walk in the park once you know the strategy. Basically, Sugarman only goes after your main character, so if you always keep out of his tongue attack range, and just shoot him from afar with your character of choice, you'll kill him quick. Iceman's ice slide makes him the ideal character for this strategy.

What about Scarlet Witch/Offense?
yeah, Sugar is easy, i used to kite him with Sunfire (walk a bit, then Ignite and so on) while the other three pounded on him! :D

Good thing you're past that Episode! :)

Scarlet! Well i'd either go for her Hex Lock or Combustion (AE).

Never played her as an offensive char, i did use some Combustion if enemies got too close tho, Spamming Combustion can be good when there are OMGIAMRETARDEDCAUSEALOTISTWOWORDS of enemies. Hex lock(the one with several bolts) should do more damage though, but you have to aim a bit since you can miss.

Well, let's see if you can do the big honchos in final act without healer! Not spoiling anytning :D

Iceman is good, he is the only one with Freeze and Slow!
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Post by Kwonryu DragonFist »

Sionistic wrote:Just got this game the other day. Pretty fun. I havent played much of the first one.
I like going all out offense. I havent made a solid party yet, only on act two so far. However I have noticed a trend with my picking.

Cyclops (decent ranged attacks and passives) or Magneto (Ditto)
Wolverine (I like attack speed, and with his passives I can basically ignore him and hes fine on his own) Or Juggernaut (Me smash)
Iceman (Usually just have him stick back and debuff, estinguishing and bridges)
Jean / Rogue (Depends on how many dudes im fighting, plus flying)
First time playing , i'd play the game on Hard! Most challenge! The other two difficulties are TOO easy!

So plz, dont start the game on easy or normal! No challenge whatsoever!

Collect (only 4 is required) Datadisks in each act to open a Secret Bonus lvl where you can get a piece of Iron Man Armor. Do so in each act until you unlock an Overpowered Character (Tank, EnergyBlast, Flier)

Juggernaut should be going Path of Destruction(each hit does 32.000 dmg on normal mobs=INSTAKILL) + Balanced Form (passive HASTE)+ That attack where you grow for each hit!

Think of the game as Diablo2, Start with Hard Diff and you'll never go back to the other difficulties (too easy and boring, hard is where its at challengewise)
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Post by Hesten »

Just out of curiosity, what are flying really good for? I used it to pass a few places, and to get a few extras, but dont really use it in combat.
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Post by Menelaos »

Flying is absolutely required for attaining some of the danger room discs and Homing Beacons, but other than that, it's not so usefull really... You could use it to cross crevices as a shortcut, and haev your teammates warp to you, but it's better to explore every inch and kill every single monster for the exp anyways.
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Post by Kwonryu DragonFist »

Flying is good for PvP in some Arenas as well :D

Not that i believe Hesten is interested in playing Arenas Online!

Most of all i used Flying to get around a map quick and it's of course needed to get the Discs etc..

One disc required both flying and might, so if you didnt have Rogue in your party and want that disc, put her in the party and then boot her afterwards hehe.

You couldn't port to that disc, so no go for Deadpool!
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Post by Zamtuk »

You have to play normal or easy to get hard difficulty.
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Post by noel »

I would say that it's relatively important to have at least one flyer/might lvl. 2 character in your party or at least on call.

I'm 1/3 of the way through Act 4 at the moment, Kwon. My guys are lvl. 66-71, and I'm still having little trouble with getting through.

I saved my game and paid forge to do a skill reassignment for Sunfire and Scarlet Witch until I found a working build. So far I have all the danger room missions complete up to Junior, and I've started working on senior.

I don't know if going through the game on hard the first time is really a good idea. Your characters will start out at level 1 and the enemies start out at level 50 on hard. Seems to me like that would just be an exercise in timesinking. I'd say start on normal, play through, unlock Deadpool, see if you can complete all the danger room missions, then go from there.

Regarding the combined powers danger room missions: They are MUCH easier at higher levels with AE/Ranged characters with maxed focus and some type of EP boost.
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