F.E.A.R.
Moderators: Funkmasterr, noel
F.E.A.R.
Just played the new demo for F.E.A.R. (got it from 1up). Man that is some scary shit, at least to me. I'm admittidly a wimp (I was scared by Doom 3 and never did finish it), but even so I'd say everyone will jump at some point.
Outside of the shock factor, it seems like a good FPS with nice weapons and environment. Awesome lighting and sound too. It's worth a try, but I won't be buying it due to my wimpiness. No reason to be that stressed out when playing a game.
Outside of the shock factor, it seems like a good FPS with nice weapons and environment. Awesome lighting and sound too. It's worth a try, but I won't be buying it due to my wimpiness. No reason to be that stressed out when playing a game.
Deward wrote:Doom 3 was only scary for about the first hour. After that it just got really fricking annoying when things started appearing out of thin air to kill you.
I have heard good things about this game.
Yay, finally someone agrees to me.
Using 20% of the engines power to add darkness (only reason i can see for Doom 3's horrible hardware requirements), and building all its "scariness" on having mobs jump out from behind you or from when you open a door.
I got 2 hours after Hell went loose, and then got too bored to keep going. A game where i can predict where mobs are/will spawn when you do XXX 80% of the time are NOT scary.
"Terrorism is the war of the poor, and war is the terrorism of the rich"
-
- Way too much time!
- Posts: 1702
- Joined: July 8, 2002, 4:31 pm
- Gender: Male
- XBL Gamertag: sabek
- Location: Columbus, Oh
Yea the whole "Oh no teh lights went out! I wonder if I am going to be jumped by monsters now?" cliche got old really quick.Hesten wrote:Deward wrote:Doom 3 was only scary for about the first hour. After that it just got really fricking annoying when things started appearing out of thin air to kill you.
I have heard good things about this game.
Yay, finally someone agrees to me.
Using 20% of the engines power to add darkness (only reason i can see for Doom 3's horrible hardware requirements), and building all its "scariness" on having mobs jump out from behind you or from when you open a door.
I got 2 hours after Hell went loose, and then got too bored to keep going. A game where i can predict where mobs are/will spawn when you do XXX 80% of the time are NOT scary.
At one point you could just start walking into rooms backwards to shoot the monsters that spawned behind you.
Sabek
Just Sabek

Just Sabek

I just played F.E.A.R. for a little while. I have no comment on the spookiness of it but the 3D engine is awesome. It's as good or better than HL2. It uses the Jupiter EX engine and looks great on 6800+ cards.
If you have time to download a 600+ mb demo, it's worth a look:
http://www.whatisfear.com/us/
If you have time to download a 600+ mb demo, it's worth a look:
http://www.whatisfear.com/us/
-
- Super Poster!
- Posts: 8509
- Joined: July 3, 2002, 1:06 pm
- XBL Gamertag: SillyEskimo
Hrmmm, I would say it's probably about 15-20 hours if you don't use a walkthrough (although I had to once..)
I think there's some fantastic stuff in this game; the AI on the enemy soldiers is very good, and doesn't purely rely on "you spray, we put every bullet in your head". That said it does have a *really* annoying habit of seeing 100% in the dark; there is no stealth in the game unless they've decided that the enemy will be facing away from you when you happen upon it.
It's visually brilliant pretty much the whole way through; there's lots of moody lighting, but it's not about shooting in the dark a'la Doom3.
They give you the opportunity, and suggest if you read the loading screens, some tactics you can use on the enemy; listening is a good skill for example, the enemy calling for backup means they're the last of their squad, someone yelling "Flashlight!" means you've been spotted coming, listening for them reloading is a good opportunity to rush with the shotgun, etc.
It does seem to have suffered a little from 'feature creep'; ie, I think the slo-mo stuff is garbage and my first thought was "Been done in Max Payne", there's this excitement from the dev team about the melee attacks that I don't understand; everyone had a gun, usually a fucking large gun, melee is for when you're out of ammo! Funnily enough, the AI breaks out into melee if you get close enough as well. There's also dream sequences (big Max Payne fans these guys) but I think they were done really well so I won't moan about that.
Selection of weapons is pretty good, a little Quake/UT inspired, but good. The rocket launcher is a bit crap, the rail gun is a single shot kill sniper weapon, the 10mm nail gun does a lovely job of pinning people to walls (but only once they're dead, and why do I need to put 3 massive spikes in someone's head to kill them anyway...though the spikes persisting in the walls/bodies for a couple of mins is a nice feature)
Multiplayer, which I've only looked at cursorily, looks to be either unfinished (likely), or heavily reliant on fan based content (also likely).
Runs pretty well considering the amount of work the engine is doing, but forget it if you don't have at least 1.5Gb of RAM; full game runs a lot bigger than the demo memory wise.
If you have the option, rent rather than buy this one.. the sequel should be worth a purchase though; the engine doesn't really need work, they should just be doing content and the publishers won't need to rush unfinished content out the door so much.
I think there's some fantastic stuff in this game; the AI on the enemy soldiers is very good, and doesn't purely rely on "you spray, we put every bullet in your head". That said it does have a *really* annoying habit of seeing 100% in the dark; there is no stealth in the game unless they've decided that the enemy will be facing away from you when you happen upon it.
It's visually brilliant pretty much the whole way through; there's lots of moody lighting, but it's not about shooting in the dark a'la Doom3.
They give you the opportunity, and suggest if you read the loading screens, some tactics you can use on the enemy; listening is a good skill for example, the enemy calling for backup means they're the last of their squad, someone yelling "Flashlight!" means you've been spotted coming, listening for them reloading is a good opportunity to rush with the shotgun, etc.
It does seem to have suffered a little from 'feature creep'; ie, I think the slo-mo stuff is garbage and my first thought was "Been done in Max Payne", there's this excitement from the dev team about the melee attacks that I don't understand; everyone had a gun, usually a fucking large gun, melee is for when you're out of ammo! Funnily enough, the AI breaks out into melee if you get close enough as well. There's also dream sequences (big Max Payne fans these guys) but I think they were done really well so I won't moan about that.
Selection of weapons is pretty good, a little Quake/UT inspired, but good. The rocket launcher is a bit crap, the rail gun is a single shot kill sniper weapon, the 10mm nail gun does a lovely job of pinning people to walls (but only once they're dead, and why do I need to put 3 massive spikes in someone's head to kill them anyway...though the spikes persisting in the walls/bodies for a couple of mins is a nice feature)
Multiplayer, which I've only looked at cursorily, looks to be either unfinished (likely), or heavily reliant on fan based content (also likely).
Runs pretty well considering the amount of work the engine is doing, but forget it if you don't have at least 1.5Gb of RAM; full game runs a lot bigger than the demo memory wise.
If you have the option, rent rather than buy this one.. the sequel should be worth a purchase though; the engine doesn't really need work, they should just be doing content and the publishers won't need to rush unfinished content out the door so much.
May 2003 - "Mission Accomplished"
June 2005 - "The mission isn't easy, and it will not be accomplished overnight"
-- G W Bush, freelance writer for The Daily Show.
June 2005 - "The mission isn't easy, and it will not be accomplished overnight"
-- G W Bush, freelance writer for The Daily Show.