World of Warcraft - Under Development

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Animalor
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World of Warcraft - Under Development

Post by Animalor »

Blizzard updated their under Development page yesterday. Goddies can be found at http://www.worldofwarcraft.com/info/underdev/
Our development team is devoted to providing players with the best play experience possible. In order to insure that World of Warcraft remains the top MMOG on the market, we will be making improvements and additions to the game on a regular basis. This includes opening new lands, introducing new monsters, incorporating new quests, and ultimately evolving the overall story of the World of Warcraft. This page will give you a sneak peek at the features and enhancements players can look forward to in the future.

New Features
We are planning on implementing the following features in next patch.

Please note: The New Features list is a sneak peek. It does not contain every addition, change, or bug fix going in the next patch.

New Dungeon: Dire Maul (56-60 level Dungeon in Feralas)
More information coming soon!

UI Improvements:
4 new action bars totaling 48 action slots
Chat bubbles
Quest tracker
Group loot - rolling on a "bind on pick-up" item now brings up a confirmation dialog

Class Improvements:
Mage - New Spell: Mage Armor allows mana regeneration to function while casting and increases resistance to all magic schools
Druid - Cat form damage per second increased
Warrior - Rage will now generate when attacks are parried, dodged and blocked
Priest - Power Word: Shield can now be cast on all raid members

Meeting Stones: Meeting Stones are located outside of each dungeon to help players find a group to adventure into the dungeon. The meeting stone will try to find you a viable group by finding a tank, a healer, and so on. As time goes on and you are unable to find a group, the meeting stone will become less picky about who it chooses to group you with.

Numerous Bug Fixes

Currently in Development
We are planning on implementing the following features in upcoming patches.


Outdoor Raid Encounters:
Azuregos
(encounter in Azshara)
Lord Kazzak
(encounter in Tainted Scar)

Player vs Player Honor System: Players will have access to new armor sets and weapons by increasing rank in the PvP Honor System.

Player vs Player Battlegrounds - Graveyard, Guard Tower, and Mine Control: Factions can capture and control graveyards, guard towers, and mines in contested areas.

Player vs Player Battlegrounds: Player vs Player Battlegrounds will be added to the landscape.

New High End Content:
Blackwing Lair (New Raid Dungeon)

High Level Items: New dungeon/instance armor sets.

On the Horizon
We plan on implementing these features over the next year.

Reminder: Some features listed in the On the Horizon section are in the concept stage and the final results may be different than originally described.

Player vs. Player Battlegrounds - Siege Weapons
Hero classes
High Level Raid Dungeons/Content
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Fash
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Post by Fash »

Meeting Stones: Meeting Stones are located outside of each dungeon to help players find a group to adventure into the dungeon. The meeting stone will try to find you a viable group by finding a tank, a healer, and so on. As time goes on and you are unable to find a group, the meeting stone will become less picky about who it chooses to group you with.
now that's what I'm talkin about.. gotta try this..
Fash

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Post by masteen »

Priest - Power Word: Shield can now be cast on all raid members
OMG YAY!!!!
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Post by Cotto »

Mage - New Spell: Mage Armor allows mana regeneration to function while casting and increases resistance to all magic schools
Now I can perma-sheep somebody, excellent.
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Post by Diae Soulmender »

UI Improvements:
4 new action bars totaling 48 action slots
Chat bubbles
Quest tracker
Group loot - rolling on a "bind on pick-up" item now brings up a confirmation dialog
Almost there Blizzard...

I pray that Blizzard does what Sony did not and that is to see the custom UI's out there and actually oncorperate them in to there own UI. I *hate* how Cosmos breaks after every patch. The Cosmos team isusually quite fast about getting the fix released, but it is a continual pain in the ass.
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Post by Truant »

I use 5 action bars and 2 side bars on my warlock, so I'm still ahead of the game.


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Drinsic Darkwood
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Post by Drinsic Darkwood »

Rage generated on dodge/parry/block = jesus

I have around a 35ish percent chance total to do one of the three on any given attack so, that's a great improvement.
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Post by Acun »

Ugh, nothing for the hunters..../cry
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Sionistic
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Post by Sionistic »

my god, im finally gonna be able to use other abilities than shield block and revenge!
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Post by Tyek »

How about stacking Soul Stones for Warlocks!!!!!!
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Post by Damiarch »

masteen wrote:
Priest - Power Word: Shield can now be cast on all raid members
OMG YAY!!!!
I second that!
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