You both left plenty of clues.
Mister "I'm a citizen, I'll give him a 50 50 chance. I'm a citizen! Really!"
Akaran votes guilty consistently but does not speak much. Now if you are the mafia, who do you think someone who votes guilty consistently but doesn't speak could be?
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Ok: Toward the end of the game Akaran_D wanted to ask anonymous questions.
Now this game is not my idea, and traditionally this is not in the original rule set as I know it, but I'm a lenient person so I tried it out for a bit. He originally wanted to ask everyone questions (including himself.) But I cut him down to 2. To do otherwise would be odd. Especially asking himself questions. Next game I am not allowing it.
Here's why: If I allow the detective to ask everyone, it forces the Mafia's hand. Also, it's not totally fair to the players (citizens) who play like once a day to check in, and discuss things. If at the beginning of the day the detective asks questions, a less active (but still playing) player doens't respond, and get's put on trial for it, it's not so good. In addition, if I put restrictions on it, like 2 a day, it doesn't really help the detective much, and actually helps the Mafia.
Sorry, I think it's a bad idea in general.
Detectives can and are encrouaged still to present evidence at trial. (I'm sorry I forgot about this.)
Citizens, in a sly manner trying to find out who the mafia is is a good thing. Should the Detective win, I will split the winnings between the detective and all of you.
Also I have decided I will strike down with great justice anyone who doesn't play for 3 game days. See Nali for an example.