Discipline Talents (0 points)
- None
- Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%. - Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%. - Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%. - Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
- Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds. - Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds. - Shadow Focus - 5/5 points
Reduces your target's chance to resist your Shadow spells by 10%. - Improved Mind Blast - 5/5 points
Reduces the cooldown of your Mind Blast spell by 2.5 seconds. - Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed. - Shadow Reach - 2/3 points
Increases the range of your Shadow damage spells by 13%. - Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times. - Darkness - 5/5 points
Increases your Shadow spell damage by 10%. - Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.
However, once leveling is complete it is likely that I will respecialize to a Holy/Disc set. However, there are a number of variations to the Holy/Disc that could have merits. There are a number of different talents at the bottom of the Discipline and Holy trees that have specific value.
Variation #1 - Holy Preference: The first variation focuses on the Holy tree to its logical conclusion. Without investing points in the Shadow tree, there is only one way to gain any additional fade ability: the AE Holy damage spell at the end of the Holy tree has a respectable damage output while reducing aggro for 5 seconds. This gives some flavor and fun to the class while still providing a useful primary healer tool. On the down side, the final talent has limited value and will not create a viable mage substitute out of a priest.
Discipline Talents (20 points)
- Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%. - Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds. - Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%. - Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%. - Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
- Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%. - Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%. - Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%. - Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%. - Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal. - Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%. - Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds. - Master Healer - 5/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds. - Holy Nova - 1/1 point
Causes an explosion of holy light around the caster, causing 80 to 88 Holy damage to all targets within 10 yards. The effect also temporarily reduces your threat level against nearby targets for 5 seconds.
- None
Discipline Talents (31 points)
- Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%. - Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds. - Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%. - Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%. - Mental Strength - 5/5 points
Increases your maximum Mana by 10%. - Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage. - Improved Inner Fire - 2/3 points
Increases the effects of your Inner Fire spell by 30%. - Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting. - Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. - Divine Spirit - 1/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
- Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%. - Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%. - Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%. - Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
- None
Variation #3 - Balanced Holy and Discipline: The third variation is an attempt to get the best talents out of both Discipline and Holy without investing in talents of marginal value or talents that are likely to age poorly. I have removed the AE Holy spell, the 0.5 casting time reduction from Greater Heal, the chance to gain a 6s focused casting buff, and the enhancement to Inner Fire. This set should leave the most efficient talents selected.
Discipline Talents (26 points)
- Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%. - Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds. - Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%. - Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%. - Mental Strength - 5/5 points
Increases your maximum Mana by 10%. - Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting. - Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
- Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%. - Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%. - Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%. - Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%. - Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal. - Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%. - Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.
- None
Obviously, there are ways to integrate Shadow specialization into the mix, even if in a limited capacity. In my opinion Shadow is a great tree for leveling and gives the priest a massive capacity to do damage, but it is a distraction from the whole point of the priest class. I am leaning strongly towards variation three at the moment, but I thought I would get some more minds involved in the throught process.