Trains at lvl 60-65? Are you fucking nuts?

No holds barred discussion. Someone train you and steal your rare spawn? Let everyone know all about it! (Not for the faint of heart!)

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Trains at lvl 60-65? Are you fucking nuts?

Post by Fairweather Pure »

I cannot belive people train the graveyards in PoP. I would think that in the previous years of playing EQ, morons would've learned some of the basics. Un-fucking-believable. If it isn't the 3 people wiping out the graveyards in PoN and PoD as entire raids are rezzing or porting in, it's the stupid fucking druid/shaman pulling solo mobs to the graveyard in PoI. These people are worthless.

Gate, Egress, or stand and die, fucktards. It's pretty simple.
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Post by vn_Tanc »

If you've been playing for 3 years and still expect morons to learn and grow and change their ways you must have some kind of optimism-surplus-disorder or something.
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Post by Fallanthas »

Yeah, it's stupid.


Anyone remember the young days of Sebilis and the goobers constantly training the zone in?

Chardok?


Would have helped a lot if Sony had put the portal out some distance away from the graveyards. How hard is it to figure out that anyone in trouble is going to head for the fastest way somewhere else?
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Post by Aabidano »

My first couple times to PoI taught me to get in and move away from the zone fast. In between people pulling to the zone and training the graveyard it's pretty freaking stupid. Welcome to KC/ME.

I've had druids and rangers kite over my group in PoD a bunch of times. No wizards yet, it's a matter of time though. Time to start dispelling snares I guess. Too bad very few things in PoD summon.
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Post by Voronwë »

if you want to start a train war, dont start with rangers :P

we are just stupid enough to make sure you all die!!!!
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Post by Kilmoll the Sexy »

The easy soloution would be to have the zone out NOT be in the graveyards. Leave a buffer zone between the mobs and the graveyards and the boneheads won't have to worry about the trains into the freshly rezzed.
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Post by Aabidano »

In the zones that have an object you click on moving the zone out would be pretty easy.

Would be difficult in those set up like PoD where you drop through the hole.
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Post by Kilmoll the Sexy »

One comment.....if this is the only serious problem so far from the expansion, then Verant did an outstanding job on putting together something that was pretty damn smooth. I can't remember an expansion not being patched 800 times in the first week. Trains are caused by morons.....I can't fault VI too much for the design. The setup with things like the trials is letting people advance through to content they are suited for. Been some very interesting things done with this one....from what we have seen so far at least.
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Post by Fairweather Pure »

Kilmoll, I agree 100%. I am impressed with everything I have seen and am excited that it's just the tip of the iceberg. This expansion will keep me busy for years.
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Post by Fallanthas »

I have to agree, best expansion to date.


Just the portals were worth the price of admission.
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Post by Raistin »

I zone in to PoN just to train. Its great seeing 30 people die non stop!
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Post by Xouqoa »

Raistin [FoH] wrote:I zone in to PoN just to train. Its great seeing 30 people die non stop!
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Post by noel »

This is just proof that given time, any idiot can attain any level in EQ.
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Post by vn_Tanc »

That 'time' has been something like 30 days since Kunark came out.

I often hear new guild recruits brag about how "ubah" they are because they levelled to 60 in 30/40/50 days and it took the rest of us longer.
Then, funnily enough, these people turn out not to actually know shit! And we have to teach them things that should be taken for granted by level 45!
It sure owns!

So Tip Of The Day: If you're level 60 with 45 days /p and all you know is how to quadkite shit in gay open areas - KEEP IT TO YOURSELF or you will look like a frikkin spastard when you admit your Swim skill is 14 or you don't know the way to *insert place more then 2 zones away from LOIO->OT->FG here*.
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Post by Spankes »

Buff up, zone in, get away from the zone. I have never been trained on the back side of innovation. I was only trained once in PoN. Stay away from the 'safe area' that is the zone and you will be fine. Moron's train all the time, sadly it has become part of the game...learn to work around it.

I zoned in to PoI yesterday and there were almost 90 people in the zone and there were still plenty of mobs to kill. This is a great expansion, there, so far, has been nothing to complain about except the same old people that grew up in LoIO, OT, DL, KC, VL.
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Post by Aslanna »

With all due respect to hard working Druids and Wizards out there, I sure hope things like level 62 mobs not summoning gets nerfed in a hurry. People should not be 'safely' quad-kiting level 61-62 mobs in Plane of Valor.
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Post by Fairweather Pure »

Aslanna, I agree about the quadding, however, I root/DoT (OMGIAMRETARDEDCAUSEALOTISTWOWORDS more than I'd like) and that would bone me pretty hard as well.

I already noticed an increased aggro on flies. Maybe this will help tone the quadders down a bit.
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Post by Kilmoll the Sexy »

I would not say they were "safely" quadding in there. The gnome in question died multiple times quadding there last night. I definitely don't think you will see just random druid_001 quadding there for sure...or at least until most are long past that zone. The normal quad kiters and soloers will not be in valor and the other zones like it until they learn how to function in a group.
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Post by Aarinu »

Aslanna, I agree about the quadding, however, I root/DoT (OMGIAMRETARDEDCAUSEALOTISTWOWORDS more than I'd like) and that would bone me pretty hard as well.

I already noticed an increased aggro on flies. Maybe this will help tone the quadders down a bit.
They've already screwed SF, CS, The Grey, Akheva (spelling?), and Raptors in TD. Only thing left that's quadding material (note: decent xp) are Toilers, Katta Guards, and Sunrevearents (spelling again?). As for quadding in the planes, haven't tried, but I've heard/read you need a 4K+ mana pool to attempt there, but the xp is insane too.
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Post by Aslanna »

I wasn't referring to any one person. I just think it's ridiculous that people are able to solo in any of the flagged (Non-Disease, Nightmare, Innovation, Justice zones) PoP zones.

Or maybe I'm just disgruntled about my new inability to solo. Yeah, that's it!
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Post by Aarinu »

As a wizard, our biggest issue is that most people don't see the reason to have a wizard in their group. This is understandable considering our DPS is not that of a rogue or a monk. When it comes to XP Grind groups, it's all about the DPS. Wizards, in general, just can't hang in that area. We are limited by mana so we can't just go off nuking like a rogue can go off backstabbing the shit out of something. Now, since Luclin, this has changed, meaning we can now sustain a decent DPS, but now, it's too late. People already have it ingrained that wizards suck for a group. We bring nothing but damage, no buffs, no utility other than evac, and how often do you need to evac?

When it comes to raiding big encounters, we are second to none when it comes to outright damage. Even with the nerfs to Manaburn and Mod (god) rods, we are still the prime damage dealers in a big fight in the new areas (i.e. PoP/Luclin). Problem is our damage over time is crap. Short term, we own....

Edit: Forgot to add, we do bring a decent array of stuns for the xp group. Depending on the group makup, and area the group is in, I may have 3 stuns memed and using them, or I may have just one.
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Post by Karli »

Last night I went to PoD for the 1st time. After about 15 min of being there, someone, in an attempt to save their ass, ran a huge train right over my group, killing us all. It's just irritating, nothing more, nothing less. After I ran my naked ass back to PoD, I did a shout in the zone about it, something I try hard not to do. I'm a little too old for temper tantrums :)

Just a suggestion ... if you're running for the zone in, and you see a group fighting in your path, try going AROUND the group insetad of through them. Sheesh!

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Post by Damiarch »

Kilmoll the Sexy wrote:I would not say they were "safely" quadding in there. The gnome in question died multiple times quadding there last night. I definitely don't think you will see just random druid_001 quadding there for sure...or at least until most are long past that zone. The normal quad kiters and soloers will not be in valor and the other zones like it until they learn how to function in a group.
Hehe, obviously you haven't seen what Neef and Pyro can do...But your right, they're not random druid_001, they know what they're doing. Only saw em die a couple times :wink:
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Post by Jice Virago »

Problem is these Dr00ds learn early that their own survival chances are improved by draggign their shit over the top of other people. Simple fix would be to make more of these mobs summon, end of story. It's sucks that these mobs can be quadded in the first place, from a balance standpoint. No one else (except shamans at great risk) can solo this stuff due to how hard the stuff hits and complete immunity to stuns and fears across the board on these mobs.
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Post by Adelrune Argenti »

[quote="Aarinu"]As a wizard, our biggest issue is that most people don't see the reason to have a wizard in their group. This is understandable considering our DPS is not that of a rogue or a monk. When it comes to XP Grind groups, it's all about the DPS. Wizards, in general, just can't hang in that area. We are limited by mana so we can't just go off nuking like a rogue can go off backstabbing the shit out of something. Now, since Luclin, this has changed, meaning we can now sustain a decent DPS, but now, it's too late. People already have it ingrained that wizards suck for a group. We bring nothing but damage, no buffs, no utility other than evac, and how often do you need to evac?

I don't really have a problem finding an exp group when I want one. I think great wizards bring OMGIAMRETARDEDCAUSEALOTISTWOWORDS to exp groups and most capable players know that. However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.

Honestly though, exp groups is not something that wizards are exluded from. I have seen more Necro's going without groups as well as rangers than wizards.
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Post by noel »

Adelrune Argenti wrote:I don't really have a problem finding an exp group when I want one. I think great wizards bring OMGIAMRETARDEDCAUSEALOTISTWOWORDS to exp groups and most capable players know that. However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.

Honestly though, exp groups is not something that wizards are exluded from. I have seen more Necro's going without groups as well as rangers than wizards.
We're talking about Heihache here though... You remember, account hacked, EQvault account hacked, some co-worker was a master hacker. He probably did some horrible shit that prevents Heihache from getting groups anymore.

As a really crappy warrior ;), I really like having a wizard in my group. Between snaring, Nuking and Evacing, I really enjoy having one around. I have never, ever passed up a wizard for a rogue or a ranger based on their class. Obviously, you're going to group with a friend before you group with an unknown.
Last edited by noel on October 28, 2002, 9:44 pm, edited 1 time in total.
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Post by Fallanthas »

Aye, knowing a player beats any class choice.

I also like having a wizard/mage/druid in my groups. Especially when playing in areas with an unmezzable mob here and there. When the time comes to make shit dead quick, they always come through.
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Post by Destinae- »

I think they just forgot to make anything in the expansion summon, it doesn't get any better beyond tier2.
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Post by Adelrune Argenti »

Aranuil,
Isn't Heihache in your guild? Thats some pretty harsh words and if it is true, then why the hell you guys have him guilded? If I am wrong in him being in your guild, please correct me.
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Post by noel »

I don't think I said anything harsh or untrue. Just stated that when he was hacked, maybe the 'evil Heihache' (tm) did some things that prevents the 'real Heihache' (tm) from getting groups. I don't think I've ever seen a wizard be turned down for an exp group, so I'm thinking that's the only possibility. ;)
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Post by Klydon »

I think it is safe to say that any class that is well played is an asset to their group.

The training the zone crap to save one's own skin and wipe 10 other people that may have just zoned in or are in the middle of getting rezed is BS. Take your punishment and die instead of screwing up everyone elses experience. CR and getting rezzed is a piece of cake as the clerics have been relatively free with the clicking and there is usually not a very long wait for one as they zone in. People will respect you a lot more when you take your lumps instead of training.

Being a member of Norrath's most common class, I am shocked at the vast number of druids that don't have a clue about what to do on a raid or in a group. Unfortunately, those morons ruin it for those who do know how to play their class.

There are going to be some adjustments. The experience is way too good for what the mobs are and there are other "issues" including no summoning, etc that are going to get fixed.

It would have been cool had they done the trial stuff earlier in the game. Forces a person to at least show a minimal skill level to move on.
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Post by Adelrune Argenti »

You mean we need skill to play this game? Uh oh.

Seriously though, there are a ton of people who leveled up post Kunark, hell post Velious even, that really dont know the ins and outs of their class. I don't want to come off as some angry old timer but really the people I prefer to group with are those I know who learned how to play in the old world prior to kunark and leveled in dungeons. Obviously those who came later and learned the ropes the hard way and didnt take the old outdoor zone pull single to group crap are good for groups too.
Bottom line, if I find someone who doesn't know jack about their group, I wont group with them ever again.
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Post by Searyx »

Head up to Storm or Valor. No one lives long enough to make it to the Graveyard :)
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Post by Aabidano »

Adelrune Argenti wrote:However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.
Yep, druids and mages too IMO. Well played, any of the 3 classes is awesome in a group. Unfortunately, it seems the good ones are 1 out of 3. Solo to 60 shaman and PLed chanters aren't much better.

Like the dumbass_dr00d(s) that insisted on kiteing around and training the PoN graveyard last night. Saw 10-20 folks die due to these dumbasses.

Supposed to be major changes to mobs in PoP next patch (Wed?). I love the hp/dmg/agro aspect of them the way they are. Fast ugly fights are a lot of fun. Set up the summon code the way it is in most other high level areas and it would be cool.
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Post by Aarinu »

Not worth it.
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Post by Soreali »

Aranuil wrote:This is just proof that given time, any idiot can attain any level in EQ.

With Paypal a trained ape could be lvl 60.
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Post by Cartalas »

Soreali wrote:
Aranuil wrote:This is just proof that given time, any idiot can attain any level in EQ.

With Paypal a trained ape could be lvl 60.

Ding 61 anyone for Hot Monkey Love :D
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Post by Animalor »

People already have it ingrained that wizards suck for a group. We bring nothing but damage, no buffs, no utility other than evac, and how often do you need to evac?
Try being a Beastlord. the new kid on the block has it pretty harsh.

Given that high level BSt's know what we're each able to do though BST
s have started grouping together exclusively with a druid or shammy for extra healing kick and been performing admirably.

3-4 beastlords in a group can take out a lot of shit pretty fast.
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Post by noel »

Elll Ohhh Ellll
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Post by Rainus »

Lastest train in PoI ... started by a bard .. passed on by a SK ... total death toll ... 30+

Bard trained a mega train to zone in .. went LD .. went off the other way .. SK pulled one mob .. aggro passing ... got most peeps summoned and killed ...

*new way of starting a train*
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Post by Ajran »

I was shocked to learn that there are actually SK's who don't have FD memmed 24/7.. specially level 60 ones that get 2 spells to do it.

My Sk is only level 52 but i can't remember a time since he got FD that it hasn't been the first damn spell i memmed.

inconceivable.

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Post by Atokal »

Heihache is a very talented wizard, he is in PE for that reason and the fact he is not a whiney bitch. Good guy all around. Don't know anything about his past.

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Post by Soreali »

Cartalas wrote:
Soreali wrote:
Aranuil wrote:This is just proof that given time, any idiot can attain any level in EQ.

With Paypal a trained ape could be lvl 60.

Ding 61 anyone for Hot Monkey Love :D

Always knew there was something sexy about you :lol:
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Post by Fairweather Pure »

Try being a Beastlord. the new kid on the block has it pretty harsh.
I grouped with a BL for the first time ever last weekend. Group was Shaman, Druid, Bard, Shaman, Mage and BL in PoI. I was very impressed with the BL buffs and his pet earned my respect. I jst wish there were more of them in the high end game to group with.
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Post by Adelrune Argenti »

Thats fine Atokal. I was just commenting on the fact that Aranuil doesnt seem to share that opinion of his guildmate is all. I don't know Heihache from anyone else so am not commenting on him.
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Post by Aabidano »

AniRask wrote:Try being a Beastlord. the new kid on the block has it pretty harsh.
Heh, I like them, good damage and nice utility spells. Assuming they know how to operate in a group that is.

Same problem as a lot of other classes though. In a nasty zone, you only have 1-3 "misc damage" slots available in a group.
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Post by Animalor »

I got to another plateau of BST goodness last night with Paragon of Spirit class AA.

From Lucy
9: Increase Hitpoints by 200 per tick
10: Increase Mana by 80 per tick

Classes: BST/1
Duration: 6 ticks

Mana: 0
Skill: Alteration
Casting Time: 5
Recast Time: 0
Fizzle Time: 2.25
Resist: Unresistable
Range: 0
Location: Any
Time of Day: Any
AE Range 200
Vendor Sold: No
Interruptable: Yes
Target Type: Group v2
Spell Type: Beneficial
Source: Live 10/23

Cast on you: Your spirit transcends.
Cast on other: Someone becomes a paragon of spirit.
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