Trains at lvl 60-65? Are you fucking nuts?
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Trains at lvl 60-65? Are you fucking nuts?
I cannot belive people train the graveyards in PoP. I would think that in the previous years of playing EQ, morons would've learned some of the basics. Un-fucking-believable. If it isn't the 3 people wiping out the graveyards in PoN and PoD as entire raids are rezzing or porting in, it's the stupid fucking druid/shaman pulling solo mobs to the graveyard in PoI. These people are worthless.
Gate, Egress, or stand and die, fucktards. It's pretty simple.
Gate, Egress, or stand and die, fucktards. It's pretty simple.
- Fallanthas
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Yeah, it's stupid.
Anyone remember the young days of Sebilis and the goobers constantly training the zone in?
Chardok?
Would have helped a lot if Sony had put the portal out some distance away from the graveyards. How hard is it to figure out that anyone in trouble is going to head for the fastest way somewhere else?
Anyone remember the young days of Sebilis and the goobers constantly training the zone in?
Chardok?
Would have helped a lot if Sony had put the portal out some distance away from the graveyards. How hard is it to figure out that anyone in trouble is going to head for the fastest way somewhere else?
- Aabidano
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My first couple times to PoI taught me to get in and move away from the zone fast. In between people pulling to the zone and training the graveyard it's pretty freaking stupid. Welcome to KC/ME.
I've had druids and rangers kite over my group in PoD a bunch of times. No wizards yet, it's a matter of time though. Time to start dispelling snares I guess. Too bad very few things in PoD summon.
I've had druids and rangers kite over my group in PoD a bunch of times. No wizards yet, it's a matter of time though. Time to start dispelling snares I guess. Too bad very few things in PoD summon.
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- Kilmoll the Sexy
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One comment.....if this is the only serious problem so far from the expansion, then Verant did an outstanding job on putting together something that was pretty damn smooth. I can't remember an expansion not being patched 800 times in the first week. Trains are caused by morons.....I can't fault VI too much for the design. The setup with things like the trials is letting people advance through to content they are suited for. Been some very interesting things done with this one....from what we have seen so far at least.
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- Fallanthas
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That 'time' has been something like 30 days since Kunark came out.
I often hear new guild recruits brag about how "ubah" they are because they levelled to 60 in 30/40/50 days and it took the rest of us longer.
Then, funnily enough, these people turn out not to actually know shit! And we have to teach them things that should be taken for granted by level 45!
It sure owns!
So Tip Of The Day: If you're level 60 with 45 days /p and all you know is how to quadkite shit in gay open areas - KEEP IT TO YOURSELF or you will look like a frikkin spastard when you admit your Swim skill is 14 or you don't know the way to *insert place more then 2 zones away from LOIO->OT->FG here*.
I often hear new guild recruits brag about how "ubah" they are because they levelled to 60 in 30/40/50 days and it took the rest of us longer.
Then, funnily enough, these people turn out not to actually know shit! And we have to teach them things that should be taken for granted by level 45!
It sure owns!
So Tip Of The Day: If you're level 60 with 45 days /p and all you know is how to quadkite shit in gay open areas - KEEP IT TO YOURSELF or you will look like a frikkin spastard when you admit your Swim skill is 14 or you don't know the way to *insert place more then 2 zones away from LOIO->OT->FG here*.
Buff up, zone in, get away from the zone. I have never been trained on the back side of innovation. I was only trained once in PoN. Stay away from the 'safe area' that is the zone and you will be fine. Moron's train all the time, sadly it has become part of the game...learn to work around it.
I zoned in to PoI yesterday and there were almost 90 people in the zone and there were still plenty of mobs to kill. This is a great expansion, there, so far, has been nothing to complain about except the same old people that grew up in LoIO, OT, DL, KC, VL.
I zoned in to PoI yesterday and there were almost 90 people in the zone and there were still plenty of mobs to kill. This is a great expansion, there, so far, has been nothing to complain about except the same old people that grew up in LoIO, OT, DL, KC, VL.
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I would not say they were "safely" quadding in there. The gnome in question died multiple times quadding there last night. I definitely don't think you will see just random druid_001 quadding there for sure...or at least until most are long past that zone. The normal quad kiters and soloers will not be in valor and the other zones like it until they learn how to function in a group.
They've already screwed SF, CS, The Grey, Akheva (spelling?), and Raptors in TD. Only thing left that's quadding material (note: decent xp) are Toilers, Katta Guards, and Sunrevearents (spelling again?). As for quadding in the planes, haven't tried, but I've heard/read you need a 4K+ mana pool to attempt there, but the xp is insane too.Aslanna, I agree about the quadding, however, I root/DoT (OMGIAMRETARDEDCAUSEALOTISTWOWORDS more than I'd like) and that would bone me pretty hard as well.
I already noticed an increased aggro on flies. Maybe this will help tone the quadders down a bit.
As a wizard, our biggest issue is that most people don't see the reason to have a wizard in their group. This is understandable considering our DPS is not that of a rogue or a monk. When it comes to XP Grind groups, it's all about the DPS. Wizards, in general, just can't hang in that area. We are limited by mana so we can't just go off nuking like a rogue can go off backstabbing the shit out of something. Now, since Luclin, this has changed, meaning we can now sustain a decent DPS, but now, it's too late. People already have it ingrained that wizards suck for a group. We bring nothing but damage, no buffs, no utility other than evac, and how often do you need to evac?
When it comes to raiding big encounters, we are second to none when it comes to outright damage. Even with the nerfs to Manaburn and Mod (god) rods, we are still the prime damage dealers in a big fight in the new areas (i.e. PoP/Luclin). Problem is our damage over time is crap. Short term, we own....
Edit: Forgot to add, we do bring a decent array of stuns for the xp group. Depending on the group makup, and area the group is in, I may have 3 stuns memed and using them, or I may have just one.
When it comes to raiding big encounters, we are second to none when it comes to outright damage. Even with the nerfs to Manaburn and Mod (god) rods, we are still the prime damage dealers in a big fight in the new areas (i.e. PoP/Luclin). Problem is our damage over time is crap. Short term, we own....
Edit: Forgot to add, we do bring a decent array of stuns for the xp group. Depending on the group makup, and area the group is in, I may have 3 stuns memed and using them, or I may have just one.
Last night I went to PoD for the 1st time. After about 15 min of being there, someone, in an attempt to save their ass, ran a huge train right over my group, killing us all. It's just irritating, nothing more, nothing less. After I ran my naked ass back to PoD, I did a shout in the zone about it, something I try hard not to do. I'm a little too old for temper tantrums
Just a suggestion ... if you're running for the zone in, and you see a group fighting in your path, try going AROUND the group insetad of through them. Sheesh!
Karli - 61 enchanter

Just a suggestion ... if you're running for the zone in, and you see a group fighting in your path, try going AROUND the group insetad of through them. Sheesh!
Karli - 61 enchanter
Hehe, obviously you haven't seen what Neef and Pyro can do...But your right, they're not random druid_001, they know what they're doing. Only saw em die a couple timesKilmoll the Sexy wrote:I would not say they were "safely" quadding in there. The gnome in question died multiple times quadding there last night. I definitely don't think you will see just random druid_001 quadding there for sure...or at least until most are long past that zone. The normal quad kiters and soloers will not be in valor and the other zones like it until they learn how to function in a group.

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Problem is these Dr00ds learn early that their own survival chances are improved by draggign their shit over the top of other people. Simple fix would be to make more of these mobs summon, end of story. It's sucks that these mobs can be quadded in the first place, from a balance standpoint. No one else (except shamans at great risk) can solo this stuff due to how hard the stuff hits and complete immunity to stuns and fears across the board on these mobs.
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .
Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
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Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)
"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
Dwight Eisenhower
- Adelrune Argenti
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[quote="Aarinu"]As a wizard, our biggest issue is that most people don't see the reason to have a wizard in their group. This is understandable considering our DPS is not that of a rogue or a monk. When it comes to XP Grind groups, it's all about the DPS. Wizards, in general, just can't hang in that area. We are limited by mana so we can't just go off nuking like a rogue can go off backstabbing the shit out of something. Now, since Luclin, this has changed, meaning we can now sustain a decent DPS, but now, it's too late. People already have it ingrained that wizards suck for a group. We bring nothing but damage, no buffs, no utility other than evac, and how often do you need to evac?
I don't really have a problem finding an exp group when I want one. I think great wizards bring OMGIAMRETARDEDCAUSEALOTISTWOWORDS to exp groups and most capable players know that. However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.
Honestly though, exp groups is not something that wizards are exluded from. I have seen more Necro's going without groups as well as rangers than wizards.
I don't really have a problem finding an exp group when I want one. I think great wizards bring OMGIAMRETARDEDCAUSEALOTISTWOWORDS to exp groups and most capable players know that. However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.
Honestly though, exp groups is not something that wizards are exluded from. I have seen more Necro's going without groups as well as rangers than wizards.
Adelrune Argenti
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We're talking about Heihache here though... You remember, account hacked, EQvault account hacked, some co-worker was a master hacker. He probably did some horrible shit that prevents Heihache from getting groups anymore.Adelrune Argenti wrote:I don't really have a problem finding an exp group when I want one. I think great wizards bring OMGIAMRETARDEDCAUSEALOTISTWOWORDS to exp groups and most capable players know that. However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.
Honestly though, exp groups is not something that wizards are exluded from. I have seen more Necro's going without groups as well as rangers than wizards.
As a really crappy warrior

Last edited by noel on October 28, 2002, 9:44 pm, edited 1 time in total.
- Fallanthas
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- noel
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I don't think I said anything harsh or untrue. Just stated that when he was hacked, maybe the 'evil Heihache' (tm) did some things that prevents the 'real Heihache' (tm) from getting groups. I don't think I've ever seen a wizard be turned down for an exp group, so I'm thinking that's the only possibility. 

I think it is safe to say that any class that is well played is an asset to their group.
The training the zone crap to save one's own skin and wipe 10 other people that may have just zoned in or are in the middle of getting rezed is BS. Take your punishment and die instead of screwing up everyone elses experience. CR and getting rezzed is a piece of cake as the clerics have been relatively free with the clicking and there is usually not a very long wait for one as they zone in. People will respect you a lot more when you take your lumps instead of training.
Being a member of Norrath's most common class, I am shocked at the vast number of druids that don't have a clue about what to do on a raid or in a group. Unfortunately, those morons ruin it for those who do know how to play their class.
There are going to be some adjustments. The experience is way too good for what the mobs are and there are other "issues" including no summoning, etc that are going to get fixed.
It would have been cool had they done the trial stuff earlier in the game. Forces a person to at least show a minimal skill level to move on.
The training the zone crap to save one's own skin and wipe 10 other people that may have just zoned in or are in the middle of getting rezed is BS. Take your punishment and die instead of screwing up everyone elses experience. CR and getting rezzed is a piece of cake as the clerics have been relatively free with the clicking and there is usually not a very long wait for one as they zone in. People will respect you a lot more when you take your lumps instead of training.
Being a member of Norrath's most common class, I am shocked at the vast number of druids that don't have a clue about what to do on a raid or in a group. Unfortunately, those morons ruin it for those who do know how to play their class.
There are going to be some adjustments. The experience is way too good for what the mobs are and there are other "issues" including no summoning, etc that are going to get fixed.
It would have been cool had they done the trial stuff earlier in the game. Forces a person to at least show a minimal skill level to move on.
Klydon
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- Adelrune Argenti
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You mean we need skill to play this game? Uh oh.
Seriously though, there are a ton of people who leveled up post Kunark, hell post Velious even, that really dont know the ins and outs of their class. I don't want to come off as some angry old timer but really the people I prefer to group with are those I know who learned how to play in the old world prior to kunark and leveled in dungeons. Obviously those who came later and learned the ropes the hard way and didnt take the old outdoor zone pull single to group crap are good for groups too.
Bottom line, if I find someone who doesn't know jack about their group, I wont group with them ever again.
Seriously though, there are a ton of people who leveled up post Kunark, hell post Velious even, that really dont know the ins and outs of their class. I don't want to come off as some angry old timer but really the people I prefer to group with are those I know who learned how to play in the old world prior to kunark and leveled in dungeons. Obviously those who came later and learned the ropes the hard way and didnt take the old outdoor zone pull single to group crap are good for groups too.
Bottom line, if I find someone who doesn't know jack about their group, I wont group with them ever again.
Adelrune Argenti
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Yep, druids and mages too IMO. Well played, any of the 3 classes is awesome in a group. Unfortunately, it seems the good ones are 1 out of 3. Solo to 60 shaman and PLed chanters aren't much better.Adelrune Argenti wrote:However, I do see OMGIAMRETARDEDCAUSEALOTISTWOWORDS of wizards who I really would love to see just delete their character. Truly a handful of really bad wizards can overshadow all good ones.
Like the dumbass_dr00d(s) that insisted on kiteing around and training the PoN graveyard last night. Saw 10-20 folks die due to these dumbasses.
Supposed to be major changes to mobs in PoP next patch (Wed?). I love the hp/dmg/agro aspect of them the way they are. Fast ugly fights are a lot of fun. Set up the summon code the way it is in most other high level areas and it would be cool.
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Try being a Beastlord. the new kid on the block has it pretty harsh.People already have it ingrained that wizards suck for a group. We bring nothing but damage, no buffs, no utility other than evac, and how often do you need to evac?
Given that high level BSt's know what we're each able to do though BST
s have started grouping together exclusively with a druid or shammy for extra healing kick and been performing admirably.
3-4 beastlords in a group can take out a lot of shit pretty fast.
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I grouped with a BL for the first time ever last weekend. Group was Shaman, Druid, Bard, Shaman, Mage and BL in PoI. I was very impressed with the BL buffs and his pet earned my respect. I jst wish there were more of them in the high end game to group with.Try being a Beastlord. the new kid on the block has it pretty harsh.
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- Aabidano
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Heh, I like them, good damage and nice utility spells. Assuming they know how to operate in a group that is.AniRask wrote:Try being a Beastlord. the new kid on the block has it pretty harsh.
Same problem as a lot of other classes though. In a nasty zone, you only have 1-3 "misc damage" slots available in a group.
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I got to another plateau of BST goodness last night with Paragon of Spirit class AA.
From Lucy
From Lucy
9: Increase Hitpoints by 200 per tick
10: Increase Mana by 80 per tick
Classes: BST/1
Duration: 6 ticks
Mana: 0
Skill: Alteration
Casting Time: 5
Recast Time: 0
Fizzle Time: 2.25
Resist: Unresistable
Range: 0
Location: Any
Time of Day: Any
AE Range 200
Vendor Sold: No
Interruptable: Yes
Target Type: Group v2
Spell Type: Beneficial
Source: Live 10/23
Cast on you: Your spirit transcends.
Cast on other: Someone becomes a paragon of spirit.
Wears off: The aura of purity fades.