I meant EQII blocking anything not the univeristy. I ran the ethereal program, and not one packet was capture with and without the firewall on in my computer. So I'm betting on the uni's firewall, which i had suspected mostly.
They have a number of things here:
EverQuest II LaunchPad and Patch Servers
A TCP connection is initiated from the LaunchPad client port > 1023 to patch.station.sony.com port 7000.
A UDP connection is initiated from the LaunchPad client port > 1023 to sdlaunchpad1.station.sony.com and sdlaunchpad2.station.sony.com port range 3016-3021 and 9700-9703.
EverQuest II Patch:
A TCP connection is initiated from the EverQuest II client port > 1023 to patch.everquest2.com port 7010.
EverQuest II Game Client
UDP connections are initiated from the EverQuest II client port >1023 to servers on UDP ports 9100, and UDP ports in the range 32800-33000
Additionally, ICMP messages type 0 (echo reply), 3 (unreachable), 8 (echo request) and 11 (expired) should be permitted bi-directionally between the client PC and the EverQuest II servers.
EverQuest II Servers Subnets
There are multiple IP addresses for the Patch and LaunchPad clusters, and they may change as the network demands, so check often using a DNS lookup tool if you provide a specific firewall rule for these services. The EverQuest II server IP addresses are currently in these subnets: 64.37.158.*, 199.108.2.*, 199.108.12.*, 199.108.202.*, 199.108.203.*, 195.33.135.*
I'm not the best at this networking stuff, i only know what I had to learn the hardway cause my computer never fucking work the way they're supposed to, and I wind up spending 4 hours or more on something angry and pissed off. But as far as I know, I look into my firewall and I can't open up a lot of these ports that they're asking here. Like my router back at home had a easy configuration window, but I don't know what the hell I'm doing here.