Hypothetical Question
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- Bubba Grizz
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Hypothetical Question
Would you play EQ if it had Perm Death for a character potential at the high end of the game? How about if not perm death but a perm stat loss per death/rezz?
- Sylvus
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I don't remember the exact game mechanics of UO, but permanent stat losses are pretty much what made me quit playing oh so many years back. IIRC, I lost like 5 or 10% of all my GM stats after a death, and that pretty much killed my desire to ever play that game again.
So no, I'd hate that.
So no, I'd hate that.
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I used to play on a MUD where you got 100 deaths period.
It made things interesting since it was also unrestricted PVP
It made things interesting since it was also unrestricted PVP
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- Bubba Grizz
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It's a shame that marketing determines the quality of a game. I understand the need and the thought behind it but I just don't like it from an old time gamer aspect. In PnP if you got killed, you got killed and then you rolled up a new guy. But then again that is the RP aspect that online games could never master. The games and the rewards are objective and not subjective. Sometimes I miss the old AD&D games.

