3 Box Combo's What to use
Moderator: TheMachine
-
- No Stars!
- Posts: 3
- Joined: July 13, 2002, 9:30 am
3 Box Combo's What to use
Alright. Managed to build yet another PC for someone that backed out of the deal so .. what the hell.. time to try 3 boxing.. I am using now my Warlord and Mid 50's Druid to go around and do small crap .. AA etc.. Now what could be a good 3rd class to add in yous opinion. I was thinking of Replacing the Druid with a Wizzy and adding a cleric.. or maybe just adding a cleric.. Err perhaps another melee.. not sure What would be in your opinions the best 3 box combo using a Warrior
Tannin
Tannin
Tannin Steelblade
Keepers of the Elements
Keepers of the Elements
Depends on how much work you want to put into characters.
Personally, I would keep what you have and probably consider adding either a Shaman or a chanter. (I would probably take the Shaman over the chanter for inherent toughness and buffs that stack on all three of you, because you are not using a cleric).
Between a the druid (good for getting the three of you around) and the shaman and their buffs, you will pretty much be buffed out as the warrior and the Shaman and Druid are dotting machines to help with DPS. You also have snare to keep the mob from going anyplace. With the Shaman to slow, there should not be a mob the three of you can't take if you get the slow on.
If you wanted to start from scratch and ditch the druid, while it would be harder to get around, hard to beat warrior, cleric, chanter.
Ahh, the possibilities..
Personally, I would keep what you have and probably consider adding either a Shaman or a chanter. (I would probably take the Shaman over the chanter for inherent toughness and buffs that stack on all three of you, because you are not using a cleric).
Between a the druid (good for getting the three of you around) and the shaman and their buffs, you will pretty much be buffed out as the warrior and the Shaman and Druid are dotting machines to help with DPS. You also have snare to keep the mob from going anyplace. With the Shaman to slow, there should not be a mob the three of you can't take if you get the slow on.
If you wanted to start from scratch and ditch the druid, while it would be harder to get around, hard to beat warrior, cleric, chanter.
Ahh, the possibilities..

Klydon
Storm Warden of the 1st Season
Keepers of the Elements
Storm Warden of the 1st Season
Keepers of the Elements
-
- No Stars!
- Posts: 6
- Joined: September 14, 2002, 9:49 am
I like the warrior/cleric/enchanter combo myself if you don't have problems rooting mobs. You can use KEI to get ports.
If not, warrior/shaman/druid is a good combo. You can slow and snare mobs and have OMGIAMRETARDEDCAUSEALOTISTWOWORDS of healing power. You can port your own group.
If you want to kill mobs faster, I suggest warrior, druid, rogue combo.
If not, warrior/shaman/druid is a good combo. You can slow and snare mobs and have OMGIAMRETARDEDCAUSEALOTISTWOWORDS of healing power. You can port your own group.
If you want to kill mobs faster, I suggest warrior, druid, rogue combo.
- Aabidano
- Way too much time!
- Posts: 4861
- Joined: July 19, 2002, 2:23 pm
- Gender: Male
- Location: Florida
Warrior, druid, chanter is pretty good for exp/AAs. You're pretty much limited to stuff 55 and under, as a druid can't do heals efficiently after that point. It's my normal exp group.
Swapping the chanter out for a shaman would be equal or better depending on zone. Pulling with 70% or 75% slow knocks healing problems way down. Either class is hard to beat in a small group. Shaman and enchanter pets do decent damage too.
Swapping the druid out for a cleric leaves you without transportation, DS and DoTs and that's a pain. Of course with a cleric you can take out higher level critters.
Swapping the chanter out for a shaman would be equal or better depending on zone. Pulling with 70% or 75% slow knocks healing problems way down. Either class is hard to beat in a small group. Shaman and enchanter pets do decent damage too.
Swapping the druid out for a cleric leaves you without transportation, DS and DoTs and that's a pain. Of course with a cleric you can take out higher level critters.
"Life is what happens while you're making plans for later."
3 boxing
I did Warrior, Enchanter, Shaman for a while and there isnt much you can't kill. A very good argument for cleric in place of shaman could be easily made but with torpor and regen it doesnt really matter. I would heal on average about once every 5 minutes.
Omniz Oracle
Ouar Phantasmist
and other characters no longer mine
Ouar Phantasmist
and other characters no longer mine
Two slowers is overdoing it though. You don't need a shaman AND a chanter.
Shaman is much better than a chanter in duo/trio situations, because he can take hits when problems with Slowing occur. That, and the fact that he can heal.
Shaman is much better than a chanter in duo/trio situations, because he can take hits when problems with Slowing occur. That, and the fact that he can heal.
Searyx Fairyslayer
Lvl 50 Fury (Lvl 50 Provisioner)
Officer of Vae Victis on the Crushbone Server
Lvl 50 Fury (Lvl 50 Provisioner)
Officer of Vae Victis on the Crushbone Server
I would take warrior, Cleric, Chanter anytime in a 3 box setup. Chanter can speed , Mes, slow, debuff, KEI ( or C1 or 2 ), invis, lev.
Cleric can now melee pretty well with their 56 hammer procing up to 150 during the fight using Yaulp V for combat enhancements. As well as Super HP buff, invis undead, Small heals, time heals, and yes CH's. Also Hammer is a 14 18 dam/delay hammer with decent stats and yes clerics can now Bash.
Warrior, well enough said, damage dealing and taking, taunting keeping cleric chanter off the hate list even while getting CH's and doing some decent damage.
Also with potions easily obtainable, you can DS real well, sow, shrink etc etc.
Nukes from chanters are decent, Cleric nukes at 60 are pretty good especially if they are 60 and obtained a mage bracer critting up to 1800.
I like Cleric, Chanter, and Warrior in most all exp zones. With some preplanning they can be quite the trio.
Cleric can now melee pretty well with their 56 hammer procing up to 150 during the fight using Yaulp V for combat enhancements. As well as Super HP buff, invis undead, Small heals, time heals, and yes CH's. Also Hammer is a 14 18 dam/delay hammer with decent stats and yes clerics can now Bash.
Warrior, well enough said, damage dealing and taking, taunting keeping cleric chanter off the hate list even while getting CH's and doing some decent damage.
Also with potions easily obtainable, you can DS real well, sow, shrink etc etc.
Nukes from chanters are decent, Cleric nukes at 60 are pretty good especially if they are 60 and obtained a mage bracer critting up to 1800.
I like Cleric, Chanter, and Warrior in most all exp zones. With some preplanning they can be quite the trio.
- Aabidano
- Way too much time!
- Posts: 4861
- Joined: July 19, 2002, 2:23 pm
- Gender: Male
- Location: Florida
When you've got both you can deal some serious damage. Would be very hard to 3 box this combo and be efficient though. The chanter would likely spend most of the time standing there with no operator.Searyx wrote:You don't need a shaman AND a chanter.
Unless he had DC, that would add a ~8k hp, 130+ quadding pet in a lot of zones.
"Life is what happens while you're making plans for later."
shaman and enchanter
Actually a shaman and enchanter 2 boxing is more efficient if you are trying to do hard camps. You can pass agro back and forth at will with these 2. Done sewers of CT handling 5 Mosquitos/Goos at a time easy. Only reason I had to do this is because of a crazy puller like Acolyte.
Acolyte tells the group: Sorry got to stay ahead of the spawn to reach the named.
Ouar tells the group: 10 mana.
Acolyte tells the group: Incoming
got to love your guildmates at times like this =)
Acolyte tells the group: Sorry got to stay ahead of the spawn to reach the named.
Ouar tells the group: 10 mana.
Acolyte tells the group: Incoming
got to love your guildmates at times like this =)
Omniz Oracle
Ouar Phantasmist
and other characters no longer mine
Ouar Phantasmist
and other characters no longer mine
- Keverian FireCry
- Way too much time!
- Posts: 2919
- Joined: July 3, 2002, 6:41 pm
- Gender: Mangina
- Location: Seattle, WA
Shamans can HEAL, slow, debuff, invis, haste, and levi, with the exception of kei. But shamans can deal without Kei or whatever with Canni + torpor. to me, a shaman would be much better...the "just in case" healing power.Ninan wrote:I would take warrior, Cleric, Chanter anytime in a 3 box setup. Chanter can speed , Mes, slow, debuff, KEI ( or C1 or 2 ), invis, lev.
Joramile Doomdragon
Ex-Veeshan player
60 Shaman of the Tribunal
"If our paths should cross again, then my job is yet to be finished." ~My Own Demented Little Mind
Ex-Veeshan player
60 Shaman of the Tribunal
"If our paths should cross again, then my job is yet to be finished." ~My Own Demented Little Mind
- Drolgin Steingrinder
- Way too much time!
- Posts: 3510
- Joined: July 3, 2002, 5:28 pm
- Gender: Male
- PSN ID: Drolgin
- Location: Århus, Denmark
Heh, get the druid 60 then get a 60 chanter. The KEI will allow the druid to actually do damage instead of being a heal bot, enc slows are fine, and in terms of locking shit down a druid will keep the chanter alive and pull aggro to mezz 5+ mobs. Real haste, kei, and a charm (with a druid it's VERY easy to keep a 53 mob perma-charmed with snare-boltrans, DC isn't the only answer =p) will rip stuff up faster than most other combos. As an added bonus, druid + enc can PL any alt on your war account np!
-
- Super Poster!
- Posts: 8509
- Joined: July 3, 2002, 1:06 pm
- XBL Gamertag: SillyEskimo
-
- No Stars!
- Posts: 45
- Joined: July 25, 2002, 3:57 pm
3 boxing
Shaman... no contest.
I 3 box Bard/druid/shaman.. it's a shitty combo because bard is crappy to multi-box.
BUT I can tell you the shaman is a good choice for multi.
1.) It will allow you to keep your druid.. and druid=ease of travel and later.. PotC for mana and HP regen on shaman.
2.) Shaman have "slop" written all over them.. they have good HPs and chain armor... if you make a mistake... your shaman will probably be OK... an Ench would not... a Wiz would not.
3.) Shaman are easy to PL. If you don't mind helping a newbie war who will worship you forever... or logging the war and creating a rogue on that acct and PLing him also... this will also give you a lockpicking corpse dragger later.
4.) Shaman pets are nice
5.) Shaman Ch and Druid Ch "in the pipe" already
6.) SLOW SLOW SLOW WOOT!
7.) JBB is nice and is purchasable... although a bit hard to find.
8.) Canni + PotC/PoG = yummy. Extra HP and mana regen in 1 buff = coded for shaman consumption.
9.) Shaman + War = Kick butt Duo for nights you don't want to 3 box.
Only downsides... Thorns work less when mobs are slowed. You can't rez your guys with a shaman.
I 3 box Bard/druid/shaman.. it's a shitty combo because bard is crappy to multi-box.
BUT I can tell you the shaman is a good choice for multi.
1.) It will allow you to keep your druid.. and druid=ease of travel and later.. PotC for mana and HP regen on shaman.
2.) Shaman have "slop" written all over them.. they have good HPs and chain armor... if you make a mistake... your shaman will probably be OK... an Ench would not... a Wiz would not.
3.) Shaman are easy to PL. If you don't mind helping a newbie war who will worship you forever... or logging the war and creating a rogue on that acct and PLing him also... this will also give you a lockpicking corpse dragger later.
4.) Shaman pets are nice
5.) Shaman Ch and Druid Ch "in the pipe" already
6.) SLOW SLOW SLOW WOOT!
7.) JBB is nice and is purchasable... although a bit hard to find.
8.) Canni + PotC/PoG = yummy. Extra HP and mana regen in 1 buff = coded for shaman consumption.
9.) Shaman + War = Kick butt Duo for nights you don't want to 3 box.
Only downsides... Thorns work less when mobs are slowed. You can't rez your guys with a shaman.
-Retired-
3 box
thats why you use a shaman and a chanter. one resist on my chanter and i just slow with the shaman. doesnt matter if the mob is slowed or not he turns right back around and beats on the tank (shaman). =)
Enc (dire charm), Monk and Shaman is very hard to beat.
but thats just my preference.
Enc (dire charm), Monk and Shaman is very hard to beat.
but thats just my preference.
Omniz Oracle
Ouar Phantasmist
and other characters no longer mine
Ouar Phantasmist
and other characters no longer mine
For 3 boxing I would use your warrior and add a shaman and rogue. You will have your slows, heals, speed and buffs, and with the rogue you will knock mobs down fast. Can use a snare whip or dagger on rogue if snare is needed.
Just bum a KEI now and then and dont die at all since you wont have a clicker.
But you can always add a 4th PC later on with a cleric. 
Larain
Just bum a KEI now and then and dont die at all since you wont have a clicker.


Larain
-
- No Stars!
- Posts: 45
- Joined: July 25, 2002, 3:57 pm
Yeah that's exactly what I meant... and the other good thing is if you have a shaman rather than a cleric... if you druid gets aggro... he can even tank a little when the mob is slowed.Winnow wrote:"Shaman have "slop" written all over them.. "
That's true. Shaman can tank awhile with 1200+ ac and 4K+ hps. Chanter 3 box combos should always include a cleric to res them after a resist.Decent channeling doesn't hurt.
And no matter who has the aggro on a single pull... you always have a healer with nothing beating on them... so no interrupts.
Currently the only real problem is that the heals are kinda small until either class hits 60 and then the shaman one slows you to negate the positive side of the haste. But remember they are working on CH's for both those classes then you will be unstoppable... even if only 50% heals instead of the rumored 75%
-Retired-
- Bubba Grizz
- Super Poster!
- Posts: 6121
- Joined: July 3, 2002, 12:52 pm
- Gender: Male
- Location: Green Bay, Wisconsin
I have to agree with KY on this. 3 boxing? I just don't get it. Besides, a Warrior, Druid, and Cleric would be the way to go. Trying to keep it all together would be a nightmare. You'd have to figure out some damn good hot keys and make sure you don't hit the wrong ones.
Gesler could 5 box and have his own lil army marching.
Too insane.
Gesler could 5 box and have his own lil army marching.
Too insane.
You people sound like you think a chanter shreds on impact, which is absolutely not the case with any decent gear. Circlet of Falinkan is your answer as a chanter, fast slows and charms are just monstrous. Assuming you get multiple unslowed mobs, your druid can hold aggro (nature's touch early) and the chanter mezzes things, then slows one. Dire Charm sucks ok? Only time you want dire charm is when you CANNOT have a charm break, like duoing guardian wurms in skyfire, otherwise GET a level 51+ mob, tash and snare his ass, and use BOLTRANS. Then shiss him and make him dual wield if possible. Krups, Shik'Nars, Whorl of Natural Energy - easily done with all, in common exp grounds, and they will rip through mobs.
-
- No Stars!
- Posts: 45
- Joined: July 25, 2002, 3:57 pm
Letania.
Letania... you missed something...
He is talking for his 3rd acct.... he won't have "good gear" on a 3rd acct.
Guilds kinda stop giving you good shit when you hit acct #2... Acct #3 is mostly ignored... as it should be.
His Ench will be wearing a thin coat of Charmin 2-ply.... he will shred upon impact.
He is talking for his 3rd acct.... he won't have "good gear" on a 3rd acct.
Guilds kinda stop giving you good shit when you hit acct #2... Acct #3 is mostly ignored... as it should be.
His Ench will be wearing a thin coat of Charmin 2-ply.... he will shred upon impact.
-Retired-