Upcoming January changes

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Aslanna
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Upcoming January changes

Post by Aslanna »

January and Beyond


We want to wish everyone a happy holiday season and thank you for continuing to be a part of EverQuest. We have some exciting times ahead with our 7th expansion in the works, http://www.gatesofdiscord.com, and there are many more exciting things to come. Here are a few of the new features on the EQ team's large and busy schedule.


Melee Enhancement, part 2

Melee classes are currently enjoying the first part of the improved Melee system and the feedback we are receiving has been great. Early in 2004 we plan to move forward with the rest of the melee enhancement, the reaction abilities. The enhancement gives Monks, Rogues and Warriors the ability to use special skills in response to a mistake made by their opponent or an exceptional move of their own. This enhancement will be in addition to the existing system, allowing players to use the skills for more involved game-play and to improve the abilities of their characters.

A more detailed explanation and the transcript of a chat with the EQ Live team about the system can be found on the Developers Corner.



Graveyard Zone

Tired of losing your corpse? The current EQ system removes corpses from the game after a week to reduce clutter and potential video lag. But we know there are times when your character dies and you just can't get it right away. Next thing you know a day turns into a week and BAM! Your corpse is gone. Since we can't leave the corpses sitting in game indefinitely, some inventive folks here have come up with another option.

We plan to create a "graveyard" zone that will only work if your corpse has decayed and disappeared. If you have lost your corpse due to decay in other parts of Norrath, you will be allowed to enter this zone and reclaim it.



Tradeskill Interface Upgrade

Tired of all the clicking and dragging needed just to make a type 1 wood arrow? We know that the current tradeskill interface is cumbersome, so the UI guys have come up with some new ideas.

Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.
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Post by Ennia »

Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.
OMFG I was just about to log in and churn out more Misty Picnics.
Thank god for this update!
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Post by Akaran_D »

omfg
Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.
BASTARDS.. AFTER I've gotten to 220 in everything but tailoring, pottery and fletching.

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Xatrei
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Post by Xatrei »

I wonder how far over your current trivial you'll be able to use the new interface...
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Post by Spang »

to stop people like myself from "PLing" tradeskills (easiest, cheapest combine) prolly not too high.

either way it's still a huge improvement.
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Post by Hesten »

To be ready for a round of non-trivial tailoring:
Make 60 blue diamond dust
Make 60 celestial essences
Brew 60 purified water
Brew 60 tempers
Smith 60 bonings

/rejoice
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Post by Tegellan »

Nice idea on the tradeskills, maybe i will actually bother doing them now.
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Re: Upcoming January changes

Post by Siji »

Aslanna wrote:Opening a tradeskill container will now open a new user interface.
That's huge.. very nice change. Amongst the best I've seen if it's actually done right. Hopefully they'll carry that over into EQ2 for the suckers that'll be playing it.
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Post by Dregor Thule »

I'm afraid to go look at eqtraders.com now. There's gonna be an overload of exclamation marks!!!!!!!!!
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Post by Xatrei »

There is much wailing and gnashing of teeth there.
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Post by Ennia »

yup half of them seems ready to stand in line for unemployment when this goes live
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Post by Psyloche »

Man... Graveyard for anywhere? Or did I not read that right? Fear and Hate run CR's were fun >< Not that it happens now but still...
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Post by Aslanna »

Psyloche wrote:Man... Graveyard for anywhere? Or did I not read that right? Fear and Hate run CR's were fun >< Not that it happens now but still...
After 5 days or whatever the decay time is I believe. So instead of your corpse poofing it goes to the GY. Until that time it's like it always was.

I wonder how long they last there. I could fill that zone up in no time!
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Post by Zaelath »

Yeah, wtf is it w/ you and your corpse spam anyway? I've never had to wonder what zones you have access to in PoP cause there's always your fetid calling card at the zone in. =p
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Post by Cracc »

Hehe, think i counted like 5 aslanna corpses at earth last time i checked :)
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Post by Deneve »

tradeskill feature looks orgasmic, long time since something has gotten me this excited about coming back to EQ...
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Post by rhyae »

Should change
"Have You Hugged An Iksar Today? "
to
"Have You Tripped Over An Iksar Corpse Today?"
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