what classes in EQ are good now
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Let's take a look at your choices and my opinions/experiances.
Monk-- I place this at the bottom of the list. They just can't take the hits and when you have a spot open in a group, monk is rarely anywhere near the top of the list. On raids they come into play with splitting and pulling, so they are very much needed and active during the majority raids.
Shadow Knight-- Damn good hybrid tank that holds aggro and get some useful and powerfull AAs. Decent choice, but I hold Pallies in a higher regard because they have better buffs and overall group utility. However, no one really turns down SKs for anything.
Ranger-- Good middle ground class. However, in order to be the shit, you have to get a fucking assload of AAs before they truely shine and become what they should've been from the beginning. So IMO, rangers take more time to get "great" than most other classes. I point this out because I know you don't really want to grind AAs forever.
Necromancer-- A well played necro is bad as hell, especially in undead themes in LDoN (guk/Mistmoore). Like someone else said, they are underestimated. Most people do not know or understand all thier abilities so pass over them for "something better". Those people are idiots. Necro is a still a great choice and are totally self-sufficient. When I have a necro in my group, I know he can take care of himself.
Bard-- Others mentioned bards. They suck because they can do everything and they make me jealous. All that key tapping can get chubbie cheeked on my root though. Not even an option for me personally.
Beastlords-- This class is just awsome. Once again, not too many good/high lvl BLs out there. Think shaman + monk. I'd take a BL over a shammie any day of the week.
Pallie-- Best tank in the game IMO. Stands on the sidelines during most raids though, letting warriors do what they do best.
Druid-- Someone else mentioned this too and it is what I play (and have played since release), so here is my opinion. Druids have gone through a lot of changes since you left, mainly in the healing area. I agree with you about clerics and how much it must suck to play one by being reduced to heals. Good thing about a druid is we can do it all pretty damn well, especially with the proper AA investments and focus items. We have great nukes, DoTs, and heals. DS and regen are always popular and evac is still as essential as ever. I never have a problem getting groups since druids fill so many different roles, pure DPS being my favorite
Cleric-- They've made several changes to cleric since you left too. Now they have some melee ability and pet hammers and summoned hammers that proc, and...
Fuck it, you'll be in the CH line-up hitting CH every 2 seconds in the blink of an eye. They are probably the most popular 2-boxed toons in this game for good reason: No one can stand playing them for any real length of time.
Overall, I think Casters > Melee at this point in EQ's life cycle. During Velious and even Luclin it was the other way around.
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Monk-- I place this at the bottom of the list. They just can't take the hits and when you have a spot open in a group, monk is rarely anywhere near the top of the list. On raids they come into play with splitting and pulling, so they are very much needed and active during the majority raids.
Shadow Knight-- Damn good hybrid tank that holds aggro and get some useful and powerfull AAs. Decent choice, but I hold Pallies in a higher regard because they have better buffs and overall group utility. However, no one really turns down SKs for anything.
Ranger-- Good middle ground class. However, in order to be the shit, you have to get a fucking assload of AAs before they truely shine and become what they should've been from the beginning. So IMO, rangers take more time to get "great" than most other classes. I point this out because I know you don't really want to grind AAs forever.
Necromancer-- A well played necro is bad as hell, especially in undead themes in LDoN (guk/Mistmoore). Like someone else said, they are underestimated. Most people do not know or understand all thier abilities so pass over them for "something better". Those people are idiots. Necro is a still a great choice and are totally self-sufficient. When I have a necro in my group, I know he can take care of himself.
Bard-- Others mentioned bards. They suck because they can do everything and they make me jealous. All that key tapping can get chubbie cheeked on my root though. Not even an option for me personally.
Beastlords-- This class is just awsome. Once again, not too many good/high lvl BLs out there. Think shaman + monk. I'd take a BL over a shammie any day of the week.
Pallie-- Best tank in the game IMO. Stands on the sidelines during most raids though, letting warriors do what they do best.
Druid-- Someone else mentioned this too and it is what I play (and have played since release), so here is my opinion. Druids have gone through a lot of changes since you left, mainly in the healing area. I agree with you about clerics and how much it must suck to play one by being reduced to heals. Good thing about a druid is we can do it all pretty damn well, especially with the proper AA investments and focus items. We have great nukes, DoTs, and heals. DS and regen are always popular and evac is still as essential as ever. I never have a problem getting groups since druids fill so many different roles, pure DPS being my favorite

Cleric-- They've made several changes to cleric since you left too. Now they have some melee ability and pet hammers and summoned hammers that proc, and...
Fuck it, you'll be in the CH line-up hitting CH every 2 seconds in the blink of an eye. They are probably the most popular 2-boxed toons in this game for good reason: No one can stand playing them for any real length of time.
Overall, I think Casters > Melee at this point in EQ's life cycle. During Velious and even Luclin it was the other way around.
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Not after the freakin 3 nerfs in the past 2 patches... fucking pisses me off.kyoukan wrote:hahaPahreyia wrote:Bard
no, seriously.
(nerfs = Lull, Resist changes on chant spells, AE detrimental spells completely useless now that AAs dont affect them)
People please /feedback Change bard lull duration to the way it was before
5 tick duration lull is rediculous.
Last edited by Paruhdox on December 20, 2003, 9:41 pm, edited 2 times in total.
Thanks for the offer but I'm not playing on Veeshan.Letania wrote:Yea, necro is the win. Heavily underrated at high end but you'll do fine if you go to that level, and up to that level they're as strong as ever. There's some fights you have to pump on, like Xegony and the Rathe, but it's not too needed. You'll really dish out damage once you get aggro control down and adjust to the new dots.
Anyways, if you need a pre-nerf circlet of shadow PM me or send me a tell, I'm not on much outside of raids though. That's assuming you're on veeshan though
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Yeah because clearly bards were meant to be the single best pulling class in the gamePeople please /feedback Change bard lull duration to the way it was before
5 tick duration lull is rediculous.

Clearly.
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First off, 5 tick lull isn't just about pulling. Our nerfed 3 tick lull works just fine for that, and so do pally/cleric/ench lulls. The 5 minute lull was being used to do things like lull all the way into a dungeon and pull a mob to zone in or whatnot, so I could see how they would want to change that, but changing the duration from 5 mins to 18 seconds won't really prevent things like that. It slows things down, makes things more difficult to do, and if that's all they wanted to accomplish bards aren't suddenly going to stop being "the single best pulling class in the game". They should take out lull completely if they want to even us up a bit with monks.Drolgin Steingrinder wrote:
Yeah because clearly bards were meant to be the single best pulling class in the game![]()
Clearly.
Second, what makes you think bards weren't meant to be the best pulling class in the game? They run faster than everyone, can sneak, invis, lull, mez, snare, mem blur, FM, gate mobs back to their spawn, cast spells while moving, wear plate armor and have roughly the same HP AC as monks/rogs/rangers.
Do you think any class was meant to be the single best pulling class in the game? If so, which class and why? I can't think of any class that's MORE geared toward pulling.
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Kyou! There's an interesting system in WoW, too bad it's not in EQ!
Rogues with opening and closing moves! An opening move adding a white circle on the opponent. Doing a closing move after 4 white circles (combo) will do great damage!
Hunters with a Focus Bar that increases when you stand still (more dmg the higher bar).
Warriors with Rage bar, making it possible to do different attacks with respective damage.
Now that would be fun!
Rogues with opening and closing moves! An opening move adding a white circle on the opponent. Doing a closing move after 4 white circles (combo) will do great damage!
Hunters with a Focus Bar that increases when you stand still (more dmg the higher bar).
Warriors with Rage bar, making it possible to do different attacks with respective damage.
Now that would be fun!
Smart move.kyoukan wrote:Thanks for the offer but I'm not playing on Veeshan.Letania wrote:Yea, necro is the win. Heavily underrated at high end but you'll do fine if you go to that level, and up to that level they're as strong as ever. There's some fights you have to pump on, like Xegony and the Rathe, but it's not too needed. You'll really dish out damage once you get aggro control down and adjust to the new dots.
Anyways, if you need a pre-nerf circlet of shadow PM me or send me a tell, I'm not on much outside of raids though. That's assuming you're on veeshan though
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Re: what classes in EQ are good now
actually, why not wait until the expansion is here, and go for the Berserker?kyoukan wrote:okay so I'm starting a new character with some friends but I haven't played since the beginning of Luclin. I'm probably not going to play very much but I still want to play a class that isn't totally gay. I'm going to go way out on a limb and guess that SOE still hasn't even come remotely close to anything resembling class balance so I need to know which classes don't suck enormous amounts of ass.
the ones I was thinking of playing are:
necromancer (are they still worthless)
SK
ranger
monk
but I will pretty much play anything except a fucking cleric. may the almighty strike me down with a christing thunderbolt if I ever have to play that asinine horse shit class ever again. I'm kind of leaning towards playing a ranger because archery makes my pussy wet, but I always had the most fun playing a necromancer. I'm kind of worried about playing a necromancer though because when I was playing, they were laughably worthless at high level content.
so what is a good class to play? let's say, if you had to start a brand new class tomorrow, what would you pick?
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omg if thott seez that he'll bomb ur face with chartz n graphz)))))Drolgin Steingrinder wrote:Yeah because clearly bards were meant to be the single best pulling class in the gamePeople please /feedback Change bard lull duration to the way it was before
5 tick duration lull is rediculous.![]()
Clearly.
lols ur ded dood
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My 2cp
From whats been discussed:
Shadowknight-
Great and complex class, especially end game. Pros are that early on, workable gear is cheap and you can pretty much solo all the way to 60 on mediocre gear. None of the SK class essentials is particularly expensive to aquire until you hit the raid level, either. Of all the classes, only Necromancers are more self sufficient, imo. The more you know about the game in general, the better you will be.
Cons are that its a test of patience that makes playing a cleric look attractive. You can't just skip to 65 either, since you would miss the entire learning process and wind up being a retard at the class (think about what a old school necro knows as opposed to the fast track player and you have a good idea of what I am talking about) and worse off than if you have chosen a warrior. You also have to consider that SKs only role was agro control specialist, and with rescent pure mele boosts warriors overtook SKs, especially at the high end. This also is not a class for the lazy player if you intend to play to potential. Overall, only a really good Bard or Enchanter is more complecated to play.
Beastlord- If I had to start over, this is the class I would play. This class is the ultimate in soloing and versitility. With absolutely dogshit gear you can kick major amounts of ass and fufill a wide range of roles. Beastlords are a lot of fun to play, as well, combining pre nerf monk mitigation with the best pets in the game. Paragon of Spirit, Spiritual Dominion, and Savagery lines assure a spot on raids as well. All of the key Beastlord spells are readily available on vendors, so unlike a shaman, you will actually have them as a casual player. Probably the second most powerful class, next to bards.
Cons are you have no crowd control skills and snare, which is primarily an issue when you are soloing. Also, when in situations where you can't use a pet, your DPS is pretty weak compared to other mele, as in worse than a paladin mele wise. Finally, Beastlords are probably one of the biggest agro generaters when playing to the limit and don't have any real way of dumping agro.
Ranger-
A top end ranger is truely amazing and versitile. Good all around selection of spells and archery, once maxed out, is extremely low risk DPS. Pros are that a ranger with mediocre gear but maxed AAs can do pretty solid damage compared to most classes in a similar situation, currently. They also have good agro control mechanisms compared to most mele.
Bad news it archery is is highly overrated, highly situational, and takes a shitpile of AA to max out. Getting good gear is a major pain too, unless you are in the in crowd of a guild, though what a ranger can do with that gear is pretty amazing. The other problem is that outside of their ATK buffs, there really isnt any kind of mandatory need for rangers at raids, but they have it better than SKs in this regard.
Necromancer-
Shitty ones are a dime a dozen. The good ones are powerful. There really isnt anything else to say that you probably don't already know.
Monk-
Expensive to gear up even for just casual play. I personally wouldn't want to play a monk when you are debating shadowknight as an option. Even with the mele revamps you are still the second best at everything you do.
Bard-
Hands down the most powerful class in the game when played by an expert. They are the best pullers and best crowd controllers. Only down side is that they are very complex to play properly and will kill your hand. I used to two box mine with my Beastlord as a duo and that was just a nightmare. At least you will never be bored.
Verdict:
If you want to be powerful and AFK at the same time, take a beastlord.
If your willing to work your ass off for that extra squirt of power, play a bard.
If your in the middle of that, play a necro or SK.
Shadowknight-
Great and complex class, especially end game. Pros are that early on, workable gear is cheap and you can pretty much solo all the way to 60 on mediocre gear. None of the SK class essentials is particularly expensive to aquire until you hit the raid level, either. Of all the classes, only Necromancers are more self sufficient, imo. The more you know about the game in general, the better you will be.
Cons are that its a test of patience that makes playing a cleric look attractive. You can't just skip to 65 either, since you would miss the entire learning process and wind up being a retard at the class (think about what a old school necro knows as opposed to the fast track player and you have a good idea of what I am talking about) and worse off than if you have chosen a warrior. You also have to consider that SKs only role was agro control specialist, and with rescent pure mele boosts warriors overtook SKs, especially at the high end. This also is not a class for the lazy player if you intend to play to potential. Overall, only a really good Bard or Enchanter is more complecated to play.
Beastlord- If I had to start over, this is the class I would play. This class is the ultimate in soloing and versitility. With absolutely dogshit gear you can kick major amounts of ass and fufill a wide range of roles. Beastlords are a lot of fun to play, as well, combining pre nerf monk mitigation with the best pets in the game. Paragon of Spirit, Spiritual Dominion, and Savagery lines assure a spot on raids as well. All of the key Beastlord spells are readily available on vendors, so unlike a shaman, you will actually have them as a casual player. Probably the second most powerful class, next to bards.
Cons are you have no crowd control skills and snare, which is primarily an issue when you are soloing. Also, when in situations where you can't use a pet, your DPS is pretty weak compared to other mele, as in worse than a paladin mele wise. Finally, Beastlords are probably one of the biggest agro generaters when playing to the limit and don't have any real way of dumping agro.
Ranger-
A top end ranger is truely amazing and versitile. Good all around selection of spells and archery, once maxed out, is extremely low risk DPS. Pros are that a ranger with mediocre gear but maxed AAs can do pretty solid damage compared to most classes in a similar situation, currently. They also have good agro control mechanisms compared to most mele.
Bad news it archery is is highly overrated, highly situational, and takes a shitpile of AA to max out. Getting good gear is a major pain too, unless you are in the in crowd of a guild, though what a ranger can do with that gear is pretty amazing. The other problem is that outside of their ATK buffs, there really isnt any kind of mandatory need for rangers at raids, but they have it better than SKs in this regard.
Necromancer-
Shitty ones are a dime a dozen. The good ones are powerful. There really isnt anything else to say that you probably don't already know.
Monk-
Expensive to gear up even for just casual play. I personally wouldn't want to play a monk when you are debating shadowknight as an option. Even with the mele revamps you are still the second best at everything you do.
Bard-
Hands down the most powerful class in the game when played by an expert. They are the best pullers and best crowd controllers. Only down side is that they are very complex to play properly and will kill your hand. I used to two box mine with my Beastlord as a duo and that was just a nightmare. At least you will never be bored.
Verdict:
If you want to be powerful and AFK at the same time, take a beastlord.
If your willing to work your ass off for that extra squirt of power, play a bard.
If your in the middle of that, play a necro or SK.
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Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)
"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
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Hehe, I put points into sta and wis when I made my enchanter. When I found out I'd screwed up, I wasn't go to restart after 20(!) levelsVoronwë wrote:just dont put starting points in agility and wisdom like i did

Didn't seem to matter in the end

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Re: what classes in EQ are good now
Skogen wrote:actually, why not wait until the expansion is here, and go for the Berserker?

must resist cheap and easy joke...
must res....aw, the hell with it...
Would you like to suck my cock...BERSERKER!!!
Would you like to making fuck...BERSERKER!!!
"...did he just say 'making fuck'?"

Hawking - 80 Necromancer, AOC Mannannan server, TELoE
Also currently enjoying Left 4 Dead on XBL.
Also currently enjoying Left 4 Dead on XBL.

Just make a monk.
Early lvl's fly, not too hard to gear up, just give it some nice weaps and half-ass armor , maybe if u got a lot of pp layin around a fungi would make lvl's go by much easier.
+you don't have to bother with spell bullshit. lvl 65 spells costing 3 fingers and a leg is rediculous.
I play a monk, getting a group is np at all - pulling is what keeps me on my monk, so much fun.
Also have a gimp cleric...at lvl 45 I camped fuckign temperance for like 8 hours, for a lvl 45 fucking spell. hate casters, go monk
Early lvl's fly, not too hard to gear up, just give it some nice weaps and half-ass armor , maybe if u got a lot of pp layin around a fungi would make lvl's go by much easier.
+you don't have to bother with spell bullshit. lvl 65 spells costing 3 fingers and a leg is rediculous.
I play a monk, getting a group is np at all - pulling is what keeps me on my monk, so much fun.
Also have a gimp cleric...at lvl 45 I camped fuckign temperance for like 8 hours, for a lvl 45 fucking spell. hate casters, go monk
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When I leave come togetha like butt cheeks
Coming from the #2 most hated asshole in the entire forum that is high praise indeed.kyoukan wrote:says the #1 most hated asshole on the entire forum. yeah, your opinion on my popularity carries about as much weight as your social calender for the next twenty five years.Atokal wrote:Staying torn would suit everyones elses
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Atokal
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Beastlords are a fun class to play, some things to keep in mind about them if you decide to go that route.
Although at the end they have a very respectable slow, they get them late in their careers. I forget when they get the first but they don't get a 30 percent slow until 50, a 50 percent slow (or is it 55?) at level 60, and then the 65 percent slow at 65.
They are good soloers throughout their careers. However, since their pc heals are weak, but their pet heals are strong, unless you are fighting things that you overpower gear or level wise, a fair bit of your soloing will be playing pet-cleric.
In groups early on you offer good dps, and your pet makes a respectable off tank for cc. At the higher levels you develop into a good slower (as mentioned above) and get some nice buffs.
Although at the end they have a very respectable slow, they get them late in their careers. I forget when they get the first but they don't get a 30 percent slow until 50, a 50 percent slow (or is it 55?) at level 60, and then the 65 percent slow at 65.
They are good soloers throughout their careers. However, since their pc heals are weak, but their pet heals are strong, unless you are fighting things that you overpower gear or level wise, a fair bit of your soloing will be playing pet-cleric.
In groups early on you offer good dps, and your pet makes a respectable off tank for cc. At the higher levels you develop into a good slower (as mentioned above) and get some nice buffs.
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BL's are pretty damn powerful, and may have the second best epic in the game.. not to mention the easiest one to obtain. 2 to 3 people can do most of the fights.
Really impressive class.
Really impressive class.
Akaran of Mistmoore, formerly Akaran of Veeshan
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
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There is a reason I shelfed my Necro at level 55 and started a Beastlord and have now taken him to 65. Having played both classes, I can honestly say that they are both equally fun. However, I liked the idea of having a kick ass pet AND being able to melee if I felt like it. The pet heals are the best in the game, healing for 2100 right now and that is without any healing AA's but those are on my list of things to get. Snare, that can be combated with a few AA's as well allowing your pet to proc a 35% snare. The Necro can probably solo a wider range of mobs but the Bst will be able to solo more effeciently in my opinion. The only thing I miss about playing a Necro is the ability to FD. Which ever route you do end up choosing, do yourself a favor and start an Iksar.
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If you are seriously considering a BL, you can go to test and try one at level 25. (Same for any class that you might be considering).
It won't have all the latest and greatest toys you would have at higher levels, but should provide a "feel" for the class.
It won't have all the latest and greatest toys you would have at higher levels, but should provide a "feel" for the class.
Klydon
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Yeah.. Well with openings and endurance and all that crap... SOE is doing their best to turn melee into casters. I even had to dump 2k on my 61+ discipline tomes. Lame!Clatis wrote:Just make a monk.
Early lvl's fly, not too hard to gear up, just give it some nice weaps and half-ass armor , maybe if u got a lot of pp layin around a fungi would make lvl's go by much easier.
+you don't have to bother with spell bullshit. lvl 65 spells costing 3 fingers and a leg is rediculous.
I play a monk, getting a group is np at all - pulling is what keeps me on my monk, so much fun.
Also have a gimp cleric...at lvl 45 I camped fuckign temperance for like 8 hours, for a lvl 45 fucking spell. hate casters, go monk
(And I know caster spells are more expensive. That's not the point I was trying to make)
Have You Hugged An Iksar Today?
--
--
By the way, out of my three high level characters (65 monk, 65 bard, 52 beastlord) monk is still my main and my favorite (the others are still fun though). Monks are not nearly as bad off as many make them out to be as they are currently. Some of the stuff coming out of the melee changes looks to be pretty good as well.
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beastlord, its not straight melee so you always have something to do, nuke, slow, buff, throw in pet, duel wield, fun weaps, sow speed, tank a bit. Fills a lot of rolls if you like to have some choices. variety wins.
Edit, OMG i said filled a lot of rolls...
ROLES.. /shame
Edit, OMG i said filled a lot of rolls...
ROLES.. /shame
Last edited by rhyae on December 22, 2003, 6:41 pm, edited 1 time in total.
I love my ranger and hate my cleric. If you wanted to be very important but bored outta your mind pick a cleric. 
My reasoning for making my ranger was very simple and still the best choice IMO.
Versatility.
Root, Snare, SoW, SoE, Invis, Levitate, healing, buffs, pulling, tanking, DPS, CC, etc!
No other class can you get all those in a nice package. Even at the earlier stages when you don't have gear or AA's you'll still have all the utilities of a wider spell range than just about any class.
On another note... I tank in earth regularly with my ranger.. who says rangers make shitty tanks?!

My reasoning for making my ranger was very simple and still the best choice IMO.
Versatility.
Root, Snare, SoW, SoE, Invis, Levitate, healing, buffs, pulling, tanking, DPS, CC, etc!
No other class can you get all those in a nice package. Even at the earlier stages when you don't have gear or AA's you'll still have all the utilities of a wider spell range than just about any class.
On another note... I tank in earth regularly with my ranger.. who says rangers make shitty tanks?!
gee i seem to rember that your ranger came first or atlest was your main before your cleric. i know it was before SoE was even in the game.... details eh?zenoran wrote:I love my ranger and hate my cleric. If you wanted to be very important but bored outta your mind pick a cleric.
My reasoning for making my ranger was very simple and still the best choice IMO.
Versatility.
Root, Snare, SoW, SoE, Invis, Levitate, healing, buffs, pulling, tanking, DPS, CC, etc!
No other class can you get all those in a nice package. Even at the earlier stages when you don't have gear or AA's you'll still have all the utilities of a wider spell range than just about any class.
On another note... I tank in earth regularly with my ranger.. who says rangers make shitty tanks?!
Necro. No character is more impressive than a talented necro.
Beastlords are more useful on raids, but it sounds like you're just looking to play again and group with friends, so I'm not taking end game into account. If you're only planning on a brief stunt from 0-40 or something I wouldn't recommend necro though, as they dont begin to really shine till 50+.
Some various pros on necros:
As far as soloing, it's ot just kiting, charm soloing still owns even with resist changes. The click charm shoulders tear up undead zones from 50-60
~60% of LDON is undead, if you plan on spending any time there necros are gods at dps and cc in undead areas.
Even if you do go high end, on any boss mob that lasts more than 2 mins necros are gods of dps with new horror and PoP dots.
Group mana tap, health taps, and ATK taps are pretty sweet when utilized correctly.
In short, necros are one of the most underrated classes in EQ, but allow for an intelligent player to really put to use skills ... ie a talented monk or warrior is only marginally better than an untalented one, but the difference between a talented player on a necro and an untalented one is astronomical.
Beastlords are more useful on raids, but it sounds like you're just looking to play again and group with friends, so I'm not taking end game into account. If you're only planning on a brief stunt from 0-40 or something I wouldn't recommend necro though, as they dont begin to really shine till 50+.
Some various pros on necros:
As far as soloing, it's ot just kiting, charm soloing still owns even with resist changes. The click charm shoulders tear up undead zones from 50-60
~60% of LDON is undead, if you plan on spending any time there necros are gods at dps and cc in undead areas.
Even if you do go high end, on any boss mob that lasts more than 2 mins necros are gods of dps with new horror and PoP dots.
Group mana tap, health taps, and ATK taps are pretty sweet when utilized correctly.
In short, necros are one of the most underrated classes in EQ, but allow for an intelligent player to really put to use skills ... ie a talented monk or warrior is only marginally better than an untalented one, but the difference between a talented player on a necro and an untalented one is astronomical.
Current Incarnations:
Flintler, EQ2, Crushbone, HOOAC
Grahmiam, WoW, Firetree, The Crazy 88
Flintler, EQ2, Crushbone, HOOAC
Grahmiam, WoW, Firetree, The Crazy 88