FFXI Available - Review tomorrow - Info on server selection

General discussion about other games, links to reviews, demos, etc - let us know about whats up and coming

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FFXI Available - Review tomorrow - Info on server selection

Post by noel »

Going to be picking it up.

If those of you planning on playing have picked a server, let me know (if you want :P) what server, and I'll see if we can hook up.

Getting around the world pass bullshit:
When it gets to the screen to choose your handle for your character, just right- click anywhere. It will take you back to the main screen where if you go to the character select screen you can check what world you got. If you didn't get the world you want, just delete and try again. Cool thing is that on each creation after that it defaults to everything you entered before so you can just jam on the enter key until the very last question so you can select yes intead of no.
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Post by murr »

Our crew is on Quetzalcoatl
Last edited by murr on October 30, 2003, 2:42 am, edited 2 times in total.
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Post by kyoukan »

should i buy it?!
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Post by noel »

I'll head for Quez. Installing now.

Murr, what city?
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Post by murr »

Bastok.
We're working on the cash for a Linkshell.
Took me about 40 tries to get on Quez, but maybe you'll have better luck

btw - the controls are kind of unwieldy without a gamepad, but for use keyboard users (rofl..myself included) if you hit "-" on the numpad, and then hit the right arrow, and go to config, and misc2 I believe, you can change to "compact" keyboard setup and use WSAD/etc.
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Post by Xouqoa »

finally got a character made there in that city... Aedari, level 1 red mage!
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Post by emmer »

I've got a lvl 5 black mage on garuda I made with a buddy since nobody told me what server everyone was going to... come to think of it I actually passed through quezacotl twice in the two hours I spent rerolling before I ended up there. So a big THX INFO to you all on that one.

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Post by Kargyle »

I'm going to pick it up today, but I probably wont' have time to start playing until this weekend. I'm still trying to get Suikoden 3 knocked out, and it is draining all of my gaming time during the week.
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Post by noel »

I had a good time playing FFXI last night. Huge thanks to Stragi for getting me started, and giving me the basics to survive. I've got a level 5 warrior who will hopefully end up as a samurai, ninja, or dragoon at some point. Sorry, but having a sword AND a PET DRAGON is clearly the win. :D

Having said that, I found an excellent review of the game this morning, that is relatively negative, and I think is good information to have if you're considering purchasing. The two biggest problems are the UI (which I'm getting used to) and the worldpass bullshit which basically means you might spend an hour just trying to get on the same server are your friends (you're not allowed to choose your own server).

I still think it's worth checking out for a month if you like the Final Fantasy world, and I think the gameplay is similar to EQ so far. I really haven't seen enough of the game yet to do more than comment about killing n00b yard trash and agreeing with the below review:
So, I realize that I've only played the game for a few hours, and so it's pretty fair to say "but wait, there's all this cool stuff coming down the line". If the game can't sell itself in those first few hours though, then I think there's a problem. The problem, IMO, is that this is a game designed for a console. If I had to compare FFXI to, say, EQOA and PSO, then maybe I would have a more favorable first impression of it. However, I have FFXI for the PC, and so it's going to get compared with EQ, DAoC, SB, AO, AC, AC2, M59, UO, etc... and in this arena, I think it falls flat on its face.

First off, the whole PlayOnline Viewer thing is very cumbersome. It's what I assume is the exact same shell used to launch FFXI on the PS2, because it includes things such as a full APOP/SMTP email client, a mini file manager (for managing attachments, screenshots, etc.), a chat system, online help, etc. The problem is that all that is unnecessary on the PC; having to go through figuring out what a PlayOnline ID is, what a Member Name is, what a Member Password is and how it's different from a PlayOnline password, and then once you get to FFXI, what Content IDs are, and what a Handle is and why you have to link to one when you create a character is mind boggling. To log into the game requires going through around a dozen screens, on all of which you have to navigate to some option using either keyboard or mouse.

The idiocy that is the World Pass system has already been rehashed to death, so I won't go into it here. My skill in character creation went up to around 64 by the time someone took pity on me and gave me a world pass ID.

Then you finally get into the game itself. You're presented with a chat window that's a maximum of 9 lines high (though you can view a full-screen "chat log" -- no scrolling) with a fixed font size. Keys are highly modal -- what might do one thing in one screen does something different (or often nothing at all) while any other menu is open.. except for the trusty escape key, which closes everything down just like the X key on a console game. The third-person camera view always seems to manage to not show you what's in front of you, requiring manual camera fiddling; luckily, the first-person view seems to work well.

You're locked into one of two keyboard layouts (this is one of my pet peeves -- let ME decide which keys should do what, it's up to you to only provide reasonable defaults). Nothing except some macro keys is configurable, and the menu/command system is, well, just like every other Final Fantasy menu system.

Want to trade with someone? Target them (tab key to cycle or click). Hit enter. Select Trade. Select one of the "boxes" in the trade window. Hit enter. Select one of the items from your inventory. Hit enter. Back out of box selection, hit enter to confirm the trade. Want to learn a spell? Bring up your inventory, select the spell. Hit enter. Then select who you want to use the spell on (I don't know, yourself)? Hit enter. You learn the spell. Want to fight? OK! Target something. Hit Alt-C to consider it, if you want. ("even match", "moderate difficulty", etc.) Then start casting a spell. Hit Alt-M to bring up the magic menu. Select your spell. Hit enter. Then pick a target (uh, I already had a target, thanks). Hit enter. Hit Alt-A to begin autowhacking the mob. Repeat until mob dead. Then hit H to "heal" -- you don't seem to regen HP/MP at any rate unless you're explicitly healing or you're in your mog house.

While you're going through your menu-selecting frenzy, you're getting spammed by the hits/misses of the guy fighting next to you -- there are some chat filters, but either they don't work, or they don't fully block out others' combat spam.

The character models are well done, and the spell graphics are very pretty -- which is I think all that can be said favourable about the graphics. The UI resolution and the actual "3d viewport" resolution are settable separately in the config screen. The max 3d viewport resolution is 1024x1024; the default, 512x512, looks exactly what a Final Fantasy game would look like if it was played on a TV. 1024x1024 looks a bit better, but there's no attempt at antialiasing, names above mobs are very "ragged", and the terrain and related textures look like they were done with Windows Paintbrush's airbrush tool. The character shadows look nice. I'm not really sure what the benchmark program was testing, since the in-game graphics don't seem to be nearly as configurable.

Other immediately-obvious annoyances. There seem to be a lot of spaces that you're simply barred from walking through, like a large fountain/pool thing in the city I started at -- you hit an invisible wall if you try to walk into it. You can't jump (or I couldn't find the key). There's an in-game map; you can purchase additional maps and set markers, which is very nice. But you can't be moving and have the map window open at the same time.

Note that I haven't even gotten to any of the content; all this other crap gets in the way. Fighting mobs was quite boring, and the treadmill is in full force. Level 1 - 2 takes 500 xp, each kill gives you about 50. 2 - 3 was (I believe) 750, with those same mobs now only giving 36 xp. Grouped with a level 4 character, a "challenging" mob gave me 13 xp, so there goes the grouping idea.

I didn't even really have high hopes for the game; but I expected a game that would at least have learned something from current and past crops of MMOGs.. it certainly didn't deliver that. To be fair, some things are good -- mog houses look nicely done (can arrange furniture/items and plant plants), and there are some nifty ideas such as skillchains, but is it really worth the pain of actually playing the game?

FFXI may be a great game if you're looking for a console MMOG. For a PC MMOG, I'd skip it; if you need a Final Fantasy hit, wait for FFX-2.
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Post by Kluden »

I also bought it last night. Just jumped on the first server they gave me to try it out.

The first thing that pissed me off was the install and download time. Why does the patcher feel the need to verify all 7000+ files in my directory before downloading the updated ones? I truly hope I don't have to sit through that mess every time there is a patch. Also, there must have been something wrong with disk 2 in my set, because it took 30 minutes of installing for that one disk....

As for the game, same complaint as everyone else. The UI is odd, and the controls are balls stupid. I'm gonna try the mini-keyboard controls, then the controller itself this weekend and see if it makes it any better. The leveling is definitely gonna be rough treadmilling. Quests seem to be everywhere though, so atleast they put enough of those in.

Anyhoo, I'll try to get onto the unofficial VV server next time when I restart with a new character and race.
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Post by noel »

The world definitely seems to be alive, and there seem to be quests for everything.

Word of advice, adding people to your friends list cannot be done in game. You do it through the playeronline interface OUTSIDE of the game.
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Post by masteen »

So when is this coming out for the platform (PS2) it was designed for?
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Post by Zamtuk »

next year
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Post by Kluden »

Anyone have a world pass yet for Quazi server?
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Post by noel »

Klu,

Just create a character, go through the process, type in the name, choose the starting city, click yes then click ok (can't remember what those screens were). When you get to the screen where it wants to associate your new player name with your playeronline account name, either hit your right mouse button, or hit Esc on your keyboard.

This will take you back to the create character/character select/character delete screen. Then go to the character delete screen. If your character isn't on the server you want him to be on, delete him, go back to character create, and just hit enter through the creation process. All of your selections will be the same as they were the last time through. And again, hit Esc or right-click when you get to the handle screen thingy.

Though I think the 'not being able to select your server' thing is total bullshit, I don't understand why people can't just do that to get the server they want instead of wasting their friend's Gil on a Worldpass. (that's not at all directed at you Kluden, I realize there are a lot of people that don't realize you can do that).

VERY HELPFUL HINT: On your items screen, you'll notice in the upper right corner a little window labelled "command", with a plus sign. Press the plus key on your keypad, and you can sort. Sort your items, and it'll stack all your items for you. Very good, as the limiting factor here is item slots.
Last edited by noel on October 30, 2003, 6:58 pm, edited 1 time in total.
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Post by Kluden »

Actually, I did not realize the world pass cost gil...hrmm...trying to figure out why Square used that game plan? I figured you just asked for one so your friends could join you...oh well, I'll see you guys this weekend sometime.
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Post by noel »

Gamepad setup for PS2 controller on PC for FFXI: http://www.ffxionline.com/modules.php?n ... age&pid=44
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Post by pyrella »

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Post by emmer »

Kluden wrote:there must have been something wrong with disk 2 in my set, because it took 30 minutes of installing for that one disk....
There were a ton of bad disks floating around upon launch. The first copy I got had bad cd's, and when I snooped around on the forums to see if there was a workaround short of getting an exchange, there were a lot of people who had the same problem. I wasn't able to find a solution, so I had to take the game back to where I got it and get new ones, after which the install went without a hitch.

The fact that the two things killing this game for me (worldpass/control customization) are so easy to remove/implement is flat out stupid. Obviously people want to play with their friends, and there is no evidence to suggest that giving them the option to do so will hinder gameplay, community or hardware issues in any way.

I doubt I'll be switching servers now, because four of my rl friends and I have started out on Garuda and are progressing well. It would be a huge fucking pain in the ass to try and convince each of them to reroll for another hour and a half and switch to the VV server, especially after the hours we have put in to our lvl 7-10 characters and all the questing we have done. I guess you can chalk up me up to an early casualty of the worldpass system.

One thing I was wondering about though was if there were any servers opened up in North America for the launch, and if so, which ones they are. I know Garuda isn't one of them. Yesterday a level 45 white mage was buffing me in the newbie grounds, shouting what I can only assume were some sort of japanese support phrases at my seemingly innate ability to be effortlessly defeated by mousebats. If it's possible I'd like to play on a new server, where everyone is just starting out and I can communicate with people a little bit better.

Oh, and if anyone was looking for a worldpass for Garuda, I've got some extra we don't need I'd be happy to give anyone from VV.



P.S. rofl@"So they'll be level 10, and you'll be level retarded"
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Post by kyoukan »

it must be an asian thing this lack of choice. maybe the japanese like to just jump onto a random server and meet new people or something. asian mmorpgs arent very big on customization. most have very little choices. a lot of them dont even let you pick your gender and assigns you one based on what you entered when you registered for it. I've been playing a korean mmorpg lately that doesnt even let you pick your own name; it just generates one for you.

square has a pretty large presence in north america tho and not letting you pick a server is a pretty massive oversight. it makes me wonder what the hell they were thinking. collosal design errors like that make me wonder what the rest of the game and future updates are going to be like.
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Post by emmer »

Yeah, I think so too kyou. I just don't understand how anyone, here or in japan, can rationalize taking away options to make for a more enjoyable experience.

I figured they would have had gotten over the whole "less choice is better" thing when they abolished imperial rule for democracy back in nineteen tickity-two.
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Post by murr »

leveling is a bit of a chore but it's gone fairly quick so far -- perhaps we can learn the game like this and if they open up a US only server go there a few months down the road
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Post by Kargyle »

Well, I got a set of bad CDs. I error on data1.cab trying to install the playonline CD. I even took out my combo drive and put in my spare cd-rom and it errors out, but, my room mate can install it fine on his system. Argh! Guess this weekend I'll borrow his drive long enough to get the game installed. So far I have to say I'm pretty disappointed in Square.
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Post by Morgrym »

How much does this cost per month to play?
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Post by Animalor »

Instead of new game, I just kicked up my old DaoC account back in Sept.

Picked up Shrouded Isles and this week Trials of Atlantis.

Added a lot of content to the game and it's getting to be a pretty fun experience.

The only bad thing is that 90% of the player base are old school players and they all have 45-50 chars. Once you have a max'ed char, you can create a new char and type /lvl or something like that and BOOM - insta lev 20-30 char depending on the server/realm. This makes the low level noobs quite alone until they reach lev 30 or so.

Still though, most fun I've had in a mmog in a long while.
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Post by noel »

Morg: $12.95 per month.

I wanted to add that I have yet to notice a bug or software problem of any kind.
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Post by Xouqoa »

DAoC gets old about the fourth or fifth time you get rolled over by a zerg of 500 people in RvR.
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Post by Zaelath »

kyoukan wrote:I've been playing a korean mmorpg lately that doesnt even let you pick your own name; it just generates one for you.
Oohh, I wish EQ did that.. I'm sick of running into people with names like Badmofo Gonnakillyou, or Soandsosux.. seems a reasonable way to make sure everyone has an "in-character" name w/o stupid amounts of wasted CS time talking to people who want to make a player called "Vaggina" (saw that one a couple days back...)
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Post by Xouqoa »

If anyone finds a window mode hack for FFXI please post it. I found one in Japanese but it didn't work since I guess the clients are different. Not being able to at LEAST alt-tab is vary annoying.

http://www.din.or.jp/~hidetosi/soft/poc ... index.html

There's the Japanese one I found, maybe some of you supa leet hax0rs can reverse compile it and modify it to work for us.
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Post by kyoukan »

Zaelath wrote:Oohh, I wish EQ did that.. I'm sick of running into people with names like Badmofo Gonnakillyou, or Soandsosux.. seems a reasonable way to make sure everyone has an "in-character" name w/o stupid amounts of wasted CS time talking to people who want to make a player called "Vaggina" (saw that one a couple days back...)
why does that bother you? are you role playing or something?
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Post by noel »

I don't roleplay, and it still annoys me. If I had to guess, I'd say it annoys me because it takes away from the immersiveness of the game. I realize in the grand scheme of things it's not really a big deal, but I still don't like it.
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Post by Zaelath »

:vv_yeahthat:

The up-side is that I get to ignore jackasses with names like that w/o needing a conversation to establish their credentials...
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Post by Kwonryu DragonFist »

Aranuil!

Can ya post some screenshots of the Martial Arts moves/attacks in the game?

From high lvlMonks preferred!
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Post by Xouqoa »

btw I find the game is much much much easier to play with a PS2 controller
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Post by *~*stragi*~* »

poppycock
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Post by masteen »

Someone please explain how advanced classes work. I read that you have to quest before you can pick one of them, but what happens to the job/sub-job you already leveled up?
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Post by Janx »

You can get adv jobs at level 30? And yeah the require a quest specific to the class. Not for sure but you can probably just subjob the adv class in, since you can hit your moogle house and switch job/subjob whenever you want.
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Post by masteen »

So what if you took a subjob at level 18, then want to move into an advanced job at 30. Do you just lose the levels in whatever job you dump for the advanced class?
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Post by noel »

The way I understand it is this:

1. You start out with one of the six starting jobs.
2. You can switch between any of the six at any time. If you're a level 13 warrior, and you want to be a white mage, you start as a white mage. You can level that to whatever, then switch back to warrior, and you will again be at level 13 warrior.
3. At approx level 19, you can do a quest to have a job/subjob. This allows you to be (continuing with the above example) a 13warrior/call it level 5 white mage.
4. At level 30 (lets say warrior), you can quest for one of the advanced classes (but you don't have to). If you quest for the advanced class, you can then switch your main job to say, paladin, and have your subjob be the 30 warrior.
5. As far as stats switching over, etc. not sure about all of that.
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Post by masteen »

So getting an advanced profession and setting it to be your main job doesn't decrease any level in your former job? I thought that a subjob was limited to 1/2 of your job level.
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Post by Keverian FireCry »

I was watching someone play this and he was complaining that it's too hard to solo? He was level 6 and kept getting destroyed by level 4 bees, though sometimes he would destroy them. I dunno that sounds a bit odd that it can go either way like that on a mob that is 2 levels below you in the low-end game. But I will say this guy(friend of a friend) seemed inexperienced in MMORPGs and didnt want to group with people at all. It seemed like a grouping game to me...

Does anyone else have have these problems? Is it supposed to be hard to solo? This guy was a level 6...big burly race(?) warrior.
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Post by noel »

That's a question I have as well Masteen. I honestly don't know and I haven't seen the answer anywhere yet. :( You're correct that the subjob can't be more than half of your mainjob, so perhaps you just have to go with advanced class only, and drop the subclass while you level up the advanced. Honestly not sure yet.

Kev, the gameplay (specifically combat) seems to be nearly identical to EQ. I'm a level 13 warrior at the moment, and I can still solo, though I end up doing only mobs that are easy challenges (I can do up to 4 in a row) or Decent challenges that I can do a single safely before I have to rest up. Apparently some of the other basic classes are much harder to level up than warrior.

Having said all of that, getting into a group with a decent white mage is (like EQ) FAR better than soloing. Exp is better, and risk is less.

The parallel is, in EQ you start off doing white and blue cons, but soon you're just doing blues (without like kiting or whatever). In FFXI you start off doing Even Matches and Decent Challenges solo, but end up doing more Easy Matches and Decent Challenges (this from the perspective of someone relatively low-level).

Hope that was clear. I'll answer whatever other questions you guys have if I can.
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Post by masteen »

OK, I read a couple of fansites, and if I understand correctly, you keep all the skills and stat bonuses you've acquired through your job/subjobs, even after you switch to another class. So switching to Ninja after leveling to 30 as a Thief allows you to keep using your Thief skills, you just level as a Ninja.
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Post by Sartori »

It sounds like the job system from FF: Tactics to me, just a lot more robust. I still haven't seen a review? :P
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XI

Post by Anaeran Silvermoon »

I started my XI account (barely, going to be poking around more after classes today) and i wound up on Quetz server somehow too. I'm a full fledged newbie once again learning my way 8) The game looks incredible...but i'm still working on how to play it ^^

Anyone know if the gamepad is > the keyboard system and how i'd go about looking into that (best one for this particular interface etc)? Any advice would be awesome. Thanks!
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Post by Fattyfat »

Some information for you guys playing, or thinking about playing:

First off, Quetz is the server we are all playing on currently.

Jobs:

When you start the game you are Level 1 in 6 different jobs. You can only level 1 job at any given time, therefore you select one to level. If you wanted to you could level all of your jobs up to 10, 20, 30.. etc. But, in addition to this you only get the traits, abilities, and skills from whatever you have selected as your current main job. Therefore you can only have 1 job active at any given time.

After level 18, you can do a quest to unlock a Subjob. This allows you to have 2 jobs active at any given time. The main job acts normally and gains experience. The job you select as your Subjob does NOT gain any experience at all. It is CAPPED at 1/2 the level of your main (not divided in half, but capped), and you will get most of the skills, abilities, and spells from that job at its displayed level. Now you have two active jobs, only one is gaining experience though (see example below).

At level 30 you can begin questing to unlock advanced jobs. You do a quest and it unlocks a job. Each advanced job is a different quest. Once you unlock the job you can change to that job and you will be level 1. So now you have a ton of jobs to choose from rather than just the starting 6.

Example:
I start the game as a WHM. I level to 18, then i unlock my subjob with the quest. I change my main job to BLM, and I select WHM as my subjob. I am now BLM/WHM 1/1.

As I level it looks like this:

BLM / WHM
1/1
2/1
3/1
4/2
...
18/9
19/9
20/10
...
35/17
36/18
37/18
38/18
...
60/18

get the picture?! WHM will never go past 18 because I never leveled it past that, I can change jobs to WHM as my main at anytime and continue leveling it back up.


Auction houses:

In the game there are auction houses where you can go up and sell up to 7 items. Anyone can then goto an auction house and place a bid on the items you or anyone else has for sale.

The great part about this is that since the servers are not new, there are higher level players working on tradeskills. And monsters in the newb zones drop items used in these tradeskills even for higher level tradeskills (they use lower level parts). Therefore all the high level players depend on the lower level players to supply them with parts for tradeskills. So instead of selling off your Fire Crystal for 14Gil to the vendor, goto the auction hosue instead and put it up for 200Gil... see the gain?!

This works with 90% of the items you will find on mobs. I've sold basically everything I've found at 100Gil or higher.


The UI is great once you get used to it and quit thinking about EQ's UI, and the controls... man the controls are great if you are using a PS2 controller... its better than any mouse kb mmporg in my opinion.
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Post by Xouqoa »

Fattyfat wrote:The UI is great once you get used to it and quit thinking about EQ's UI, and the controls... man the controls are great if you are using a PS2 controller... its better than any mouse kb mmporg in my opinion.
Agreed. PS2 controller is far superior to using the mouse to play this game.
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Post by emmer »

Some pretty good screens of the game can be found here.
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Post by Anaeran Silvermoon »

Well i've been playing for a day now (not straight :shock: ) and i still haven't seen any EQ names. I'm wondering; is everyone using different names? Or am i just not strong enough to venture out to find everyone yet?
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Post by Kwonryu DragonFist »

Great Pics Emmer!

Game looks great!

Those small dancing toddlers look cute! :)
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