Patch 6/16

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Akaran_D
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Patch 6/16

Post by Akaran_D »

Headlines!

-Collision sees more improvements.
-A portal to Gunthak has been added to the Plane of Knowledge.
-/guidehelp is now available!
-Gates of Discord sees more changes.


Collision Updates
-----------------------
Many remaining collision issues have been fixed.
-Floating NPCs in the Plane of Disease should be more down to earth.
-NPC warping should be reduced.
-The Emerald Jungle should no longer have NPCs below the world
-You should once again collide with the dock in Natimbi.
-The entrance to Najena should be easier to navigate.

Gunthak Portal
-----------------------
-We have added a tome to the Plane of Knowledge to allow for faster travel to and from Gunthak. Enjoy. *

Gates of Discord
-----------------------
-Increased the drop rate of quest items, for the Breakdown in Communication quest, in the sewers and mountain passes and Ikkinz. *
-Increased the number of items that drop from the Qinimi and Barindu events for the Breakdown in Communication quest. *
-Increased the drop rate of Breakdown in Communication quest items off the Yxtta bosses as well as making it possible to get them off other NPCs in the zone.
-The Ikkinz Chamber of Might and Tipt boss mobs will now behave a little smarter when facing a strong defense. Beware!
-Some tuning changes have been made to the Ikkinz single group trials and Tipt.
-Changed the NPCs that guard Txevu so they are a longer re-spawn allowing you to get stragglers thru the zone much easier once you kill them.
-Pathing in Txevu should be better. *
-The bonus reward at the end of Inktu`ta will spawn in a chest instead of being handed directly to the player that triggers the dialogue.
-Gates NPCs that dropped spells will now drop a token, which can be turned in for a class appropriate spell. *

The Plane of Time
-----------------------
-We have made changes to the scripting for the Plane of Time, which will allow the server to shut down unused instances of the zone. This will remove the problem of waiting for an instance that another group has finished to shut down, before you can start your attempt. *

The Plane of Hate
-----------------------
You can now access the Plane of Hate by talking to Relm M'Loch in the Plane of Tranquility and handing her a Fuligan Soulstone. *

Items
-----------------------
-The Tainted Axe of Hatred has had its damage increased.
-Many Gates items have had their weight reduced. *
-The Muramite Death Shroud is now equipable by beastlords and has a wind instrument modifier. *
-The Onyx Ring of Prayer now has a stringed instrument modifier. *
-The drop rate has been increased for the following items in the Plane of Hate *
The Shattered Emerald of Corruption
Decrepit Hide
Staff of Elemental Mastery: Earth
Essence of Vampire
Eye of Innoruuk
-The Diamond Tipped War Javelin should now look more javelin like. *

Berserkers
-----------------------
-Berserker snare now has a set duration. *
-Berserkers should no longer get stuck during their epic quest.
-The following effects now lower hate instantly rather than over time: *
Diversive Strike
Distracting Strike
Confusing Strike

Guidehelp
-----------------------
-The "/guidehelp" command is now available. The /guidehelp command is for quest/event feedback, wedding requests and questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition for resolution. There may only be 1 request in the guidehelp queue at a time for each player.

Raid Management
-----------------------
-Raid leaders now have the ability to add notes to the raid window. There is now a tabbed window in the Raid window, clicking on the Notes tab will show all the raid members in a single list, with notes next to their name. The Raid leader can click on a player, and change that player's note in the edit box below the list. The note will show on all raid members' raid windows. *

-Added an MOTD to Raid Window. On the Notes tab there is a window for an MOTD at the bottom. The Raid leader can edit this MOTD, and the new text will show on all Raid members' Raid windows. *
-The escape key will now close your Raid Window.
-Raid Leaders can now remove members from the raid, even across zones. *

Tradeskills
-----------------------
-There have been several upgrades to Gates Tradeskilled items. *
-Gates smithed weapons have been adjusted. *
-Gates fletched arrows have had their damage increased and are now magical. *
-Tradeskill drinks from Gates of Discord have had their duration enhanced. *

Stopcasting
-----------------------
We have added a /stopcast command -- This command will not work when riding a horse. *

Undead Pets
-----------------------
Pets no longer go away after their master has feigned death for more than 2 minutes. *

Lay on Hands and Harm Touch
-----------------------
Lay on Hands and Harm Touch will no longer affect corpses. *

Corpse Dragging
-----------------------
We have increased the range of the /corpse command *

Spells
-----------------------
Many damage shields have had their damage and duration increased. *
Increased the regeneration rate on the following spells:
-Regrowth of the Dar Khura
-Regrowth of the Grove
-Regrowth
-Replenishment
-Blessing of Replenishment

Modified the heal rate for the following spells: *
-Supernal Elixir
-Quiescence
-Holy Elixir
-Breath of Trushar
-Supernal Cleansing

Lowered the mana cost on the following spells: *
-Black Steel
-Ancient: Chaos Vortex
-Sun Vortex

Increased the duration and mana cost on the following spells. *
-Falcon Eye
-Eagle Eye
-Hawk Eye

Bards
-----------------------
Bards should no longer use instrument animations when wielding items other than instruments. (No more stabbing yourselves in the head with your Epic!)

Character Creation
-----------------------
The character creation process now has Voice Over to guide you through new character creation.

Mouselook
-----------------------
Mouselook is much smoother and variable via a slider in the options window. If you use mouselook, make certain you adjust the new settings.

Tutorial
-----------------------
All characters should start with the tutorial bank items.


Filters
-----------------------
-The Focus effect should now filter haste messages. *
-The Damage Shield filter should now work correctly.

-- The EverQuest Team

* Denotes an item that was requested by the EverQuest community.
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Post by Sionistic »

The Plane of Hate
-----------------------
You can now access the Plane of Hate by talking to Relm M'Loch in the Plane of Tranquility and handing her a Fuligan Soulstone. *

-The drop rate has been increased for the following items in the Plane of Hate *
The Shattered Emerald of Corruption
Decrepit Hide
Staff of Elemental Mastery: Earth
Essence of Vampire
Eye of Innoruuk

ha, I knew it was comming
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Post by Pahreyia »

Up next: Give PoTranq_NPC_0186 a Stone of Veeshan for a free Crown of Elemental Mastery.
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Post by Fairweather Pure »

Druid regen was increased from 25 per tick to 40 per tick, same mana.

Druid DS was improved from 6.5 minutes to 15 minutes, same dmg.

That's all I know that really effects my toon :P
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Post by Pahreyia »

God it'll be nice to not have to refresh DS every 5 mobs.
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Post by Talelor »

Finally, Damn SEoC was damn near impossible to get way back when it was actually useful.
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Post by Hesten »

About time they fixed those epic drops.

And finally i can use my level 65 DS, been using the Ancient one from VT, because it lasted 12 min. More mana efficient and only a few points less.
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Post by Sargeras »

-The escape key will now close your Raid Window.
That was my idea! :P
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Post by Ashur »

Actually Sarge, when I played EQ I always had the raid window minimized for easy access because I was always looking at groups. I would have HATED it if the ESC key closed it.
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Post by Hesten »

Much hate for the new "improvement" to collision bugs.
Failed mud Ring in Earth because 3 mobs went under earth and despawned.
Failed Reparm in Fire after he got stuck in a wall.

Oh well, 2 out of 3 raid targets on a night failed to "improvement" isnt bad, is it?
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Post by Spang »

was this after the patch or after the patch to patch the patch?
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Post by Fairweather Pure »

Failed Reparm in Fire after he got stuck in a wall.
While I agree with the buggy Mud ring, you all lost Reparm on your own. I was exping at tables and saw the whole thing. He only got stuck in wall after he tried returning to his spawn point :P Seemed many in your raid were afk when the pull came.
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Post by Trias »

did earth a rings for arb and all earthb rings last night....collision seems a lot better than it has in a long time...ie. you can corner pin again without your MT and the mob warping
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Post by Canelek »

As long as BSS is cast first, Cloak of Luclin will now stack with it. Damn, nice improvement ~300HP + some AC(forgot CoL stats) for SKs! :D
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Post by Hesten »

Was after the repatch.

Wasnt on Reparm kill, so no clue how that one worked out, but was on the Earth one, and that one was wierd.
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Post by Llaffer »

Some people in our raid last night said that they had Kazad and Virtue on at the same time -- we didn't have time to explore this to see if it needs to be done in any order, but we had a 7kHP enchanter on the loose where normally she has about 6300, so she was excited.
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Post by Canelek »

Dang, that makes me think that the CoL/BSS thing was unintended... :( I had seen it discussed on the SK board, but that place has gone to shit and asshattery since its inception...oh well :/
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Post by Avryce »

Luclin + Brells stacking is inteded any other stacking not so intended!

Also doesn't matter on the order as far as I saw. Luclin stacking with berlls is intended to address the issue with the Paladin self buff stacking with brells. Basically shutting up SK's without nerfing paladins.

The difference in hp is made up since shadowknights stacks with 9+symbol where paladins is virtue, self buff (aura of crusader? mind dead atm) + brells.
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Post by Canelek »

That is good news. :) I do think that BSS needs to be cast first though. One of our SKs tested it, but I am not 100% on it. Either way, damn nice to have the added boost! :)
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Post by Animalor »

Undead Pets
-----------------------
Pets no longer go away after their master has feigned death for more than 2 minutes. *
Wasn't this one of the first ever Necro nerfs back when necromancers were FD'ing on mobs and letting the pet fight while they were completely safe.
* Denotes an item that was requested by the EverQuest community.
ROFL!! You asked for it, we changed it!!! (without thinking of the consequences)
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Post by Avryce »

Pet's don't auto aggro anymore so there's really no use for them to poof while you're FD currently!
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Post by Aslanna »

Avryce wrote:Pet's don't auto aggro anymore so there's really no use for them to poof while you're FD currently!
Yeah, that. I'm sure they were aware of what they asked for and knew the 'consequences'.

I'm guessing it had to do with the FD change where you would mem-wipe after two minutes. Guessing SK/necro pets were poofing?
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Post by Avryce »

For a long time (before the fd change) sk/necro pets would poof if you remained fd over two minutes for the reasons Animalor stated.
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Post by Aslanna »

Avryce wrote:For a long time (before the fd change) sk/necro pets would poof if you remained fd over two minutes for the reasons Animalor stated.
And now they don't!
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Post by Avryce »

This is just getting stupid now I apologize for my participation! =(
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Post by Aslanna »

I think Avryce should be banned from this forum!
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Post by Canelek »

Don't listen to scaaary Iksar! :D It will get you banned!

I move to banish all derelict pandas, btw. :P
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