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New Spell Effects
Posted: November 13, 2003, 8:05 pm
by Drustwyn
Wow.. nice... EQ having a revamp of spell effects:
check out the galleries:
http://eq.crgaming.com/screenshots2/def ... ategory=21
Re: New Spell Effects
Posted: November 13, 2003, 8:07 pm
by Aslanna
Looks nice on paper. I hope it turns out better than the last time they decided to mess with spell effects. I haven't turned them on since.
Posted: November 13, 2003, 8:11 pm
by Dregor Thule
Spell effects now are a lot better than they used to be... faster, able to be tweaked for clip plane, opacity.. still unusable on a raid tho of course!
Posted: November 13, 2003, 8:25 pm
by Winnow
I noticed they're mostly on lower level spells. That's because by the time you get to the higher levels you've turned this stuff off!
The root one would be cool if the effect stayed until the root was cancelled, faded or broken.
Posted: November 13, 2003, 8:47 pm
by Drustwyn
I logged into test server to try them.. some are very very cool.
Posted: November 13, 2003, 8:52 pm
by Chmee
Have to agree with Dregor, some of the spell effects are pretty nice currently. I turn them on frequently anymore in exp groups. Still degrade performance too much and cause too much screen clutter to use on raids though.
Posted: November 13, 2003, 8:53 pm
by Aslanna
If they come up with a spiffy effect for Dragon Force then maybe I'll consider it!
Posted: November 14, 2003, 5:28 am
by CeNo65
if ya havent turned on spell effects in the past few years, turn them on and get some gnome fireworks .. some of them are huge! worth the time.
Posted: November 14, 2003, 7:30 am
by Pilsburry
Glad to see some more visual improvements.
Hi ceno.
Posted: November 14, 2003, 9:13 am
by Siji
I still think skin like wood should turn elves into walking penises..
Posted: November 14, 2003, 9:44 am
by Fairweather Pure
I like the root effect. It looks obvious enough that I shouldn't have to announce which MoBs I've rooted. Great additions so far IMO.
Posted: November 14, 2003, 10:04 am
by Gemily
Siji wrote:I still think skin like wood should turn elves into walking penises..
mmmmm that would be sweet

Posted: November 14, 2003, 10:05 am
by Aslanna
Fairweather Pure wrote:I like the root effect. It looks obvious enough that I shouldn't have to announce which MoBs I've rooted. Great additions so far IMO.
You probably will anyway since not everyone will have effects on.
Posted: November 14, 2003, 1:18 pm
by Zaelath
They need a new setting; spell effects off if more than 6 people in visual range

Posted: November 14, 2003, 2:01 pm
by Winnow
Zaelath wrote:They need a new setting; spell effects off if more than 6 people in visual range

Nay, they need a wireframe mode for raids. Since they refuse to give us Illusion: Wisp, the next best thing would be to see the character models as wireframes to cut lag.
Posted: November 14, 2003, 2:57 pm
by Aslanna
Winnow wrote:Zaelath wrote:They need a new setting; spell effects off if more than 6 people in visual range

Nay, they need a wireframe mode for raids. Since they refuse to give us Illusion: Wisp, the next best thing would be to see the character models as wireframes to cut lag.
The ability to turn off other models would be nice. Do I need to see the other 45 people standing around me? Not usually.