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And the Warriors Whine again

Posted: November 11, 2003, 7:58 pm
by Topper
I dont know if this has been posted, because i havent looked. However here is the thread - apparantly warriors are revulting because they feel they suck too much ass. Read it, and get that terrible aweful feeling in your stomach.

http://www.thesteelwarrior.org/forum/sh ... genumber=1

Enjoy (?)

Posted: November 11, 2003, 8:06 pm
by Dregor Thule
We have a forum specifically for Everquest. I don't know if this has been posted before.

Posted: November 11, 2003, 8:07 pm
by Shaerra
THEY CANNOT IGNORE THIS
Ummm... Why not?

Posted: November 11, 2003, 8:43 pm
by Lynks
Has anyone actually put together a successful sit-in in Everquest?

Posted: November 11, 2003, 8:46 pm
by Sargeras
I admit that aggro issues are fucked up, but a boycott is fucking stupid. I better things to do with my time in EQ than to just sit at the POK stone in a hissy fit.

Posted: November 11, 2003, 9:10 pm
by Winnow
Sargeras wrote:I admit that aggro issues are fucked up, but a boycott is fucking stupid. I better things to do with my time in EQ than to just sit at the POK stone in a hissy fit.
You could box a level 1 warrior and place them at the PoK Stone! Don't equip them. Naked sit-ins get results twice as fast. :P

Posted: November 11, 2003, 9:15 pm
by Ramius
So for an entire day we might not have to worry about the tank loosing argo? Sweet, looks like all you knights are gonna be busy!!

Posted: November 11, 2003, 9:16 pm
by noel
Lynks wrote:Has anyone actually put together a successful sit-in in Everquest?
The Rangers did a long time ago.

Posted: November 11, 2003, 9:25 pm
by Canelek
So did the rogues...

Posted: November 11, 2003, 9:52 pm
by Spankes
Monks did way back when as well.

Posted: November 11, 2003, 10:13 pm
by Topper
Dregor Thule wrote:We have a forum specifically for Everquest. I don't know if this has been posted before.
Sorry for wasting a click

Posted: November 11, 2003, 10:34 pm
by Sionistic
Spankes wrote:Monks did way back when as well.
well they did but it wasnt successful

Posted: November 11, 2003, 11:12 pm
by Dregor Thule
Aranuil wrote:
Lynks wrote:Has anyone actually put together a successful sit-in in Everquest?
The Rangers did a long time ago.
If by successful you mean it succeeded in making rangers even more of a laughing stock at the time, yes, it was a resounding success.

Posted: November 11, 2003, 11:59 pm
by Abelard
go warriors!

Posted: November 12, 2003, 12:02 am
by noel
Dregor Thule wrote:
Aranuil wrote:
Lynks wrote:Has anyone actually put together a successful sit-in in Everquest?
The Rangers did a long time ago.
If by successful you mean it succeeded in making rangers even more of a laughing stock at the time, yes, it was a resounding success.
I simply meant that several of the infamous rangers of that time succeeded in making a lot of other rangers sit around like idiots for a few hours. Nice to see some things never change.

Posted: November 12, 2003, 12:20 am
by kyoukan
hehe way back when we did a necromancer sit in shortly after they nerfed us all into the most worthless class in the game. smedley actually showed up and made fun of us. literally he was like "hahaha do you actually think we care?"

it was right there and then I realized that verant was the greatest company ever.

Posted: November 12, 2003, 12:38 am
by Kaldaur
I still think the two necros twitching each other during a Best of the Best tournament was the best protest I'd ever seen in Everquest. I don't see how a sit-in would force Sony to do anything, other than other players having issues with the lag in PoK.

Posted: November 12, 2003, 1:23 am
by Abelard
kyou that sounded like something from the wonder years

Posted: November 12, 2003, 2:11 am
by Taly
Well guess my tradeskillings in PoK will come in handy for this LOL

Posted: November 12, 2003, 4:45 am
by Clatis
I remember being asked to come somewhere and join a monk strike, but that was way long ago.

Never would think that something like this would actually work... especially in a game. RL, it would work hell yea, but in game, they'd be like ... 'meh, thats nice, hope you have an ass cusion cuz your gonna be there a while'

Posted: November 12, 2003, 8:19 am
by Gemily
kyoukan wrote:. smedley actually showed up and made fun of us. literally he was like "hahaha do you actually think we care?"
That's an awful insult to the players. Do you remember his character's name? Or was it also Smedley?

Posted: November 12, 2003, 8:45 am
by Xzion
hey, none of you assholes had to stare at the floor and drop mod rods so
shut the fuck up :?

Posted: November 12, 2003, 9:08 am
by Aabidano
Xzion wrote:...none of you assholes had to stare at the floor and drop mod rods...
You didn't either, this is a game.

Posted: November 12, 2003, 9:11 am
by vn_Tanc
I met Smedley at ECTS in 2000 I think. Possibly 99. He was a total fucking prick. Emminently punchable face too.
That said, Necros needed nerfing and nerfing hard. Especially Salis. I have never and will never shed a tear for necros :)

Posted: November 12, 2003, 9:30 am
by kyoukan
untrue. necromancers were perfectly fine the way they were after the first major pet nerf. in fact they were probably the most balanced and fun to play class in the game.

Posted: November 12, 2003, 10:25 am
by vn_Tanc
Which major pet nerf? The one that stopped them summoning Level 49 killers, or the dagger-delay one?
The only major nerf that I remember going in after the delay one (which was definitely needed) was the FD-for-too-long-kills-pets one. That ruled too.

Posted: November 12, 2003, 12:11 pm
by Kilmoll the Sexy
I smoked Smedley's ass in planetside beta. Worthless as a pilot he was....fun times.

Posted: November 12, 2003, 12:42 pm
by Skogen
kyoukan wrote:untrue. necromancers were perfectly fine the way they were after the first major pet nerf. in fact they were probably the most balanced and fun to play class in the game.
YES.

The necro was the first class I played (/mourn serriah) I had a blast playing as one. Then neft one came out...I think that first one was to fix unresistable lifetaps. Ok, fair enough. Then the next patch, and the pet nerf. I got my ass handded to me a few times, but I just had to re-learn how to do a few things. The, along came the next nerf. then the next. and the next. Until one day ( I remember this day very well) I got killed in what should have been the easiest fight ever. Wonderful...not only am I rather useless in a group, I cant even solo well anymore! I logged out, and deleted her.

Posted: November 12, 2003, 12:50 pm
by Shaerra
If you want to make a statement, quit the game...

Saying "I'm gonna sit in PoK until you change my class" is stupid. As long as you're still paying your monthly fee (and in some cases monthly fee's on 2+ accounts) they couldn't care less where you sit, or if you ever even load the game.

If it's not fun, stop paying the bill.

Posted: November 12, 2003, 1:53 pm
by Sionistic
Its bad press, if you were new to the game and read about people in the game being so pissed they'de pull a stunt like this, would you want to keep playing?

Posted: November 12, 2003, 1:56 pm
by Voronwë
how would newbies hear about it?

and would they care?

Posted: November 12, 2003, 1:57 pm
by Sionistic
Noobs do read sites, when they start they have no idea what they are doing and read around. If they see a bunch of people telling them it sucks, it will matter.

Posted: November 12, 2003, 6:14 pm
by kyoukan
vn_Tanc wrote:Which major pet nerf? The one that stopped them summoning Level 49 killers, or the dagger-delay one?
The only major nerf that I remember going in after the delay one (which was definitely needed) was the FD-for-too-long-kills-pets one. That ruled too.
the first one that was summoning pets that were tanking plane of fear shit and winning.

the dagger nerf was unacceptable and made pets too weak. I really don't see the point of being a powerful necromancer with the ability to summon an undead slave roughly equivalent to a naked level 35 ranger. melee classes typically complained that the pet did more damage than them. well fucking duh you shithead all it does is damage. they basically took away what the necromancers job was and gave them all these horseshit "group friendly" skills that they put no thought into before implementing. yes hello powerful master of the lich can you plz give our cleric mana? gee thanks verant that's really wonderful.

Posted: November 12, 2003, 6:27 pm
by Voronwë
under no circumstances should pets even approach the DPS of a comparable level/gear player character.

if that was the only way a necro could do damage was through the pet, that would be one thing, but it was only part of the equation.

Posted: November 12, 2003, 6:57 pm
by Krimson Klaw
You guys don't remember necros at launch? I remember seeing a group of lvl 20 necros hunting sand giants. Yes, lvl 20. Shortly after that their pets were nerfed and I think their taps too and I never heard of necros again.

Posted: November 12, 2003, 7:01 pm
by kyoukan
Voronwë wrote:under no circumstances should pets even approach the DPS of a comparable level/gear player character.
why not? lots of classes outdamage other classes.

besides if necromancers had their old dagger speed pets back combined with their spells they still would not come close to outdamaging my rogue in any fight, and the gap only widens on raid style mobs.

Posted: November 12, 2003, 7:08 pm
by noel
This is so four years ago... :roll:

Posted: November 12, 2003, 7:11 pm
by Skogen
Krimson Klaw wrote:You guys don't remember necros at launch? I remember seeing a group of lvl 20 necros hunting sand giants. Yes, lvl 20. Shortly after that their pets were nerfed and I think their taps too and I never heard of necros again.
I might have been one of those necros. That was kudos to the unresistable life taps we had back then. Get two groups of low twenties necros, and kill all the SG's

Posted: November 12, 2003, 11:22 pm
by Xzion
Aabidano wrote:
Xzion wrote:...none of you assholes had to stare at the floor and drop mod rods...
You didn't either, this is a game.
lol, ask past CT members about my love and willingness to shit out mod rods on the floor

Posted: November 13, 2003, 12:04 am
by Siji
Sionistic wrote:Noobs do read sites, when they start they have no idea what they are doing and read around. If they see a bunch of people telling them it sucks, it will matter.
People have been bitching and complaining and saying everything sucks for years now. EQ's only grown in size.

Next theory please!

If you want to complain, complain with $ - it's the only thing $OE understands.

Posted: November 13, 2003, 4:05 am
by Lohrno
Aranuil wrote: The Rangers did a long time ago.
Was that actually successful??

-=Lohrno

Posted: November 13, 2003, 12:09 pm
by Shaerra
Only if you take out the "cess" part.

Posted: November 13, 2003, 12:26 pm
by Skogen
Shaerra wrote:Only if you take out the "cess" part.
:lol:

Posted: November 17, 2003, 2:52 pm
by Aslanna
from a Q&A on ign.


Alan VanCouvering: We will be hosting a chat to discuss the changes we have in mind on November 24th. We will be doing something more than a just simple balancing pass. It's more of a melee combat system change. The goal is to make melee combat more interesting over all, to introduce a little more skill into the way a melee character is played, and to achieve the balance that we are always looking for.
About time. Although I'm scared when they say 'combat system change'.

Posted: November 17, 2003, 3:45 pm
by Shaerra
New Combat System Changes Team Meeting #1:

After several seconds of discussion, the team has decided on how to make the combat system more skill oriented. This is what we came up with. When casters want to cast a spell, they click a spell gem, right? Well, now if you want to swing your sword, you must click a melee gem.

Thank you for your continued payments,
Someguywho Isn'tlisteningtoyou

Posted: November 17, 2003, 4:24 pm
by Mukyluk
great im glad the people makeing the decsions at $oe have never actually played the game itself....this "fix" is only gonna make shit worse imho

Posted: November 17, 2003, 5:28 pm
by Vetiria
Mukyluk wrote:great im glad the people makeing the decsions at $oe have never actually played the game itself....this "fix" is only gonna make shit worse imho
If you're assuming that from Shaerra's post, I suggest you read it again. If you're saying that in general, don't you think you should wait until you actually know what the changes are before you start complaining about them?

Posted: November 17, 2003, 5:36 pm
by Mukyluk
nope.
its a typical asshat hairbrain idea that developers of eq could come up with... they tend to fuck shit up more often then they help anything.
Anotherguywhoisnt listingtoyou