Doom 3 is out!

General discussion about other games, links to reviews, demos, etc - let us know about whats up and coming

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Menelaos
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Post by Menelaos »

I think I got it now. It's com_drawfps=1.
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Post by noel »

Truant wrote:
noel wrote:
Krimson Klaw wrote:This is the only game that deserves an M rating that I have seen. No alt fire is kind of annoying though.
I didn't find it terribly interesting, but did you ever play Manhunt?
No, but I killed my next door neighbor who happened to own it!
err
You too? :P
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Post by Menelaos »

Hmm com_drawfps=1 doesn't work for me either. I wonder why this command doesn't work for me; just shows as an "Unrecognized command". How odd...
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Post by Drem »

thats cause its not com_drawfps=1, its "com_showfps 1" :(
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Post by Menelaos »

lol ok =P thx. Strange, Pengu said it was com_drawfps, and http://doom3.gry-online.pl/d3a_tutoriale_2.php lists that same argument, so I had to assume it was the proper syntax. Thanks Drem.
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Post by Breagen »

My main problem with Doom3 is that is relies far to much upon the scare factor of having lights in rooms/hallways suddenly blink off followed by monsters spawning on top of you. While this works at the beginning to make me jump it got to the point where I just got very tired of wandering around in the dark trying to find a little PDA somewhere to get to the next area.

With the graphics and lighting that are possible in the game I think they could have made the game much better by simply focusing more on gameplay/storyline and less on little scripted monster attacks that become all too easy to see coming...
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Post by Kluden »

Yeah, I'm in Delta labs now. You know exactly when to double back to kill the spawn that just happened, that will be coming at you shortly.

I still like the lighting though. I think it is overkill, yes, but it is fun and neat that the flashlight works the way it does...sorry, not technically trained in graphics...anyways, it is pretty bad ass when you whip a grenade around a corner, it kills badies AND blows out lights and stuff. So, the environment is very interactive. That is cool.
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Post by Pengu »

Menelaos wrote:lol ok =P thx. Strange, Pengu said it was com_drawfps, and http://doom3.gry-online.pl/d3a_tutoriale_2.php lists that same argument, so I had to assume it was the proper syntax. Thanks Drem.
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Post by Akaran_D »

Yeah, the attacks are becomming predectiable.
You know what tho? Doesn't matter when one of those biomechanical dog things comes tearing at you out of nowhere; you still jump even if you know it's comming.

The baby fly things.. are sick.
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Post by VariaVespasa »

Dregor- Those stairs that have fallen through? You can just jump and run up the handrails for them to get back up. I ran up and down them a few times going back for leftover healing and armor etc. Was easy.

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Post by Winnow »

I read a review that said Doom3 is 4 hours of intense gaming, 8 hours of wondering if that's all there is to the game, and then realizing that's all there is to the game.

user reviews go like this:

Graphics are awesome, AI sucks. It's a great looking game that turns into a basic shooter with no innovation.

That about right?
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Post by Krimson Klaw »

Pretty much. I don't see how it can be a multiplayer contendor. Half Life2 will take the lead on that.
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Post by Winnow »

Krimson Klaw wrote:Pretty much. I don't see how it can be a multiplayer contendor. Half Life2 will take the lead on that.
I'm looking forward to HL2 mods. The alpha that was leaked was awesome.

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Post by Aslanna »

Winnow wrote:user reviews go like this:

Graphics are awesome, AI sucks. It's a great looking game that turns into a basic shooter with no innovation.

That about right?
I figured that without even playing. Sure it looks nice.. Sounds nice.. But it's the same basic game.

I suppose you could say that for most FPS though.
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Post by Bubba Grizz »

The only question I have is: Can you play multiplayer Co-Op on the PC? I know this was discussed long before it came out but now that it is out I'd like to know if that has changed.
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Post by Krimson Klaw »

Nope.
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Post by Bubba Grizz »

Then in my eyes it just makes it another quake clone. Not worth the motion sickness.
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Post by Menelaos »

Yeah, I like Far Cry a lot better, the worlds are more interactive and it's not as linear. The AI is far far better as well. But right now, I am still enjoying Doom3, I just passed the Recycling Center level last night. And will likely play the game till the finish anyways. I don't liketo leave things unfinished.
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Post by Dregor Thule »

You know Quake came after Doom, right? The game is great, though yea, the scripted spawns are a little predictable. I still get scared now and then by a door opening and a huge demon dog thing barelling down on all fours at me, or turning a corner to have some chubby zombie in front of me with monkeywrench raised. Oh yea, and the demon baby flies are just fucking wrong.
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Post by Drinsic Darkwood »

Edit - figured it out~
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Post by Ebumar »

Anyone else notice on the harder levels, some attacks that monsters do on you take off a HUGE (50+) amount of health? Like the marine type guys with the long tenticle, if they hit you with it (the whole thing, through you and back out), it takes off 56 health.

Craaaaazy hard.

Its so much fun. I havnt had this much fun since I played HL1 all the way through on uberhardsetting01.

On a side note: Has anyone played online yet? Can you hear footsteps of your enemies? If so, do you hear it when they are ducking? I think online play is probably more for the sneaky player..
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Post by Soreali »

You guys suck....i had to go out and blow 55 bucks on this game, then blow another 100 on a vid card....damn you all...




awsome game though
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Post by Krimson Klaw »

$100 video card?
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Post by Ebumar »

Holy fuck, one word: HELL.
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Post by Dregor Thule »

Relp!
[Show]
Ok, stuck in Delta Labs 1. I've got the reactor back online and my mission is to find the main portal. I've been all over this level at least 5 times and I can't find where to go next.

The elevators are offline because no power (huh? I turned the power back on bitches!), there's 2 doors that I don't have clearance to enter.

Getting verah frustrated!
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Post by Ebumar »

Spoiler:
[Show]
There's a vent in the room with all the things that you get from the wall. The large boxes and the such, that the mechanical arm gets. If you grab number 3, then jump on the railing next to the terminal, then press 3 again to make it go back, then jump on it. It will line you up with the ledge up there, go through that vent... carefull though.. :D
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Post by Dregor Thule »

I've been checking out the doom3 forum on planetdoom and I think you might be explaining a problem a lot of people are getting stuck on at the next area. But I'll have a look at it. Some others who had my problem started the level over and it worked fine for them this time, they don't know what they did differently. Could be a bug :(
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Post by Drinsic Darkwood »

Hell is a cool level, imo, just kind of short. The Guardian guy with the seekers is a damn fun fight though~
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Post by Ebumar »

Playing in the hell level brought back sooooooo many childhood nightmares. I thought I was a wee lad for a second, having a bad dream >_<.
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Post by Drinsic Darkwood »

Just beat the game a few minutes ago. Slight spoiler...
[Show]
Final fight at the Hellgate with the Cyberdemon is pretty fucking fun. Definitely a good end-game battle. Ending is decent, nothing special, nothing terrible. I'd just like to know exactly, uh, "how" Betruger managed to manipulate and take control of the forces of Hell. At first I thought he was like, a demon in the guise of a human trying to open the gates of Hell, but based on the ending ( Betruger's face, or soul, is shown being swallowed by a gargoyle-esque demon inside Hell ) that doesn't work. Left with unanswered questions =(
All in all, I think the game was great and worth my money. The first few hours were easily the scariest hours of gaming I believe I've ever experienced. Like some have already said, this is the first game I've really ever been scared by at times. The constant darkness got annoying after a while but the second half of the game isn't nearly as bad. I recall barely using my flashlight; at least nowhere near as much as I did during the first half. First half of the game seemed like a horror-FPS that really did scare the shit out of me, and the second half was more like an action-FPS, which was also great. Hell and on reminded me of the original doom in a lot of ways. And shit, this game had a good storyline!

Just remember to save often~

Edit - by the way, Dregor, are you still stuck? And if so, are you talking about the part of the Delta labs where you're teleporting around back and forth or something else?
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Post by Dregor Thule »

No, it's before any teleporting (Haven't encountered teleporters yet). I got the D-link chip or whatever, installed it, went up to the Reactor and restarted it. Elevators still say no power, and I don't have a PDA to the CPU area. I'll probably just restart the level, I have a feeling I've encountered a bug.
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Post by Fairweather Pure »

So far I'd say this game is so much like Half-Life in both story and presentation, that it's almost a remake (right down to the flashlight, body parts coming out of the vets, and scripted interaction with NPCs). I'm a bit surprised I haven't seen anyone else notice the same glaring simularities. Also, no alt-fire is a fucking crime against FPS gaming!

Having said that, it's a fun game for sure and I am compelled to see more and evetually finish it. I'm currently somewhere in Alpha lab killing lots of ugly shit.
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Post by Ebumar »

Drinsic, read this:
[Show]
He isnt getting eaten. That's him basically becoming that thing, atleast that's how I gathered it. So now he's stuck in hell as this big ass demon thing. I think they left it open for an expantion or another doom all together.
Just finished the game. HOLY FUCK. BEST GAME I HAVE EVER PLAYED. The graphics, the story, the fighting, the weapons, the SOUL CUBE! Jesus... so AMAZING. Yes it does kind of grind in the middle, but shit, when you get out of delta labs the game is just so intense. BTW - BFG is still THE BIG FUCKING GUN!
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Post by Drinsic Darkwood »

Haha, yeah, BFG fucking owned. I figured a way to sploit it btw.
[Show]
When using the BFG, you can hold down the fire button to "charge" it to become a more powerful blast. Now I'm not sure whether or not it's more efficient to charge it or not, but depending on how long you charge it, it uses 1 - 4 rounds, 4 rounds being a full reload. What you can do though, is fire the first 3 rounds as single click shots, using 1 round per click. Then when you're at 1 round left, fully charge the blast to what would normally be worth 3 - 4 rounds and release. It'll do a massive blast and only take 1 round without draining any rounds from your reserve.

Also, you could be right about Betruger. The way I remember it off the top of my head was not him being happy/mad or anything, but rather another human soul trapped in Hell, being eaten by that demon. You could very well be right though. Guess we'll find out when they come out with an expansion/Doom4~
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Post by Nilaman »

[Show]
Seems like a nice open ending for an expansion.
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Post by Ebumar »

[Show]
I think he's upset because he's stuck in that chamber forever, because that hole into hell froze over, that was in that room, because you killed the reincarnation of the guardian that was outside of hell. Betruger was stuck outside in that chamber, and he cant get out. I'd be pissed off too.. :P
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Post by Spang »

a friend bought this, i still only play EQ, but i'll be moving soon so i'll need something not online to play for a bit.

i might have to go pick this up.

my friend had only one thing to say, "it's scary."
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Post by Kguku »

So I kept reading all this incessant raving about Doom 3 this, Doom 3 that, that I broke down and finally played it.

I must say I feel like I'm playing Half Life without the lights, in a base that believes that hallways are king, rooms do not matter, and that monster closets are the best thing ever made.

Graphics are great, the sound is .. well ok, though spiders that make walking noises similar to that of someone hitting the wall repeatedly with a tube is a bit of a let down.

The game is 'too dark' in my books. Having to turn on a flash light repeatedly to see why I can't move anymore and not sure why, only to find out it's yet another wall I bumped in to, is a bit tiresome. You can't see the outlines of monster moving towards you in the dark, and really that is something you should at least be able to view even at the default gamma settings.

Good thing I didn't buy in to the hype, or I'd be thoroughly depressed about the game.
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Post by Canelek »

The voices are pretty damn creepy! The weps are a bit weak so far (only in alpha lab area). It is a bit chilling when in a dark hall and hearing moans all around.... this game could use some duct tape to tape the fucking flashlight onto the barrel... bah

The graphics are good too. I only have a PIII 1.0GHZ, but I have a decent FX5200 128 mb card, so it is ok, although I will not be able to enjoy higher-quality gfx anytime soon... all in all, I like it, even though it is EXTREMELY similar to HL....
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Post by Drinsic Darkwood »

For ye who fear the dark:

The Duct Tape Mod

Found this linked yesterday on a Doom III thread on the FoH forums. Seems like a pretty good mod; adds a mini-flashlight to your machine gun and shotgun only ( preserves the feel the of the game in lots of areas ). Kinda wish I knew about it before I played through the game, but it might help some of you. Honestly, the flashlight isn't needed that much in second half/last third of the game. It'll probably help a lot during the processing unit/delta labs sections of the game when the darkness annoyance reaches its peak just before you go to Hell.
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Post by Canelek »

Thanks Drinsic. I may use this later on after I have finished it as was intended. This will sure help for replays on difficult. :)
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Post by Akaran_D »

[Show]
The doc had no facial animation. I tihnk it's safe to say he WAS the demon in hell that set everything up, but him being swalloed by it is another really easy to see interpetation too.

I thought the cyberdemon was kinda weak. I mean, the game TELLS you how to kill it fifteen freaking times throughout the game as it was; any more pointers and it'd just be sad.

The ending could have used a bit more work. The music was great over the credits.
All told, I'm damn impressed by this. It's too short for my tastes tho - I got it wed, played it wed night, thurs, no time for it Friday, some sat night and beat it this evening. MAYBE 20hrs of playtime. I'm very anxious to see what other games can be produced with this engine.
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Post by Dregor Thule »

Well, I think I figured out what I did "wrong". Nothing really, just a shitty system of checkpoints.
[Show]
I think before you go restart the reactor you HAVE to go to the elevators and try calling them so they display as unpowered. I think my first time through I did this afterwards and so the reactor was online but the elevators hadn't been "flagged" yet so things went all fucked.
Had to redo the level, more annoying (and heart stopping) than anything else.
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Post by Akaran_D »

How do you go about installing a mod and getting it to work correctly?
Installed two - the flamethrower and the fireball mods - and followed the directions in both, but neither are showing when I start Doom and click on the "mods" button.

Advice welcome. ><
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Post by Drinsic Darkwood »

On the duct tape-flashlight mod all you do is take the pak file it has in it and just put it in the doom3\base directory. That's it. Start the game and there it is. It's all in the readme file.
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Post by Stalker Vacio »

XunilTlatoani wrote:...After some experimenting, I found that at 1024x768 with medium quality, I was in the 20-40 FPS ballpark and decided to stay there...
Thanks !

Great game BTW!!!
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