***** Legend of the Green Dragon *****

General discussion about other games, links to reviews, demos, etc - let us know about whats up and coming

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Xzion
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Post by Xzion »

the hell is typing it in as a URL, just tell me what it is godammit!
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Post by Sylvus »

Um... it is that which cannot be named!

It's a picture of a guy with a prolapsed rectum, and if that doesn't conjure an instant mental image that you don't care for, then perhaps you'd like to check it out in your browser. As for me, it's like fucking kryptonite and anytime I'm unwittingly forced to see it I have trouble falling asleep that night.
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Go Blue!
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Spangaloid_PE
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hey Farmboy Kguku!!!1

Post by Spangaloid_PE »

~ ~ ~ Fight ~ ~ ~
You have encountered Farmboy Kguku which lunges at you with goatse.cx picture!

Level: 8
Start of round:
Farmboy Kguku's Hitpoints: 41
YOUR Hitpoints: 27
You execute a power move!!!
You hit Farmboy Kguku for 41 points of damage!

You have slain Farmboy Kguku!
You recieve 0 gold!
You receive 1636 experience!

:D
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Liqour in the front - Poker in the rear
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Post by Proctus »

what is it with all these level 6's with the best weapon already. Damn, how many accounts do you need to accomplish that crap :P
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Post by Proctus »

Has anyone else noticed how LoGD has been extremely slow lately? =) FIX IT!
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Re: hey Farmboy Kguku!!!1

Post by Kguku »

I was distracted by the hot goat sex picture, so that's how you were able to get such a high dmg power move. Pinko commie!


Spangaloid_PE wrote:~ ~ ~ Fight ~ ~ ~
You have encountered Farmboy Kguku which lunges at you with goatse.cx picture!

Level: 8
Start of round:
Farmboy Kguku's Hitpoints: 41
YOUR Hitpoints: 27
You execute a power move!!!
You hit Farmboy Kguku for 41 points of damage!

You have slain Farmboy Kguku!
You recieve 0 gold!
You receive 1636 experience!

:D
"When you dance with the devil, the devil don't change, the devil changes you."
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Xzion
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Post by Xzion »

do you encounter the green dragon as a Trainer or whatever at a certain level?
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Kwonryu DragonFist
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Fun

Post by Kwonryu DragonFist »

Its fun but slow!

In this game each combat (Adventure) is resolved in 1 turn ! And fast too!

http://www.warriors2.com/default.asp?referedby=92211
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Post by Spangaloid_PE »

are there gonna be any witty name changes to the squire level weapons and armor?
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Post by Xouqoa »

yeah, I'll get around to that eventually.
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Post by Spangaloid_PE »

perhaps we could give out sugestions for VV's?
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Post by Abigaile »

Aedariiiii, go read my petition and fix me please! <whine>

And I recommend disabling the ability to click on the names of the people who talk in the MOTD window, that's a really nasty bug =(
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Post by Llaffer »

I don't think there is a setting to turn that on or off. Unless he wants to go into the .php and rip it out himself ;)
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Post by Abigaile »

Well, it is disabled on the sourceforge server. You can't click on a name in the instanced window at all, probably because people get stuck and can't get out. ><

I've missed 3 days now and mean people keep killing me in the fields since I get reset there everytime I check to see if I have been fixed. Grr!

Mean people suck!
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Post by Estrosiath »

Just curious - who is Jyuzaoftheclouds? And did you take the name from the "Fist of the North Star" manga and anime? Jyuza also happen to be one of my favorite characters ;)
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Post by Kelgar »

Jyuza of the Clouds, one of the Nanto Goshasei. His style is self taught and backed with natural talent. His wild fists know no fear!

"Give it your best shot, Jyuza. The King of Fists will send you to oblivion!".
Yeah I took it from FotNS. He had the coolest sounding name/title to me so that's why I went with it. Tough motherfucker. He took longer for me to beat than Fudoh of the Mountains on that punchpad arcade game.
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Estrosiath
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Post by Estrosiath »

Yeah... Jyuza was one of the five nanto stars... He was the strongest of them, he almost did defeat Rao... Mainly because he made up all his attacks. He had only one secret attack; all the rest he made up during fights.
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Post by pyrella »

CHANGES in version 0.9.6 (06-04-03)

All Pages:

- Hugely enhanced Windows compatibility, and reduced dependance on PHP

configuration options. This should make the game run out of the box

on most setups.

- Introducing a site translator to the project. If you are interested

in providing a translation, please send an email to trash@mightye.org

and I'll send you what you need to build a translation. Be advised

that running a non-English translation represents a higher load on

your server as pages are translated in runtime with string replacements.

This translator should be flexible about new content in future

distributions; all existing content should still be translated, and only

new or modified content will appear in English. Plugging in a new

version of the appropriate translation file will be able to capture all

new content then. Language releases will be separate from the main

LoGD release.

- Anywhere there is a commentary section, all comments new since your last

new day will have a little red and white arrow next to them to help you

pick them out.

- Logging in after timing out should now attempt to refresh your last page

visited, so if you were in the village square, you'll see a new copy of

the comments there rather than getting sent directly to badnav.php. If

you were doing something where merely hitting refresh in your browser

wouldn't have been a viable option (such as in a forest fight), then

you'll get sent to badnav.php.



Forest:

- Flawless fights will now only occur when you take 0 damage over the

course of the fight, not when you end the fight at max hitpoints.

- The darkhorse tavern will now present you with a search dialog when

you go to learn about your enemies, this should fix the problem with

not being able to click a name the first time through, and having to

sort through potentially thousands of names.



PvP:

- When slain in PvP, the message telling you of this will now contain

some additional information regarding your attacker (the same

information they would get about you from attacking you) so that you

can more appropriately plan your revenge.



Masters:

- If a user has defeated their master once today, they can challenge him

again later in the day so long as they have enough experience to do so.

- Masters who hear of young warriors who think themselves too important

to challenge their master might get jealous and demand a fight!

(as an admin configurable option, when users get 2x the exp required

for a level, their master will meet them in the village and force them

to fight. This prevents users from getting very powerful for a level

and harrassing other players of the same level.)



All Fights:

- Hitting 0 or below hitpoints on a ripost from your victim, THEN

killing your victim in the same round with a riposte will no longer

happen, if you hit 0 hitpoints before your victim, you lose.

- A few other little wierd bugs have been cleaned up.



LoGDNet:

- Registering servers no longer defaults to on.



Gypsy Woman:

- The dead may be cheap, but they ain't that cheap: if you have exactly

the right amount of gold, you will be able to talk to the dead, you

no longer require the cost +1 gold.



Superuser Grotto:

- The petition view now hides page details by default, and has a commentary

area for each petition. Also, the petition list page will show the comment

count for each petition.

- The Ban list will show you who each ban applies to now.

- Admins can now set a maximum number of colors that can be used in any one

comment. Default is 10.

- New creatures will now have their author attribute set correctly, not just on

edited creatures.

- The site now tracks offsite referers coming in, along with count, last time that

referer was seen, and the URL. It also groups them by site so you can see who

your biggest fans are.

- Recent Commentary is now sorted by section. You're welcome JCP.

- Added a stats page to let you see various tidbits of information.



Bank:

- You can no longer pay off your debt in the bank by having 0 gold on hand, and

entering no value in to the "borrow more" box.



Ye Olde Mail:

- Hitting Delete Checked with no messages will no longer throw a SQL error.

- Addressing messages is now done in a typein format, rather than selecting

a name form a possibly very lengthy dropdown list.

- Replying to a message with color codes in it will no longer reply with HTML

formatting for the color codes, but rather the original codes in `# format.



Graveyard:

- Added a graveyard which contains fights for dead players, allowing them to

gather favor with Ramius, Overlord of Death. With enough favor, a player can

try to haunt a foe, costing them a forest fight on the next day if they are

successful, or resurrect themselves to hopefully gain back some of the exp

they lost.



Login:

- Logging in and out (or timing out) will no loger cost you your buffs.



Dragon:

- Killing the dragon will no longer cause the system to forget your email

address.



List Warriors:

- The list warriors page now defaults to showing you who is currently online,

an option that was not otherwise available to logged in players until now.



Hunter's Lodge:

- Added a Hunter's Lodge designed to provide benefits to those who donate to

the project. By default, this will be disabled on new servers, as you will

have to establish how you would accept donations, and I didn't want there

to be confusion with people sending ME a donation, and not getting rewarded

for it on some other server.

- Within the Hunter's Lodge is an option to give credit to others for referrals,

when a person they referred reaches level 4, the referring party will receive

25 points in the lodge.



Motd:

- Added a new motd type: a poll. Enjoy!
Pyrella - Illusionist - Leader of Ixtlan on Antonia Bayle

if you were walking around and you came upon a tulip with tits, would you let it be for the rest of the world to enjoy.. or would you pick it and carry it off to a secluded area to motorboat them?
-Cadalano
Kelgar
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Post by Kelgar »

He had only one secret attack; all the rest he made up during fights.
Yes, the "attack wall repel water palm" technique.
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