AOC - Patch Notes 12 June 2008

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Bubba Grizz
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AOC - Patch Notes 12 June 2008

Post by Bubba Grizz »

Update Notes - 12th of June

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Mounts
The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player.
The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

Player Character

18 new robe assets added to the game for the mage classes
Players can no longer be knocked back while in spellweaving state
A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.
The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new)

Assassin
Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.
Barbarian
If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs.
Unstoppable should stop functioning when the feat is untrained
Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
Decapitation feat should scale better when more than one point is spent in the feat.
Conqueror
There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.
Demonologist
Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
Inferno of Amher (Rank 4) now has the correct casting time.
Increased the movement speed of all your pets significantly.
Herald of Xotli
The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.
Necromancer
Significantly lowered the manacost of your nukes and dots.
Increased the movement speed of all your pets significantly.
Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.
Priest of Mitra
Armor of Faith is no longer cancelled by Holy Light triggering.
Tempest of Set
Tempest of Set spellweaving should now have all abilities enabled.

Mid Level (40) gameplay improvements
Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.
Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues.

Quests
Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal.
Den of Wolves: The Plains Wolf population has increased.
The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now.
Wolf Hunt: The Yukagi Wolf population has increased.
Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime.
Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
The Awakening I: The quest reward has received a revamp based on feedback.
The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
In Defense of Beauty: quest can be completed now.
Get Mantis Scales: The description was improved to better indicate where to get the scales.
Chaos in the Fortress: Burning the tents will now provide team credit.
Emerald Eyes: Quest classification has been corrected.
Family Matters: Quest description has been corrected.
Khopshef Province Quest: Updated the waypoint to Rami's Position
Kalutma: The dialogue has been tweaked to be more logical.
Lions and Lambs: The quest cannot be 'stolen' by other players now.
Lost Bottles: Wine bottles will correctly show as quest items in the world.
Seven Years: The text has been updated to be more accurate.
The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems.
Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
Path of the Raven: Rogan will now give the player 3 feathers for the quest.
Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit.

Items
Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
Herald of Xotli raid gear has been fixed and should now offer proper bonuses
Widowdusk Fauld should appear correctly now in inventory and in game.
Crafted crossbows should now appear correctly in the character's hand.
Updated item names to Gold Carcanet and Filigree Gold Carcanet
Fair Meat: will no longer end up in the quest inventory.
Drinking cape should no longer clip with chest item
Polearms are now all of the same length
Katars are now held and animated correctly


(Continued in next post)
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NPC
Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
Waudreen has been resupplied with an ample amount of armor.
The Champion of the Honorguard now uses its correct abilities again.
Toirdealbach's reset behaviour has been fixed.
Wulfere has lost his overly large belly, and gotten a head that is the same color as his body
Sergeant Vargus and his troopers have gotten a visual overhaul
Obenathis got a visual update
Fixed so the Axeman play they're animation when they get back up.
City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
Conalls Valley: Hydallan has had a potential dialogue loop fixed.
Conall's Valley: Kinkaid's dialogue has been tweaked.
Pyramid of the Ancient: Pashi dialogue updated.
Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
Alyssa in the Thirsty Dog Inn has had a false level warning removed.
Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting.


Tradeskills
Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.


Playfields
You should no longer get stuck in Renton's House.
There should no rain and lightning in Toirdelbach's Tomb now


General
Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging.
Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
Picts will no longer raise their eyebrows at people after having been killed by a fatality
Players should now use proper animations when interacting with items while swimming.
Players should now have a correct landing animation when jumping.
Character Creation: Avatars can no longer be rotated after selecting enter game.
Doing a fatality will no longer cause your character to increase in size.
Polearm fatalities now collide with the victim properly and show more blood
More client and server crashes resolved.

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Bubba Grizz
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Re: AOC - Patch Notes 12 June 2008

Post by Bubba Grizz »

Undocumented Patch Notes 6/12 Compilation

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You guys know the drill. When servers are up, either get a Post in on this thread to report anything you find, or you may PM Me directly on the forums. Please make every attempt to verify anything you think you may have found. We want this to be accurate as always. This thread will be an ongoing project throughout the day, so it will be constantly updated with all the latest findings- There is no need for anyone to have to dig through this thread. Just refresh the first page here. You can view my compilation from the 6/9 Monday patch by going Right Here

General
* Outdoor bosses seem to have an upgraded loottable now.
* Drop rate of blue items seems improved
* Harvesting bug introduced in last patch appears to be fixed.
* Some Normal mobs are hiting harder than they used to.

Mounts
* The Rhino has aparantly been given some new shoes- He no longer travels with a loud stomp.

NPCS
* Grey Elite mobs have lost their innate miss chance and damage reduction on significantly higher level characters. (will hurt high level players farming low level dungeons.)[see the dev response to this at the bottom of these notes.]

Items
* Drawing ink is now 25s
* Parchment is now 50s
(Cost for drawing ink and papyrus for architect profession has been lowered by 25s a piece, resulting in an overall cost reduction of 75 silver, making total cost 1.25 gold PER structure.)

Player Character's

* Crimson shield (mage feat) seems to be working and gives a +HP bonus now

Assassin:
* The cooldown on the Assassin ability "Snap Kick" has been reduced to 45 seconds.

Bear Shaman
* The stamina, mana and health regeneration on the ability "Untamed Regeneration" has been reduced by approximately 40%. Additional damaged recieved has been increased from 10% to 15%.

Herald of Xotli
* Undying Glory of Xotli now gives you shield of risen after the self-res

Necromancer
* Spell: Death's Terror - A Pet is no longer needed to cast the spell. However, If you have a pet out it will sacrifice it as usual.(bug?)

Dark Templar
* "Unhallowed Blight" now gives 5% unholy debuff, 25 second duration, and 20 second cool down. It was 2% unholy debuff, 12 second duration, with a 30 second cool down previously.

Confirmed Bugs Introduced
* Gems still do not appear on the Trader after being searched for.
* Major problems with gemmed items still being reported.
* No type of silk will show on auction house.
* Many reports of major FPS drops in many areas. (will continue to monitor this one for more info)
* Barb feat "Savage Rage" is aparantly broken, causing a pause after use where you can't do anything.

Possible changes awaiting further verification:
* Firelance isn't always registering a hit, after the combo is activated.


Dev Response regarding the Elite Mob change vs High levels


Quote:
Some have noted the fact that group NPCs are no longer quite so easy after today's patch. However, I've noticed there is some confusion about "scaling" or the reason for this so I figured I would clarify it.

Basically, at this point, group NPCs have a certain amount of "heroic defense rating" and "heroic attack rating" that players can also get. The functionality of this stat is to "counter" opposing attack and defensive ratings which are higher than what the player or NPC may currently have.

What this means in the case of group NPCs is that higher-level players will no longer deal double damage and take half damage from group NPCs due to the base attack/defense rating difference. Basically, group NPCs will continue to do their normal damage and take normal damage for a longer period of time than non-group NPCs.

There is, however, no "scaling" happening and they are not adjusting dynamically to deal higher damage to higher level players. They will simply continue to perform as they normally would for equal-level players.

I hope that clarifies the adjustment!

Quote:
Greetings,

We have been checking this issue and it is in fact the case that we intended to make it slightly harder to kill bosses that are a little bit below your own level. But the damage is currently not scaling correctly due to a bug. This has been addressed and we will fix this with one of the next updates.

Thanks,
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Re: AOC - Patch Notes 12 June 2008

Post by Aardor »

I haven't had internet all day, and I have some sort of stomach flu, so I just saw these changes (documented and undocumented). I feel like they are doing a good job with AoC so far. Sure, they released a game that wasn't ready, but they are patching it two times a week (did blizzard do this when wow first came out? I can't remember), and seem to be moving in the right direction.
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Re: AOC - Patch Notes 12 June 2008

Post by Boogahz »

Aardor wrote:I haven't had internet all day, and I have some sort of stomach flu, so I just saw these changes (documented and undocumented). I feel like they are doing a good job with AoC so far. Sure, they released a game that wasn't ready, but they are patching it two times a week (did blizzard do this when wow first came out? I can't remember), and seem to be moving in the right direction.

WoW was UP 2 days a week :P
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