Good stuff coming down the pipe.
Yes, we have recently banned hundreds of additional accounts. Our own Scott Hartsman has devised some nice little tools that make catching these folks even easier.
Our main target is people who screw up the game for others. It's not just that bot groups generate a bunch of coin; it's that they monopolize areas, disrupt other players, and generally make things suck. As I've said before, we neither want nor need money from people who aggravate the good folks who just want to log in and have fun. We'll kick their butts out the door when we catch them, and keep on doing so until they get the message.
Hello Everyone,
I wanted to welcome you to the new Live Events area of our boards. The purpose of these boards is to discuss the Live Events that have been and will be held in EverQuest II. These events are more commonly known in the community as “GM Events.” With the recent launch of the Bloodline Chronicles we decided to run our first series of these Live Events in order to introduce you guys to the direction we are looking to take with dynamic content in-game. These events included new NPCs added to the cities, as well as real people playing afflicted individuals and interacting with the players.
It also was a great opportunity to introduce you guys to the EverQuest II Guides. Continuing in the tradition of the original EverQuest, we have a group of volunteer guides that will be running these events with our game masters in the new lands of Norrath. Their commitment to the players has been one of the big cornerstones of the strength of our community, and it’s important that their contribution is recognized. There are over a hundred of them that participated in the Bloodline Chronicles Live Event on the English-language servers, and we hope to add French and German guide programs in the future as well.
Our intention with this game has always been to pioneer and lead the way in this industry and we intend to continue that tradition with Live Events. We plan on offering an unprecedented amount of Live Content in EverQuest II. In order to do so, we’re going to need your help. If you participated in the events leading up to the Bloodline Chronicles or just have some ideas on what you’d like to see created dynamically in-game, please feel free to post these suggestions here. Your feedback will be incredibly valuable in helping us bring the Shattered Lands alive.
Make sure you guys keep your eyes open when Live Update #6 arrives. Our next Live Event will begin soon, and it will be the first of many more to come.
*** Live Event: The Plague ***
- Reports indicate that a mysterious ailment has begun infecting Norrath's citizens.
- According to our sources, both the Overlord and Antonia Bayle believe finding a cure for this plague to be the top priority of every citizen.
- Although the source of this disease remains unknown, it is believed that only the joint efforts of adventurers and artisans will be able to cure the people of Norrath.
- Opportunistic individuals may be trying to take advantage of the sick by offering supposed cures for sale at high prices. Beware: These salesmen are not licensed by the cities, and the effects of these remedies may not be what you expect.
- Inhabitants of both cities are discussing this plague and may offer theories and advice on both the cause and the cure. But until solid information is released by city officials, be dubious of such rumors.
- While the infection does not seem to be life-threatening at this point, the plague is highly contagious and has a visible effect on most everyone who encounters it. Traditional forms of medicine seem to offer temporary relief, but until a universal cure is found, reinfection is very likely.
*** Offline Selling ***
- Characters can now list items for sale out that are located in their house vault. These items will remain for sale even when they leave their house or exit the game. You can now sell items while your character is offline!
- When you open your store by interacting with your Market Bulletin Board, your store window now shows the contents of your house vault in a separate tab. You can set prices for these items just as you would items in your inventory.
- While you are in your house and your store is open, items in your vault and items in your inventory that are flagged as being for sale will be listed on the city market. Other players can enter your home and buy items from your house vault and your inventory, just as they normally would.
- If your character logs out or leaves your house, items in the house vault tab of your store window will still be for sale. Items in your character's inventory will no longer be listed for sale on the market, but items flagged for sale in the house vault will be available for purchase through city brokers and fences. These items will show only the seller's name, not location, since the goods can only be purchased through the brokers.
- If goods in the house vault have sold while the seller was away, the Sales Log window will automatically open when the seller returns home to show any items that have been sold. All coin that has been earned will instantly be moved into the seller's inventory.
- Only one character per account can have items for sale at any one time. If you flag items in Character A's vault as being for sale, then log in Character B and flag items in its house vault for sale, items in Character A's vault will no longer be available for purchase.
- Items in the house vault will remain on the market 24 hours after the seller logs out, after which time the items will be delisted from the market. When the seller returns home, the 24-hour timer will restart and the vault items will be listed for sale again automatically.
- As with your personal inventory, only items you flag as being for sale can be purchased by other players. You can continue to use your house vault for item storage if you wish.
- Only the owner of a house can sell items located in the house vault. Friends and trustees cannot access the house vault, although they can continue to sell items in their personal inventory while online.
- If the server is restarted for any reason, items marked for sale in your house vault will remain on the market (as long as you have been back to your home within the last 24 hours). There is no need to log your character back in after a server restart unless the 24-hour timer has expired.