Originally he had the idea that you have like a small map with some places you can go. They involve a risk and reward chace. Something bad or good happens depending on some chance. Whoever is left at the end is the winner.
(Do I have that right?)
Anyways I modified it a bit and I think I may have come up with a more interesting idea. Maybe with slightly more strategy.
You have the same map, but there are paths between the places you can't just go from any place to any other place. You can choose where to go each day. Everyone has 3 hp and 3 traps. Now, when you get to a place, you can leave a trap for someone. When they get there there is a chance it will go off.
So one person's day might go like this:
Go to point D (Harvey's video store?). If a trap is set off they take -1 hp.
They can also search the area for something good. There are traps/healthpacks scattered around the map. If a trap was there but it wasn't sprung, there is a chance it will go off if you search again. If there is something good, you get it.
They can then or before set a trap for someone else who might come by that way.
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Well, what do you guys think, could this be a fun game to play?



