Recent Test Server updates

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Aslanna
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Recent Test Server updates

Post by Aslanna »

Nothing major. Although rumor has it that certain GoD AA refunds have made it on to test as well.

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TEST SERVER CODE UPDATE 11/8/04
Please remember that all changes on Test are subject to change and may not make it to Live servers depending on the results of testing.
Thanks for playing on Test!
-------------------------------

- The /autofire command should work for non-GM clients now and various bugs related to it have been fixed.
- Added code to check and validate specialization skills. If the values are not legal, the player informed why they are not legal and they are reset.
- Added popup confirmation dialog when you attempt to give an augmented item to an NPC.
- Added chat message when submitting a /bug as feedback to let you know if it was submitted or cancelled.
- No-rent containers no longer poof on login if they contain items. They instead change into an unenchanted container with the same number of slots, and a chat message notifies the player.
- The Tradeskill window will now allow up to 500 total favorites (up from 100) across all tradeskills.
- Added optional parameters to /book command -- /book open, /book close
- Fixed a bug with haste items and haste augments. Their effects were stacking when they shouldn't have. It will now only take the greatest haste effect from the item including augments.
- Fixed bug where a player that has over 2 million plat in his inventory was unable to purchase anything from a vendor or trader.
- /yell messages are no longer displayed if the yelling player is in your ignore list
- /Melody should now be working properly.
- Some models that were scaled dramatically could cause the collision system to fail, resulting in warps to ceiling and other strange side effects. In particular the vases in dranikcatacombsa at 1000,-1011, 0.
- Players standing on the lip of an edge should now slide off them more smoothly. This should dramatically reduce how often players experience 20k fall bug (which is still being looked into) and also make it much easier to get out of the water in many situations.
- There have been some optimizations to the collision system. You may see improved performance in zones with very large stationary objects (potimea, bloodfields, etc).
- Fixed problem with the Beastlord AA Bestial Alignment where if you had maxed buffs this AA would not reset if it did not take.
- Duration enhancement focuses and AAs should now increase the duration of pet buffs.
- The spell Nature's Blight was not increasing the damage as stated and should be working as intended now.




----------------------------------
TEST SERVER CODE UPDATE 10/25/2004
Please remember that all changes on Test are subject to change and may not make it to Live servers depending on the results of testing.
Thanks for playing on Test!
----------------------------------

-- Auto attack should now turn off when the player feigns death. This should be true whether the player uses a skill (monk) or a spell (necro, sk, etc).
-- Fixed a number of small bugs in the zoom camera behavior. These fixes include removing the possibility of having the first mousewheel click causing the camera to bounce back into first person, a bug that could cause the camera to get stuck “one click” out of first person, as well as smoothing out the camera motion a bit.
-- Scrolling to third person and tabbing to another window should no longer cause the screen to bounce back and forth.
-- /autofire is now available for testing. To use this, make a social key that uses the slash command "/autofire". Please be sure to let us know of any issues with this command.
-- Mounts should no longer be dismissed when zoning.
-- Summoning mounts in certain places should no longer cause players to fall through geometry.
-- Getting out of water should be much easier to do.
-- Berzerker: Hastenend War Cry should be fixed now.
-- If your stored AA's go above 30, they will no longer be set to 30 when you zone. However, you should still not be able to gain more than 30 unless you get a refund, get the AA from a GM, or get an AA from a script.
-- Spell scribe timers (putting a new spell into the spell book) now take only 1 second.
-- Players should no longer experience 20k falls when standing on cliff edges while suffering from low framerate. Please be on the lookout for collision problems and /bug with detailed locations if you experience any.
-- Fixed an issue with Half Elf Paladins of Tunare and the Origin AA.
-- The bounding radius for small races was too tall, preventing them from accessing some areas. For example, gnomes couldn't enter the small huts in steamfont. This was a global problem, that is just an example. Please be on the lookout for any movement or collision issues related to small races.
-- You may notice various NPCs that had been standing on tents or otherwise not where they should be are now properly positioned. Please bug any NPCs you see that appear to be incorrectly placed.
-- Weather effects should now be working properly when the Wake of Karana spell is used.
-- Sounds related to starting & stopping of various weather types due to zoning and Wake of Karana should be working correctly.
-- Added NO_PET to item description window which will be displayed when an item has this flag.
-- Changed /who commands to display both class title and base class name for players over level 50, e.g. "Bedazzler (Enchanter)"
-- Fixed a bug that caused a lot of writing to the dbg.txt file during a raid
-- Bazaar trader mode is no longer cancelled when going from windowed to full-screen and vice-versa.

-- Fog effects are no longer carrying over into other zones.
Have You Hugged An Iksar Today?

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Sargeras
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Post by Sargeras »

-- Spell scribe timers (putting a new spell into the spell book) now take only 1 second.
Man, I remember memorizing my wizard's level 1 spells, those took forever.

Chalk one up for another easy step for the noobs!
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Post by Sumdaor »

- /Melody should now be working properly.
just say no to carpal tunnel
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Post by Hesten »

Youre missing the best part:
- The spell Nature's Blight was not increasing the damage as stated and should be working as intended now.
That means that my epic now actually DO something, instead of being a spell thats easily resistable from even blue trash mobs, 10 min recast even if resisted, that did absolutely nothing :)
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Post by Siji »

Sumdaor wrote:
- /Melody should now be working properly.
just say no to carpal tunnel
Best.. change.. evah! Depending on how many songs it lets you twist.

The summoned bag change is pretty damn spiffy as well. Worth it to have a low level mage to summon yourself some bags each time you log in. I somehow see this changing as people start to do this.
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Post by Fairweather Pure »

That means that my epic now actually DO something, instead of being a spell thats easily resistable from even blue trash mobs, 10 min recast even if resisted, that did absolutely nothing


It still does basically nothing. The effect only lasts for 10 non-melee hits. That means procs as well as nukes count against that total. A mere 5% dmg to spells is a complete joke anyway. What a wasted opportunity.
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Post by Hesten »

True. I got mine for the stat upgrade and the aggro reducer, the effect as it is (when they get it to work) are a joke :)
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Post by Xatrei »

Siji wrote:The summoned bag change is pretty damn spiffy as well. Worth it to have a low level mage to summon yourself some bags each time you log in. I somehow see this changing as people start to do this.
The dev that does the test server updates mentioned later in the thread that the "converted" bags will be extremely heavy and will have no weight reduction (probably similar to trader satchels).

http://eqforums.station.sony.com/eq/boa ... 4798#M4798
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Post by Siji »

Xatrei wrote:
Siji wrote:The summoned bag change is pretty damn spiffy as well. Worth it to have a low level mage to summon yourself some bags each time you log in. I somehow see this changing as people start to do this.
The dev that does the test server updates mentioned later in the thread that the "converted" bags will be extremely heavy and will have no weight reduction (probably similar to trader satchels).
Right right.. that's why I said each time you log in.. :)
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Post by Xatrei »

Doh - missed that. My bad :oops:
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