This game is rad. It's a lot like the original Max Payne only it looks a ton nicer and plays a bit more stylish. The story is also a bit more compelling so far but I'm still only in part 1.
Significant changes include quite a bit more characters in the enemies. Most of them can be caught chatting as you are about to round the corner to fight them so you can be ready for them. Also makes it a tad bit more authentic than just a bunch of guys standing around hallways waiting for you to shoot them. Conversations are quite a bit more brief than the ones in the NOLF games however. They also trash talk you during gunfights and scream "oh shit!" or whatever when you throw a grenade at them.
Bullet time (slow motion) has been upgraded so you can build up a momentum during the larger fights. The first level of it is actually probably not as fast as it was in the first game but as you kill enemies, the meter changes color and time slows down a lot more (but max stays the same speed) to the point where you can practically empty a clip in between enemy shots. It's totally unfair but there's so many enemies and the fights are so close quarters that its required to succeed. Also, unlike the first game, your bullet time meter will regenerate on it's own as well as when you kill enemies so you can use it a lot more often. The new bullet time effects are a subtle but great additions to the game. In the first Max Payne pretty much all I used it for was the slow motion dives because I never had enough to act out a huge gunbattle all in slow motion. Since it regenerates now you can.
Also, max payne 2 makes use of the Havok physics engine which gives most of the inanimate objects in the game their own physics in the game world. Where in most games things like chairs and tables etc. are stuck to the ground, in this game everything from soup cans to huge shelves can be knocked around and tipped over. It all looks pretty realistic most of the time. Corpses also make use of the physics engine and crumple realistically and get tossed around when shot up close with high powered weapons. At one point in the game I dove into a room with an enemy in it, knocked a bunch of chairs and crap aside, shot him and he fell back onto a shelf which fell onto him and spilled everything from the shelves all over him. It all happened dynamically in the game engine and none of it was scripted at all. It was pretty amazing. Hitman games use ragdoll effects for corpses as well but the maps themselves are nowhere near as interactive with items that can be tossed around and manipulated.
I've been taking some screenshots. I'm going to link them instead of imbedding them because they're quite large. The graphics lose a bit of their lustre in the jpeg compression I had to use (screenshots look a lot nicer but file sizes are 2.5 megs). I'm playing the game at 1024x768x32 with 4x anti aliasing and all game effects except for shadows cranked up to maximum and I am using an Athlon XP 2000+ with a Geforce 4 4400 128 meg card and 1 gig of ram. Frame rate is around 30-20 fps depending on how big the fights are. Its perfectly playable.
The first two are just some vanity shots from the pause screen (the game's camera circles around max when its paused)
http://members.shaw.ca/puddle01/maxpayne2/vanity.jpg
http://members.shaw.ca/puddle01/maxpayne2/vanity2.jpg
Just a shot of Bravura that I really liked the model detail on. The suit looks a little blurry though.
http://members.shaw.ca/puddle01/maxpayne2/detective.jpg
Some shithead getting owned by max:
http://members.shaw.ca/puddle01/maxpayne2/firefight.jpg
I took some screenshots of a slow motion dive. In the first shot you can see someone from off camera shooting at me and missing and his round deflecting off the metal elevator frame:
http://members.shaw.ca/puddle01/maxpayn ... fight2.jpg
http://members.shaw.ca/puddle01/maxpayn ... fight3.jpg
When you reload your gun when bullet time is on, max does this matrix-y kind of slow motion dance while he's reloading. The more momentum you have built up the more elaborate it gets. It also reloads your guns a lot faster than the standard reloading animation. It looks great. Screenshots don't really do it justice but you can see the gist of it.
http://members.shaw.ca/puddle01/maxpayne2/reload.jpg
http://members.shaw.ca/puddle01/maxpayne2/reload2.jpg
http://members.shaw.ca/puddle01/maxpayne2/reload3.jpg
http://members.shaw.ca/puddle01/maxpayne2/reload4.jpg
http://members.shaw.ca/puddle01/maxpayne2/reload5.jpg
Throwing grenades really shows off the havok engine as corpses and things in the surrounding area get tossed around. I bounced this particular grenade off some joker's forehead and it bounced off him and he actually took a step back like he was stunned. You can see the results in the screenshots.
http://members.shaw.ca/puddle01/maxpayne2/grenade.jpg
http://members.shaw.ca/puddle01/maxpayne2/grenade2.jpg
http://members.shaw.ca/puddle01/maxpayne2/grenade3.jpg
http://members.shaw.ca/puddle01/maxpayne2/grenade4.jpg
http://members.shaw.ca/puddle01/maxpayne2/grenade5.jpg
Finally is just another guy I snuck up on and wasted with my sawed off shottie. Every once in awhile the game goes into this crazy slow motion death cam and spins around to show off all the angles.
http://members.shaw.ca/puddle01/maxpayne2/ambush1.jpg
http://members.shaw.ca/puddle01/maxpayne2/ambush2.jpg
So anyway, go out and buy this game, fags.
20 max payne 2 screenshots
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- masteen
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Looks great. What are the specs of the machine you took those screenies with?
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